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authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-25 02:42:34 -0500
committerProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-25 02:42:34 -0500
commitbd45e6acb85fe854f58db5aa99f4004379765513 (patch)
treea4d58cc8ab37dec959602bb5e08a29c22ac7091f /src/anim/switch.c
parent75cef1d9b80094ef5b875efac3ae0f0cb1ada165 (diff)
split battle_anim_80CA710.c (todo: split asm)
Diffstat (limited to 'src/anim/switch.c')
-rwxr-xr-xsrc/anim/switch.c128
1 files changed, 128 insertions, 0 deletions
diff --git a/src/anim/switch.c b/src/anim/switch.c
new file mode 100755
index 000000000..a1be144df
--- /dev/null
+++ b/src/anim/switch.c
@@ -0,0 +1,128 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern s8 gUnknown_083D680C[11][3];
+
+static void sub_80CBC8C(struct Sprite* sprite);
+static void sub_80CBCF8(struct Sprite* sprite);
+static void sub_80CBDB0(struct Sprite* sprite);
+
+// switch (makes an item and circles it from side to side on the field.)
+// Used in Trick.
+
+void sub_80CBBF0(struct Sprite* sprite)
+{
+ int a;
+ int b;
+
+ if (sprite->data[0] == 0)
+ {
+ if (!NotInBattle())
+ {
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->pos1.x = 0x78;
+ }
+ else
+ {
+ a = gBattleAnimArgs[1] - 32;
+ if (a < 0)
+ b = gBattleAnimArgs[1] + 0xDF;
+ else
+ b = a;
+
+ sprite->data[1] = a - ((b >> 8) << 8);
+ sprite->pos1.x = 0x46;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[4] = 20;
+ sprite->pos2.x = Cos(sprite->data[1], 0x3C);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->callback = sub_80CBC8C;
+ if (sprite->data[1] > 0 && sprite->data[1] < 0xC0)
+ sprite->subpriority = 31;
+ else
+ sprite->subpriority = 29;
+ }
+}
+
+void sub_80CBC8C(struct Sprite* sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ if (sprite->data[2] > 0x4E)
+ {
+ sprite->data[3] = 1;
+ StartSpriteAffineAnim(sprite, 1);
+ break;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[4] / 10;
+ sprite->data[4] += 3;
+ sprite->pos1.y = sprite->data[2];
+ break;
+ }
+ break;
+ case 1:
+ if (sprite->data[3] && sprite->affineAnimEnded)
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = sub_80CBCF8;
+ }
+ break;
+ }
+}
+
+void sub_80CBCF8(struct Sprite* sprite)
+{
+ if (sprite->data[2] == gUnknown_083D680C[sprite->data[0]][1])
+ {
+ if (gUnknown_083D680C[sprite->data[0]][2] == 0x7F)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CBDB0;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ sprite->data[1] = (gUnknown_083D680C[sprite->data[0]][0] * gUnknown_083D680C[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
+ if (!NotInBattle())
+ {
+ if ((u16)(sprite->data[1] - 1) <= 0xBE)
+ {
+ sprite->subpriority = 31;
+ }
+ else
+ {
+ sprite->subpriority = 29;
+ }
+ }
+
+ sprite->pos2.x = Cos(sprite->data[1], 0x3C);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ }
+}
+
+void sub_80CBDB0(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 20)
+ move_anim_8072740(sprite);
+
+ sprite->invisible = sprite->data[0] % 2;
+ sprite->data[0]++;
+}