diff options
author | garak <garakmon@gmail.com> | 2018-09-23 22:21:36 -0400 |
---|---|---|
committer | garak <garakmon@gmail.com> | 2018-09-23 22:21:36 -0400 |
commit | fd6dcd2285920ec686254d3445571c82d0f5efa4 (patch) | |
tree | aa44e1d11f3b8761d012d0f0609d3b71ac938a37 /src/battle/anim/aurora.c | |
parent | 9f0bbcdd6f7fe3d18320ec692478b4fdfc313e68 (diff) |
label most ice anim functions
Diffstat (limited to 'src/battle/anim/aurora.c')
-rw-r--r-- | src/battle/anim/aurora.c | 34 |
1 files changed, 23 insertions, 11 deletions
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c index c17748440..3564da811 100644 --- a/src/battle/anim/aurora.c +++ b/src/battle/anim/aurora.c @@ -9,9 +9,9 @@ extern s16 gBattleAnimArgs[8]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; -void sub_80D33B4(struct Sprite *sprite); -static void sub_80D344C(struct Sprite *); -static void sub_80D34D4(u8); +void AnimAuroraRings(struct Sprite *sprite); +static void AnimGrowAuroraRings(struct Sprite *); +static void AnimTask_RotateMonPalette2(u8); const union AnimCmd gSpriteAnim_83D9190[] = { @@ -43,7 +43,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D91C0[] = gSpriteAffineAnim_83D91A8, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83D91C4 = +// Multi-colored rings used in Aurora Beam. +const struct SpriteTemplate RainbowRingSpriteTemplate = { .tileTag = 10140, .paletteTag = 10140, @@ -51,10 +52,16 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D91C4 = .anims = gSpriteAnimTable_83D91A0, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83D91C0, - .callback = sub_80D33B4, + .callback = AnimAuroraRings, }; -void sub_80D33B4(struct Sprite *sprite) +// Animates the colorful rings in Aurora Beam linearly towards the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x offset +// arg 3: target y offset +// arg 4: duration +void AnimAuroraRings(struct Sprite *sprite) { s16 r6; @@ -69,12 +76,14 @@ void sub_80D33B4(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; InitAnimLinearTranslation(sprite); - sprite->callback = sub_80D344C; + sprite->callback = AnimGrowAuroraRings; sprite->affineAnimPaused = TRUE; sprite->callback(sprite); } -static void sub_80D344C(struct Sprite *sprite) +// Grows the rings in Aurora Beam. +// arg 7: if -1, grow the rings +static void AnimGrowAuroraRings(struct Sprite *sprite) { if ((u16)gBattleAnimArgs[7] == 0xFFFF) { @@ -85,14 +94,17 @@ static void sub_80D344C(struct Sprite *sprite) DestroyAnimSprite(sprite); } -void sub_80D3490(u8 taskId) +// This seems to rotate the palette of the attacking mon, but the visual +// effect is not noticeable in-game. +// arg 0: duration +void AnimTask_RotateMonPalette1(u8 taskId) { gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[2] = 0x100 + IndexOfSpritePaletteTag(0x279C) * 16; - gTasks[taskId].func = sub_80D34D4; + gTasks[taskId].func = AnimTask_RotateMonPalette2; } -static void sub_80D34D4(u8 taskId) +static void AnimTask_RotateMonPalette2(u8 taskId) { gTasks[taskId].data[10]++; if (gTasks[taskId].data[10] == 3) |