diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
commit | 605f8ac1141daf66d3428923e004f82f5a5e1594 (patch) | |
tree | a3e5fae5d271175c7f10b6b455fcdc7f0fdd553e /src/battle/anim/brace.c | |
parent | e88e39d5fda1644f77e41fd652d4310612da7532 (diff) | |
parent | 659437f07a44b6f560bb58d6c12d141ed8ba7643 (diff) |
Merge branch 'master' into contest_link_80C2020
Diffstat (limited to 'src/battle/anim/brace.c')
-rw-r--r-- | src/battle/anim/brace.c | 36 |
1 files changed, 31 insertions, 5 deletions
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c index 19ea4297b..89330788c 100644 --- a/src/battle/anim/brace.c +++ b/src/battle/anim/brace.c @@ -8,22 +8,48 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +void sub_80CDF0C(struct Sprite* sprite); static void sub_80CDF70(struct Sprite* sprite); // brace (the Pokemon prepares to endure a hit) // Used in Endure. +const union AnimCmd gSpriteAnim_83D6E80[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(8, 12), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_83D6E94[] = +{ + gSpriteAnim_83D6E80, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_EndureFlame = +{ + .tileTag = 10184, + .paletteTag = 10184, + .oam = &gOamData_837DF74, + .anims = gSpriteAnimTable_83D6E94, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80CDF0C, +}; + void sub_80CDF0C(struct Sprite* sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[2]; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[2]; } else { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[2]; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[2]; } sprite->data[0] = 0; @@ -31,7 +57,7 @@ void sub_80CDF0C(struct Sprite* sprite) sprite->callback = sub_80CDF70; } -void sub_80CDF70(struct Sprite* sprite) +static void sub_80CDF70(struct Sprite* sprite) { if (++sprite->data[0] > sprite->data[1]) { |