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authorMarcus Huderle <huderlem@gmail.com>2018-06-25 17:50:27 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-06-25 17:50:27 -0500
commit605f8ac1141daf66d3428923e004f82f5a5e1594 (patch)
treea3e5fae5d271175c7f10b6b455fcdc7f0fdd553e /src/battle/anim/brace.c
parente88e39d5fda1644f77e41fd652d4310612da7532 (diff)
parent659437f07a44b6f560bb58d6c12d141ed8ba7643 (diff)
Merge branch 'master' into contest_link_80C2020
Diffstat (limited to 'src/battle/anim/brace.c')
-rw-r--r--src/battle/anim/brace.c36
1 files changed, 31 insertions, 5 deletions
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
index 19ea4297b..89330788c 100644
--- a/src/battle/anim/brace.c
+++ b/src/battle/anim/brace.c
@@ -8,22 +8,48 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+void sub_80CDF0C(struct Sprite* sprite);
static void sub_80CDF70(struct Sprite* sprite);
// brace (the Pokemon prepares to endure a hit)
// Used in Endure.
+const union AnimCmd gSpriteAnim_83D6E80[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(8, 12),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_83D6E94[] =
+{
+ gSpriteAnim_83D6E80,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_EndureFlame =
+{
+ .tileTag = 10184,
+ .paletteTag = 10184,
+ .oam = &gOamData_837DF74,
+ .anims = gSpriteAnimTable_83D6E94,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80CDF0C,
+};
+
void sub_80CDF0C(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -31,7 +57,7 @@ void sub_80CDF0C(struct Sprite* sprite)
sprite->callback = sub_80CDF70;
}
-void sub_80CDF70(struct Sprite* sprite)
+static void sub_80CDF70(struct Sprite* sprite)
{
if (++sprite->data[0] > sprite->data[1])
{