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authorMarcus Huderle <huderlem@gmail.com>2018-12-17 22:22:27 -0600
committerGitHub <noreply@github.com>2018-12-17 22:22:27 -0600
commit747a3b4b3e76db3a8f94bafcbe8d38e740850d59 (patch)
tree2e9f0cad82e7b8d8968db0d7fa750636eee470ed /src/battle/anim/bubble.c
parentfa6429eaf842ea1db6122bc049de0c4efdd645a5 (diff)
parent00be991c66d37d090792db8bc1e4c1b9f9e88536 (diff)
Merge pull request #715 from shinny456/master
gAnimBankAttacker/Target to gBattleAnimAttacker/Target
Diffstat (limited to 'src/battle/anim/bubble.c')
-rw-r--r--src/battle/anim/bubble.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 9caf4d918..1870b786d 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -5,8 +5,8 @@
#include "util.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80D31C8(struct Sprite* sprite);
static void sub_80D32E8(struct Sprite *sprite);
@@ -56,29 +56,29 @@ void sub_80D31C8(struct Sprite* sprite)
{
u8 newSpriteId;
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
}
sprite->animPaused = 1;
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);