diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-12-17 22:22:27 -0600 |
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committer | GitHub <noreply@github.com> | 2018-12-17 22:22:27 -0600 |
commit | 747a3b4b3e76db3a8f94bafcbe8d38e740850d59 (patch) | |
tree | 2e9f0cad82e7b8d8968db0d7fa750636eee470ed /src/battle/anim/bubble.c | |
parent | fa6429eaf842ea1db6122bc049de0c4efdd645a5 (diff) | |
parent | 00be991c66d37d090792db8bc1e4c1b9f9e88536 (diff) |
Merge pull request #715 from shinny456/master
gAnimBankAttacker/Target to gBattleAnimAttacker/Target
Diffstat (limited to 'src/battle/anim/bubble.c')
-rw-r--r-- | src/battle/anim/bubble.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c index 9caf4d918..1870b786d 100644 --- a/src/battle/anim/bubble.c +++ b/src/battle/anim/bubble.c @@ -5,8 +5,8 @@ #include "util.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; void sub_80D31C8(struct Sprite* sprite); static void sub_80D32E8(struct Sprite *sprite); @@ -56,29 +56,29 @@ void sub_80D31C8(struct Sprite* sprite) { u8 newSpriteId; - if (GetBattlerSide(gAnimBankAttacker) != 0) + if (GetBattlerSide(gBattleAnimAttacker) != 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1]; } sprite->animPaused = 1; - if (GetBattlerSide(gAnimBankAttacker) != 0) + if (GetBattlerSide(gBattleAnimAttacker) != 0) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } sprite->data[0] = gBattleAnimArgs[6]; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); |