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authorPikalaxALT <pikalaxalt@gmail.com>2018-01-04 18:50:53 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2018-01-04 18:50:53 -0500
commiteff6795887cc27f2c5139df9a6da70f4f02338b4 (patch)
treef91be2b0b7194b4ddff13f4935a0edafc4284a43 /src/battle/anim/cyclone.c
parent3ea9cff2c67b3db195c3326afc56fa0662c2327a (diff)
parentb1a7733c1cead8ed3d4a58c42d638afd0ead8ab0 (diff)
Merge branch 'master' into unk_text_8095904
Diffstat (limited to 'src/battle/anim/cyclone.c')
-rwxr-xr-xsrc/battle/anim/cyclone.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index b19304f17..0f83df211 100755
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// cyclone (creates a circling motion like a cyclone, usually a wind sprite.)
// Used in Razor Wind.
@@ -14,7 +14,7 @@ extern u8 gBattleAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
sub_80787B0(sprite, 0);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
sprite->data[0] = gBattleAnimArgs[4];
@@ -23,6 +23,6 @@ void sub_80D0118(struct Sprite* sprite)
sprite->data[3] = gBattleAnimArgs[6];
sprite->data[4] = gBattleAnimArgs[3];
sprite->callback = sub_8078114;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback(sprite);
}