diff options
author | garak <garakmon@gmail.com> | 2018-12-17 23:34:16 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-12-17 23:34:16 -0500 |
commit | 2fb6c5bb7f81c285d973d602dbbe4bbf8fc8aba1 (patch) | |
tree | 003c2daccebd740c288e537216afed0265bfbc59 /src/battle/anim/dragon.c | |
parent | 32c7ec313deaccb4e3dcef5f9da7d9062d09fc27 (diff) | |
parent | 5f202c744b92dcde829c1d24ad323d824c769fec (diff) |
Merge branch 'master' into createsprite
Diffstat (limited to 'src/battle/anim/dragon.c')
-rw-r--r-- | src/battle/anim/dragon.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c index c9a1d1539..cfb7576d6 100644 --- a/src/battle/anim/dragon.c +++ b/src/battle/anim/dragon.c @@ -6,8 +6,8 @@ #include "scanline_effect.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u8 gBankAttacker; extern u16 gBattle_BG1_X; extern u16 gBattle_BG2_X; @@ -199,9 +199,9 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB100 = void sub_80DF5A0(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); - if (GetBattlerSide(gAnimBankAttacker)) + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + if (GetBattlerSide(gBattleAnimAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; @@ -224,9 +224,9 @@ void sub_80DF5A0(struct Sprite *sprite) void sub_80DF63C(struct Sprite *sprite) { sub_8078650(sprite); - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); - if (GetBattlerSide(gAnimBankAttacker)) + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + if (GetBattlerSide(gBattleAnimAttacker)) { sprite->pos1.x -= gBattleAnimArgs[1]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -252,13 +252,13 @@ void sub_80DF6F0(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } sub_807867C(sprite, gBattleAnimArgs[1]); sprite->pos1.y += gBattleAnimArgs[2]; @@ -270,7 +270,7 @@ void sub_80DF6F0(struct Sprite *sprite) void sub_80DF760(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker)) + if (GetBattlerSide(gBattleAnimAttacker)) StartSpriteAffineAnim(sprite, 1); sub_80DF63C(sprite); } @@ -281,8 +281,8 @@ void sub_80DF78C(struct Sprite *sprite) { u16 r5; u16 r0; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[4] = 0; sprite->data[5] = 1; sprite->data[6] = gBattleAnimArgs[0]; @@ -343,7 +343,7 @@ void sub_80DF924(u8 taskId) struct Task *task = &gTasks[taskId]; u16 i; u8 r1; - if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1) + if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1) { sp.dmaDest = ®_BG1HOFS; task->data[2] = gBattle_BG1_X; @@ -356,7 +356,7 @@ void sub_80DF924(u8 taskId) sp.dmaControl = 0xA2600001; sp.initState = 1; sp.unused9 = 0; - r1 = sub_8077FC0(gAnimBankAttacker); + r1 = sub_8077FC0(gBattleAnimAttacker); task->data[3] = r1 - 32; task->data[4] = r1 + 32; if (task->data[3] < 0) @@ -426,8 +426,8 @@ void sub_80DFB28(struct Sprite *sprite) { int r6 = (gBattleAnimArgs[2] * 3) / 5; int i; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[4]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4]; sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]); sprite->data[2] = Sin(gBattleAnimArgs[1], r6); sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0]; |