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authorgarak <garakmon@gmail.com>2018-12-17 23:34:16 -0500
committerGitHub <noreply@github.com>2018-12-17 23:34:16 -0500
commit2fb6c5bb7f81c285d973d602dbbe4bbf8fc8aba1 (patch)
tree003c2daccebd740c288e537216afed0265bfbc59 /src/battle/anim/draw.c
parent32c7ec313deaccb4e3dcef5f9da7d9062d09fc27 (diff)
parent5f202c744b92dcde829c1d24ad323d824c769fec (diff)
Merge branch 'master' into createsprite
Diffstat (limited to 'src/battle/anim/draw.c')
-rw-r--r--src/battle/anim/draw.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index b25c4fb9a..90a27eae6 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -6,8 +6,8 @@
#include "scanline_effect.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG1_X;
@@ -36,15 +36,15 @@ void sub_80D0C88(u8 taskId)
struct ScanlineEffectParams params;
s16 i;
- task->data[0] = sub_8077FC0(gAnimBankTarget) + 32;
+ task->data[0] = sub_8077FC0(gBattleAnimTarget) + 32;
task->data[1] = 4;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0;
task->data[5] = 0;
- task->data[15] = sub_807A100(gAnimBankTarget, 0);
+ task->data[15] = sub_807A100(gBattleAnimTarget, 0);
- if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1)
{
task->data[6] = gBattle_BG1_X;
params.dmaDest = (u16 *)REG_ADDR_BG1HOFS;
@@ -120,14 +120,14 @@ static void sub_80D0D68(u8 taskId)
void sub_80D0E30(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) - 16;
- sprite->pos1.y = sub_8077FC0(gAnimBankTarget) + 16;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
+ sprite->pos1.y = sub_8077FC0(gBattleAnimTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = 16;
sprite->data[4] = 0;
- sprite->data[5] = sub_807A100(gAnimBankTarget, 0) + 2;
+ sprite->data[5] = sub_807A100(gBattleAnimTarget, 0) + 2;
sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
sprite->callback = sub_80D0E8C;
}