diff options
author | garak <garakmon@gmail.com> | 2018-12-17 23:34:16 -0500 |
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committer | GitHub <noreply@github.com> | 2018-12-17 23:34:16 -0500 |
commit | 2fb6c5bb7f81c285d973d602dbbe4bbf8fc8aba1 (patch) | |
tree | 003c2daccebd740c288e537216afed0265bfbc59 /src/battle/anim/draw.c | |
parent | 32c7ec313deaccb4e3dcef5f9da7d9062d09fc27 (diff) | |
parent | 5f202c744b92dcde829c1d24ad323d824c769fec (diff) |
Merge branch 'master' into createsprite
Diffstat (limited to 'src/battle/anim/draw.c')
-rw-r--r-- | src/battle/anim/draw.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c index b25c4fb9a..90a27eae6 100644 --- a/src/battle/anim/draw.c +++ b/src/battle/anim/draw.c @@ -6,8 +6,8 @@ #include "scanline_effect.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u16 gBattle_BG2_X; extern u16 gBattle_BG1_X; @@ -36,15 +36,15 @@ void sub_80D0C88(u8 taskId) struct ScanlineEffectParams params; s16 i; - task->data[0] = sub_8077FC0(gAnimBankTarget) + 32; + task->data[0] = sub_8077FC0(gBattleAnimTarget) + 32; task->data[1] = 4; task->data[2] = 0; task->data[3] = 0; task->data[4] = 0; task->data[5] = 0; - task->data[15] = sub_807A100(gAnimBankTarget, 0); + task->data[15] = sub_807A100(gBattleAnimTarget, 0); - if (GetBattlerPosition_permutated(gAnimBankTarget) == 1) + if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1) { task->data[6] = gBattle_BG1_X; params.dmaDest = (u16 *)REG_ADDR_BG1HOFS; @@ -120,14 +120,14 @@ static void sub_80D0D68(u8 taskId) void sub_80D0E30(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) - 16; - sprite->pos1.y = sub_8077FC0(gAnimBankTarget) + 16; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16; + sprite->pos1.y = sub_8077FC0(gBattleAnimTarget) + 16; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; sprite->data[3] = 16; sprite->data[4] = 0; - sprite->data[5] = sub_807A100(gAnimBankTarget, 0) + 2; + sprite->data[5] = sub_807A100(gBattleAnimTarget, 0) + 2; sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET); sprite->callback = sub_80D0E8C; } |