diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
commit | 605f8ac1141daf66d3428923e004f82f5a5e1594 (patch) | |
tree | a3e5fae5d271175c7f10b6b455fcdc7f0fdd553e /src/battle/anim/draw.c | |
parent | e88e39d5fda1644f77e41fd652d4310612da7532 (diff) | |
parent | 659437f07a44b6f560bb58d6c12d141ed8ba7643 (diff) |
Merge branch 'master' into contest_link_80C2020
Diffstat (limited to 'src/battle/anim/draw.c')
-rw-r--r-- | src/battle/anim/draw.c | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c index be3a280af..08b09337f 100644 --- a/src/battle/anim/draw.c +++ b/src/battle/anim/draw.c @@ -12,12 +12,24 @@ extern u8 gAnimBankTarget; extern u16 gBattle_BG2_X; extern u16 gBattle_BG1_X; +void sub_80D0E30(struct Sprite* sprite); static void sub_80D0D68(u8 taskId); static void sub_80D0E8C(struct Sprite* sprite); // draw (draws the Pokemon into the world using a pencil.) // Used in Sketch. +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D77E0 = +{ + .tileTag = 10002, + .paletteTag = 10002, + .oam = &gOamData_837DF34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80D0E30, +}; + void sub_80D0C88(u8 taskId) { struct Task* task = &gTasks[taskId]; @@ -32,7 +44,7 @@ void sub_80D0C88(u8 taskId) task->data[5] = 0; task->data[15] = sub_807A100(gAnimBankTarget, 0); - if (GetBankIdentity_permutated(gAnimBankTarget) == 1) + if (GetBattlerPosition_permutated(gAnimBankTarget) == 1) { task->data[6] = gBattle_BG1_X; params.dmaDest = (u16 *)REG_ADDR_BG1HOFS; @@ -59,7 +71,7 @@ void sub_80D0C88(u8 taskId) task->func = sub_80D0D68; } -void sub_80D0D68(u8 taskId) +static void sub_80D0D68(u8 taskId) { struct Task* task = &gTasks[taskId]; @@ -108,7 +120,7 @@ void sub_80D0D68(u8 taskId) void sub_80D0E30(struct Sprite* sprite) { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) - 16; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) - 16; sprite->pos1.y = sub_8077FC0(gAnimBankTarget) + 16; sprite->data[0] = 0; sprite->data[1] = 0; @@ -120,7 +132,7 @@ void sub_80D0E30(struct Sprite* sprite) sprite->callback = sub_80D0E8C; } -void sub_80D0E8C(struct Sprite* sprite) +static void sub_80D0E8C(struct Sprite* sprite) { switch (sprite->data[0]) { |