diff options
author | garak <garakmon@gmail.com> | 2018-09-24 10:54:12 -0400 |
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committer | garak <garakmon@gmail.com> | 2018-09-24 10:54:12 -0400 |
commit | 58030e1e1ccf9e16527da510e64501fa73688d2f (patch) | |
tree | a72fd74d24662b9d01127a970aa8130bfce0eb56 /src/battle/anim/fight.c | |
parent | c118a58f563648e0e4d824ed453386940d95e485 (diff) |
second arg of sub_8078764 is bool8
Diffstat (limited to 'src/battle/anim/fight.c')
-rw-r--r-- | src/battle/anim/fight.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c index 1a534aec7..505356a57 100644 --- a/src/battle/anim/fight.c +++ b/src/battle/anim/fight.c @@ -480,7 +480,7 @@ void AnimBasicFistOrFoot(struct Sprite *sprite) if (gBattleAnimArgs[3] == 0) InitAnimSpritePos(sprite, 1); else - sub_8078764(sprite, 1); + sub_8078764(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->callback = WaitAnimForDuration; @@ -553,7 +553,7 @@ static void sub_80D927C(struct Sprite *sprite) void sub_80D92D0(struct Sprite *sprite) { - sub_8078764(sprite, 1); + sub_8078764(sprite, TRUE); sprite->data[0] = 30; if (gBattleAnimArgs[2] == 0) @@ -593,7 +593,7 @@ void sub_80D9378(struct Sprite *sprite) if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2) gBattleAnimArgs[0] *= -1; - sub_8078764(sprite, 1); + sub_8078764(sprite, TRUE); if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; @@ -634,7 +634,7 @@ static void sub_80D9404(struct Sprite *sprite) // arg 3: spin duration void AnimSpinningKickOrPunch(struct Sprite *sprite) { - sub_8078764(sprite, 1); + sub_8078764(sprite, TRUE); StartSpriteAnim(sprite, gBattleAnimArgs[2]); sprite->data[0] = gBattleAnimArgs[3]; @@ -658,7 +658,7 @@ static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite) // arg 2: initial wait duration void AnimStompFoot(struct Sprite *sprite) { - sub_8078764(sprite, 1); + sub_8078764(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->callback = AnimStompFootStep; @@ -689,7 +689,7 @@ void sub_80D9540(struct Sprite *sprite) { if (sprite->data[0] == 0) { - sub_8078764(sprite, 1); + sub_8078764(sprite, TRUE); sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; sprite->data[0]++; @@ -986,7 +986,7 @@ void sub_80D9BD4(struct Sprite *sprite) if (gBattleAnimArgs[2] == 0) InitAnimSpritePos(sprite, 0); else - sub_8078764(sprite, 0); + sub_8078764(sprite, FALSE); if (IsContest()) { |