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authorgarak <garakmon@gmail.com>2018-09-24 10:54:12 -0400
committergarak <garakmon@gmail.com>2018-09-24 10:54:12 -0400
commit58030e1e1ccf9e16527da510e64501fa73688d2f (patch)
treea72fd74d24662b9d01127a970aa8130bfce0eb56 /src/battle/anim/fight.c
parentc118a58f563648e0e4d824ed453386940d95e485 (diff)
second arg of sub_8078764 is bool8
Diffstat (limited to 'src/battle/anim/fight.c')
-rw-r--r--src/battle/anim/fight.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 1a534aec7..505356a57 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -480,7 +480,7 @@ void AnimBasicFistOrFoot(struct Sprite *sprite)
if (gBattleAnimArgs[3] == 0)
InitAnimSpritePos(sprite, 1);
else
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = WaitAnimForDuration;
@@ -553,7 +553,7 @@ static void sub_80D927C(struct Sprite *sprite)
void sub_80D92D0(struct Sprite *sprite)
{
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
sprite->data[0] = 30;
if (gBattleAnimArgs[2] == 0)
@@ -593,7 +593,7 @@ void sub_80D9378(struct Sprite *sprite)
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2)
gBattleAnimArgs[0] *= -1;
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -634,7 +634,7 @@ static void sub_80D9404(struct Sprite *sprite)
// arg 3: spin duration
void AnimSpinningKickOrPunch(struct Sprite *sprite)
{
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0] = gBattleAnimArgs[3];
@@ -658,7 +658,7 @@ static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
// arg 2: initial wait duration
void AnimStompFoot(struct Sprite *sprite)
{
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = AnimStompFootStep;
@@ -689,7 +689,7 @@ void sub_80D9540(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[0]++;
@@ -986,7 +986,7 @@ void sub_80D9BD4(struct Sprite *sprite)
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 0);
else
- sub_8078764(sprite, 0);
+ sub_8078764(sprite, FALSE);
if (IsContest())
{