diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-04-06 16:24:35 -0700 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-04-06 16:24:35 -0700 |
commit | c36715e3b692ac116a5f8d32b5c2bde7d5ce8f8e (patch) | |
tree | 23e6352ca5c60b10723b152aa08cdae799393767 /src/battle/anim/fight.c | |
parent | 818801cf5ab0c696f2460922753f921726aac6bb (diff) |
Use 'battler' instead of 'bank'
Diffstat (limited to 'src/battle/anim/fight.c')
-rw-r--r-- | src/battle/anim/fight.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c index 4210b751c..5e25d664a 100644 --- a/src/battle/anim/fight.c +++ b/src/battle/anim/fight.c @@ -108,8 +108,8 @@ void sub_80D90F4(struct Sprite *sprite) gBattleAnimArgs[2] = Random() % 5; StartSpriteAnim(sprite, gBattleAnimArgs[2]); - sprite->pos1.x = GetBankPosition(bank, 2); - sprite->pos1.y = GetBankPosition(bank, 3); + sprite->pos1.x = GetBattlerSpriteCoord(bank, 2); + sprite->pos1.y = GetBattlerSpriteCoord(bank, 3); xMod = sub_807A100(bank, 1) / 2; yMod = sub_807A100(bank, 0) / 4; @@ -275,8 +275,8 @@ static void AnimStompFootStep(struct Sprite *sprite) if (--sprite->data[0] == -1) { sprite->data[0] = 6; - sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); - sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->callback = StartTranslateAnimSpriteByDeltas; StoreSpriteCallbackInData(sprite, AnimStompFootEnd); @@ -319,13 +319,13 @@ void sub_80D95D0(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0); - sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1); } else { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); } sprite->pos1.x += gBattleAnimArgs[1]; @@ -372,13 +372,13 @@ void sub_80D96B8(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3]; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2]; + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3]; } else { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3]; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2]; + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3]; } sprite->oam.tileNum += gBattleAnimArgs[1] * 16; @@ -423,8 +423,8 @@ void sub_80D97CC(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBankPosition(gBankAttacker, 2); - sprite->pos1.y = GetBankPosition(gBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3); sprite->oam.priority = sub_8079ED4(gAnimBankAttacker); sprite->data[7] = gAnimBankTarget; } @@ -448,9 +448,9 @@ static void sub_80D986C(struct Sprite *sprite) sprite->data[0] = 16; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBankPosition(sprite->data[7], 2); + sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBankPosition(sprite->data[7], 3); + sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); InitAnimSpriteTranslationDeltas(sprite); StoreSpriteCallbackInData(sprite, move_anim_8074EE0); @@ -491,10 +491,10 @@ static void sub_80D9934(struct Sprite *sprite) } else { - s16 pos0 = GetBankPosition(gAnimBankAttacker, 2); - s16 pos1 = GetBankPosition(gAnimBankAttacker, 3); - s16 pos2 = GetBankPosition(gAnimBankTarget, 2); - s16 pos3 = GetBankPosition(gAnimBankTarget, 3); + s16 pos0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + s16 pos1 = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + s16 pos2 = GetBattlerSpriteCoord(gAnimBankTarget, 2); + s16 pos3 = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->data[0] = pos2 - pos0; sprite->data[1] = pos3 - pos1; @@ -525,8 +525,8 @@ void sub_80D9A38(struct Sprite *sprite) if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBankPosition(gBankAttacker, 2); - sprite->pos1.y = GetBankPosition(gBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3); bank = gAnimBankTarget; sprite->oam.priority = sub_8079ED4(gAnimBankAttacker); } @@ -543,9 +543,9 @@ void sub_80D9A38(struct Sprite *sprite) sprite->data[0] = 16; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBankPosition(bank, 2); + sprite->data[2] = GetBattlerSpriteCoord(bank, 2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBankPosition(bank, 3); + sprite->data[4] = GetBattlerSpriteCoord(bank, 3); InitAnimSpriteTranslationDeltas(sprite); StoreSpriteCallbackInData(sprite, DestroyAnimSprite); @@ -564,8 +564,8 @@ void sub_80D9B48(struct Sprite *sprite) { u8 turn; - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; |