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authorMarcus Huderle <huderlem@gmail.com>2017-11-26 21:18:19 -0800
committerGitHub <noreply@github.com>2017-11-26 21:18:19 -0800
commite6500d12a21e9833e08ad25cc6a76b075cff42dd (patch)
treeebd886d19c3a3257b21590d558ec724ca7d6e849 /src/battle/anim/flash.c
parent0793afb9e8eeb508375344ca683f97bbc797771a (diff)
parent85dc553b949b05ec4fdc0e223c29161465a132b7 (diff)
Merge pull request #473 from ProjectRevoTPP/split_80C
split battle_anim_80CA710
Diffstat (limited to 'src/battle/anim/flash.c')
-rwxr-xr-xsrc/battle/anim/flash.c123
1 files changed, 123 insertions, 0 deletions
diff --git a/src/battle/anim/flash.c b/src/battle/anim/flash.c
new file mode 100755
index 000000000..0e087ec2d
--- /dev/null
+++ b/src/battle/anim/flash.c
@@ -0,0 +1,123 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8;
+extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8;
+
+static void sub_80CE4D4(u8 taskId);
+
+// flash (a "ting!" flash effect.)
+// Used in Moonlight.
+
+void sub_80CE3EC(u8 taskId)
+{
+ int a = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ int b;
+ int c;
+ int d;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = a;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[6] = 0;
+ gTasks[taskId].data[7] = 13;
+ gTasks[taskId].data[8] = 14;
+ gTasks[taskId].data[9] = 15;
+ b = sub_80792C0(1, 1, 1, 1);
+ c = a | b;
+ sub_8079BF4(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
+ b = b | (0x10000 << IndexOfSpritePaletteTag(0x27D2));
+ d = IndexOfSpritePaletteTag(0x27D3);
+ BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 0x10, 32699);
+ gTasks[taskId].func = sub_80CE4D4;
+ sub_80CE4D4(taskId);
+}
+
+void sub_80CE4D4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 0)
+ {
+ u16 color;
+ u16 bitmask;
+ u16 r3;
+ u16 i;
+ u16 j;
+ task->data[1] = 0;
+ if (++task->data[2] <= 15)
+ {
+ u16 red;
+ u16 green;
+ u16 blue;
+ task->data[4] += task->data[7];
+ task->data[5] += task->data[8];
+ task->data[6] += task->data[9];
+ red = task->data[4] >> 3;
+ green = task->data[5] >> 3;
+ blue = task->data[6] >> 3;
+ color = RGB(red, green, blue);
+ }
+ else
+ {
+ color = RGB(27, 29, 31);
+ task->data[0]++;
+ }
+
+ bitmask = 1;
+ r3 = 0;
+ for (i = 0; i <= 15; i++)
+ {
+ if (task->data[3] & bitmask)
+ {
+ for (j = 1; j <= 15; j++)
+ {
+ gPlttBufferFaded[r3 + j] = color;
+ }
+ }
+
+ bitmask <<= 1;
+ r3 += 16;
+ }
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ u8 spriteId;
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
+ {
+ if (gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FC8 || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FF8)
+ gSprites[spriteId].data[0] = 1;
+ }
+
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ BeginNormalPaletteFade((u32)sub_8079BFC(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}