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author | Marcus Huderle <huderlem@gmail.com> | 2017-11-26 21:18:19 -0800 |
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committer | GitHub <noreply@github.com> | 2017-11-26 21:18:19 -0800 |
commit | e6500d12a21e9833e08ad25cc6a76b075cff42dd (patch) | |
tree | ebd886d19c3a3257b21590d558ec724ca7d6e849 /src/battle/anim/flash.c | |
parent | 0793afb9e8eeb508375344ca683f97bbc797771a (diff) | |
parent | 85dc553b949b05ec4fdc0e223c29161465a132b7 (diff) |
Merge pull request #473 from ProjectRevoTPP/split_80C
split battle_anim_80CA710
Diffstat (limited to 'src/battle/anim/flash.c')
-rwxr-xr-x | src/battle/anim/flash.c | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/src/battle/anim/flash.c b/src/battle/anim/flash.c new file mode 100755 index 000000000..0e087ec2d --- /dev/null +++ b/src/battle/anim/flash.c @@ -0,0 +1,123 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "palette.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8; +extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8; + +static void sub_80CE4D4(u8 taskId); + +// flash (a "ting!" flash effect.) +// Used in Moonlight. + +void sub_80CE3EC(u8 taskId) +{ + int a = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + int b; + int c; + int d; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = a; + gTasks[taskId].data[4] = 0; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[6] = 0; + gTasks[taskId].data[7] = 13; + gTasks[taskId].data[8] = 14; + gTasks[taskId].data[9] = 15; + b = sub_80792C0(1, 1, 1, 1); + c = a | b; + sub_8079BF4(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c); + b = b | (0x10000 << IndexOfSpritePaletteTag(0x27D2)); + d = IndexOfSpritePaletteTag(0x27D3); + BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 0x10, 32699); + gTasks[taskId].func = sub_80CE4D4; + sub_80CE4D4(taskId); +} + +void sub_80CE4D4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 0) + { + u16 color; + u16 bitmask; + u16 r3; + u16 i; + u16 j; + task->data[1] = 0; + if (++task->data[2] <= 15) + { + u16 red; + u16 green; + u16 blue; + task->data[4] += task->data[7]; + task->data[5] += task->data[8]; + task->data[6] += task->data[9]; + red = task->data[4] >> 3; + green = task->data[5] >> 3; + blue = task->data[6] >> 3; + color = RGB(red, green, blue); + } + else + { + color = RGB(27, 29, 31); + task->data[0]++; + } + + bitmask = 1; + r3 = 0; + for (i = 0; i <= 15; i++) + { + if (task->data[3] & bitmask) + { + for (j = 1; j <= 15; j++) + { + gPlttBufferFaded[r3 + j] = color; + } + } + + bitmask <<= 1; + r3 += 16; + } + } + break; + case 1: + if (!gPaletteFade.active) + { + u8 spriteId; + for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++) + { + if (gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FC8 || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FF8) + gSprites[spriteId].data[0] = 1; + } + + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 30) + { + BeginNormalPaletteFade((u32)sub_8079BFC(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31)); + task->data[0]++; + } + break; + case 3: + if (!gPaletteFade.active) + DestroyAnimVisualTask(taskId); + break; + } +} |