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author | Marcus Huderle <huderlem@gmail.com> | 2017-11-26 21:18:19 -0800 |
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committer | GitHub <noreply@github.com> | 2017-11-26 21:18:19 -0800 |
commit | e6500d12a21e9833e08ad25cc6a76b075cff42dd (patch) | |
tree | ebd886d19c3a3257b21590d558ec724ca7d6e849 /src/battle/anim/flying_path.c | |
parent | 0793afb9e8eeb508375344ca683f97bbc797771a (diff) | |
parent | 85dc553b949b05ec4fdc0e223c29161465a132b7 (diff) |
Merge pull request #473 from ProjectRevoTPP/split_80C
split battle_anim_80CA710
Diffstat (limited to 'src/battle/anim/flying_path.c')
-rwxr-xr-x | src/battle/anim/flying_path.c | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c new file mode 100755 index 000000000..017f89858 --- /dev/null +++ b/src/battle/anim/flying_path.c @@ -0,0 +1,296 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +extern struct SpriteTemplate gSpriteTemplate_83D6884; + +static void sub_80CBF5C(u8 taskId); +static s16 sub_80CC338(struct Sprite* sprite); +static void sub_80CC358(struct Task* task, u8 taskId); +static void sub_80CC408(struct Sprite* sprite); + +// flying_path (guides a sprite along a specific path.) +// Used by Leaf Blade. + +void sub_80CBDF4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[4] = sub_8079E90(gBattleAnimBankTarget) - 1; + task->data[6] = sub_8077ABC(gBattleAnimBankTarget, 2); + task->data[7] = sub_8077ABC(gBattleAnimBankTarget, 3); + task->data[10] = sub_807A100(gBattleAnimBankTarget, 1); + task->data[11] = sub_807A100(gBattleAnimBankTarget, 0); + task->data[5] = (GetBankSide(gBattleAnimBankTarget) == 1) ? 1 : -1; + task->data[9] = 0x38 - (task->data[5] * 64); + task->data[8] = task->data[7] - task->data[9] + task->data[6]; + task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]); + if (task->data[2] == 0x40) + DestroyAnimVisualTask(taskId); + + gSprites[task->data[2]].data[0] = 10; + gSprites[task->data[2]].data[1] = task->data[8]; + gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5]; + gSprites[task->data[2]].data[3] = task->data[9]; + gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5]; + gSprites[task->data[2]].data[5] = sub_80CC338(&gSprites[task->data[2]]); + sub_80786EC(&gSprites[task->data[2]]); + task->func = sub_80CBF5C; +} + +void sub_80CBF5C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + struct Sprite* sprite = &gSprites[task->data[2]]; + int a = task->data[0]; + switch (a) + { + case 4: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 5; + task->data[0] = 0xFF; + } + break; + case 8: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 9; + task->data[0] = 0xFF; + } + break; + case 0: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + break; + + task->data[15] = 1; + task->data[0] = 0xFF; + break; + case 1: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7]; + sprite->data[5] = sub_80CC338(sprite); + task->data[4] += 2; + task->data[3] = a; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 2: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + break; + + task->data[15] = 3; + task->data[0] = 0xFF; + break; + case 3: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data[5] = sub_80CC338(sprite); + task->data[3] = 2; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 5: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data[5] = sub_80CC338(sprite); + task->data[4] -= 2; + task->data[3] = 3; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 6: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + break; + + task->data[15] = 7; + task->data[0] = 0xFF; + break; + case 7: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7]; + sprite->data[5] = sub_80CC338(sprite); + task->data[4] += 2; + task->data[3] = 4; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 9: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data[5] = sub_80CC338(sprite); + task->data[3] = 5; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 10: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 11; + task->data[0] = 0xFF; + } + break; + case 11: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[8]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[9]; + sprite->data[5] = sub_80CC338(sprite); + task->data[4] -= 2; + task->data[3] = 6; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + } + case 12: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) != 0) + { + DestroySprite(sprite); + task->data[0]++; + } + break; + case 13: + if (task->data[12] == 0) + { + DestroyAnimVisualTask(taskId); + } + break; + case 255: + task->data[1]++; + if (task->data[1] > 5) + { + task->data[1] = 0; + task->data[0] = task->data[15]; + } + break; + } +} + +s16 sub_80CC338(struct Sprite* sprite) +{ + s16 var = 8; + if (sprite->data[4] < sprite->pos1.y) + var = -var; + + return var; +} + +void sub_80CC358(struct Task* task, u8 taskId) +{ + task->data[14]++; + if (task->data[14] > 0) + { + u8 spriteId; + s16 spriteX; + s16 spriteY; + task->data[14] = 0; + spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x; + spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y; + spriteId = CreateSprite(&gSpriteTemplate_83D6884, spriteX, spriteY, task->data[4]); + if (spriteId != 0x40) + { + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 12; + gTasks[taskId].data[12]++; + gSprites[spriteId].data[0] = task->data[13] & 1; + gTasks[taskId].data[13]++; + StartSpriteAnim(&gSprites[spriteId], task->data[3]); + gSprites[spriteId].subpriority = task->data[4]; + gSprites[spriteId].callback = sub_80CC408; + } + } +} + +void sub_80CC408(struct Sprite* sprite) +{ + sprite->data[0]++; + if (sprite->data[0] > 1) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + sprite->data[1]++; + if (sprite->data[1] > 8) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } + } +} |