summaryrefslogtreecommitdiff
path: root/src/battle/anim/heart_1.c
diff options
context:
space:
mode:
authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-26 19:37:57 -0500
committerProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-26 19:37:57 -0500
commite23d43ecb06b6fd5f8e6f72accf7787895833ea6 (patch)
tree2dc4ccedb34e45c3a42627c8ab2354dfb9ec5e23 /src/battle/anim/heart_1.c
parentcf84c5406bf9b08950722d90ba4eba3bd8606080 (diff)
move src/anim to src/battle/anim.
Diffstat (limited to 'src/battle/anim/heart_1.c')
-rwxr-xr-xsrc/battle/anim/heart_1.c25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
new file mode 100755
index 000000000..1ab83136c
--- /dev/null
+++ b/src/battle/anim/heart_1.c
@@ -0,0 +1,25 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// heart_1 (a floating heart in a wave pattern upward.)
+// Used in Charm, Covet, and when a Pokemon is infatuated.
+
+void sub_80D1C80(struct Sprite* sprite)
+{
+ if (++sprite->data[0] == 1)
+ sub_80787B0(sprite, 0);
+
+ sprite->pos2.x = Sin(sprite->data[1], 8);
+ sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
+ sprite->data[2] -= 0x80;
+ if (sprite->data[0] == 0x3C)
+ move_anim_8072740(sprite);
+}