diff options
author | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:16:44 +0100 |
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committer | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:16:44 +0100 |
commit | d0ae8995292ce6483dc3fb656090425c4638bd4f (patch) | |
tree | 91015855cd1bc71bdf03b2806effae82ded2e0a3 /src/battle/anim/hop.c | |
parent | ba5e6c8a32c617f0d70e62968bf13023d1e1ff5e (diff) | |
parent | 153ddde3b90c893b47d5c844b2a58c707038e6b4 (diff) |
merged
Diffstat (limited to 'src/battle/anim/hop.c')
-rwxr-xr-x | src/battle/anim/hop.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c index 60f3b8a48..4006e2d43 100755 --- a/src/battle/anim/hop.c +++ b/src/battle/anim/hop.c @@ -4,8 +4,8 @@ #include "battle_anim.h" extern s16 gBattleAnimArgs[]; -extern u8 gBattleAnimBankAttacker; -extern u8 gBattleAnimBankTarget; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; // hop (where a sprite "hops" across the screen) // Used by Present, Trick, and the item knock off effect. @@ -65,7 +65,7 @@ void sub_80CB8B8(struct Sprite* sprite) sprite->data[0]++; if (sprite->data[0] > 50) { - move_anim_8072740(sprite); + DestroyAnimSprite(sprite); } } @@ -92,9 +92,9 @@ void sub_80CB94C(struct Sprite* sprite) s16 e1; s16 e2; sub_80787B0(sprite, 0); - e1 = sub_8077ABC(gBattleAnimBankTarget, 0); - e2 = sub_8077ABC(gBattleAnimBankTarget, 1); - if ((gBattleAnimBankAttacker ^ 2) == gBattleAnimBankTarget) + e1 = GetBankPosition(gAnimBankTarget, 0); + e2 = GetBankPosition(gAnimBankTarget, 1); + if ((gAnimBankAttacker ^ 2) == gAnimBankTarget) { sprite->data[6] = e1; sprite->data[7] = e2 + 10; @@ -129,14 +129,14 @@ void sub_80CB9C4(struct Sprite* sprite) { sprite->pos2.y = zero; sprite->data[0] = zero; - move_anim_8072740(sprite); + DestroyAnimSprite(sprite); } } void sub_80CBA28(struct Sprite* sprite) { - s16 e = sub_8077ABC(gBattleAnimBankTarget, 1); - if (GetBankSide(gBattleAnimBankTarget) == 0) + s16 e = GetBankPosition(gAnimBankTarget, 1); + if (GetBankSide(gAnimBankTarget) == 0) { sprite->data[6] = 0; sprite->data[7] = e + 10; @@ -149,7 +149,7 @@ void sub_80CBA28(struct Sprite* sprite) { sprite->data[6] = 255; sprite->data[7] = e + 10; - if (NotInBattle()) + if (IsContest()) sprite->data[6] = 0; sub_80CB7EC(sprite, 0x28); |