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authorMarco Willems (M17.1) <progreon@gmail.com>2017-12-31 13:16:44 +0100
committerMarco Willems (M17.1) <progreon@gmail.com>2017-12-31 13:16:44 +0100
commitd0ae8995292ce6483dc3fb656090425c4638bd4f (patch)
tree91015855cd1bc71bdf03b2806effae82ded2e0a3 /src/battle/anim/hop.c
parentba5e6c8a32c617f0d70e62968bf13023d1e1ff5e (diff)
parent153ddde3b90c893b47d5c844b2a58c707038e6b4 (diff)
merged
Diffstat (limited to 'src/battle/anim/hop.c')
-rwxr-xr-xsrc/battle/anim/hop.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 60f3b8a48..4006e2d43 100755
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// hop (where a sprite "hops" across the screen)
// Used by Present, Trick, and the item knock off effect.
@@ -65,7 +65,7 @@ void sub_80CB8B8(struct Sprite* sprite)
sprite->data[0]++;
if (sprite->data[0] > 50)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -92,9 +92,9 @@ void sub_80CB94C(struct Sprite* sprite)
s16 e1;
s16 e2;
sub_80787B0(sprite, 0);
- e1 = sub_8077ABC(gBattleAnimBankTarget, 0);
- e2 = sub_8077ABC(gBattleAnimBankTarget, 1);
- if ((gBattleAnimBankAttacker ^ 2) == gBattleAnimBankTarget)
+ e1 = GetBankPosition(gAnimBankTarget, 0);
+ e2 = GetBankPosition(gAnimBankTarget, 1);
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
{
sprite->data[6] = e1;
sprite->data[7] = e2 + 10;
@@ -129,14 +129,14 @@ void sub_80CB9C4(struct Sprite* sprite)
{
sprite->pos2.y = zero;
sprite->data[0] = zero;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
void sub_80CBA28(struct Sprite* sprite)
{
- s16 e = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ s16 e = GetBankPosition(gAnimBankTarget, 1);
+ if (GetBankSide(gAnimBankTarget) == 0)
{
sprite->data[6] = 0;
sprite->data[7] = e + 10;
@@ -149,7 +149,7 @@ void sub_80CBA28(struct Sprite* sprite)
{
sprite->data[6] = 255;
sprite->data[7] = e + 10;
- if (NotInBattle())
+ if (IsContest())
sprite->data[6] = 0;
sub_80CB7EC(sprite, 0x28);