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authorPikalaxALT <pikalaxalt@gmail.com>2017-12-23 12:57:46 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2017-12-23 12:57:46 -0500
commitfdd7e7cb848747a1e0ace8a63d29aaa22dfd1140 (patch)
tree6ddaed4de52bfcc517d573a8f30c5bd0a1650782 /src/battle/anim/leaf.c
parentbb8f652504f886af296ffcaac57bf76cdc893c97 (diff)
parent1c1ce902515ccb3ccecde29611711c9b1a3ce955 (diff)
Merge branch 'master' into cable_car
Diffstat (limited to 'src/battle/anim/leaf.c')
-rwxr-xr-xsrc/battle/anim/leaf.c74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
new file mode 100755
index 000000000..13d1bc9f5
--- /dev/null
+++ b/src/battle/anim/leaf.c
@@ -0,0 +1,74 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CAF20(struct Sprite* sprite);
+static void sub_80CAF6C(struct Sprite* sprite);
+
+// leaf
+// Used by Razor Leaf and Twister.
+
+void sub_80CAED8(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->callback = sub_80CAF20;
+}
+
+void sub_80CAF20(struct Sprite* sprite)
+{
+ if (!sprite->data[2])
+ {
+ if (sprite->data[1] & 1)
+ {
+ sprite->data[0] = 0x80;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sprite->data[0] = sprite->data[1] & 1;
+ sprite->data[1] = sprite->data[1] & 1;
+ sprite->data[2] = sprite->data[1] & 1;
+ }
+ sprite->callback = sub_80CAF6C;
+ }
+ else
+ {
+ sprite->data[2]--;
+ sprite->pos1.x += sprite->data[0];
+ sprite->pos1.y += sprite->data[1];
+ }
+}
+
+void sub_80CAF6C(struct Sprite* sprite)
+{
+ if (GetBankSide(gBattleAnimBankAttacker))
+ {
+ sprite->pos2.x = -Sin(sprite->data[0], 0x19);
+ }
+ else
+ {
+ sprite->pos2.x = Sin(sprite->data[0], 0x19);
+ }
+
+ sprite->data[0] = (sprite->data[0] + 2) & 0xFF;
+ sprite->data[1]++;
+ if (!(sprite->data[1] & 1))
+ {
+ sprite->pos2.y++;
+ }
+
+ if (sprite->data[1] > 0x50)
+ {
+ move_anim_8072740(sprite);
+ }
+}