diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2017-12-23 12:57:46 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2017-12-23 12:57:46 -0500 |
commit | fdd7e7cb848747a1e0ace8a63d29aaa22dfd1140 (patch) | |
tree | 6ddaed4de52bfcc517d573a8f30c5bd0a1650782 /src/battle/anim/leaf.c | |
parent | bb8f652504f886af296ffcaac57bf76cdc893c97 (diff) | |
parent | 1c1ce902515ccb3ccecde29611711c9b1a3ce955 (diff) |
Merge branch 'master' into cable_car
Diffstat (limited to 'src/battle/anim/leaf.c')
-rwxr-xr-x | src/battle/anim/leaf.c | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c new file mode 100755 index 000000000..13d1bc9f5 --- /dev/null +++ b/src/battle/anim/leaf.c @@ -0,0 +1,74 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80CAF20(struct Sprite* sprite); +static void sub_80CAF6C(struct Sprite* sprite); + +// leaf +// Used by Razor Leaf and Twister. + +void sub_80CAED8(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->callback = sub_80CAF20; +} + +void sub_80CAF20(struct Sprite* sprite) +{ + if (!sprite->data[2]) + { + if (sprite->data[1] & 1) + { + sprite->data[0] = 0x80; + sprite->data[1] = 0; + sprite->data[2] = 0; + } + else + { + sprite->data[0] = sprite->data[1] & 1; + sprite->data[1] = sprite->data[1] & 1; + sprite->data[2] = sprite->data[1] & 1; + } + sprite->callback = sub_80CAF6C; + } + else + { + sprite->data[2]--; + sprite->pos1.x += sprite->data[0]; + sprite->pos1.y += sprite->data[1]; + } +} + +void sub_80CAF6C(struct Sprite* sprite) +{ + if (GetBankSide(gBattleAnimBankAttacker)) + { + sprite->pos2.x = -Sin(sprite->data[0], 0x19); + } + else + { + sprite->pos2.x = Sin(sprite->data[0], 0x19); + } + + sprite->data[0] = (sprite->data[0] + 2) & 0xFF; + sprite->data[1]++; + if (!(sprite->data[1] & 1)) + { + sprite->pos2.y++; + } + + if (sprite->data[1] > 0x50) + { + move_anim_8072740(sprite); + } +} |