diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
commit | 605f8ac1141daf66d3428923e004f82f5a5e1594 (patch) | |
tree | a3e5fae5d271175c7f10b6b455fcdc7f0fdd553e /src/battle/anim/note_scatter.c | |
parent | e88e39d5fda1644f77e41fd652d4310612da7532 (diff) | |
parent | 659437f07a44b6f560bb58d6c12d141ed8ba7643 (diff) |
Merge branch 'master' into contest_link_80C2020
Diffstat (limited to 'src/battle/anim/note_scatter.c')
-rw-r--r-- | src/battle/anim/note_scatter.c | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/src/battle/anim/note_scatter.c b/src/battle/anim/note_scatter.c deleted file mode 100644 index 8564c58fe..000000000 --- a/src/battle/anim/note_scatter.c +++ /dev/null @@ -1,54 +0,0 @@ -#include "global.h" -#include "rom_8077ABC.h" -#include "trig.h" -#include "battle_anim.h" -#include "sound.h" - -extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; - -static void sub_80CED78(struct Sprite* sprite); - -// note_scatter -// Used by Teeter Dance. - -void sub_80CECE8(struct Sprite* sprite) -{ - int a; - if (GetBankSide(gAnimBankAttacker) == 1) - { - a = gBattleAnimArgs[1]; - (u16)gBattleAnimArgs[1] = -a; - } - - sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2]; - StartSpriteAnim(sprite, gBattleAnimArgs[0]); - sprite->data[2] = 0; - sprite->data[3] = 0; - sprite->data[4] = sprite->pos1.x << 4; - sprite->data[5] = sprite->pos1.y << 4; - sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5; - sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5; - sprite->callback = sub_80CED78; -} - -void sub_80CED78(struct Sprite* sprite) -{ - sprite->data[4] += sprite->data[6]; - sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; - if (sprite->data[0] > 5 && sprite->data[3] == 0) - { - sprite->data[2] = (sprite->data[2] + 16) & 0xFF; - sprite->pos2.x = Cos(sprite->data[2], 18); - sprite->pos2.y = Sin(sprite->data[2], 18); - if (sprite->data[2] == 0) - sprite->data[3] = 1; - } - - if (++sprite->data[0] == 0x30) - move_anim_8074EE0(sprite); -} |