diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2021-06-28 15:54:22 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2021-06-28 15:54:22 -0400 |
commit | 27c5faf8e0e8a0f685ed61847a30eaf51b90c497 (patch) | |
tree | 8d0c2c64dd5eed7f9f30db1a190236ca9b2f8fa5 /src/battle/anim/orbs.c | |
parent | 01e4381ab71c4ebf49fd66d88bfc2833ba1bffc5 (diff) |
Match sub_806CF04
Diffstat (limited to 'src/battle/anim/orbs.c')
-rw-r--r-- | src/battle/anim/orbs.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c index d0a5d26dc..4041c8e10 100644 --- a/src/battle/anim/orbs.c +++ b/src/battle/anim/orbs.c @@ -215,9 +215,9 @@ void sub_80CA858(struct Sprite* sprite) { InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[3]; @@ -241,8 +241,8 @@ static void sub_80CA8B4(struct Sprite* sprite) { sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 6; } - sprite->pos2.x += Sin(sprite->data[5], 5); - sprite->pos2.y += Cos(sprite->data[5], 14); + sprite->x2 += Sin(sprite->data[5], 5); + sprite->y2 += Cos(sprite->data[5], 14); sprite->data[5] = (sprite->data[5] + 15) & 0xFF; } } @@ -288,22 +288,22 @@ void sub_80CAA14(struct Sprite* sprite) u16 b; StartSpriteAnim(sprite, a & 7); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); if (GetBattlerSide(gBattleAnimAttacker)) { - sprite->pos1.x -= 20; + sprite->x -= 20; } else { - sprite->pos1.x += 20; + sprite->x += 20; } b = Random(); sprite->data[0] = (b & 31) + 64; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sub_8078D60(sprite); sprite->data[5] = Random() & 0xFF; @@ -320,7 +320,7 @@ static void sub_80CAACC(struct Sprite* sprite) } else { - sprite->pos2.y += Cos(sprite->data[5], 12); + sprite->y2 += Cos(sprite->data[5], 12); if (sprite->data[5] <= 0x7E) { sprite->subpriority = sprite->data[6]; |