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authorPikalaxALT <pikalaxalt@gmail.com>2021-06-28 15:54:22 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-06-28 15:54:22 -0400
commit27c5faf8e0e8a0f685ed61847a30eaf51b90c497 (patch)
tree8d0c2c64dd5eed7f9f30db1a190236ca9b2f8fa5 /src/battle/anim/orbs.c
parent01e4381ab71c4ebf49fd66d88bfc2833ba1bffc5 (diff)
Match sub_806CF04
Diffstat (limited to 'src/battle/anim/orbs.c')
-rw-r--r--src/battle/anim/orbs.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index d0a5d26dc..4041c8e10 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -215,9 +215,9 @@ void sub_80CA858(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
@@ -241,8 +241,8 @@ static void sub_80CA8B4(struct Sprite* sprite)
{
sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 6;
}
- sprite->pos2.x += Sin(sprite->data[5], 5);
- sprite->pos2.y += Cos(sprite->data[5], 14);
+ sprite->x2 += Sin(sprite->data[5], 5);
+ sprite->y2 += Cos(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
}
}
@@ -288,22 +288,22 @@ void sub_80CAA14(struct Sprite* sprite)
u16 b;
StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= 20;
+ sprite->x -= 20;
}
else
{
- sprite->pos1.x += 20;
+ sprite->x += 20;
}
b = Random();
sprite->data[0] = (b & 31) + 64;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_8078D60(sprite);
sprite->data[5] = Random() & 0xFF;
@@ -320,7 +320,7 @@ static void sub_80CAACC(struct Sprite* sprite)
}
else
{
- sprite->pos2.y += Cos(sprite->data[5], 12);
+ sprite->y2 += Cos(sprite->data[5], 12);
if (sprite->data[5] <= 0x7E)
{
sprite->subpriority = sprite->data[6];