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authorMarcus Huderle <huderlem@gmail.com>2017-11-26 21:18:19 -0800
committerGitHub <noreply@github.com>2017-11-26 21:18:19 -0800
commite6500d12a21e9833e08ad25cc6a76b075cff42dd (patch)
treeebd886d19c3a3257b21590d558ec724ca7d6e849 /src/battle/anim/orbs.c
parent0793afb9e8eeb508375344ca683f97bbc797771a (diff)
parent85dc553b949b05ec4fdc0e223c29161465a132b7 (diff)
Merge pull request #473 from ProjectRevoTPP/split_80C
split battle_anim_80CA710
Diffstat (limited to 'src/battle/anim/orbs.c')
-rwxr-xr-xsrc/battle/anim/orbs.c162
1 files changed, 162 insertions, 0 deletions
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
new file mode 100755
index 000000000..22e7d3895
--- /dev/null
+++ b/src/battle/anim/orbs.c
@@ -0,0 +1,162 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "random.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CA8B4(struct Sprite* sprite);
+static void sub_80CA9F8(struct Sprite* sprite);
+static void sub_80CAACC(struct Sprite* sprite);
+
+extern struct SpriteTemplate gSpriteTemplate_83D631C;
+
+// orbs
+// Used by Solar Beam, Absorb, Hyper Beam, and Leech Seed.
+
+void sub_80CA7B0(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}
+
+void sub_80CA800(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
+
+void sub_80CA858(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_80CA8B4;
+ sub_80CA8B4(sprite);
+}
+
+void sub_80CA8B4(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite))
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ if (sprite->data[5] > 0x7F)
+ {
+ sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 1;
+ }
+ else
+ {
+ sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 6;
+ }
+ sprite->pos2.x += Sin(sprite->data[5], 5);
+ sprite->pos2.y += Cos(sprite->data[5], 14);
+ sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
+ }
+}
+
+void sub_80CA928(u8 taskId)
+{
+ gTasks[taskId].data[0]--;
+ if (gTasks[taskId].data[0] == -1)
+ {
+ gTasks[taskId].data[1]++;
+ gTasks[taskId].data[0] = 6;
+ gBattleAnimArgs[0] = 15;
+ gBattleAnimArgs[1] = 0;
+ gBattleAnimArgs[2] = 80;
+ gBattleAnimArgs[3] = 0;
+ CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gBattleAnimBankTarget) + 1);
+ }
+
+ if (gTasks[taskId].data[1] == 15)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CA9A8(struct Sprite* sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[5] = gBattleAnimArgs[2];
+ sub_80786EC(sprite);
+ sprite->callback = sub_80CA9F8;
+}
+
+void sub_80CA9F8(struct Sprite* sprite)
+{
+ if (sub_8078718(sprite))
+ move_anim_8072740(sprite);
+}
+
+void sub_80CAA14(struct Sprite* sprite)
+{
+ u16 a = Random();
+ u16 b;
+
+ StartSpriteAnim(sprite, a & 7);
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ if (GetBankSide(gBattleAnimBankAttacker))
+ {
+ sprite->pos1.x -= 20;
+ }
+ else
+ {
+ sprite->pos1.x += 20;
+ }
+
+ b = Random();
+ sprite->data[0] = (b & 31) + 64;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sub_8078D60(sprite);
+ sprite->data[5] = Random() & 0xFF;
+ sprite->data[6] = sprite->subpriority;
+ sprite->callback = sub_80CAACC;
+ sub_80CAACC(sprite);
+}
+
+void sub_80CAACC(struct Sprite* sprite)
+{
+ if (sub_8078CE8(sprite))
+ {
+ move_anim_8072740(sprite);
+ }
+ else
+ {
+ sprite->pos2.y += Cos(sprite->data[5], 12);
+ if (sprite->data[5] <= 0x7E)
+ {
+ sprite->subpriority = sprite->data[6];
+ }
+ else
+ {
+ sprite->subpriority = sprite->data[6] + 1;
+ }
+
+ sprite->data[5] = (sprite->data[5] + 24) & 0xFF;
+ }
+}