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authorMarcus Huderle <huderlem@gmail.com>2018-04-06 16:24:35 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-04-06 16:24:35 -0700
commitc36715e3b692ac116a5f8d32b5c2bde7d5ce8f8e (patch)
tree23e6352ca5c60b10723b152aa08cdae799393767 /src/battle/anim/psychic.c
parent818801cf5ab0c696f2460922753f921726aac6bb (diff)
Use 'battler' instead of 'bank'
Diffstat (limited to 'src/battle/anim/psychic.c')
-rw-r--r--src/battle/anim/psychic.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 294069efe..4a48d1ecf 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -78,8 +78,8 @@ void sub_80DB74C(struct Sprite *sprite)
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
}
if (IsContest())
@@ -208,8 +208,8 @@ void sub_80DBA4C(struct Sprite *sprite)
void sub_80DBAF4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
@@ -239,8 +239,8 @@ void sub_80DBB70(struct Sprite *sprite)
x = -x;
}
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + x;
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + y;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + y;
if (sprite->pos1.y < 16)
{
@@ -285,7 +285,7 @@ static void sub_80DBC34(struct Sprite *sprite)
void sub_80DBC94(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
sub_80798F4(task, spriteId, &gUnknown_083DA8A4);
task->func = sub_80DBCD0;
@@ -302,7 +302,7 @@ static void sub_80DBCD0(u8 taskId)
void sub_80DBCFC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
@@ -348,8 +348,8 @@ void sub_80DBE00(u8 taskId)
task->data[3] = 16;
task->data[4] = 0;
- task->data[13] = GetBankPosition(gAnimBankAttacker, 2);
- task->data[14] = GetBankPosition(gAnimBankAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
var0 = sub_807A100(gAnimBankAttacker, 1) / 3;
var1 = sub_807A100(gAnimBankAttacker, 0) / 3;
@@ -448,8 +448,8 @@ void sub_80DC068(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
sprite->data[0] = gBattleAnimArgs[1];
@@ -684,7 +684,7 @@ void sub_80DC4F4(u8 taskId)
obj_id_set_rotscale(spriteId, 256, 256, 0);
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
- task->data[13] = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
task->data[14] = matrixNum;
task->data[15] = spriteId;
task->func = sub_80DC5F4;
@@ -789,7 +789,7 @@ _080DC554:\n\
bl CalcCenterToCornerVec\n\
ldr r1, _080DC5EC @ =gBattleAnimArgs\n\
ldrb r0, [r1]\n\
- bl GetAnimBankSpriteId\n\
+ bl GetAnimBattlerSpriteId\n\
lsls r0, 24\n\
lsrs r0, 24\n\
strh r0, [r7, 0x22]\n\
@@ -854,8 +854,8 @@ void sub_80DC700(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
if (IsContest())
sprite->pos1.y += 12;