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authorMarcus Huderle <huderlem@gmail.com>2018-04-06 16:24:35 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-04-06 16:24:35 -0700
commitc36715e3b692ac116a5f8d32b5c2bde7d5ce8f8e (patch)
tree23e6352ca5c60b10723b152aa08cdae799393767 /src/battle/anim/ring.c
parent818801cf5ab0c696f2460922753f921726aac6bb (diff)
Use 'battler' instead of 'bank'
Diffstat (limited to 'src/battle/anim/ring.c')
-rw-r--r--src/battle/anim/ring.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 7516d74e5..b317cdaed 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -34,9 +34,9 @@ void sub_80D0FD8(struct Sprite* sprite)
{
SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = GetBankPosition(bank, 0);
+ r4 = GetBattlerSpriteCoord(bank, 0);
else
- r4 = GetBankPosition(bank, 2);
+ r4 = GetBattlerSpriteCoord(bank, 2);
if (GetBattlerSide(bank) != 0)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
@@ -92,7 +92,7 @@ void sub_80D10B8(struct Sprite* sprite)
if (GetBattlerSide(bankr7) != 0)
{
- r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
+ r9 = GetBattlerSpriteCoord(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
sprite->subpriority = gSprites[gBankSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
@@ -100,7 +100,7 @@ void sub_80D10B8(struct Sprite* sprite)
}
else
{
- r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
+ r9 = GetBattlerSpriteCoord(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
if (gSprites[gBankSpriteIds[bankr7]].pos1.x < gSprites[gBankSpriteIds[bankr7 ^ 2]].pos1.x)
@@ -115,15 +115,15 @@ void sub_80D10B8(struct Sprite* sprite)
}
- r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
+ r6 = GetBattlerSpriteCoord(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
- sp0 = GetBankPosition(bankr8, r10);
- sp1 = GetBankPosition(bankr8, sp4);
+ sp0 = GetBattlerSpriteCoord(bankr8, r10);
+ sp1 = GetBattlerSpriteCoord(bankr8, sp4);
}
if (GetBattlerSide(bankr8))