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author | Marcus Huderle <huderlem@gmail.com> | 2018-03-17 11:44:32 -0700 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-03-18 17:37:06 -0700 |
commit | 3c9552befdbd295b94a06fca31a4c03c667465b3 (patch) | |
tree | f60287f706417eaa80684d20b5058848e94a5275 /src/battle/anim/seed.c | |
parent | e2cd9b404041282933e5a760b6b90b614cbcdf26 (diff) |
More battle anim documentation
Diffstat (limited to 'src/battle/anim/seed.c')
-rw-r--r-- | src/battle/anim/seed.c | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c index ef4cdddb2..7f8154504 100644 --- a/src/battle/anim/seed.c +++ b/src/battle/anim/seed.c @@ -7,13 +7,18 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; -static void sub_80CAB88(struct Sprite* sprite); -static void sub_80CABC0(struct Sprite* sprite); +static void AnimLeechSeedStep(struct Sprite* sprite); +static void AnimLeechSeedSprouts(struct Sprite* sprite); // seed (sprouts a sapling from a seed.) // Used by Leech Seed. - -void sub_80CAB18(struct Sprite* sprite) +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x pixel offset +// arg 3: target y pixel offset +// arg 4: duration +// arg 5: wave amplitude +void AnimLeechSeed(struct Sprite* sprite) { InitAnimSpritePos(sprite, 1); if (GetBankSide(gAnimBankAttacker)) @@ -26,25 +31,25 @@ void sub_80CAB18(struct Sprite* sprite) sprite->data[4] = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimSpriteTranslationOverDuration(sprite); - sprite->callback = sub_80CAB88; + sprite->callback = AnimLeechSeedStep; } -void sub_80CAB88(struct Sprite* sprite) +static void AnimLeechSeedStep(struct Sprite* sprite) { if (TranslateAnimSpriteLinearAndSine(sprite)) { sprite->invisible = 1; sprite->data[0] = 10; - sprite->callback = sub_80782D8; - StoreSpriteCallbackInData(sprite, sub_80CABC0); + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData(sprite, AnimLeechSeedSprouts); } } -void sub_80CABC0(struct Sprite* sprite) +static void AnimLeechSeedSprouts(struct Sprite* sprite) { sprite->invisible = 0; StartSpriteAnim(sprite, 1); sprite->data[0] = 60; - sprite->callback = sub_80782D8; + sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } |