diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
commit | 605f8ac1141daf66d3428923e004f82f5a5e1594 (patch) | |
tree | a3e5fae5d271175c7f10b6b455fcdc7f0fdd553e /src/battle/anim/seed.c | |
parent | e88e39d5fda1644f77e41fd652d4310612da7532 (diff) | |
parent | 659437f07a44b6f560bb58d6c12d141ed8ba7643 (diff) |
Merge branch 'master' into contest_link_80C2020
Diffstat (limited to 'src/battle/anim/seed.c')
-rw-r--r-- | src/battle/anim/seed.c | 37 |
1 files changed, 34 insertions, 3 deletions
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c index 7f8154504..11eebada0 100644 --- a/src/battle/anim/seed.c +++ b/src/battle/anim/seed.c @@ -7,9 +7,40 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +void AnimLeechSeed(struct Sprite* sprite); static void AnimLeechSeedStep(struct Sprite* sprite); static void AnimLeechSeedSprouts(struct Sprite* sprite); +const union AnimCmd gSpriteAnim_83D63AC[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gSpriteAnim_83D63B4[] = +{ + ANIMCMD_FRAME(4, 7), + ANIMCMD_FRAME(8, 7), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gSpriteAnimTable_83D63C0[] = +{ + gSpriteAnim_83D63AC, + gSpriteAnim_83D63B4, +}; + +const struct SpriteTemplate gLeechSeedSpriteTemplate = +{ + .tileTag = 10006, + .paletteTag = 10006, + .oam = &gOamData_837DF2C, + .anims = gSpriteAnimTable_83D63C0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimLeechSeed, +}; + // seed (sprouts a sapling from a seed.) // Used by Leech Seed. // arg 0: initial x pixel offset @@ -21,14 +52,14 @@ static void AnimLeechSeedSprouts(struct Sprite* sprite); void AnimLeechSeed(struct Sprite* sprite) { InitAnimSpritePos(sprite, 1); - if (GetBankSide(gAnimBankAttacker)) + if (GetBattlerSide(gAnimBankAttacker)) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2]; - sprite->data[4] = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimSpriteTranslationOverDuration(sprite); sprite->callback = AnimLeechSeedStep; |