diff options
author | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:16:44 +0100 |
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committer | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:16:44 +0100 |
commit | d0ae8995292ce6483dc3fb656090425c4638bd4f (patch) | |
tree | 91015855cd1bc71bdf03b2806effae82ded2e0a3 /src/battle/anim/shock.c | |
parent | ba5e6c8a32c617f0d70e62968bf13023d1e1ff5e (diff) | |
parent | 153ddde3b90c893b47d5c844b2a58c707038e6b4 (diff) |
merged
Diffstat (limited to 'src/battle/anim/shock.c')
-rw-r--r-- | src/battle/anim/shock.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c index 35c380f23..16e04c9db 100644 --- a/src/battle/anim/shock.c +++ b/src/battle/anim/shock.c @@ -4,8 +4,8 @@ #include "trig.h" extern s16 gBattleAnimArgs[8]; -extern u8 gBattleAnimBankAttacker; -extern u8 gBattleAnimBankTarget; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; extern struct OamMatrix gOamMatrices[]; extern void sub_80DA48C(struct Sprite *); @@ -15,10 +15,10 @@ extern void sub_80DA48C(struct Sprite *); void sub_80D6294(struct Sprite *sprite) { - sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2); - sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3); + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3); - if (GetBankSide(gBattleAnimBankAttacker) != 0) + if (GetBankSide(gAnimBankAttacker) != 0) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y -= gBattleAnimArgs[1]; @@ -47,43 +47,43 @@ void sub_80D6328(struct Sprite *sprite) switch (gBattleAnimArgs[4]) { case 0: - slot = gBattleAnimBankAttacker; + slot = gAnimBankAttacker; break; case 1: default: - slot = gBattleAnimBankTarget; + slot = gAnimBankTarget; break; case 2: - if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) + if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) { - slot = gBattleAnimBankAttacker; + slot = gAnimBankAttacker; } else { - slot = gBattleAnimBankAttacker ^ 2; + slot = gAnimBankAttacker ^ 2; } break; case 3: - if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) + if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) { - slot = gBattleAnimBankTarget ^ 2; + slot = gAnimBankTarget ^ 2; } else { - slot = gBattleAnimBankTarget; + slot = gAnimBankTarget; } break; } if (gBattleAnimArgs[5] == 0) { - sprite->pos1.x = sub_8077ABC(slot, 0); - sprite->pos1.y = sub_8077ABC(slot, 1); + sprite->pos1.x = GetBankPosition(slot, 0); + sprite->pos1.y = GetBankPosition(slot, 1); } else { - sprite->pos1.x = sub_8077ABC(slot, 2); - sprite->pos1.y = sub_8077ABC(slot, 3); + sprite->pos1.x = GetBankPosition(slot, 2); + sprite->pos1.y = GetBankPosition(slot, 3); } sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8; |