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authorMarcus Huderle <huderlem@gmail.com>2018-04-30 10:46:34 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-04-30 10:46:57 -0700
commitd68e8b09eecd136fc0dcc32c1e08b946b8981adc (patch)
tree3ef1fb195ef1f90eb2b2a7b3c541f4ce0a823c94 /src/battle/anim/shock.c
parentc88cf196af0f099f4daa7cbc06b9b0df9a31c60c (diff)
Finish moving battle anim .rodata into .c files
Diffstat (limited to 'src/battle/anim/shock.c')
-rw-r--r--src/battle/anim/shock.c51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
index 19e4d0fb2..5b82d9319 100644
--- a/src/battle/anim/shock.c
+++ b/src/battle/anim/shock.c
@@ -8,11 +8,62 @@ extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern struct OamMatrix gOamMatrices[];
+void sub_80D6294(struct Sprite *sprite);
+void sub_80D6328(struct Sprite *sprite);
extern void sub_80DA48C(struct Sprite *);
// shock (moves the little electricity lines)
// Used in Shock.
+const union AnimCmd gSpriteAnim_83D9824[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_FRAME(80, 5),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gSpriteAnimTable_83D9840[] =
+{
+ gSpriteAnim_83D9824,
+};
+
+const struct SpriteTemplate gSpriteTemplate_83D9844 =
+{
+ .tileTag = 10079,
+ .paletteTag = 10079,
+ .oam = &gOamData_837DF34,
+ .anims = gSpriteAnimTable_83D9840,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D6294,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D985C =
+{
+ .tileTag = 10011,
+ .paletteTag = 10011,
+ .oam = &gOamData_837DF8C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D6328,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9874 =
+{
+ .tileTag = 10171,
+ .paletteTag = 10171,
+ .oam = &gOamData_837DF2C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
void sub_80D6294(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);