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author | Marcus Huderle <huderlem@gmail.com> | 2018-04-30 10:46:34 -0700 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-04-30 10:46:57 -0700 |
commit | d68e8b09eecd136fc0dcc32c1e08b946b8981adc (patch) | |
tree | 3ef1fb195ef1f90eb2b2a7b3c541f4ce0a823c94 /src/battle/anim/shock.c | |
parent | c88cf196af0f099f4daa7cbc06b9b0df9a31c60c (diff) |
Finish moving battle anim .rodata into .c files
Diffstat (limited to 'src/battle/anim/shock.c')
-rw-r--r-- | src/battle/anim/shock.c | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c index 19e4d0fb2..5b82d9319 100644 --- a/src/battle/anim/shock.c +++ b/src/battle/anim/shock.c @@ -8,11 +8,62 @@ extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern struct OamMatrix gOamMatrices[]; +void sub_80D6294(struct Sprite *sprite); +void sub_80D6328(struct Sprite *sprite); extern void sub_80DA48C(struct Sprite *); // shock (moves the little electricity lines) // Used in Shock. +const union AnimCmd gSpriteAnim_83D9824[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_FRAME(80, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gSpriteAnimTable_83D9840[] = +{ + gSpriteAnim_83D9824, +}; + +const struct SpriteTemplate gSpriteTemplate_83D9844 = +{ + .tileTag = 10079, + .paletteTag = 10079, + .oam = &gOamData_837DF34, + .anims = gSpriteAnimTable_83D9840, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80D6294, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D985C = +{ + .tileTag = 10011, + .paletteTag = 10011, + .oam = &gOamData_837DF8C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80D6328, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9874 = +{ + .tileTag = 10171, + .paletteTag = 10171, + .oam = &gOamData_837DF2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + void sub_80D6294(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); |