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author | GriffinR <griffin.g.richards@gmail.com> | 2021-07-08 10:23:22 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-08 10:23:22 -0400 |
commit | a3228d4c86494ee25aff60fc037805ddc1d47d32 (patch) | |
tree | 082b433e0f10e758799ce2501f49f959f2ce54b3 /src/battle/anim/slash.c | |
parent | 038befb44341f0fc22f522dd454d64cf4ad2df2e (diff) | |
parent | b86d6d05d92de28c35c899f4fbd03c1d542dc689 (diff) |
Merge pull request #828 from PikalaxALT/battle_struct_macros
Battle struct macros
Diffstat (limited to 'src/battle/anim/slash.c')
-rw-r--r-- | src/battle/anim/slash.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c index e42a6c2ad..cb9aa293b 100644 --- a/src/battle/anim/slash.c +++ b/src/battle/anim/slash.c @@ -76,13 +76,13 @@ void sub_80CDD74(struct Sprite* sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2]; } sprite->data[0] = 0; @@ -93,16 +93,16 @@ void sub_80CDD74(struct Sprite* sprite) void sub_80CDDDC(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); StoreSpriteCallbackInData(sprite, sub_80CDE78); sprite->callback = sub_8078600; } void sub_80CDE24(struct Sprite* sprite) { - sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); StartSpriteAnim(sprite, 1); sprite->data[0] = 0; sprite->data[1] = 0; |