diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-11-26 19:37:57 -0500 |
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committer | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-11-26 19:37:57 -0500 |
commit | e23d43ecb06b6fd5f8e6f72accf7787895833ea6 (patch) | |
tree | 2dc4ccedb34e45c3a42627c8ab2354dfb9ec5e23 /src/battle/anim/slash.c | |
parent | cf84c5406bf9b08950722d90ba4eba3bd8606080 (diff) |
move src/anim to src/battle/anim.
Diffstat (limited to 'src/battle/anim/slash.c')
-rwxr-xr-x | src/battle/anim/slash.c | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c new file mode 100755 index 000000000..c5869c4ab --- /dev/null +++ b/src/battle/anim/slash.c @@ -0,0 +1,83 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80CDE78(struct Sprite* sprite); +static void sub_80CDEB0(struct Sprite* sprite); +static void sub_80CDEC0(struct Sprite* sprite); + +// slash (a cutting animation) +// Used in Slash and False Swipe. + +void sub_80CDD74(struct Sprite* sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2]; + } + else + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[2]; + } + + sprite->data[0] = 0; + sprite->data[1] = 0; + StoreSpriteCallbackInData(sprite, sub_80CDEC0); + sprite->callback = sub_8078600; +} + +void sub_80CDDDC(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3); + StoreSpriteCallbackInData(sprite, sub_80CDE78); + sprite->callback = sub_8078600; +} + +void sub_80CDE24(struct Sprite* sprite) +{ + sprite->pos1.x = sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3); + StartSpriteAnim(sprite, 1); + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->callback = sub_80CDEC0; +} + +void sub_80CDE78(struct Sprite* sprite) +{ + if (++sprite->data[0] > 8) + { + sprite->data[0] = 12; + sprite->data[1] = 8; + sprite->data[2] = 0; + StoreSpriteCallbackInData(sprite, sub_80CDEB0); + sprite->callback = sub_8078364; + } +} + +void sub_80CDEB0(struct Sprite* sprite) +{ + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->callback = sub_80CDEC0; +} + +void sub_80CDEC0(struct Sprite* sprite) +{ + if (++sprite->data[0] > 1) + { + sprite->data[0] = 0; + sprite->invisible = !sprite->invisible; + if (++sprite->data[1] > 8) + move_anim_8072740(sprite); + } +} |