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authorgarak <garakmon@gmail.com>2018-09-29 14:30:45 -0400
committergarak <garakmon@gmail.com>2018-09-29 14:30:45 -0400
commitca685eb9e661523c79467a72a077775738f8bd45 (patch)
tree4548a9981a38732085fe41b9b392f7fa79c38c0f /src/battle/anim/splash.c
parent6876a50bc4ffb2a86658cc1a43f60df869ca3296 (diff)
parentda01d48fee341701cbec9b39bdc649c78162ed2d (diff)
Merge remote-tracking branch 'upstream/master' into battle-anim-labels
Diffstat (limited to 'src/battle/anim/splash.c')
-rw-r--r--src/battle/anim/splash.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index c01748953..7e3d08554 100644
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80D07AC(u8 taskId);
+static void AnimTask_SplashStep(u8 taskId);
// splash (splash effect of hopping up and down)
// Used in Splash, Mud Sport, and Sketch.
@@ -21,7 +21,10 @@ const union AffineAnimCmd gSpriteAffineAnim_83D76F4[] =
AFFINEANIMCMD_END,
};
-void sub_80D074C(u8 taskId)
+// Task to facilitate expanding and hopping effect seen in Splash.
+// arg 0: anim battler
+// arg 1: num hops
+void AnimTask_Splash(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (gBattleAnimArgs[1] == 0)
@@ -37,11 +40,11 @@ void sub_80D074C(u8 taskId)
task->data[3] = 0;
task->data[4] = 0;
sub_80798F4(task, spriteId, &gSpriteAffineAnim_83D76F4);
- task->func = sub_80D07AC;
+ task->func = AnimTask_SplashStep;
}
}
-void sub_80D07AC(u8 taskId)
+void AnimTask_SplashStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[1])