diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-25 17:50:27 -0500 |
commit | 605f8ac1141daf66d3428923e004f82f5a5e1594 (patch) | |
tree | a3e5fae5d271175c7f10b6b455fcdc7f0fdd553e /src/battle/anim/struggle.c | |
parent | e88e39d5fda1644f77e41fd652d4310612da7532 (diff) | |
parent | 659437f07a44b6f560bb58d6c12d141ed8ba7643 (diff) |
Merge branch 'master' into contest_link_80C2020
Diffstat (limited to 'src/battle/anim/struggle.c')
-rw-r--r-- | src/battle/anim/struggle.c | 44 |
1 files changed, 40 insertions, 4 deletions
diff --git a/src/battle/anim/struggle.c b/src/battle/anim/struggle.c index 20dbaf2dc..2bcf3727e 100644 --- a/src/battle/anim/struggle.c +++ b/src/battle/anim/struggle.c @@ -7,8 +7,44 @@ extern s16 gBattleAnimArgs[8]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +void sub_80D2C38(struct Sprite *sprite); static void sub_80D2CC4(struct Sprite *); +const union AnimCmd gSpriteAnim_83D7C60[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(16, 8), + ANIMCMD_FRAME(32, 8), + ANIMCMD_FRAME(16, 8), + ANIMCMD_END, +}; + +const union AnimCmd gSpriteAnim_83D7C74[] = +{ + ANIMCMD_FRAME(16, 8, .hFlip = TRUE), + ANIMCMD_FRAME(32, 8, .hFlip = TRUE), + ANIMCMD_FRAME(16, 8, .hFlip = TRUE), + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_83D7C88[] = +{ + gSpriteAnim_83D7C60, + gSpriteAnim_83D7C74, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7C90 = +{ + .tileTag = 10215, + .paletteTag = 10215, + .oam = &gOamData_837DF34, + .anims = gSpriteAnimTable_83D7C88, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80D2C38, +}; + void sub_80D2C38(struct Sprite *sprite) { if (gBattleAnimArgs[2] == 0) @@ -19,13 +55,13 @@ void sub_80D2C38(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); - sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); } else { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); } if (gBattleAnimArgs[1] == 0) |