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authorMarcus Huderle <huderlem@gmail.com>2018-06-25 17:50:27 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-06-25 17:50:27 -0500
commit605f8ac1141daf66d3428923e004f82f5a5e1594 (patch)
treea3e5fae5d271175c7f10b6b455fcdc7f0fdd553e /src/battle/anim/struggle.c
parente88e39d5fda1644f77e41fd652d4310612da7532 (diff)
parent659437f07a44b6f560bb58d6c12d141ed8ba7643 (diff)
Merge branch 'master' into contest_link_80C2020
Diffstat (limited to 'src/battle/anim/struggle.c')
-rw-r--r--src/battle/anim/struggle.c44
1 files changed, 40 insertions, 4 deletions
diff --git a/src/battle/anim/struggle.c b/src/battle/anim/struggle.c
index 20dbaf2dc..2bcf3727e 100644
--- a/src/battle/anim/struggle.c
+++ b/src/battle/anim/struggle.c
@@ -7,8 +7,44 @@ extern s16 gBattleAnimArgs[8];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+void sub_80D2C38(struct Sprite *sprite);
static void sub_80D2CC4(struct Sprite *);
+const union AnimCmd gSpriteAnim_83D7C60[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_FRAME(32, 8),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D7C74[] =
+{
+ ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_83D7C88[] =
+{
+ gSpriteAnim_83D7C60,
+ gSpriteAnim_83D7C74,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7C90 =
+{
+ .tileTag = 10215,
+ .paletteTag = 10215,
+ .oam = &gOamData_837DF34,
+ .anims = gSpriteAnimTable_83D7C88,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D2C38,
+};
+
void sub_80D2C38(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
@@ -19,13 +55,13 @@ void sub_80D2C38(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
if (gBattleAnimArgs[1] == 0)