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authorPikalaxALT <pikalaxalt@gmail.com>2017-12-23 13:39:13 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2017-12-23 13:39:13 -0500
commit73c16c109cdb996fa59f5aa63e9f030c21cbe54f (patch)
treeb0b4b7eefc77441d711105cf036b273f22ce2ec2 /src/battle/anim/sunlight.c
parent56bf99fd9106b3cc8fac45cc051cbeeec40e34aa (diff)
parentaa13f45ebb79aed62171fbfe654d8b542fc9aa6c (diff)
Merge branch 'master' into slot_machine
Diffstat (limited to 'src/battle/anim/sunlight.c')
-rw-r--r--src/battle/anim/sunlight.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
new file mode 100644
index 000000000..f6cb8a077
--- /dev/null
+++ b/src/battle/anim/sunlight.c
@@ -0,0 +1,17 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+
+// sunlight (creates sunlight orbs)
+// Used in Sunny Day
+
+void sub_80D517C(struct Sprite *sprite)
+{
+ sprite->pos1.x = 0;
+ sprite->pos1.y = 0;
+ sprite->data[0] = 60;
+ sprite->data[2] = 140;
+ sprite->data[4] = 80;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}