diff options
author | garak <garakmon@gmail.com> | 2018-12-17 23:34:16 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-12-17 23:34:16 -0500 |
commit | 2fb6c5bb7f81c285d973d602dbbe4bbf8fc8aba1 (patch) | |
tree | 003c2daccebd740c288e537216afed0265bfbc59 /src/battle/anim/water.c | |
parent | 32c7ec313deaccb4e3dcef5f9da7d9062d09fc27 (diff) | |
parent | 5f202c744b92dcde829c1d24ad323d824c769fec (diff) |
Merge branch 'master' into createsprite
Diffstat (limited to 'src/battle/anim/water.c')
-rw-r--r-- | src/battle/anim/water.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c index af38ecd7a..207e35083 100644 --- a/src/battle/anim/water.c +++ b/src/battle/anim/water.c @@ -5,8 +5,8 @@ #include "util.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA318[]; extern const union AnimCmd *const gSpriteAnimTable_83D9BC8[]; @@ -331,7 +331,7 @@ _080D3920:\n\ movs r1, 0x4\n\ orrs r0, r1\n\ strb r0, [r2]\n\ - ldr r0, _080D39A0 @ =gAnimBankAttacker\n\ + ldr r0, _080D39A0 @ =gBattleAnimAttacker\n\ ldrb r0, [r0]\n\ bl GetBattlerSide\n\ lsls r0, 24\n\ @@ -346,7 +346,7 @@ _080D3990: .4byte 0x00003f42\n\ _080D3994: .4byte REG_BG1CNT\n\ _080D3998: .4byte 0x040000d4\n\ _080D399C: .4byte 0x85000400\n\ -_080D39A0: .4byte gAnimBankAttacker\n\ +_080D39A0: .4byte gBattleAnimAttacker\n\ _080D39A4: .4byte gUnknown_08E70968\n\ _080D39A8:\n\ ldr r0, _080D39B4 @ =gUnknown_08E70C38\n\ @@ -454,7 +454,7 @@ _080D3A88: .4byte gBattle_BG1_X\n\ _080D3A8C: .4byte 0x0000ffd0\n\ _080D3A90: .4byte gBattle_BG1_Y\n\ _080D3A94:\n\ - ldr r0, _080D3AC4 @ =gAnimBankAttacker\n\ + ldr r0, _080D3AC4 @ =gBattleAnimAttacker\n\ ldrb r0, [r0]\n\ bl GetBattlerSide\n\ lsls r0, 24\n\ @@ -477,7 +477,7 @@ _080D3A94:\n\ strh r1, [r7, 0xE]\n\ b _080D3AEE\n\ .align 2, 0\n\ -_080D3AC4: .4byte gAnimBankAttacker\n\ +_080D3AC4: .4byte gBattleAnimAttacker\n\ _080D3AC8: .4byte 0x0000ff20\n\ _080D3ACC: .4byte gBattle_BG1_X\n\ _080D3AD0: .4byte gBattle_BG1_Y\n\ |