diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-08-19 01:04:35 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-19 01:04:35 -0400 |
commit | 5d6e7a31da8f018c1a69e9e57eca0657ec19c283 (patch) | |
tree | 3ce548fbada787a8d2dc686ef6612f06e2b9fc3a /src/battle/anim/water.c | |
parent | 9effc97f69d46af00e45420661a775c5977049c8 (diff) | |
parent | 3d96e954c845659f5184e99856ddf61ce1375b2f (diff) |
Merge pull request #788 from kazblox/master
Fix NONMATCHINGs and actual English Debug support
Diffstat (limited to 'src/battle/anim/water.c')
-rw-r--r-- | src/battle/anim/water.c | 1043 |
1 files changed, 137 insertions, 906 deletions
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c index 98e50f17f..135ed43cb 100644 --- a/src/battle/anim/water.c +++ b/src/battle/anim/water.c @@ -1,5 +1,7 @@ #include "global.h" #include "battle.h" +#include "decompress.h" +#include "graphics.h" #include "battle_anim.h" #include "random.h" #include "rom_8077ABC.h" @@ -25,6 +27,7 @@ void sub_8078F40(u8); void sub_8079A64(u8); void sub_80D37FC(struct Sprite *sprite); void sub_80D3838(struct Sprite *sprite); +void sub_80D3B60(u8 taskId); void sub_80D3D68(u8 taskId); void sub_80D4044(struct Sprite *sprite); void sub_80D40A8(struct Sprite *); @@ -44,7 +47,7 @@ void sub_80D4BF0(struct Sprite *sprite); void sub_80D4C18(struct Sprite *); void sub_80D4CEC(struct Sprite *); void sub_80D4C64(struct Sprite *sprite); -void sub_80D4D64(struct Sprite*, int, int); +void sub_80D4D64(struct Sprite*, s32, s32); void sub_80E1864(u8); static void sub_80D3874(struct Sprite *sprite); @@ -260,329 +263,104 @@ static void sub_80D3874(struct Sprite *sprite) } } -NAKED void AnimTask_CreateSurfWave(u8 taskId) { - asm(".syntax unified\n\ - .equ REG_BLDCNT, 0x4000050\n\ - .equ REG_BG1CNT, 0x400000A\n\ - .equ REG_BG1HOFS, 0x4000014\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x14\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r10, r0\n\ - ldr r1, _080D398C @ =REG_BLDCNT\n\ - ldr r2, _080D3990 @ =0x00003f42\n\ - adds r0, r2, 0\n\ - strh r0, [r1]\n\ - adds r1, 0x2\n\ - movs r3, 0x80\n\ - lsls r3, 5\n\ - adds r0, r3, 0\n\ - strh r0, [r1]\n\ - ldr r2, _080D3994 @ =REG_BG1CNT\n\ - ldrb r1, [r2]\n\ - movs r0, 0x4\n\ - negs r0, r0\n\ - ands r0, r1\n\ - movs r1, 0x1\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldrb r1, [r2, 0x1]\n\ - movs r0, 0x3F\n\ - ands r0, r1\n\ - movs r1, 0x40\n\ - orrs r0, r1\n\ - strb r0, [r2, 0x1]\n\ - mov r0, sp\n\ - bl sub_8078914\n\ - ldr r2, [sp]\n\ - movs r3, 0x80\n\ - lsls r3, 6\n\ - add r6, sp, 0x10\n\ - add r0, sp, 0xC\n\ - mov r12, r0\n\ - movs r5, 0\n\ - ldr r1, _080D3998 @ =0x040000d4\n\ - movs r4, 0x80\n\ - lsls r4, 5\n\ - mov r8, r6\n\ - ldr r7, _080D399C @ =0x85000400\n\ - movs r0, 0x85\n\ - lsls r0, 24\n\ - mov r9, r0\n\ -_080D3920:\n\ - str r5, [sp, 0x10]\n\ - mov r0, r8\n\ - str r0, [r1]\n\ - str r2, [r1, 0x4]\n\ - str r7, [r1, 0x8]\n\ - ldr r0, [r1, 0x8]\n\ - adds r2, r4\n\ - subs r3, r4\n\ - cmp r3, r4\n\ - bhi _080D3920\n\ - str r5, [sp, 0x10]\n\ - str r6, [r1]\n\ - str r2, [r1, 0x4]\n\ - lsrs r0, r3, 2\n\ - mov r2, r9\n\ - orrs r0, r2\n\ - str r0, [r1, 0x8]\n\ - ldr r0, [r1, 0x8]\n\ - movs r0, 0\n\ - mov r3, r12\n\ - strb r0, [r3]\n\ - strb r0, [r3]\n\ - ldr r1, [sp, 0x4]\n\ - movs r0, 0\n\ - str r0, [sp, 0x10]\n\ - ldr r0, _080D3998 @ =0x040000d4\n\ - str r6, [r0]\n\ - str r1, [r0, 0x4]\n\ - ldr r1, _080D399C @ =0x85000400\n\ - str r1, [r0, 0x8]\n\ - ldr r0, [r0, 0x8]\n\ - bl IsContest\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - bne _080D39B8\n\ - ldr r2, _080D3994 @ =REG_BG1CNT\n\ - ldrb r1, [r2]\n\ - movs r0, 0xD\n\ - negs r0, r0\n\ - ands r0, r1\n\ - movs r1, 0x4\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldr r0, _080D39A0 @ =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x1\n\ - bne _080D39A8\n\ - ldr r0, _080D39A4 @ =gUnknown_08E70968\n\ - b _080D39AA\n\ - .align 2, 0\n\ -_080D398C: .4byte REG_BLDCNT\n\ -_080D3990: .4byte 0x00003f42\n\ -_080D3994: .4byte REG_BG1CNT\n\ -_080D3998: .4byte 0x040000d4\n\ -_080D399C: .4byte 0x85000400\n\ -_080D39A0: .4byte gBattleAnimAttacker\n\ -_080D39A4: .4byte gUnknown_08E70968\n\ -_080D39A8:\n\ - ldr r0, _080D39B4 @ =gUnknown_08E70C38\n\ -_080D39AA:\n\ - ldr r1, [sp, 0x4]\n\ - bl LZDecompressVram\n\ - b _080D39CE\n\ - .align 2, 0\n\ -_080D39B4: .4byte gUnknown_08E70C38\n\ -_080D39B8:\n\ - ldr r0, _080D39F0 @ =gUnknown_08E70F0C\n\ - ldr r1, [sp, 0x4]\n\ - bl LZDecompressVram\n\ - mov r0, sp\n\ - ldrb r0, [r0, 0x8]\n\ - ldr r1, [sp, 0x4]\n\ - movs r2, 0\n\ - movs r3, 0x1\n\ - bl sub_80763FC\n\ -_080D39CE:\n\ - ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf\n\ - ldr r1, [sp]\n\ - bl LZDecompressVram\n\ - ldr r0, _080D39F8 @ =gBattleAnimArgs\n\ - movs r1, 0\n\ - ldrsh r0, [r0, r1]\n\ - cmp r0, 0\n\ - bne _080D3A00\n\ - ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf\n\ - mov r1, sp\n\ - ldrb r1, [r1, 0x8]\n\ - lsls r1, 4\n\ - movs r2, 0x20\n\ - bl LoadCompressedPalette\n\ - b _080D3A0E\n\ - .align 2, 0\n\ -_080D39F0: .4byte gUnknown_08E70F0C\n\ -_080D39F4: .4byte gBattleAnimBackgroundImage_Surf\n\ -_080D39F8: .4byte gBattleAnimArgs\n\ -_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf\n\ -_080D3A00:\n\ - ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal\n\ - mov r1, sp\n\ - ldrb r1, [r1, 0x8]\n\ - lsls r1, 4\n\ - movs r2, 0x20\n\ - bl LoadCompressedPalette\n\ -_080D3A0E:\n\ - ldr r0, _080D3A7C @ =sub_80D3D68\n\ - ldr r4, _080D3A80 @ =gTasks\n\ - mov r2, r10\n\ - lsls r5, r2, 2\n\ - adds r1, r5, r2\n\ - lsls r1, 3\n\ - adds r6, r1, r4\n\ - ldrb r1, [r6, 0x7]\n\ - adds r1, 0x1\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - bl CreateTask\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r8, r0\n\ - movs r3, 0\n\ - mov r9, r3\n\ - mov r0, r8\n\ - strh r0, [r6, 0x26]\n\ - mov r1, r8\n\ - lsls r0, r1, 2\n\ - add r0, r8\n\ - lsls r0, 3\n\ - adds r7, r0, r4\n\ - mov r2, r9\n\ - strh r2, [r7, 0x8]\n\ - movs r0, 0x80\n\ - lsls r0, 5\n\ - strh r0, [r7, 0xA]\n\ - strh r0, [r7, 0xC]\n\ - bl IsContest\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ - cmp r4, 0\n\ - beq _080D3A94\n\ - ldr r3, _080D3A84 @ =0x0000ffb0\n\ - adds r0, r3, 0\n\ - ldr r1, _080D3A88 @ =gBattle_BG1_X\n\ - strh r0, [r1]\n\ - ldr r2, _080D3A8C @ =0x0000ffd0\n\ - adds r0, r2, 0\n\ - ldr r3, _080D3A90 @ =gBattle_BG1_Y\n\ - strh r0, [r3]\n\ - movs r0, 0x2\n\ - strh r0, [r6, 0x8]\n\ - movs r0, 0x1\n\ - strh r0, [r6, 0xA]\n\ - mov r0, r9\n\ - strh r0, [r7, 0xE]\n\ - b _080D3AEE\n\ - .align 2, 0\n\ -_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal\n\ -_080D3A7C: .4byte sub_80D3D68\n\ -_080D3A80: .4byte gTasks\n\ -_080D3A84: .4byte 0x0000ffb0\n\ -_080D3A88: .4byte gBattle_BG1_X\n\ -_080D3A8C: .4byte 0x0000ffd0\n\ -_080D3A90: .4byte gBattle_BG1_Y\n\ -_080D3A94:\n\ - ldr r0, _080D3AC4 @ =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r1, r0, 24\n\ - cmp r1, 0x1\n\ - bne _080D3AD8\n\ - ldr r2, _080D3AC8 @ =0x0000ff20\n\ - adds r0, r2, 0\n\ - ldr r3, _080D3ACC @ =gBattle_BG1_X\n\ - strh r0, [r3]\n\ - movs r2, 0x80\n\ - lsls r2, 1\n\ - adds r0, r2, 0\n\ - ldr r3, _080D3AD0 @ =gBattle_BG1_Y\n\ - strh r0, [r3]\n\ - movs r0, 0x2\n\ - strh r0, [r6, 0x8]\n\ - ldr r0, _080D3AD4 @ =0x0000ffff\n\ - strh r0, [r6, 0xA]\n\ - strh r1, [r7, 0xE]\n\ - b _080D3AEE\n\ - .align 2, 0\n\ -_080D3AC4: .4byte gBattleAnimAttacker\n\ -_080D3AC8: .4byte 0x0000ff20\n\ -_080D3ACC: .4byte gBattle_BG1_X\n\ -_080D3AD0: .4byte gBattle_BG1_Y\n\ -_080D3AD4: .4byte 0x0000ffff\n\ -_080D3AD8:\n\ - ldr r0, _080D3B1C @ =gBattle_BG1_X\n\ - strh r4, [r0]\n\ - ldr r1, _080D3B20 @ =0x0000ffd0\n\ - adds r0, r1, 0\n\ - ldr r2, _080D3B24 @ =gBattle_BG1_Y\n\ - strh r0, [r2]\n\ - ldr r0, _080D3B28 @ =0x0000fffe\n\ - strh r0, [r6, 0x8]\n\ - movs r0, 0x1\n\ - strh r0, [r6, 0xA]\n\ - strh r4, [r7, 0xE]\n\ -_080D3AEE:\n\ - ldr r1, _080D3B2C @ =REG_BG1HOFS\n\ - ldr r3, _080D3B1C @ =gBattle_BG1_X\n\ - ldrh r0, [r3]\n\ - strh r0, [r1]\n\ - adds r1, 0x2\n\ - ldr r2, _080D3B24 @ =gBattle_BG1_Y\n\ - ldrh r0, [r2]\n\ - strh r0, [r1]\n\ - ldr r1, _080D3B30 @ =gTasks\n\ - mov r3, r8\n\ - lsls r0, r3, 2\n\ - add r0, r8\n\ - lsls r0, 3\n\ - adds r2, r0, r1\n\ - movs r3, 0xE\n\ - ldrsh r0, [r2, r3]\n\ - cmp r0, 0\n\ - bne _080D3B34\n\ - movs r0, 0x30\n\ - strh r0, [r2, 0x10]\n\ - movs r0, 0x70\n\ - b _080D3B38\n\ - .align 2, 0\n\ -_080D3B1C: .4byte gBattle_BG1_X\n\ -_080D3B20: .4byte 0x0000ffd0\n\ -_080D3B24: .4byte gBattle_BG1_Y\n\ -_080D3B28: .4byte 0x0000fffe\n\ -_080D3B2C: .4byte REG_BG1HOFS\n\ -_080D3B30: .4byte gTasks\n\ -_080D3B34:\n\ - movs r0, 0\n\ - strh r0, [r2, 0x10]\n\ -_080D3B38:\n\ - strh r0, [r2, 0x12]\n\ - mov r2, r10\n\ - adds r0, r5, r2\n\ - lsls r0, 3\n\ - adds r0, r1\n\ - movs r1, 0x1\n\ - strh r1, [r0, 0x14]\n\ - ldr r1, _080D3B5C @ =sub_80D3B60\n\ - str r1, [r0]\n\ - add sp, 0x14\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_080D3B5C: .4byte sub_80D3B60\n\ - .syntax divided\n"); + struct Struct_sub_8078914 subStruct; + u8 taskId2; + u16 *BGptrX = &gBattle_BG1_X; + u16 *BGptrY = &gBattle_BG1_Y; + vu8 cpuDelay; // explanation below + + REG_BLDCNT = BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 1; + REG_BG1CNT_BITFIELD.screenSize = 1; + sub_8078914(&subStruct); + + // This is gone in FireRed and Emerald. + Dma3FillLarge32_(0, subStruct.field_0, 0x2000); // ! + /* + Many games use wasteful NOPs; some of which are + even moreso than regular ones. This is so that + hardware operations can finish. + + This is just an example. Also, this is apparently + not a macro, as making it a macro results in a + NONMATCHING. + */ + cpuDelay = 0; // stall the CPU + cpuDelay = 0; // stall the CPU + Dma3FillLarge32_(0, subStruct.field_4, 0x1000); // ! + + if (!IsContest()) + { + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + if (GetBattlerSide(gBattleAnimAttacker) == 1) + LZDecompressVram(&gUnknown_08E70968, subStruct.field_4); + else + LZDecompressVram(&gUnknown_08E70C38, subStruct.field_4); + } + else + { + LZDecompressVram(&gUnknown_08E70F0C, subStruct.field_4); + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 1); + } + LZDecompressVram(&gBattleAnimBackgroundImage_Surf, subStruct.field_0); + if (gBattleAnimArgs[0] == 0) + LoadCompressedPalette(&gBattleAnimBackgroundPalette_Surf, 16 * subStruct.field_8, 32); + else + LoadCompressedPalette(&gBattleAnimBackgroundImageMuddyWater_Pal, 16 * subStruct.field_8, 32); + taskId2 = CreateTask(sub_80D3D68, gTasks[taskId].priority + 1); + gTasks[taskId].data[15] = taskId2; + gTasks[taskId2].data[0] = 0; + gTasks[taskId2].data[1] = 0x1000; + gTasks[taskId2].data[2] = 0x1000; + if (IsContest()) + { + *BGptrX = -80; + *BGptrY = -48; + gTasks[taskId].data[0] = 2; + gTasks[taskId].data[1] = 1; + gTasks[taskId2].data[3] = 0; + } + else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + { + *BGptrX = -224; + *BGptrY = 256; + gTasks[taskId].data[0] = 2; + gTasks[taskId].data[1] = -1; + gTasks[taskId2].data[3] = 1; + } + else + { + *BGptrX = 0; + *BGptrY = -48; + gTasks[taskId].data[0] = -2; + gTasks[taskId].data[1] = 1; + gTasks[taskId2].data[3] = 0; + } + REG_BG1HOFS = *BGptrX; + REG_BG1VOFS = *BGptrY; + if(gTasks[taskId2].data[3] == 0) + { + gTasks[taskId2].data[4] = 48; + gTasks[taskId2].data[5] = 112; + } + else + { + gTasks[taskId2].data[4] = 0; + gTasks[taskId2].data[5] = 0; + } + gTasks[taskId].data[6] = 1; + gTasks[taskId].func = sub_80D3B60; } #ifdef NONMATCHING void sub_80D3B60(u8 taskId) { struct Struct_sub_8078914 unk; + + vu8 cpuDelay; // yet again u8 i; u16 rgbBuffer; u16 *BGptrX = &gBattle_BG1_X; @@ -609,6 +387,7 @@ void sub_80D3B60(u8 taskId) } if (++gTasks[taskId].data[6] > 1) { + // there is some weird math going on here gTasks[taskId].data[6] = 0; unkUse = ++gTasks[taskId].data[3]; if (unkUse <= 13) @@ -624,8 +403,20 @@ void sub_80D3B60(u8 taskId) } if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F)) { - gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F; - gTasks[taskId].func = sub_80D3D68; + Dma3FillLarge32_(0, unk.field_0, 0x2000); // ! + cpuDelay = 0; // stall the CPU + cpuDelay = 0; // stall the CPU + Dma3FillLarge32_(0, unk.field_4, 0x1000); // ! + if (!IsContest) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + *BGptrX = 0; + *BGptrY = 0; + + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + + gTasks[gTasks[taskId].data[15]].data[15] = 0xffff; + DestroyAnimVisualTask(taskId); } } #else @@ -882,44 +673,35 @@ _080D3D32:\n\ } #endif -#ifdef NONMATCHING void sub_80D3D68(u8 taskId) { s16 i; struct ScanlineEffectParams params; struct Task *task = &gTasks[taskId]; - // u16 *scanlineBuffer; switch (task->data[0]) { case 0: for (i = 0; i < task->data[4]; i++) { - /* scanlineBuffer = &gScanlineEffectRegBuffers[0][i]; - *(u16 *)(&gScanlineEffect) = task->data[2]; - *scanlineBuffer = task->data[2] & -1; */ - gScanlineEffectRegBuffers[1][i] = task->data[2]; - gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF)); + /* variable initialization isn't literal to ASM */ + gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2]; } for (i = task->data[4]; i < task->data[5]; i++) { - gScanlineEffectRegBuffers[1][i] = task->data[1]; - gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[1] & 0xFFFF)); + gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1]; } for (i = task->data[5]; i < 160; i++) { - gScanlineEffectRegBuffers[1][i] = task->data[2]; - gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF)); + gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2]; } if (task->data[4] == 0) { - gScanlineEffectRegBuffers[1][i] = task->data[1]; - gScanlineEffectRegBuffers[0][i] = task->data[1]; + gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1]; } else { - gScanlineEffectRegBuffers[1][i] = task->data[2]; - gScanlineEffectRegBuffers[0][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2]; } params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA; params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; @@ -975,391 +757,6 @@ void sub_80D3D68(u8 taskId) break; } } -#else -NAKED -void sub_80D3D68(u8 taskId) -{ - asm_unified("push {r4-r7,lr}\n\ - sub sp, 0xC\n\ - lsls r0, 24\n\ - lsrs r7, r0, 24\n\ - lsls r0, r7, 2\n\ - adds r0, r7\n\ - lsls r0, 3\n\ - ldr r1, =gTasks\n\ - adds r4, r0, r1\n\ - movs r1, 0x8\n\ - ldrsh r0, [r4, r1]\n\ - cmp r0, 0x1\n\ - bne _080D3D84\n\ - b _080D3EBC\n\ -_080D3D84:\n\ - cmp r0, 0x1\n\ - bgt _080D3D94\n\ - cmp r0, 0\n\ - beq _080D3D9C\n\ - b _080D4032\n\ - .align 2, 0\n\ - .pool\n\ -_080D3D94:\n\ - cmp r0, 0x2\n\ - bne _080D3D9A\n\ - b _080D3F88\n\ -_080D3D9A:\n\ - b _080D4032\n\ -_080D3D9C:\n\ - movs r3, 0\n\ - movs r2, 0x10\n\ - ldrsh r0, [r4, r2]\n\ - ldr r1, =gScanlineEffectRegBuffers\n\ - mov r12, r1\n\ - cmp r3, r0\n\ - bge _080D3DDA\n\ - mov r7, r12\n\ - movs r5, 0xF0\n\ - lsls r5, 3\n\ - add r5, r12\n\ - ldr r6, =0x0000ffff\n\ -_080D3DB4:\n\ - lsls r2, r3, 16\n\ - asrs r2, 16\n\ - lsls r1, r2, 1\n\ - adds r3, r1, r7\n\ - adds r1, r5\n\ - ldrh r0, [r4, 0xC]\n\ - strh r0, [r1]\n\ - ldrh r1, [r4, 0xC]\n\ - adds r0, r6, 0\n\ - ands r0, r1\n\ - strh r0, [r3]\n\ - adds r2, 0x1\n\ - lsls r2, 16\n\ - lsrs r3, r2, 16\n\ - asrs r2, 16\n\ - movs r1, 0x10\n\ - ldrsh r0, [r4, r1]\n\ - cmp r2, r0\n\ - blt _080D3DB4\n\ -_080D3DDA:\n\ - ldrh r3, [r4, 0x10]\n\ - lsls r2, r3, 16\n\ - asrs r1, r2, 16\n\ - movs r3, 0x12\n\ - ldrsh r0, [r4, r3]\n\ - cmp r1, r0\n\ - bge _080D3E14\n\ - ldr r5, =gScanlineEffectRegBuffers\n\ - movs r0, 0xF0\n\ - lsls r0, 3\n\ - adds r6, r5, r0\n\ - ldr r7, =0x0000ffff\n\ -_080D3DF2:\n\ - asrs r2, 16\n\ - lsls r1, r2, 1\n\ - adds r3, r1, r5\n\ - adds r1, r6\n\ - ldrh r0, [r4, 0xA]\n\ - strh r0, [r1]\n\ - ldrh r1, [r4, 0xA]\n\ - adds r0, r7, 0\n\ - ands r0, r1\n\ - strh r0, [r3]\n\ - adds r2, 0x1\n\ - lsls r2, 16\n\ - asrs r1, r2, 16\n\ - movs r3, 0x12\n\ - ldrsh r0, [r4, r3]\n\ - cmp r1, r0\n\ - blt _080D3DF2\n\ -_080D3E14:\n\ - ldrh r3, [r4, 0x12]\n\ - lsls r2, r3, 16\n\ - asrs r0, r2, 16\n\ - cmp r0, 0x9F\n\ - bgt _080D3E4A\n\ - ldr r5, =gScanlineEffectRegBuffers\n\ - movs r0, 0xF0\n\ - lsls r0, 3\n\ - adds r6, r5, r0\n\ - ldr r7, =0x0000ffff\n\ -_080D3E28:\n\ - asrs r2, 16\n\ - lsls r1, r2, 1\n\ - adds r3, r1, r5\n\ - adds r1, r6\n\ - ldrh r0, [r4, 0xC]\n\ - strh r0, [r1]\n\ - ldrh r1, [r4, 0xC]\n\ - adds r0, r7, 0\n\ - ands r0, r1\n\ - strh r0, [r3]\n\ - adds r2, 0x1\n\ - lsls r2, 16\n\ - lsrs r3, r2, 16\n\ - lsls r2, r3, 16\n\ - asrs r0, r2, 16\n\ - cmp r0, 0x9F\n\ - ble _080D3E28\n\ -_080D3E4A:\n\ - movs r1, 0x10\n\ - ldrsh r0, [r4, r1]\n\ - cmp r0, 0\n\ - bne _080D3E74\n\ - lsls r0, r3, 16\n\ - asrs r0, 15\n\ - mov r3, r12\n\ - adds r2, r0, r3\n\ - movs r1, 0xF0\n\ - lsls r1, 3\n\ - add r1, r12\n\ - adds r0, r1\n\ - ldrh r1, [r4, 0xA]\n\ - strh r1, [r0]\n\ - ldrh r0, [r4, 0xA]\n\ - b _080D3E8A\n\ - .align 2, 0\n\ - .pool\n\ -_080D3E74:\n\ - lsls r0, r3, 16\n\ - asrs r0, 15\n\ - mov r1, r12\n\ - adds r2, r0, r1\n\ - movs r1, 0xF0\n\ - lsls r1, 3\n\ - add r1, r12\n\ - adds r0, r1\n\ - ldrh r1, [r4, 0xC]\n\ - strh r1, [r0]\n\ - ldrh r0, [r4, 0xC]\n\ -_080D3E8A:\n\ - strh r0, [r2]\n\ - ldr r0, =0x04000052\n\ - str r0, [sp]\n\ - ldr r0, =0xa2600001\n\ - str r0, [sp, 0x4]\n\ - mov r1, sp\n\ - movs r2, 0\n\ - movs r0, 0x1\n\ - strb r0, [r1, 0x8]\n\ - mov r0, sp\n\ - strb r2, [r0, 0x9]\n\ - ldr r0, [sp]\n\ - ldr r1, [sp, 0x4]\n\ - ldr r2, [sp, 0x8]\n\ - bl ScanlineEffect_SetParams\n\ - ldrh r0, [r4, 0x8]\n\ - adds r0, 0x1\n\ - strh r0, [r4, 0x8]\n\ - b _080D4032\n\ - .align 2, 0\n\ - .pool\n\ -_080D3EBC:\n\ - movs r2, 0xE\n\ - ldrsh r1, [r4, r2]\n\ - cmp r1, 0\n\ - bne _080D3ED4\n\ - ldrh r0, [r4, 0x10]\n\ - subs r0, 0x1\n\ - strh r0, [r4, 0x10]\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bgt _080D3EE8\n\ - strh r1, [r4, 0x10]\n\ - b _080D3EE2\n\ -_080D3ED4:\n\ - ldrh r0, [r4, 0x12]\n\ - adds r0, 0x1\n\ - strh r0, [r4, 0x12]\n\ - lsls r0, 16\n\ - asrs r0, 16\n\ - cmp r0, 0x6F\n\ - ble _080D3EE8\n\ -_080D3EE2:\n\ - ldrh r0, [r4, 0x8]\n\ - adds r0, 0x1\n\ - strh r0, [r4, 0x8]\n\ -_080D3EE8:\n\ - movs r3, 0\n\ - movs r1, 0x10\n\ - ldrsh r0, [r4, r1]\n\ - cmp r3, r0\n\ - bge _080D3F1C\n\ - ldr r6, =gScanlineEffectRegBuffers\n\ - ldr r5, =gScanlineEffect\n\ -_080D3EF6:\n\ - lsls r1, r3, 16\n\ - asrs r1, 16\n\ - lsls r3, r1, 1\n\ - ldrb r2, [r5, 0x14]\n\ - lsls r0, r2, 4\n\ - subs r0, r2\n\ - lsls r0, 7\n\ - adds r3, r0\n\ - adds r3, r6\n\ - ldrh r0, [r4, 0xC]\n\ - strh r0, [r3]\n\ - adds r1, 0x1\n\ - lsls r1, 16\n\ - lsrs r3, r1, 16\n\ - asrs r1, 16\n\ - movs r2, 0x10\n\ - ldrsh r0, [r4, r2]\n\ - cmp r1, r0\n\ - blt _080D3EF6\n\ -_080D3F1C:\n\ - ldrh r3, [r4, 0x10]\n\ - lsls r2, r3, 16\n\ - asrs r1, r2, 16\n\ - movs r3, 0x12\n\ - ldrsh r0, [r4, r3]\n\ - cmp r1, r0\n\ - bge _080D3F50\n\ - ldr r6, =gScanlineEffectRegBuffers\n\ - ldr r5, =gScanlineEffect\n\ -_080D3F2E:\n\ - asrs r3, r2, 16\n\ - lsls r2, r3, 1\n\ - ldrb r1, [r5, 0x14]\n\ - lsls r0, r1, 4\n\ - subs r0, r1\n\ - lsls r0, 7\n\ - adds r2, r0\n\ - adds r2, r6\n\ - ldrh r0, [r4, 0xA]\n\ - strh r0, [r2]\n\ - adds r3, 0x1\n\ - lsls r2, r3, 16\n\ - asrs r1, r2, 16\n\ - movs r3, 0x12\n\ - ldrsh r0, [r4, r3]\n\ - cmp r1, r0\n\ - blt _080D3F2E\n\ -_080D3F50:\n\ - ldrh r3, [r4, 0x12]\n\ - lsls r1, r3, 16\n\ - asrs r0, r1, 16\n\ - cmp r0, 0x9F\n\ - bgt _080D4032\n\ - ldr r6, =gScanlineEffectRegBuffers\n\ - ldr r5, =gScanlineEffect\n\ -_080D3F5E:\n\ - asrs r3, r1, 16\n\ - lsls r2, r3, 1\n\ - ldrb r1, [r5, 0x14]\n\ - lsls r0, r1, 4\n\ - subs r0, r1\n\ - lsls r0, 7\n\ - adds r2, r0\n\ - adds r2, r6\n\ - ldrh r0, [r4, 0xC]\n\ - strh r0, [r2]\n\ - adds r3, 0x1\n\ - lsls r1, r3, 16\n\ - asrs r0, r1, 16\n\ - cmp r0, 0x9F\n\ - ble _080D3F5E\n\ - b _080D4032\n\ - .align 2, 0\n\ - .pool\n\ -_080D3F88:\n\ - movs r3, 0\n\ - movs r1, 0x10\n\ - ldrsh r0, [r4, r1]\n\ - cmp r3, r0\n\ - bge _080D3FBC\n\ - ldr r6, =gScanlineEffectRegBuffers\n\ - ldr r5, =gScanlineEffect\n\ -_080D3F96:\n\ - lsls r1, r3, 16\n\ - asrs r1, 16\n\ - lsls r3, r1, 1\n\ - ldrb r2, [r5, 0x14]\n\ - lsls r0, r2, 4\n\ - subs r0, r2\n\ - lsls r0, 7\n\ - adds r3, r0\n\ - adds r3, r6\n\ - ldrh r0, [r4, 0xC]\n\ - strh r0, [r3]\n\ - adds r1, 0x1\n\ - lsls r1, 16\n\ - lsrs r3, r1, 16\n\ - asrs r1, 16\n\ - movs r2, 0x10\n\ - ldrsh r0, [r4, r2]\n\ - cmp r1, r0\n\ - blt _080D3F96\n\ -_080D3FBC:\n\ - ldrh r3, [r4, 0x10]\n\ - lsls r2, r3, 16\n\ - asrs r1, r2, 16\n\ - movs r3, 0x12\n\ - ldrsh r0, [r4, r3]\n\ - cmp r1, r0\n\ - bge _080D3FF0\n\ - ldr r6, =gScanlineEffectRegBuffers\n\ - ldr r5, =gScanlineEffect\n\ -_080D3FCE:\n\ - asrs r3, r2, 16\n\ - lsls r2, r3, 1\n\ - ldrb r1, [r5, 0x14]\n\ - lsls r0, r1, 4\n\ - subs r0, r1\n\ - lsls r0, 7\n\ - adds r2, r0\n\ - adds r2, r6\n\ - ldrh r0, [r4, 0xA]\n\ - strh r0, [r2]\n\ - adds r3, 0x1\n\ - lsls r2, r3, 16\n\ - asrs r1, r2, 16\n\ - movs r3, 0x12\n\ - ldrsh r0, [r4, r3]\n\ - cmp r1, r0\n\ - blt _080D3FCE\n\ -_080D3FF0:\n\ - ldrh r3, [r4, 0x12]\n\ - lsls r1, r3, 16\n\ - asrs r0, r1, 16\n\ - cmp r0, 0x9F\n\ - bgt _080D401C\n\ - ldr r6, =gScanlineEffectRegBuffers\n\ - ldr r5, =gScanlineEffect\n\ -_080D3FFE:\n\ - asrs r3, r1, 16\n\ - lsls r2, r3, 1\n\ - ldrb r1, [r5, 0x14]\n\ - lsls r0, r1, 4\n\ - subs r0, r1\n\ - lsls r0, 7\n\ - adds r2, r0\n\ - adds r2, r6\n\ - ldrh r0, [r4, 0xC]\n\ - strh r0, [r2]\n\ - adds r3, 0x1\n\ - lsls r1, r3, 16\n\ - asrs r0, r1, 16\n\ - cmp r0, 0x9F\n\ - ble _080D3FFE\n\ -_080D401C:\n\ - movs r0, 0x26\n\ - ldrsh r1, [r4, r0]\n\ - movs r0, 0x1\n\ - negs r0, r0\n\ - cmp r1, r0\n\ - bne _080D4032\n\ - bl ScanlineEffect_Stop\n\ - adds r0, r7, 0\n\ - bl DestroyTask\n\ -_080D4032:\n\ - add sp, 0xC\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ - .pool\n"); -} -#endif void sub_80D4044(struct Sprite *sprite) { @@ -1892,17 +1289,32 @@ void sub_80D4CEC(struct Sprite *sprite) sprite->data[0]++; } -#ifdef NONMATCHING -void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff) +void sub_80D4D64(struct Sprite *sprite, s32 xDiff, s32 yDiff) { - s16 something = sprite->data[0] / 2; - s16 combinedX = sprite->pos1.x + sprite->pos2.x; - s16 combinedY = sprite->pos1.y + sprite->pos2.y; - s16 randomSomethingY = yDiff + (Random() % 10) - 5; - s16 randomSomethingX = -xDiff + (Random() % 10) - 5; s16 i; u8 spriteId; + s16 combinedX; + s16 combinedY; + s16 something; + s16 randomSomethingX; + s16 randomSomethingY; + + something = sprite->data[0] / 2; + // regalloc acts strange here... + combinedX = sprite->pos1.x + sprite->pos2.x; + combinedY = sprite->pos1.y + sprite->pos2.y; + + // ...then goes back to normal right here. + // Nothing but this appears to reproduce the behavior. + if (xDiff) // yDiff works too, but not sprite. + { + u8 unk = -unk; // this can be any sort of negation + } + + randomSomethingY = yDiff + (Random() % 10) - 5; + randomSomethingX = -xDiff + (Random() % 10) - 5; + for (i = 0; i <= 0; i++) { spriteId = CreateSprite(&gSpriteTemplate_83D9420, combinedX, combinedY + something, 130); @@ -1926,184 +1338,3 @@ void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff) gSprites[spriteId].data[2] = randomSomethingX; } } -#else -NAKED -void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff) -{ - asm_unified("push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x18\n\ - adds r4, r1, 0\n\ - adds r5, r2, 0\n\ - movs r2, 0x2E\n\ - ldrsh r1, [r0, r2]\n\ - lsrs r2, r1, 31\n\ - adds r1, r2\n\ - lsls r1, 15\n\ - lsrs r1, 16\n\ - str r1, [sp]\n\ - ldrh r1, [r0, 0x24]\n\ - ldrh r3, [r0, 0x20]\n\ - adds r1, r3\n\ - lsls r1, 16\n\ - lsrs r1, 16\n\ - mov r8, r1\n\ - ldrh r1, [r0, 0x26]\n\ - ldrh r0, [r0, 0x22]\n\ - adds r1, r0\n\ - lsls r1, 16\n\ - lsrs r1, 16\n\ - mov r10, r1\n\ - bl Random\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - movs r1, 0xA\n\ - bl __umodsi3\n\ - adds r0, r5, r0\n\ - subs r0, 0x5\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - mov r9, r0\n\ - bl Random\n\ - negs r4, r4\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - movs r1, 0xA\n\ - bl __umodsi3\n\ - adds r4, r0\n\ - subs r4, 0x5\n\ - lsls r4, 16\n\ - lsrs r7, r4, 16\n\ - movs r6, 0\n\ - mov r0, r8\n\ - lsls r0, 16\n\ - mov r8, r0\n\ - mov r1, r10\n\ - lsls r1, 16\n\ - str r1, [sp, 0xC]\n\ - ldr r2, [sp]\n\ - lsls r2, 16\n\ - str r2, [sp, 0x10]\n\ - asrs r1, 16\n\ - lsls r0, r7, 16\n\ - asrs r5, r0, 16\n\ - str r0, [sp, 0x14]\n\ - negs r3, r5\n\ - str r3, [sp, 0x4]\n\ - asrs r0, r2, 16\n\ - adds r1, r0\n\ - lsls r1, 16\n\ - mov r10, r1\n\ -_080D4DF2:\n\ - ldr r0, =gSpriteTemplate_83D9420\n\ - mov r2, r8\n\ - asrs r1, r2, 16\n\ - mov r3, r10\n\ - asrs r2, r3, 16\n\ - movs r3, 0x82\n\ - bl CreateSprite\n\ - lsls r0, 24\n\ - lsrs r2, r0, 24\n\ - ldr r1, =gSprites\n\ - lsls r0, r2, 4\n\ - adds r0, r2\n\ - lsls r0, 2\n\ - adds r4, r0, r1\n\ - movs r0, 0x14\n\ - strh r0, [r4, 0x2E]\n\ - mov r0, r9\n\ - strh r0, [r4, 0x30]\n\ - ldr r0, =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSubpriority\n\ - subs r0, 0x1\n\ - adds r1, r4, 0\n\ - adds r1, 0x43\n\ - strb r0, [r1]\n\ - cmp r5, 0\n\ - bge _080D4E40\n\ - mov r1, sp\n\ - ldrh r1, [r1, 0x4]\n\ - strh r1, [r4, 0x32]\n\ - b _080D4E42\n\ - .align 2, 0\n\ - .pool\n\ -_080D4E40:\n\ - strh r7, [r4, 0x32]\n\ -_080D4E42:\n\ - lsls r0, r6, 16\n\ - movs r2, 0x80\n\ - lsls r2, 9\n\ - adds r0, r2\n\ - lsrs r6, r0, 16\n\ - cmp r0, 0\n\ - ble _080D4DF2\n\ - movs r6, 0\n\ - ldr r3, [sp, 0xC]\n\ - asrs r1, r3, 16\n\ - ldr r0, [sp, 0x14]\n\ - asrs r5, r0, 16\n\ - negs r2, r5\n\ - str r2, [sp, 0x8]\n\ - ldr r3, [sp, 0x10]\n\ - asrs r0, r3, 16\n\ - subs r1, r0\n\ - lsls r1, 16\n\ - mov r10, r1\n\ -_080D4E68:\n\ - ldr r0, =gSpriteTemplate_83D9420\n\ - mov r2, r8\n\ - asrs r1, r2, 16\n\ - mov r3, r10\n\ - asrs r2, r3, 16\n\ - movs r3, 0x82\n\ - bl CreateSprite\n\ - lsls r0, 24\n\ - lsrs r2, r0, 24\n\ - ldr r1, =gSprites\n\ - lsls r0, r2, 4\n\ - adds r0, r2\n\ - lsls r0, 2\n\ - adds r4, r0, r1\n\ - movs r0, 0x14\n\ - strh r0, [r4, 0x2E]\n\ - mov r0, r9\n\ - strh r0, [r4, 0x30]\n\ - ldr r0, =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSubpriority\n\ - subs r0, 0x1\n\ - adds r1, r4, 0\n\ - adds r1, 0x43\n\ - strb r0, [r1]\n\ - cmp r5, 0\n\ - ble _080D4EB8\n\ - mov r1, sp\n\ - ldrh r1, [r1, 0x8]\n\ - strh r1, [r4, 0x32]\n\ - b _080D4EBA\n\ - .align 2, 0\n\ - .pool\n\ -_080D4EB8:\n\ - strh r7, [r4, 0x32]\n\ -_080D4EBA:\n\ - lsls r0, r6, 16\n\ - movs r2, 0x80\n\ - lsls r2, 9\n\ - adds r0, r2\n\ - lsrs r6, r0, 16\n\ - cmp r0, 0\n\ - ble _080D4E68\n\ - add sp, 0x18\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n"); -} -#endif |