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authorGriffinR <griffin.g.richards@gmail.com>2020-08-19 01:04:35 -0400
committerGitHub <noreply@github.com>2020-08-19 01:04:35 -0400
commit5d6e7a31da8f018c1a69e9e57eca0657ec19c283 (patch)
tree3ce548fbada787a8d2dc686ef6612f06e2b9fc3a /src/battle/anim/water.c
parent9effc97f69d46af00e45420661a775c5977049c8 (diff)
parent3d96e954c845659f5184e99856ddf61ce1375b2f (diff)
Merge pull request #788 from kazblox/master
Fix NONMATCHINGs and actual English Debug support
Diffstat (limited to 'src/battle/anim/water.c')
-rw-r--r--src/battle/anim/water.c1043
1 files changed, 137 insertions, 906 deletions
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 98e50f17f..135ed43cb 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -1,5 +1,7 @@
#include "global.h"
#include "battle.h"
+#include "decompress.h"
+#include "graphics.h"
#include "battle_anim.h"
#include "random.h"
#include "rom_8077ABC.h"
@@ -25,6 +27,7 @@ void sub_8078F40(u8);
void sub_8079A64(u8);
void sub_80D37FC(struct Sprite *sprite);
void sub_80D3838(struct Sprite *sprite);
+void sub_80D3B60(u8 taskId);
void sub_80D3D68(u8 taskId);
void sub_80D4044(struct Sprite *sprite);
void sub_80D40A8(struct Sprite *);
@@ -44,7 +47,7 @@ void sub_80D4BF0(struct Sprite *sprite);
void sub_80D4C18(struct Sprite *);
void sub_80D4CEC(struct Sprite *);
void sub_80D4C64(struct Sprite *sprite);
-void sub_80D4D64(struct Sprite*, int, int);
+void sub_80D4D64(struct Sprite*, s32, s32);
void sub_80E1864(u8);
static void sub_80D3874(struct Sprite *sprite);
@@ -260,329 +263,104 @@ static void sub_80D3874(struct Sprite *sprite)
}
}
-NAKED
void AnimTask_CreateSurfWave(u8 taskId)
{
- asm(".syntax unified\n\
- .equ REG_BLDCNT, 0x4000050\n\
- .equ REG_BG1CNT, 0x400000A\n\
- .equ REG_BG1HOFS, 0x4000014\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x14\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- mov r10, r0\n\
- ldr r1, _080D398C @ =REG_BLDCNT\n\
- ldr r2, _080D3990 @ =0x00003f42\n\
- adds r0, r2, 0\n\
- strh r0, [r1]\n\
- adds r1, 0x2\n\
- movs r3, 0x80\n\
- lsls r3, 5\n\
- adds r0, r3, 0\n\
- strh r0, [r1]\n\
- ldr r2, _080D3994 @ =REG_BG1CNT\n\
- ldrb r1, [r2]\n\
- movs r0, 0x4\n\
- negs r0, r0\n\
- ands r0, r1\n\
- movs r1, 0x1\n\
- orrs r0, r1\n\
- strb r0, [r2]\n\
- ldrb r1, [r2, 0x1]\n\
- movs r0, 0x3F\n\
- ands r0, r1\n\
- movs r1, 0x40\n\
- orrs r0, r1\n\
- strb r0, [r2, 0x1]\n\
- mov r0, sp\n\
- bl sub_8078914\n\
- ldr r2, [sp]\n\
- movs r3, 0x80\n\
- lsls r3, 6\n\
- add r6, sp, 0x10\n\
- add r0, sp, 0xC\n\
- mov r12, r0\n\
- movs r5, 0\n\
- ldr r1, _080D3998 @ =0x040000d4\n\
- movs r4, 0x80\n\
- lsls r4, 5\n\
- mov r8, r6\n\
- ldr r7, _080D399C @ =0x85000400\n\
- movs r0, 0x85\n\
- lsls r0, 24\n\
- mov r9, r0\n\
-_080D3920:\n\
- str r5, [sp, 0x10]\n\
- mov r0, r8\n\
- str r0, [r1]\n\
- str r2, [r1, 0x4]\n\
- str r7, [r1, 0x8]\n\
- ldr r0, [r1, 0x8]\n\
- adds r2, r4\n\
- subs r3, r4\n\
- cmp r3, r4\n\
- bhi _080D3920\n\
- str r5, [sp, 0x10]\n\
- str r6, [r1]\n\
- str r2, [r1, 0x4]\n\
- lsrs r0, r3, 2\n\
- mov r2, r9\n\
- orrs r0, r2\n\
- str r0, [r1, 0x8]\n\
- ldr r0, [r1, 0x8]\n\
- movs r0, 0\n\
- mov r3, r12\n\
- strb r0, [r3]\n\
- strb r0, [r3]\n\
- ldr r1, [sp, 0x4]\n\
- movs r0, 0\n\
- str r0, [sp, 0x10]\n\
- ldr r0, _080D3998 @ =0x040000d4\n\
- str r6, [r0]\n\
- str r1, [r0, 0x4]\n\
- ldr r1, _080D399C @ =0x85000400\n\
- str r1, [r0, 0x8]\n\
- ldr r0, [r0, 0x8]\n\
- bl IsContest\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- bne _080D39B8\n\
- ldr r2, _080D3994 @ =REG_BG1CNT\n\
- ldrb r1, [r2]\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r1\n\
- movs r1, 0x4\n\
- orrs r0, r1\n\
- strb r0, [r2]\n\
- ldr r0, _080D39A0 @ =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSide\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- cmp r0, 0x1\n\
- bne _080D39A8\n\
- ldr r0, _080D39A4 @ =gUnknown_08E70968\n\
- b _080D39AA\n\
- .align 2, 0\n\
-_080D398C: .4byte REG_BLDCNT\n\
-_080D3990: .4byte 0x00003f42\n\
-_080D3994: .4byte REG_BG1CNT\n\
-_080D3998: .4byte 0x040000d4\n\
-_080D399C: .4byte 0x85000400\n\
-_080D39A0: .4byte gBattleAnimAttacker\n\
-_080D39A4: .4byte gUnknown_08E70968\n\
-_080D39A8:\n\
- ldr r0, _080D39B4 @ =gUnknown_08E70C38\n\
-_080D39AA:\n\
- ldr r1, [sp, 0x4]\n\
- bl LZDecompressVram\n\
- b _080D39CE\n\
- .align 2, 0\n\
-_080D39B4: .4byte gUnknown_08E70C38\n\
-_080D39B8:\n\
- ldr r0, _080D39F0 @ =gUnknown_08E70F0C\n\
- ldr r1, [sp, 0x4]\n\
- bl LZDecompressVram\n\
- mov r0, sp\n\
- ldrb r0, [r0, 0x8]\n\
- ldr r1, [sp, 0x4]\n\
- movs r2, 0\n\
- movs r3, 0x1\n\
- bl sub_80763FC\n\
-_080D39CE:\n\
- ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf\n\
- ldr r1, [sp]\n\
- bl LZDecompressVram\n\
- ldr r0, _080D39F8 @ =gBattleAnimArgs\n\
- movs r1, 0\n\
- ldrsh r0, [r0, r1]\n\
- cmp r0, 0\n\
- bne _080D3A00\n\
- ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf\n\
- mov r1, sp\n\
- ldrb r1, [r1, 0x8]\n\
- lsls r1, 4\n\
- movs r2, 0x20\n\
- bl LoadCompressedPalette\n\
- b _080D3A0E\n\
- .align 2, 0\n\
-_080D39F0: .4byte gUnknown_08E70F0C\n\
-_080D39F4: .4byte gBattleAnimBackgroundImage_Surf\n\
-_080D39F8: .4byte gBattleAnimArgs\n\
-_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf\n\
-_080D3A00:\n\
- ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal\n\
- mov r1, sp\n\
- ldrb r1, [r1, 0x8]\n\
- lsls r1, 4\n\
- movs r2, 0x20\n\
- bl LoadCompressedPalette\n\
-_080D3A0E:\n\
- ldr r0, _080D3A7C @ =sub_80D3D68\n\
- ldr r4, _080D3A80 @ =gTasks\n\
- mov r2, r10\n\
- lsls r5, r2, 2\n\
- adds r1, r5, r2\n\
- lsls r1, 3\n\
- adds r6, r1, r4\n\
- ldrb r1, [r6, 0x7]\n\
- adds r1, 0x1\n\
- lsls r1, 24\n\
- lsrs r1, 24\n\
- bl CreateTask\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- mov r8, r0\n\
- movs r3, 0\n\
- mov r9, r3\n\
- mov r0, r8\n\
- strh r0, [r6, 0x26]\n\
- mov r1, r8\n\
- lsls r0, r1, 2\n\
- add r0, r8\n\
- lsls r0, 3\n\
- adds r7, r0, r4\n\
- mov r2, r9\n\
- strh r2, [r7, 0x8]\n\
- movs r0, 0x80\n\
- lsls r0, 5\n\
- strh r0, [r7, 0xA]\n\
- strh r0, [r7, 0xC]\n\
- bl IsContest\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- cmp r4, 0\n\
- beq _080D3A94\n\
- ldr r3, _080D3A84 @ =0x0000ffb0\n\
- adds r0, r3, 0\n\
- ldr r1, _080D3A88 @ =gBattle_BG1_X\n\
- strh r0, [r1]\n\
- ldr r2, _080D3A8C @ =0x0000ffd0\n\
- adds r0, r2, 0\n\
- ldr r3, _080D3A90 @ =gBattle_BG1_Y\n\
- strh r0, [r3]\n\
- movs r0, 0x2\n\
- strh r0, [r6, 0x8]\n\
- movs r0, 0x1\n\
- strh r0, [r6, 0xA]\n\
- mov r0, r9\n\
- strh r0, [r7, 0xE]\n\
- b _080D3AEE\n\
- .align 2, 0\n\
-_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal\n\
-_080D3A7C: .4byte sub_80D3D68\n\
-_080D3A80: .4byte gTasks\n\
-_080D3A84: .4byte 0x0000ffb0\n\
-_080D3A88: .4byte gBattle_BG1_X\n\
-_080D3A8C: .4byte 0x0000ffd0\n\
-_080D3A90: .4byte gBattle_BG1_Y\n\
-_080D3A94:\n\
- ldr r0, _080D3AC4 @ =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSide\n\
- lsls r0, 24\n\
- lsrs r1, r0, 24\n\
- cmp r1, 0x1\n\
- bne _080D3AD8\n\
- ldr r2, _080D3AC8 @ =0x0000ff20\n\
- adds r0, r2, 0\n\
- ldr r3, _080D3ACC @ =gBattle_BG1_X\n\
- strh r0, [r3]\n\
- movs r2, 0x80\n\
- lsls r2, 1\n\
- adds r0, r2, 0\n\
- ldr r3, _080D3AD0 @ =gBattle_BG1_Y\n\
- strh r0, [r3]\n\
- movs r0, 0x2\n\
- strh r0, [r6, 0x8]\n\
- ldr r0, _080D3AD4 @ =0x0000ffff\n\
- strh r0, [r6, 0xA]\n\
- strh r1, [r7, 0xE]\n\
- b _080D3AEE\n\
- .align 2, 0\n\
-_080D3AC4: .4byte gBattleAnimAttacker\n\
-_080D3AC8: .4byte 0x0000ff20\n\
-_080D3ACC: .4byte gBattle_BG1_X\n\
-_080D3AD0: .4byte gBattle_BG1_Y\n\
-_080D3AD4: .4byte 0x0000ffff\n\
-_080D3AD8:\n\
- ldr r0, _080D3B1C @ =gBattle_BG1_X\n\
- strh r4, [r0]\n\
- ldr r1, _080D3B20 @ =0x0000ffd0\n\
- adds r0, r1, 0\n\
- ldr r2, _080D3B24 @ =gBattle_BG1_Y\n\
- strh r0, [r2]\n\
- ldr r0, _080D3B28 @ =0x0000fffe\n\
- strh r0, [r6, 0x8]\n\
- movs r0, 0x1\n\
- strh r0, [r6, 0xA]\n\
- strh r4, [r7, 0xE]\n\
-_080D3AEE:\n\
- ldr r1, _080D3B2C @ =REG_BG1HOFS\n\
- ldr r3, _080D3B1C @ =gBattle_BG1_X\n\
- ldrh r0, [r3]\n\
- strh r0, [r1]\n\
- adds r1, 0x2\n\
- ldr r2, _080D3B24 @ =gBattle_BG1_Y\n\
- ldrh r0, [r2]\n\
- strh r0, [r1]\n\
- ldr r1, _080D3B30 @ =gTasks\n\
- mov r3, r8\n\
- lsls r0, r3, 2\n\
- add r0, r8\n\
- lsls r0, 3\n\
- adds r2, r0, r1\n\
- movs r3, 0xE\n\
- ldrsh r0, [r2, r3]\n\
- cmp r0, 0\n\
- bne _080D3B34\n\
- movs r0, 0x30\n\
- strh r0, [r2, 0x10]\n\
- movs r0, 0x70\n\
- b _080D3B38\n\
- .align 2, 0\n\
-_080D3B1C: .4byte gBattle_BG1_X\n\
-_080D3B20: .4byte 0x0000ffd0\n\
-_080D3B24: .4byte gBattle_BG1_Y\n\
-_080D3B28: .4byte 0x0000fffe\n\
-_080D3B2C: .4byte REG_BG1HOFS\n\
-_080D3B30: .4byte gTasks\n\
-_080D3B34:\n\
- movs r0, 0\n\
- strh r0, [r2, 0x10]\n\
-_080D3B38:\n\
- strh r0, [r2, 0x12]\n\
- mov r2, r10\n\
- adds r0, r5, r2\n\
- lsls r0, 3\n\
- adds r0, r1\n\
- movs r1, 0x1\n\
- strh r1, [r0, 0x14]\n\
- ldr r1, _080D3B5C @ =sub_80D3B60\n\
- str r1, [r0]\n\
- add sp, 0x14\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080D3B5C: .4byte sub_80D3B60\n\
- .syntax divided\n");
+ struct Struct_sub_8078914 subStruct;
+ u8 taskId2;
+ u16 *BGptrX = &gBattle_BG1_X;
+ u16 *BGptrY = &gBattle_BG1_Y;
+ vu8 cpuDelay; // explanation below
+
+ REG_BLDCNT = BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG1CNT_BITFIELD.screenSize = 1;
+ sub_8078914(&subStruct);
+
+ // This is gone in FireRed and Emerald.
+ Dma3FillLarge32_(0, subStruct.field_0, 0x2000); // !
+ /*
+ Many games use wasteful NOPs; some of which are
+ even moreso than regular ones. This is so that
+ hardware operations can finish.
+
+ This is just an example. Also, this is apparently
+ not a macro, as making it a macro results in a
+ NONMATCHING.
+ */
+ cpuDelay = 0; // stall the CPU
+ cpuDelay = 0; // stall the CPU
+ Dma3FillLarge32_(0, subStruct.field_4, 0x1000); // !
+
+ if (!IsContest())
+ {
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+ if (GetBattlerSide(gBattleAnimAttacker) == 1)
+ LZDecompressVram(&gUnknown_08E70968, subStruct.field_4);
+ else
+ LZDecompressVram(&gUnknown_08E70C38, subStruct.field_4);
+ }
+ else
+ {
+ LZDecompressVram(&gUnknown_08E70F0C, subStruct.field_4);
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 1);
+ }
+ LZDecompressVram(&gBattleAnimBackgroundImage_Surf, subStruct.field_0);
+ if (gBattleAnimArgs[0] == 0)
+ LoadCompressedPalette(&gBattleAnimBackgroundPalette_Surf, 16 * subStruct.field_8, 32);
+ else
+ LoadCompressedPalette(&gBattleAnimBackgroundImageMuddyWater_Pal, 16 * subStruct.field_8, 32);
+ taskId2 = CreateTask(sub_80D3D68, gTasks[taskId].priority + 1);
+ gTasks[taskId].data[15] = taskId2;
+ gTasks[taskId2].data[0] = 0;
+ gTasks[taskId2].data[1] = 0x1000;
+ gTasks[taskId2].data[2] = 0x1000;
+ if (IsContest())
+ {
+ *BGptrX = -80;
+ *BGptrY = -48;
+ gTasks[taskId].data[0] = 2;
+ gTasks[taskId].data[1] = 1;
+ gTasks[taskId2].data[3] = 0;
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ *BGptrX = -224;
+ *BGptrY = 256;
+ gTasks[taskId].data[0] = 2;
+ gTasks[taskId].data[1] = -1;
+ gTasks[taskId2].data[3] = 1;
+ }
+ else
+ {
+ *BGptrX = 0;
+ *BGptrY = -48;
+ gTasks[taskId].data[0] = -2;
+ gTasks[taskId].data[1] = 1;
+ gTasks[taskId2].data[3] = 0;
+ }
+ REG_BG1HOFS = *BGptrX;
+ REG_BG1VOFS = *BGptrY;
+ if(gTasks[taskId2].data[3] == 0)
+ {
+ gTasks[taskId2].data[4] = 48;
+ gTasks[taskId2].data[5] = 112;
+ }
+ else
+ {
+ gTasks[taskId2].data[4] = 0;
+ gTasks[taskId2].data[5] = 0;
+ }
+ gTasks[taskId].data[6] = 1;
+ gTasks[taskId].func = sub_80D3B60;
}
#ifdef NONMATCHING
void sub_80D3B60(u8 taskId)
{
struct Struct_sub_8078914 unk;
+
+ vu8 cpuDelay; // yet again
u8 i;
u16 rgbBuffer;
u16 *BGptrX = &gBattle_BG1_X;
@@ -609,6 +387,7 @@ void sub_80D3B60(u8 taskId)
}
if (++gTasks[taskId].data[6] > 1)
{
+ // there is some weird math going on here
gTasks[taskId].data[6] = 0;
unkUse = ++gTasks[taskId].data[3];
if (unkUse <= 13)
@@ -624,8 +403,20 @@ void sub_80D3B60(u8 taskId)
}
if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F))
{
- gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F;
- gTasks[taskId].func = sub_80D3D68;
+ Dma3FillLarge32_(0, unk.field_0, 0x2000); // !
+ cpuDelay = 0; // stall the CPU
+ cpuDelay = 0; // stall the CPU
+ Dma3FillLarge32_(0, unk.field_4, 0x1000); // !
+ if (!IsContest)
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+ *BGptrX = 0;
+ *BGptrY = 0;
+
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+
+ gTasks[gTasks[taskId].data[15]].data[15] = 0xffff;
+ DestroyAnimVisualTask(taskId);
}
}
#else
@@ -882,44 +673,35 @@ _080D3D32:\n\
}
#endif
-#ifdef NONMATCHING
void sub_80D3D68(u8 taskId)
{
s16 i;
struct ScanlineEffectParams params;
struct Task *task = &gTasks[taskId];
- // u16 *scanlineBuffer;
switch (task->data[0])
{
case 0:
for (i = 0; i < task->data[4]; i++)
{
- /* scanlineBuffer = &gScanlineEffectRegBuffers[0][i];
- *(u16 *)(&gScanlineEffect) = task->data[2];
- *scanlineBuffer = task->data[2] & -1; */
- gScanlineEffectRegBuffers[1][i] = task->data[2];
- gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF));
+ /* variable initialization isn't literal to ASM */
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
}
for (i = task->data[4]; i < task->data[5]; i++)
{
- gScanlineEffectRegBuffers[1][i] = task->data[1];
- gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[1] & 0xFFFF));
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
}
for (i = task->data[5]; i < 160; i++)
{
- gScanlineEffectRegBuffers[1][i] = task->data[2];
- gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF));
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
}
if (task->data[4] == 0)
{
- gScanlineEffectRegBuffers[1][i] = task->data[1];
- gScanlineEffectRegBuffers[0][i] = task->data[1];
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
}
else
{
- gScanlineEffectRegBuffers[1][i] = task->data[2];
- gScanlineEffectRegBuffers[0][i] = task->data[2];
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
}
params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA;
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
@@ -975,391 +757,6 @@ void sub_80D3D68(u8 taskId)
break;
}
}
-#else
-NAKED
-void sub_80D3D68(u8 taskId)
-{
- asm_unified("push {r4-r7,lr}\n\
- sub sp, 0xC\n\
- lsls r0, 24\n\
- lsrs r7, r0, 24\n\
- lsls r0, r7, 2\n\
- adds r0, r7\n\
- lsls r0, 3\n\
- ldr r1, =gTasks\n\
- adds r4, r0, r1\n\
- movs r1, 0x8\n\
- ldrsh r0, [r4, r1]\n\
- cmp r0, 0x1\n\
- bne _080D3D84\n\
- b _080D3EBC\n\
-_080D3D84:\n\
- cmp r0, 0x1\n\
- bgt _080D3D94\n\
- cmp r0, 0\n\
- beq _080D3D9C\n\
- b _080D4032\n\
- .align 2, 0\n\
- .pool\n\
-_080D3D94:\n\
- cmp r0, 0x2\n\
- bne _080D3D9A\n\
- b _080D3F88\n\
-_080D3D9A:\n\
- b _080D4032\n\
-_080D3D9C:\n\
- movs r3, 0\n\
- movs r2, 0x10\n\
- ldrsh r0, [r4, r2]\n\
- ldr r1, =gScanlineEffectRegBuffers\n\
- mov r12, r1\n\
- cmp r3, r0\n\
- bge _080D3DDA\n\
- mov r7, r12\n\
- movs r5, 0xF0\n\
- lsls r5, 3\n\
- add r5, r12\n\
- ldr r6, =0x0000ffff\n\
-_080D3DB4:\n\
- lsls r2, r3, 16\n\
- asrs r2, 16\n\
- lsls r1, r2, 1\n\
- adds r3, r1, r7\n\
- adds r1, r5\n\
- ldrh r0, [r4, 0xC]\n\
- strh r0, [r1]\n\
- ldrh r1, [r4, 0xC]\n\
- adds r0, r6, 0\n\
- ands r0, r1\n\
- strh r0, [r3]\n\
- adds r2, 0x1\n\
- lsls r2, 16\n\
- lsrs r3, r2, 16\n\
- asrs r2, 16\n\
- movs r1, 0x10\n\
- ldrsh r0, [r4, r1]\n\
- cmp r2, r0\n\
- blt _080D3DB4\n\
-_080D3DDA:\n\
- ldrh r3, [r4, 0x10]\n\
- lsls r2, r3, 16\n\
- asrs r1, r2, 16\n\
- movs r3, 0x12\n\
- ldrsh r0, [r4, r3]\n\
- cmp r1, r0\n\
- bge _080D3E14\n\
- ldr r5, =gScanlineEffectRegBuffers\n\
- movs r0, 0xF0\n\
- lsls r0, 3\n\
- adds r6, r5, r0\n\
- ldr r7, =0x0000ffff\n\
-_080D3DF2:\n\
- asrs r2, 16\n\
- lsls r1, r2, 1\n\
- adds r3, r1, r5\n\
- adds r1, r6\n\
- ldrh r0, [r4, 0xA]\n\
- strh r0, [r1]\n\
- ldrh r1, [r4, 0xA]\n\
- adds r0, r7, 0\n\
- ands r0, r1\n\
- strh r0, [r3]\n\
- adds r2, 0x1\n\
- lsls r2, 16\n\
- asrs r1, r2, 16\n\
- movs r3, 0x12\n\
- ldrsh r0, [r4, r3]\n\
- cmp r1, r0\n\
- blt _080D3DF2\n\
-_080D3E14:\n\
- ldrh r3, [r4, 0x12]\n\
- lsls r2, r3, 16\n\
- asrs r0, r2, 16\n\
- cmp r0, 0x9F\n\
- bgt _080D3E4A\n\
- ldr r5, =gScanlineEffectRegBuffers\n\
- movs r0, 0xF0\n\
- lsls r0, 3\n\
- adds r6, r5, r0\n\
- ldr r7, =0x0000ffff\n\
-_080D3E28:\n\
- asrs r2, 16\n\
- lsls r1, r2, 1\n\
- adds r3, r1, r5\n\
- adds r1, r6\n\
- ldrh r0, [r4, 0xC]\n\
- strh r0, [r1]\n\
- ldrh r1, [r4, 0xC]\n\
- adds r0, r7, 0\n\
- ands r0, r1\n\
- strh r0, [r3]\n\
- adds r2, 0x1\n\
- lsls r2, 16\n\
- lsrs r3, r2, 16\n\
- lsls r2, r3, 16\n\
- asrs r0, r2, 16\n\
- cmp r0, 0x9F\n\
- ble _080D3E28\n\
-_080D3E4A:\n\
- movs r1, 0x10\n\
- ldrsh r0, [r4, r1]\n\
- cmp r0, 0\n\
- bne _080D3E74\n\
- lsls r0, r3, 16\n\
- asrs r0, 15\n\
- mov r3, r12\n\
- adds r2, r0, r3\n\
- movs r1, 0xF0\n\
- lsls r1, 3\n\
- add r1, r12\n\
- adds r0, r1\n\
- ldrh r1, [r4, 0xA]\n\
- strh r1, [r0]\n\
- ldrh r0, [r4, 0xA]\n\
- b _080D3E8A\n\
- .align 2, 0\n\
- .pool\n\
-_080D3E74:\n\
- lsls r0, r3, 16\n\
- asrs r0, 15\n\
- mov r1, r12\n\
- adds r2, r0, r1\n\
- movs r1, 0xF0\n\
- lsls r1, 3\n\
- add r1, r12\n\
- adds r0, r1\n\
- ldrh r1, [r4, 0xC]\n\
- strh r1, [r0]\n\
- ldrh r0, [r4, 0xC]\n\
-_080D3E8A:\n\
- strh r0, [r2]\n\
- ldr r0, =0x04000052\n\
- str r0, [sp]\n\
- ldr r0, =0xa2600001\n\
- str r0, [sp, 0x4]\n\
- mov r1, sp\n\
- movs r2, 0\n\
- movs r0, 0x1\n\
- strb r0, [r1, 0x8]\n\
- mov r0, sp\n\
- strb r2, [r0, 0x9]\n\
- ldr r0, [sp]\n\
- ldr r1, [sp, 0x4]\n\
- ldr r2, [sp, 0x8]\n\
- bl ScanlineEffect_SetParams\n\
- ldrh r0, [r4, 0x8]\n\
- adds r0, 0x1\n\
- strh r0, [r4, 0x8]\n\
- b _080D4032\n\
- .align 2, 0\n\
- .pool\n\
-_080D3EBC:\n\
- movs r2, 0xE\n\
- ldrsh r1, [r4, r2]\n\
- cmp r1, 0\n\
- bne _080D3ED4\n\
- ldrh r0, [r4, 0x10]\n\
- subs r0, 0x1\n\
- strh r0, [r4, 0x10]\n\
- lsls r0, 16\n\
- cmp r0, 0\n\
- bgt _080D3EE8\n\
- strh r1, [r4, 0x10]\n\
- b _080D3EE2\n\
-_080D3ED4:\n\
- ldrh r0, [r4, 0x12]\n\
- adds r0, 0x1\n\
- strh r0, [r4, 0x12]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x6F\n\
- ble _080D3EE8\n\
-_080D3EE2:\n\
- ldrh r0, [r4, 0x8]\n\
- adds r0, 0x1\n\
- strh r0, [r4, 0x8]\n\
-_080D3EE8:\n\
- movs r3, 0\n\
- movs r1, 0x10\n\
- ldrsh r0, [r4, r1]\n\
- cmp r3, r0\n\
- bge _080D3F1C\n\
- ldr r6, =gScanlineEffectRegBuffers\n\
- ldr r5, =gScanlineEffect\n\
-_080D3EF6:\n\
- lsls r1, r3, 16\n\
- asrs r1, 16\n\
- lsls r3, r1, 1\n\
- ldrb r2, [r5, 0x14]\n\
- lsls r0, r2, 4\n\
- subs r0, r2\n\
- lsls r0, 7\n\
- adds r3, r0\n\
- adds r3, r6\n\
- ldrh r0, [r4, 0xC]\n\
- strh r0, [r3]\n\
- adds r1, 0x1\n\
- lsls r1, 16\n\
- lsrs r3, r1, 16\n\
- asrs r1, 16\n\
- movs r2, 0x10\n\
- ldrsh r0, [r4, r2]\n\
- cmp r1, r0\n\
- blt _080D3EF6\n\
-_080D3F1C:\n\
- ldrh r3, [r4, 0x10]\n\
- lsls r2, r3, 16\n\
- asrs r1, r2, 16\n\
- movs r3, 0x12\n\
- ldrsh r0, [r4, r3]\n\
- cmp r1, r0\n\
- bge _080D3F50\n\
- ldr r6, =gScanlineEffectRegBuffers\n\
- ldr r5, =gScanlineEffect\n\
-_080D3F2E:\n\
- asrs r3, r2, 16\n\
- lsls r2, r3, 1\n\
- ldrb r1, [r5, 0x14]\n\
- lsls r0, r1, 4\n\
- subs r0, r1\n\
- lsls r0, 7\n\
- adds r2, r0\n\
- adds r2, r6\n\
- ldrh r0, [r4, 0xA]\n\
- strh r0, [r2]\n\
- adds r3, 0x1\n\
- lsls r2, r3, 16\n\
- asrs r1, r2, 16\n\
- movs r3, 0x12\n\
- ldrsh r0, [r4, r3]\n\
- cmp r1, r0\n\
- blt _080D3F2E\n\
-_080D3F50:\n\
- ldrh r3, [r4, 0x12]\n\
- lsls r1, r3, 16\n\
- asrs r0, r1, 16\n\
- cmp r0, 0x9F\n\
- bgt _080D4032\n\
- ldr r6, =gScanlineEffectRegBuffers\n\
- ldr r5, =gScanlineEffect\n\
-_080D3F5E:\n\
- asrs r3, r1, 16\n\
- lsls r2, r3, 1\n\
- ldrb r1, [r5, 0x14]\n\
- lsls r0, r1, 4\n\
- subs r0, r1\n\
- lsls r0, 7\n\
- adds r2, r0\n\
- adds r2, r6\n\
- ldrh r0, [r4, 0xC]\n\
- strh r0, [r2]\n\
- adds r3, 0x1\n\
- lsls r1, r3, 16\n\
- asrs r0, r1, 16\n\
- cmp r0, 0x9F\n\
- ble _080D3F5E\n\
- b _080D4032\n\
- .align 2, 0\n\
- .pool\n\
-_080D3F88:\n\
- movs r3, 0\n\
- movs r1, 0x10\n\
- ldrsh r0, [r4, r1]\n\
- cmp r3, r0\n\
- bge _080D3FBC\n\
- ldr r6, =gScanlineEffectRegBuffers\n\
- ldr r5, =gScanlineEffect\n\
-_080D3F96:\n\
- lsls r1, r3, 16\n\
- asrs r1, 16\n\
- lsls r3, r1, 1\n\
- ldrb r2, [r5, 0x14]\n\
- lsls r0, r2, 4\n\
- subs r0, r2\n\
- lsls r0, 7\n\
- adds r3, r0\n\
- adds r3, r6\n\
- ldrh r0, [r4, 0xC]\n\
- strh r0, [r3]\n\
- adds r1, 0x1\n\
- lsls r1, 16\n\
- lsrs r3, r1, 16\n\
- asrs r1, 16\n\
- movs r2, 0x10\n\
- ldrsh r0, [r4, r2]\n\
- cmp r1, r0\n\
- blt _080D3F96\n\
-_080D3FBC:\n\
- ldrh r3, [r4, 0x10]\n\
- lsls r2, r3, 16\n\
- asrs r1, r2, 16\n\
- movs r3, 0x12\n\
- ldrsh r0, [r4, r3]\n\
- cmp r1, r0\n\
- bge _080D3FF0\n\
- ldr r6, =gScanlineEffectRegBuffers\n\
- ldr r5, =gScanlineEffect\n\
-_080D3FCE:\n\
- asrs r3, r2, 16\n\
- lsls r2, r3, 1\n\
- ldrb r1, [r5, 0x14]\n\
- lsls r0, r1, 4\n\
- subs r0, r1\n\
- lsls r0, 7\n\
- adds r2, r0\n\
- adds r2, r6\n\
- ldrh r0, [r4, 0xA]\n\
- strh r0, [r2]\n\
- adds r3, 0x1\n\
- lsls r2, r3, 16\n\
- asrs r1, r2, 16\n\
- movs r3, 0x12\n\
- ldrsh r0, [r4, r3]\n\
- cmp r1, r0\n\
- blt _080D3FCE\n\
-_080D3FF0:\n\
- ldrh r3, [r4, 0x12]\n\
- lsls r1, r3, 16\n\
- asrs r0, r1, 16\n\
- cmp r0, 0x9F\n\
- bgt _080D401C\n\
- ldr r6, =gScanlineEffectRegBuffers\n\
- ldr r5, =gScanlineEffect\n\
-_080D3FFE:\n\
- asrs r3, r1, 16\n\
- lsls r2, r3, 1\n\
- ldrb r1, [r5, 0x14]\n\
- lsls r0, r1, 4\n\
- subs r0, r1\n\
- lsls r0, 7\n\
- adds r2, r0\n\
- adds r2, r6\n\
- ldrh r0, [r4, 0xC]\n\
- strh r0, [r2]\n\
- adds r3, 0x1\n\
- lsls r1, r3, 16\n\
- asrs r0, r1, 16\n\
- cmp r0, 0x9F\n\
- ble _080D3FFE\n\
-_080D401C:\n\
- movs r0, 0x26\n\
- ldrsh r1, [r4, r0]\n\
- movs r0, 0x1\n\
- negs r0, r0\n\
- cmp r1, r0\n\
- bne _080D4032\n\
- bl ScanlineEffect_Stop\n\
- adds r0, r7, 0\n\
- bl DestroyTask\n\
-_080D4032:\n\
- add sp, 0xC\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
- .pool\n");
-}
-#endif
void sub_80D4044(struct Sprite *sprite)
{
@@ -1892,17 +1289,32 @@ void sub_80D4CEC(struct Sprite *sprite)
sprite->data[0]++;
}
-#ifdef NONMATCHING
-void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff)
+void sub_80D4D64(struct Sprite *sprite, s32 xDiff, s32 yDiff)
{
- s16 something = sprite->data[0] / 2;
- s16 combinedX = sprite->pos1.x + sprite->pos2.x;
- s16 combinedY = sprite->pos1.y + sprite->pos2.y;
- s16 randomSomethingY = yDiff + (Random() % 10) - 5;
- s16 randomSomethingX = -xDiff + (Random() % 10) - 5;
s16 i;
u8 spriteId;
+ s16 combinedX;
+ s16 combinedY;
+ s16 something;
+ s16 randomSomethingX;
+ s16 randomSomethingY;
+
+ something = sprite->data[0] / 2;
+ // regalloc acts strange here...
+ combinedX = sprite->pos1.x + sprite->pos2.x;
+ combinedY = sprite->pos1.y + sprite->pos2.y;
+
+ // ...then goes back to normal right here.
+ // Nothing but this appears to reproduce the behavior.
+ if (xDiff) // yDiff works too, but not sprite.
+ {
+ u8 unk = -unk; // this can be any sort of negation
+ }
+
+ randomSomethingY = yDiff + (Random() % 10) - 5;
+ randomSomethingX = -xDiff + (Random() % 10) - 5;
+
for (i = 0; i <= 0; i++)
{
spriteId = CreateSprite(&gSpriteTemplate_83D9420, combinedX, combinedY + something, 130);
@@ -1926,184 +1338,3 @@ void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff)
gSprites[spriteId].data[2] = randomSomethingX;
}
}
-#else
-NAKED
-void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff)
-{
- asm_unified("push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x18\n\
- adds r4, r1, 0\n\
- adds r5, r2, 0\n\
- movs r2, 0x2E\n\
- ldrsh r1, [r0, r2]\n\
- lsrs r2, r1, 31\n\
- adds r1, r2\n\
- lsls r1, 15\n\
- lsrs r1, 16\n\
- str r1, [sp]\n\
- ldrh r1, [r0, 0x24]\n\
- ldrh r3, [r0, 0x20]\n\
- adds r1, r3\n\
- lsls r1, 16\n\
- lsrs r1, 16\n\
- mov r8, r1\n\
- ldrh r1, [r0, 0x26]\n\
- ldrh r0, [r0, 0x22]\n\
- adds r1, r0\n\
- lsls r1, 16\n\
- lsrs r1, 16\n\
- mov r10, r1\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0xA\n\
- bl __umodsi3\n\
- adds r0, r5, r0\n\
- subs r0, 0x5\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- mov r9, r0\n\
- bl Random\n\
- negs r4, r4\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0xA\n\
- bl __umodsi3\n\
- adds r4, r0\n\
- subs r4, 0x5\n\
- lsls r4, 16\n\
- lsrs r7, r4, 16\n\
- movs r6, 0\n\
- mov r0, r8\n\
- lsls r0, 16\n\
- mov r8, r0\n\
- mov r1, r10\n\
- lsls r1, 16\n\
- str r1, [sp, 0xC]\n\
- ldr r2, [sp]\n\
- lsls r2, 16\n\
- str r2, [sp, 0x10]\n\
- asrs r1, 16\n\
- lsls r0, r7, 16\n\
- asrs r5, r0, 16\n\
- str r0, [sp, 0x14]\n\
- negs r3, r5\n\
- str r3, [sp, 0x4]\n\
- asrs r0, r2, 16\n\
- adds r1, r0\n\
- lsls r1, 16\n\
- mov r10, r1\n\
-_080D4DF2:\n\
- ldr r0, =gSpriteTemplate_83D9420\n\
- mov r2, r8\n\
- asrs r1, r2, 16\n\
- mov r3, r10\n\
- asrs r2, r3, 16\n\
- movs r3, 0x82\n\
- bl CreateSprite\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- ldr r1, =gSprites\n\
- lsls r0, r2, 4\n\
- adds r0, r2\n\
- lsls r0, 2\n\
- adds r4, r0, r1\n\
- movs r0, 0x14\n\
- strh r0, [r4, 0x2E]\n\
- mov r0, r9\n\
- strh r0, [r4, 0x30]\n\
- ldr r0, =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSubpriority\n\
- subs r0, 0x1\n\
- adds r1, r4, 0\n\
- adds r1, 0x43\n\
- strb r0, [r1]\n\
- cmp r5, 0\n\
- bge _080D4E40\n\
- mov r1, sp\n\
- ldrh r1, [r1, 0x4]\n\
- strh r1, [r4, 0x32]\n\
- b _080D4E42\n\
- .align 2, 0\n\
- .pool\n\
-_080D4E40:\n\
- strh r7, [r4, 0x32]\n\
-_080D4E42:\n\
- lsls r0, r6, 16\n\
- movs r2, 0x80\n\
- lsls r2, 9\n\
- adds r0, r2\n\
- lsrs r6, r0, 16\n\
- cmp r0, 0\n\
- ble _080D4DF2\n\
- movs r6, 0\n\
- ldr r3, [sp, 0xC]\n\
- asrs r1, r3, 16\n\
- ldr r0, [sp, 0x14]\n\
- asrs r5, r0, 16\n\
- negs r2, r5\n\
- str r2, [sp, 0x8]\n\
- ldr r3, [sp, 0x10]\n\
- asrs r0, r3, 16\n\
- subs r1, r0\n\
- lsls r1, 16\n\
- mov r10, r1\n\
-_080D4E68:\n\
- ldr r0, =gSpriteTemplate_83D9420\n\
- mov r2, r8\n\
- asrs r1, r2, 16\n\
- mov r3, r10\n\
- asrs r2, r3, 16\n\
- movs r3, 0x82\n\
- bl CreateSprite\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- ldr r1, =gSprites\n\
- lsls r0, r2, 4\n\
- adds r0, r2\n\
- lsls r0, 2\n\
- adds r4, r0, r1\n\
- movs r0, 0x14\n\
- strh r0, [r4, 0x2E]\n\
- mov r0, r9\n\
- strh r0, [r4, 0x30]\n\
- ldr r0, =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSubpriority\n\
- subs r0, 0x1\n\
- adds r1, r4, 0\n\
- adds r1, 0x43\n\
- strb r0, [r1]\n\
- cmp r5, 0\n\
- ble _080D4EB8\n\
- mov r1, sp\n\
- ldrh r1, [r1, 0x8]\n\
- strh r1, [r4, 0x32]\n\
- b _080D4EBA\n\
- .align 2, 0\n\
- .pool\n\
-_080D4EB8:\n\
- strh r7, [r4, 0x32]\n\
-_080D4EBA:\n\
- lsls r0, r6, 16\n\
- movs r2, 0x80\n\
- lsls r2, 9\n\
- adds r0, r2\n\
- lsrs r6, r0, 16\n\
- cmp r0, 0\n\
- ble _080D4E68\n\
- add sp, 0x18\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n");
-}
-#endif