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authorMarcus Huderle <huderlem@gmail.com>2018-09-25 23:12:27 -0500
committerGitHub <noreply@github.com>2018-09-25 23:12:27 -0500
commitda01d48fee341701cbec9b39bdc649c78162ed2d (patch)
tree9312d63e9fb8a7aaae86c51c5ae77c148fce3735 /src/battle/anim/wisp_fire.c
parentc118a58f563648e0e4d824ed453386940d95e485 (diff)
parentdc0f0dfaaffdece866ac35db5500dc4d22c86b8c (diff)
Merge pull request #692 from garakmon/battle-anim-data
Battle anim data
Diffstat (limited to 'src/battle/anim/wisp_fire.c')
-rw-r--r--src/battle/anim/wisp_fire.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index c96a3a86f..a8ced992a 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -186,7 +186,10 @@ static void sub_80D5E4C(u8 taskId)
}
}
-void sub_80D6080(u8 taskId)
+// Used to add a color mask to the battle interface / HUD in Heat Wave.
+// arg 0: opacity
+// arg 1: color code
+void AnimTask_BlendInterfaceColor(u8 taskId)
{
struct Struct_sub_8078914 unk;
sub_8078914(&unk);