diff options
author | yenatch <yenatch@gmail.com> | 2018-02-03 13:35:38 -0500 |
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committer | yenatch <yenatch@gmail.com> | 2018-02-03 13:35:38 -0500 |
commit | 204d3e45f0c0843ada1243897d36e873059efde1 (patch) | |
tree | b4c3fae28387695175f007357848286afbb0a494 /src/battle/anim | |
parent | 3ed97d94be70bee91b581517311c01cf20c917de (diff) | |
parent | f1584e69c307427516d2c180ab92e28bc3786326 (diff) |
Merge remote-tracking branch 'origin/master' into battle-1
Diffstat (limited to 'src/battle/anim')
-rw-r--r-- | src/battle/anim/psychic.c | 900 | ||||
-rw-r--r-- | src/battle/anim/rock.c | 602 |
2 files changed, 1502 insertions, 0 deletions
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c new file mode 100644 index 000000000..6617183cb --- /dev/null +++ b/src/battle/anim/psychic.c @@ -0,0 +1,900 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "scanline_effect.h" +#include "sound.h" +#include "task.h" +#include "trig.h" +#include "constants/songs.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG2_X; +extern u8 gObjectBankIDs[]; + +extern const union AffineAnimCmd *const gUnknown_083DA888[]; +extern struct AffineAnimFrameCmd gUnknown_083DA8A4; +extern struct AffineAnimFrameCmd gUnknown_083DA8C4; +extern const struct SpriteTemplate gSpriteTemplate_83DA8DC; +extern const struct SpriteTemplate gSpriteTemplate_83DA9AC; + +static void sub_80DB88C(struct Sprite *sprite); +static void sub_80DB8C0(struct Sprite *sprite); +static void sub_80DB92C(struct Sprite *sprite); +static void sub_80DB9E4(struct Sprite *sprite); +static void sub_80DBC00(struct Sprite *sprite); +static void sub_80DBC34(struct Sprite *sprite); +static void sub_80DBCD0(u8 taskId); +static void sub_80DBD58(u8 taskId); +static void sub_80DBE98(u8 taskId); +static void sub_80DC1FC(u8 taskId); +static void sub_80DC3F4(u8 taskId); +void sub_80DC5F4(u8 taskId); + + +void sub_80DB74C(struct Sprite *sprite) +{ + if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER || IsContest()) + { + sprite->oam.priority = 2; + sprite->subpriority = 200; + } + + if (!IsContest()) + { + u8 bankCopy; + u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + u8 identity = GetBankIdentity_permutated(bank); + int var0 = 1; + u8 toBG_2 = (identity ^ var0) != 0; + + if (IsAnimBankSpriteVisible(bank)) + sub_8076034(bank, toBG_2); + + bank = bankCopy ^ 2; + if (IsAnimBankSpriteVisible(bank)) + sub_8076034(bank, toBG_2 ^ var0); + } + + if (!IsContest() && IsDoubleBattle()) + { + if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER) + { + sprite->pos1.x = 72; + sprite->pos1.y = 80; + } + else + { + sprite->pos1.x = 176; + sprite->pos1.y = 40; + } + } + else + { + if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1]; + } + + if (IsContest()) + sprite->pos1.y += 9; + + sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16; + sprite->callback = sub_80DB88C; + sprite->callback(sprite); +} + +static void sub_80DB88C(struct Sprite *sprite) +{ + REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3]; + + if (sprite->data[3] == 13) + sprite->callback = sub_80DB8C0; + else + sprite->data[3]++; +} + +static void sub_80DB8C0(struct Sprite *sprite) +{ + u16 color; + u16 startOffset; + int i; + + if (++sprite->data[1] == 2) + { + sprite->data[1] = 0; + startOffset = sprite->data[0]; + color = gPlttBufferFaded[startOffset + 8]; + + for (i = 8; i > 0; i--) + gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1]; + + gPlttBufferFaded[startOffset + 1] = color; + + if (++sprite->data[2] == 16) + sprite->callback = sub_80DB92C; + } +} + +static void sub_80DB92C(struct Sprite *sprite) +{ + REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3]; + + if (--sprite->data[3] == -1) + { + if (!IsContest()) + { + u8 bankCopy; + u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + + if (IsAnimBankSpriteVisible(bank)) + gSprites[gObjectBankIDs[bank]].invisible = 0; + + bank = bankCopy ^ 2; + if (IsAnimBankSpriteVisible(bank)) + gSprites[gObjectBankIDs[bank]].invisible = 0; + } + + sprite->invisible = 1; + sprite->callback = sub_80DB9E4; + } +} + +static void sub_80DB9E4(struct Sprite *sprite) +{ + if (!IsContest()) + { + u8 bankCopy; + u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + u8 identity = GetBankIdentity_permutated(bank); + int var0 = 1; + u8 toBG_2 = (identity ^ var0) != 0; + + if (IsAnimBankSpriteVisible(bank)) + sub_8076464(toBG_2); + + bank = bankCopy ^ 2; + if (IsAnimBankSpriteVisible(bank)) + sub_8076464(toBG_2 ^ var0); + } + + sprite->callback = DestroyAnimSprite; +} + +void sub_80DBA4C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + int arg3 = gBattleAnimArgs[3]; + u8 var0 = 0; + if (arg3 == 0) + var0 = 1; + + if (!IsContest() && IsDoubleBattle()) + { + if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER) + { + sprite->pos1.x = 72 - gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1] + 80; + } + else + { + sprite->pos1.x = gBattleAnimArgs[0] + 176; + sprite->pos1.y = gBattleAnimArgs[1] + 40; + } + } + else + { + if (gBattleAnimArgs[2] == 0) + sub_80787B0(sprite, var0); + else + sub_8078764(sprite, var0); + } + + sprite->data[0]++; + } + else + { + if (sprite->animEnded || sprite->affineAnimEnded) + move_anim_8074EE0(sprite); + } +} + +void sub_80DBAF4(struct Sprite *sprite) +{ + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); + + if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + { + StartSpriteAnim(sprite, 1); + sprite->pos1.x -= 40; + sprite->pos1.y += 10; + sprite->data[1] = -1; + } + else + { + sprite->pos1.x += 40; + sprite->pos1.y -= 10; + sprite->data[1] = 1; + } + + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078600; +} + +void sub_80DBB70(struct Sprite *sprite) +{ + s16 x = sub_807A100(gAnimBankAttacker, 1) / 2; + s16 y = sub_807A100(gAnimBankAttacker, 0) / -2; + + if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT) + { + x = -x; + } + + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + x; + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + y; + + if (sprite->pos1.y < 16) + { + sprite->pos1.y = 16; + } + + StoreSpriteCallbackInData(sprite, sub_80DBC00); + sprite->callback = sub_8078600; +} + +static void sub_80DBC00(struct Sprite *sprite) +{ + sprite->oam.affineMode = 1; + sprite->affineAnims = gUnknown_083DA888; + sprite->data[0] = 0; + InitSpriteAffineAnim(sprite); + sprite->callback = sub_80DBC34; +} + +static void sub_80DBC34(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (sprite->affineAnimEnded) + { + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = 0; + sprite->data[1] = 18; + sprite->data[0]++; + } + break; + case 1: + if (--sprite->data[1] == -1) + { + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_80DBC94(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 spriteId = GetAnimBankSpriteId(0); + task->data[0] = spriteId; + sub_80798F4(task, spriteId, &gUnknown_083DA8A4); + task->func = sub_80DBCD0; +} + +static void sub_80DBCD0(u8 taskId) +{ + if (!sub_807992C(&gTasks[taskId])) + { + DestroyAnimVisualTask(taskId); + } +} + +void sub_80DBCFC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 spriteId = GetAnimBankSpriteId(0); + task->data[0] = spriteId; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = GetBankSide(gAnimBankAttacker) != SIDE_PLAYER ? 4 : 8; + + sub_80798F4(task, task->data[0], &gUnknown_083DA8C4); + task->func = sub_80DBD58; +} + +static void sub_80DBD58(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[1]) + { + case 0: + sub_807992C(task); + if (++task->data[2] > 19) + task->data[1]++; + break; + case 1: + if (task->data[3] != 0) + { + gSprites[task->data[0]].pos2.y -= 8; + task->data[3]--; + } + else + { + gSprites[task->data[0]].invisible = 1; + gSprites[task->data[0]].pos1.x = 272; + sub_8078F40(task->data[0]); + DestroyAnimVisualTask(taskId); + } + break; + } +} + +void sub_80DBE00(u8 taskId) +{ + u16 var0, var1; + + struct Task *task = &gTasks[taskId]; + + task->data[3] = 16; + task->data[4] = 0; + task->data[13] = GetBankPosition(gAnimBankAttacker, 2); + task->data[14] = GetBankPosition(gAnimBankAttacker, 3); + + var0 = sub_807A100(gAnimBankAttacker, 1) / 3; + var1 = sub_807A100(gAnimBankAttacker, 0) / 3; + task->data[12] = var0 > var1 ? var0 : var1; + + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x10; + + task->func = sub_80DBE98; +} + +static void sub_80DBE98(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 8) + { + task->data[1] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83DA8DC, task->data[13], task->data[14], 0); + task->data[task->data[2] + 8] = spriteId; + + if (spriteId != 64) + { + switch (task->data[2]) + { + case 0: + gSprites[spriteId].pos2.x = task->data[12]; + gSprites[spriteId].pos2.y = -task->data[12]; + break; + case 1: + gSprites[spriteId].pos2.x = -task->data[12]; + gSprites[spriteId].pos2.y = task->data[12]; + break; + case 2: + gSprites[spriteId].pos2.x = task->data[12]; + gSprites[spriteId].pos2.y = task->data[12]; + break; + case 3: + gSprites[spriteId].pos2.x = -task->data[12]; + gSprites[spriteId].pos2.y = -task->data[12]; + break; + } + } + + if (++task->data[2] == 5) + task->data[0]++; + } + break; + case 1: + if (task->data[1] & 1) + task->data[3]--; + else + task->data[4]++; + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + + if (++task->data[1] == 32) + { + for (i = 8; i < 13; i++) + { + if (task->data[i] != 64) + DestroySprite(&gSprites[task->data[i]]); + } + + task->data[0]++; + } + break; + case 2: + task->data[0]++; + break; + case 3: + REG_BLDALPHA = 0; + REG_BLDCNT = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80DC020(struct Sprite *sprite) +{ + if (sprite->data[1] > sprite->data[0] - 10) + sprite->invisible = sprite->data[1] & 1; + + if (sprite->data[1] == sprite->data[0]) + DestroyAnimSprite(sprite); + + sprite->data[1]++; +} + +void sub_80DC068(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); + } + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->callback = sub_80DC020; +} + +void sub_80DC0B0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (IsContest()) + { + if (gBattleAnimArgs[0] == 1) + { + task->data[10] = -10; + task->data[11] = sub_807A100(gAnimBankTarget, 5) - 8; + task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8; + task->data[13] = sub_807A100(gAnimBankAttacker, 5) - 8; + task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8; + } + else + { + task->data[10] = 10; + task->data[11] = sub_807A100(gAnimBankAttacker, 4) + 8; + task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8; + task->data[13] = sub_807A100(gAnimBankTarget, 4) + 8; + task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8; + } + } + else + { + if (gBattleAnimArgs[0] == 1) + { + task->data[10] = -10; + task->data[11] = sub_807A100(gAnimBankTarget, 4) + 8; + task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8; + task->data[13] = sub_807A100(gAnimBankAttacker, 4) + 8; + task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8; + } + else + { + task->data[10] = 10; + task->data[11] = sub_807A100(gAnimBankAttacker, 5) - 8; + task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8; + task->data[13] = sub_807A100(gAnimBankTarget, 5) - 8; + task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8; + } + } + + task->data[1] = 6; + task->func = sub_80DC1FC; +} + +static void sub_80DC1FC(u8 taskId) +{ + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83DA9AC, task->data[11], task->data[12], 0); + if (spriteId != 64) + { + gSprites[spriteId].data[0] = 16; + gSprites[spriteId].data[2] = task->data[13]; + gSprites[spriteId].data[4] = task->data[14]; + gSprites[spriteId].data[5] = task->data[10]; + + sub_80786EC(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3); + } + + if (++task->data[2] == 12) + task->data[0]++; + } + break; + case 1: + if (++task->data[1] > 17) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DC2B0(struct Sprite *sprite) +{ + if (sub_8078718(sprite)) + { + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void sub_80DC2D4(u8 taskId) +{ + s16 i; + u8 var1; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + var1 = sub_8077FC0(gAnimBankTarget); + task->data[14] = var1 - 32; + + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[11] = 2; + task->data[12] = 5; + task->data[13] = 64; + task->data[15] = var1 + 32; + break; + case 1: + task->data[11] = 2; + task->data[12] = 5; + task->data[13] = 192; + task->data[15] = var1 + 32; + break; + case 2: + task->data[11] = 4; + task->data[12] = 4; + task->data[13] = 0; + task->data[15] = var1 + 32; + break; + } + + if (task->data[14] < 0) + task->data[14] = 0; + + if (GetBankIdentity_permutated(gAnimBankTarget) == 1) + { + task->data[10] = gBattle_BG1_X; + scanlineParams.dmaDest = ®_BG1HOFS; + } + else + { + task->data[10] = gBattle_BG2_X; + scanlineParams.dmaDest = ®_BG2HOFS; + } + + i = task->data[14]; + while (i <= task->data[14] + 64) + { + gScanlineEffectRegBuffers[0][i] = task->data[10]; + gScanlineEffectRegBuffers[1][i] = task->data[10]; + i++; + } + + scanlineParams.dmaControl = 0XA2600001; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + + task->func = sub_80DC3F4; +} + +static void sub_80DC3F4(u8 taskId) +{ + s16 sineIndex, i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sineIndex = task->data[13]; + i = task->data[14]; + while (i <= task->data[15]) + { + s16 var2 = (gSineTable[sineIndex] >> task->data[12]); + if (var2 > 0) + { + var2 += (task->data[1] & 3); + } + else if (var2 < 0) + { + var2 -= (task->data[1] & 3); + } + + gScanlineEffectRegBuffers[0][i] = task->data[10] + var2; + gScanlineEffectRegBuffers[1][i] = task->data[10] + var2; + + sineIndex += task->data[11]; + i++; + } + + if (++task->data[1] > 23) + { + task->data[0]++; + } + break; + case 1: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +#ifdef NONMATCHING +void sub_80DC4F4(u8 taskId) +{ + s16 spriteId; + u8 matrixNum; + register u8 matrixNum2 asm("r6"); + struct Task *task = &gTasks[taskId]; + + matrixNum = AllocOamMatrix(); + matrixNum2 = matrixNum; + if (matrixNum2 == 0xFF) + { + DestroyAnimVisualTask(taskId); + return; + } + + spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(gBattleAnimArgs[0]); + if (spriteId < 0) + { + FreeOamMatrix(matrixNum); + DestroyAnimVisualTask(taskId); + return; + } + + gSprites[spriteId].callback = SpriteCallbackDummy; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; + gSprites[spriteId].oam.matrixNum = matrixNum2; + gSprites[spriteId].affineAnimPaused = 1; + gSprites[spriteId].subpriority++; + obj_id_set_rotscale(spriteId, 256, 256, 0); + CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); + + task->data[13] = GetAnimBankSpriteId(gBattleAnimArgs[0]); + task->data[14] = matrixNum; + task->data[15] = spriteId; + task->func = sub_80DC5F4; +} +#else +__attribute__((naked)) +void sub_80DC4F4(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + mov r8, r4\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + ldr r1, _080DC528 @ =gTasks\n\ + adds r7, r0, r1\n\ + bl AllocOamMatrix\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + mov r10, r5\n\ + adds r6, r5, 0\n\ + cmp r6, 0xFF\n\ + bne _080DC52C\n\ + adds r0, r4, 0\n\ + bl DestroyAnimVisualTask\n\ + b _080DC5D6\n\ + .align 2, 0\n\ +_080DC528: .4byte gTasks\n\ +_080DC52C:\n\ + ldr r1, _080DC550 @ =gBattleAnimArgs\n\ + ldrb r0, [r1]\n\ + bl duplicate_obj_of_side_rel2move_in_transparent_mode\n\ + lsls r0, 16\n\ + lsrs r1, r0, 16\n\ + mov r9, r1\n\ + asrs r0, 16\n\ + cmp r0, 0\n\ + bge _080DC554\n\ + adds r0, r5, 0\n\ + bl FreeOamMatrix\n\ + mov r0, r8\n\ + bl DestroyAnimVisualTask\n\ + b _080DC5D6\n\ + .align 2, 0\n\ +_080DC550: .4byte gBattleAnimArgs\n\ +_080DC554:\n\ + ldr r2, _080DC5E4 @ =gSprites\n\ + lsls r4, r0, 4\n\ + adds r4, r0\n\ + lsls r4, 2\n\ + adds r0, r2, 0\n\ + adds r0, 0x1C\n\ + adds r0, r4, r0\n\ + ldr r1, _080DC5E8 @ =SpriteCallbackDummy\n\ + str r1, [r0]\n\ + adds r4, r2\n\ + ldrb r0, [r4, 0x1]\n\ + movs r1, 0x3\n\ + orrs r0, r1\n\ + strb r0, [r4, 0x1]\n\ + movs r0, 0x1F\n\ + ands r6, r0\n\ + lsls r2, r6, 1\n\ + ldrb r1, [r4, 0x3]\n\ + movs r0, 0x3F\n\ + negs r0, r0\n\ + ands r0, r1\n\ + orrs r0, r2\n\ + strb r0, [r4, 0x3]\n\ + adds r2, r4, 0\n\ + adds r2, 0x2C\n\ + ldrb r0, [r2]\n\ + movs r1, 0x80\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + adds r1, r4, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + mov r1, r9\n\ + lsls r0, r1, 24\n\ + lsrs r0, 24\n\ + movs r2, 0x80\n\ + lsls r2, 1\n\ + adds r1, r2, 0\n\ + movs r3, 0\n\ + bl obj_id_set_rotscale\n\ + ldrb r3, [r4, 0x1]\n\ + lsrs r1, r3, 6\n\ + ldrb r2, [r4, 0x3]\n\ + lsrs r2, 6\n\ + lsls r3, 30\n\ + lsrs r3, 30\n\ + adds r0, r4, 0\n\ + bl CalcCenterToCornerVec\n\ + ldr r1, _080DC5EC @ =gBattleAnimArgs\n\ + ldrb r0, [r1]\n\ + bl GetAnimBankSpriteId\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + strh r0, [r7, 0x22]\n\ + mov r0, r10\n\ + strh r0, [r7, 0x24]\n\ + mov r1, r9\n\ + strh r1, [r7, 0x26]\n\ + ldr r0, _080DC5F0 @ =sub_80DC5F4\n\ + str r0, [r7]\n\ +_080DC5D6:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080DC5E4: .4byte gSprites\n\ +_080DC5E8: .4byte SpriteCallbackDummy\n\ +_080DC5EC: .4byte gBattleAnimArgs\n\ +_080DC5F0: .4byte sub_80DC5F4\n\ + .syntax divided\n"); +} +#endif // NONMATCHING + +void sub_80DC5F4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[1] += 4; + task->data[2] = 256 - (gSineTable[task->data[1]] >> 1); + obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0); + sub_8079AB8(task->data[15], task->data[13]); + if (task->data[1] == 48) + task->data[0]++; + break; + case 1: + task->data[1] -= 4; + task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);; + obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0); + sub_8079AB8(task->data[15], task->data[13]); + if (task->data[1] == 0) + task->data[0]++; + break; + case 2: + obj_delete_but_dont_free_vram(&gSprites[task->data[15]]); + task->data[0]++; + break; + case 3: + FreeOamMatrix(task->data[14]); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DC700(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1); + + if (IsContest()) + sprite->pos1.y += 12; + + sprite->data[1] = 8; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1]; + sprite->data[0]++; + break; + case 1: + if (sprite->affineAnimEnded) + { + PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64)); + ChangeSpriteAffineAnim(sprite, 1); + sprite->data[0]++; + } + break; + case 2: + if (sprite->data[2]++ > 1) + { + sprite->data[2] = 0; + sprite->data[1]--; + REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1]; + + if (sprite->data[1] == 0) + { + sprite->data[0]++; + sprite->invisible = 1; + } + } + + sprite->data[3] += 896; + sprite->pos2.y -= sprite->data[3] >> 8; + sprite->data[3] &= 0xFF; + break; + case 3: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); + break; + } +} diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c new file mode 100644 index 000000000..b113ce040 --- /dev/null +++ b/src/battle/anim/rock.c @@ -0,0 +1,602 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "decompress.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "task.h" +#include "trig.h" +#include "constants/songs.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u32 gAnimMoveDmg; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG3_Y; + +extern const u8 gBattleAnimBackgroundTilemap_SandstormBrew[]; +extern const u8 gBattleAnimBackgroundImage_SandstormBrew[]; +extern const u16 gBattleAnimSpritePalette_261[]; +extern const struct SpriteTemplate gSpriteTemplate_83DAD78; +extern const struct SpriteTemplate gSpriteTemplate_83DAD90; + +extern const struct SubspriteTable gUnknown_083DAD10; + +static void sub_80DCF1C(struct Sprite *sprite); +static void sub_80DD02C(struct Sprite *sprite); +static void sub_80DD190(u8 taskId); +static void sub_80DD604(u8 taskId); +static void sub_80DD774(struct Task *task); +static u8 sub_80DD8BC(void); +static void sub_80DD928(struct Sprite *sprite); +static void sub_80DD9FC(struct Sprite *sprite); + + +void sub_80DCE9C(struct Sprite *sprite) +{ + if (gBattleAnimArgs[3] != 0) + sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += 14; + + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + AnimateSprite(sprite); + + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 4; + sprite->data[3] = 16; + sprite->data[4] = -70; + sprite->data[5] = gBattleAnimArgs[2]; + + StoreSpriteCallbackInData(sprite, sub_80DCF1C); + sprite->callback = sub_8078278; + sprite->callback(sprite); +} + +static void sub_80DCF1C(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->data[5]; + + sprite->data[0] = 192; + sprite->data[1] = sprite->data[5]; + sprite->data[2] = 4; + sprite->data[3] = 32; + sprite->data[4] = -24; + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078278; + sprite->callback(sprite); +} + +void sub_80DCF60(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[5]); + AnimateSprite(sprite); + + if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; + + sub_8078A5C(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + + sprite->callback = sub_8078394; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} + +void sub_80DCFE4(struct Sprite *sprite) +{ + if (gBattleAnimArgs[6] == 0) + sub_80787B0(sprite, 0); + else + sub_8078764(sprite, 0); + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + + sprite->callback = sub_80DD02C; +} + +static void sub_80DD02C(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[1]; + sprite->pos2.y = -(sprite->data[4] >> 8); + sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]); + sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF; + + if (--sprite->data[0] == -1) + { + DestroyAnimSprite(sprite); + } +} + +void do_boulder_dust(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + int var0 = 0; + + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 1; + REG_BG1CNT_BITFIELD.screenSize = 0; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + REG_BG1HOFS = 0; + REG_BG1VOFS = 0; + + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); + LZDecompressVram(&gBattleAnimBackgroundTilemap_SandstormBrew, subStruct.field_4); + LZDecompressVram(&gBattleAnimBackgroundImage_SandstormBrew, subStruct.field_0); + LoadCompressedPalette(&gBattleAnimSpritePalette_261, subStruct.field_8 << 4, 32); + + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + var0 = 1; + + gTasks[taskId].data[0] = var0; + gTasks[taskId].func = sub_80DD190; +} + +static void sub_80DD190(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + + if (gTasks[taskId].data[0] == 0) + gBattle_BG1_X += 0xFFFA; + else + gBattle_BG1_X += 6; + + gBattle_BG1_Y += -1; + + switch (gTasks[taskId].data[12]) + { + case 0: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]++; + REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); + if (gTasks[taskId].data[11] == 7) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 1: + if (++gTasks[taskId].data[11] == 101) + { + gTasks[taskId].data[11] = 7; + gTasks[taskId].data[12]++; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]--; + REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); + if (gTasks[taskId].data[11] == 0) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_8078914(&subStruct); + DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000); + DmaClear32(3, subStruct.field_4, 0x800); + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + gTasks[taskId].data[12]++; + // fall through + case 4: + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + REG_BG1CNT_BITFIELD.priority = 1; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DD3AC(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + { + sprite->pos1.x = 304; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + sprite->data[5] = 1; + sprite->oam.matrixNum = 8; + } + else + { + sprite->pos1.x = -64; + } + + sprite->pos1.y = gBattleAnimArgs[0]; + SetSubspriteTables(sprite, &gUnknown_083DAD10); + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[0]++; + } + else + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x += (sprite->data[3] >> 8); + sprite->pos2.y += (sprite->data[4] >> 8); + sprite->data[3] &= 0xFF; + sprite->data[4] &= 0xFF; + + if (sprite->data[5] == 0) + { + if (sprite->pos1.x + sprite->pos2.x > 272) + { + sprite->callback = DestroyAnimSprite; + } + } + else if (sprite->pos1.x + sprite->pos2.x < -32) + { + sprite->callback = DestroyAnimSprite; + } + } +} + +void sub_80DD490(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + sub_80787B0(sprite, 0); + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[2] = sprite->pos1.x; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2]; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80DD4D4(u8 taskId) +{ + u16 var0, var1, var2, var3; + u8 var4; + int var5; + s16 pan1, pan2; + struct Task *task; + + task = &gTasks[taskId]; + + var0 = GetBankPosition(gAnimBankAttacker, 2); + var1 = GetBankPosition(gAnimBankAttacker, 1) + 24; + var2 = GetBankPosition(gAnimBankTarget, 2); + var3 = GetBankPosition(gAnimBankTarget, 1) + 24; + + if ((gAnimBankAttacker ^ 2) == gAnimBankTarget) + var3 = var1; + + var4 = sub_80DD8BC(); + if (var4 == 1) + task->data[8] = 32; + else + task->data[8] = 48 - (var4 * 8); + + task->data[0] = 0; + task->data[11] = 0; + task->data[9] = 0; + task->data[12] = 1; + + var5 = task->data[8]; + if (var5 < 0) + var5 += 7; + + task->data[10] = (var5 >> 3) - 1; + + task->data[2] = var0 * 8; + task->data[3] = var1 * 8; + task->data[4] = ((var2 - var0) * 8) / task->data[8]; + task->data[5] = ((var3 - var1) * 8) / task->data[8]; + task->data[6] = 0; + task->data[7] = 0; + + pan1 = BattleAnimAdjustPanning(-64); + pan2 = BattleAnimAdjustPanning(63); + + task->data[13] = pan1; + task->data[14] = (pan2 - pan1) / task->data[8]; + task->data[1] = var4; + task->data[15] = GetAnimBankSpriteId(0); + + task->func = sub_80DD604; +} + +static void sub_80DD604(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[6] -= task->data[4]; + task->data[7] -= task->data[5]; + gSprites[task->data[15]].pos2.x = task->data[6] >> 3; + gSprites[task->data[15]].pos2.y = task->data[7] >> 3; + + if (++task->data[9] == 10) + { + task->data[11] = 20; + task->data[0]++; + } + + PlaySE12WithPanning(SE_W029, task->data[13]); + break; + case 1: + if (--task->data[11] == 0) + task->data[0]++; + break; + case 2: + if (--task->data[9] != 0) + { + task->data[6] += task->data[4]; + task->data[7] += task->data[5]; + } + else + { + task->data[6] = 0; + task->data[7] = 0; + task->data[0]++; + } + + gSprites[task->data[15]].pos2.x = task->data[6] >> 3; + gSprites[task->data[15]].pos2.y = task->data[7] >> 3; + break; + case 3: + task->data[2] += task->data[4]; + task->data[3] += task->data[5]; + if (++task->data[9] >= task->data[10]) + { + task->data[9] = 0; + sub_80DD774(task); + task->data[13] += task->data[14]; + PlaySE12WithPanning(SE_W091, task->data[13]); + } + + if (--task->data[8] == 0) + { + task->data[0]++; + } + break; + case 4: + if (task->data[11] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80DD774(struct Task *task) +{ + const struct SpriteTemplate *spriteTemplate; + int var0; + u16 x, y; + u8 spriteId; + + switch (task->data[1]) + { + case 1: + spriteTemplate = &gSpriteTemplate_83DAD78; + var0 = 0; + break; + case 2: + case 3: + spriteTemplate = &gSpriteTemplate_83DAD90; + var0 = 80; + break; + case 4: + spriteTemplate = &gSpriteTemplate_83DAD90; + var0 = 64; + break; + case 5: + spriteTemplate = &gSpriteTemplate_83DAD90; + var0 = 48; + break; + default: + return; + } + + x = task->data[2] >> 3; + y = task->data[3] >> 3; + x += (task->data[12] * 4); + + spriteId = CreateSprite(spriteTemplate, x, y, 35); + if (spriteId != 64) + { + gSprites[spriteId].data[0] = 18; + gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3); + gSprites[spriteId].data[4] = y; + gSprites[spriteId].data[5] = -16 - (task->data[1] * 2); + gSprites[spriteId].oam.tileNum += var0; + + sub_80786EC(&gSprites[spriteId]); + task->data[11]++; + } + + task->data[12] *= -1; +} + +void sub_80DD87C(struct Sprite *sprite) +{ + if (sub_8078718(sprite)) + { + u8 taskId = FindTaskIdByFunc(sub_80DD604); + if (taskId != 0xFF) + gTasks[taskId].data[11]--; + + DestroySprite(sprite); + } +} + +u8 sub_80DD8BC(void) +{ + u8 retVal = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1; + u8 var0 = retVal - 1; + if (var0 > 4) + { + retVal = 1; + } + + return retVal; +} + +void sub_80DD8E8(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + + sprite->pos2.x = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] -= gBattleAnimArgs[2]; + sprite->data[0] = 3; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->callback = sub_80DD928; + sprite->invisible = 1; +} + +static void sub_80DD928(struct Sprite *sprite) +{ + sprite->invisible = 0; + if (sprite->data[3] != 0) + { + sprite->pos2.y = sprite->data[2] + sprite->data[3]; + sprite->data[3] += sprite->data[0]; + sprite->data[0]++; + if (sprite->data[3] > 0) + { + sprite->data[3] = 0; + } + } + else + { + if (--sprite->data[1] == 0) + { + DestroyAnimSprite(sprite); + } + } +} + +void sub_80DD978(struct Sprite *sprite) +{ + if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT) + StartSpriteAffineAnim(sprite, 1); + + sub_807941C(sprite); +} + +void sub_80DD9A4(struct Sprite *sprite) +{ + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[5] = gBattleAnimArgs[2]; + + StartSpriteAnim(sprite, gBattleAnimArgs[3]); + sprite->callback = sub_80DD9FC; +} + +static void sub_80DD9FC(struct Sprite *sprite) +{ + sprite->data[0] += 8; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + + sprite->pos2.x += sprite->data[3] / 40; + sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]); + + if (sprite->data[0] > 140) + DestroyAnimSprite(sprite); +} + +void sub_80DDA4C(u8 taskId) +{ + if ((s32)gAnimMoveDmg < 33) + gBattleAnimArgs[7] = 0; + if (gAnimMoveDmg - 33 < 33) + gBattleAnimArgs[7] = 1; + if ((s32)gAnimMoveDmg > 65) + gBattleAnimArgs[7] = 2; + + DestroyAnimVisualTask(taskId); +} + +void sub_80DDA8C(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + sub_80789D4(0); + gTasks[taskId].data[1] = 200; + } + + gBattle_BG3_Y += gTasks[taskId].data[1] / 10; + gTasks[taskId].data[1] -= 3; + + if (gTasks[taskId].data[0] == 120) + { + sub_80789D4(1); + DestroyAnimVisualTask(taskId); + } + + gTasks[taskId].data[0]++; +} + +void sub_80DDAF0(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + sub_80789D4(0); + gTasks[taskId].data[0]++; + gTasks[taskId].data[2] = gBattle_BG3_Y; + } + + gTasks[taskId].data[1] += 80; + gTasks[taskId].data[1] &= 0xFF; + gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]); + + if (gBattleAnimArgs[7] == 0xFFF) + { + gBattle_BG3_Y = 0; + sub_80789D4(1); + DestroyAnimVisualTask(taskId); + } +} |