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authorMarcus Huderle <huderlem@gmail.com>2018-04-06 14:54:47 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-04-06 14:54:47 -0700
commitcbf2c5c2a9539f74d57f141f233b47923566e838 (patch)
treedca65bd5ea75a0e5caacb84c5ce01169c0e259f6 /src/battle/anim
parent888109935e9c35d6794c340759e4fd8c8c96760d (diff)
Decompile a bunch of battle_9
Diffstat (limited to 'src/battle/anim')
-rw-r--r--src/battle/anim/battle_intro.c2
-rw-r--r--src/battle/anim/bug.c2
-rw-r--r--src/battle/anim/cutter.c2
-rw-r--r--src/battle/anim/dark.c36
-rw-r--r--src/battle/anim/dragon.c2
-rw-r--r--src/battle/anim/draw.c2
-rw-r--r--src/battle/anim/energy_wave.c2
-rw-r--r--src/battle/anim/evasion.c4
-rw-r--r--src/battle/anim/fight.c16
-rw-r--r--src/battle/anim/fire_2.c4
-rw-r--r--src/battle/anim/orbit.c2
-rw-r--r--src/battle/anim/psychic.c26
-rw-r--r--src/battle/anim/rock.c8
-rw-r--r--src/battle/anim/sfx.c6
14 files changed, 57 insertions, 57 deletions
diff --git a/src/battle/anim/battle_intro.c b/src/battle/anim/battle_intro.c
index 01f823fa7..d96dc7ea8 100644
--- a/src/battle/anim/battle_intro.c
+++ b/src/battle/anim/battle_intro.c
@@ -466,7 +466,7 @@ void sub_80E4EF8(u8 left, u8 top, u8 c, u8 paletteNum, u16 e, u8 bgMap, u8 g)
u32 tileNum;
s32 x;
s32 y;
- u8 bank = GetBankByIdentity(c);
+ u8 bank = GetBattlerAtPosition(c);
DmaCopy16(3, gUnknown_081FAF4C[c] + gBattleMonForms[bank] * 0x800, (void *)(VRAM + e), 0x800);
tileNum = e / 32 - g * 512;
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index d57a1046e..b9e9da27f 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -205,7 +205,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
{
if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
- if (GetBankIdentity(gAnimBankTarget) == 0 || GetBankIdentity(gAnimBankTarget) == 1)
+ if (GetBattlerPosition(gAnimBankTarget) == 0 || GetBattlerPosition(gAnimBankTarget) == 1)
{
s16 temp1, temp2;
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index fed3598fc..a750ee2c1 100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -24,7 +24,7 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite);
void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 055cf5802..b70d27d1d 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -21,7 +21,7 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gAnimMoveTurn;
extern const u8 gUnknown_08D1D574[];
@@ -49,7 +49,7 @@ void sub_80DFC24(u8 taskId)
bank = gAnimBankAttacker;
gTasks[taskId].data[1] = 16;
REG_BLDALPHA = 16;
- if (GetBankIdentity_permutated(bank) == 1)
+ if (GetBattlerPosition_permutated(bank) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
@@ -112,7 +112,7 @@ void sub_80DFD58(u8 taskId)
void sub_80DFDC0(u8 taskId)
{
REG_BLDALPHA = 0x1000;
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
@@ -267,12 +267,12 @@ void sub_80E00EC(u8 taskId)
task->data[14] = pos - 32;
task->data[15] = pos + 32;
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
- task->data[3] = GetBankIdentity_permutated(gAnimBankAttacker);
+ task->data[3] = GetBattlerPosition_permutated(gAnimBankAttacker);
if (task->data[3] == 1)
{
sub_8078914(&subStruct);
@@ -403,7 +403,7 @@ void sub_80E03BC(u8 taskId)
}
else
{
- task->data[3] = GetBankIdentity_permutated(gAnimBankTarget);
+ task->data[3] = GetBattlerPosition_permutated(gAnimBankTarget);
if (task->data[3] == 1)
{
REG_BLDCNT = 0x3F42;
@@ -442,7 +442,7 @@ void sub_80E03BC(u8 taskId)
task->data[14] = pos - 4;
task->data[15] = pos + 4;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankTarget) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
@@ -791,7 +791,7 @@ static void sub_80E08CC(u8 priority)
void sub_80E0918(u8 taskId)
{
- u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
@@ -806,7 +806,7 @@ void sub_80E0918(u8 taskId)
void sub_80E09C4(u8 taskId)
{
- u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
sub_8076464(toBG2);
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
@@ -847,7 +847,7 @@ void sub_80E0A4C(u8 taskId)
if (IsDoubleBattle() && !IsContest())
{
- if (GetBankIdentity(gAnimBankAttacker) == 3 || GetBankIdentity(gAnimBankAttacker) == 0)
+ if (GetBattlerPosition(gAnimBankAttacker) == 3 || GetBattlerPosition(gAnimBankAttacker) == 0)
{
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
{
@@ -864,10 +864,10 @@ void sub_80E0A4C(u8 taskId)
}
else
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
- species = GetMonData(&gEnemyParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
else
- species = GetMonData(&gPlayerParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
}
spriteId = GetAnimBankSpriteId(0);
@@ -961,19 +961,19 @@ void sub_80E0E24(u8 taskId)
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
break;
case 4:
- identity = IDENTITY_PLAYER_MON1;
+ identity = B_POSITION_PLAYER_LEFT;
calcSpriteId = TRUE;
break;
case 5:
- identity = IDENTITY_PLAYER_MON2;
+ identity = B_POSITION_PLAYER_RIGHT;
calcSpriteId = TRUE;
break;
case 6:
- identity = IDENTITY_OPPONENT_MON1;
+ identity = B_POSITION_OPPONENT_LEFT;
calcSpriteId = TRUE;
break;
case 7:
- identity = IDENTITY_OPPONENT_MON2;
+ identity = B_POSITION_OPPONENT_RIGHT;
calcSpriteId = TRUE;
break;
default:
@@ -983,7 +983,7 @@ void sub_80E0E24(u8 taskId)
if (calcSpriteId)
{
- bank = GetBankByIdentity(identity);
+ bank = GetBattlerAtPosition(identity);
if (IsAnimBankSpriteVisible(bank))
spriteId = gBankSpriteIds[bank];
else
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index dc2c0bc50..e8e07c443 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -169,7 +169,7 @@ void sub_80DF924(u8 taskId)
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
{
sp.dmaDest = &REG_BG1HOFS;
task->data[2] = gBattle_BG1_X;
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index be3a280af..29b0c0ceb 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -32,7 +32,7 @@ void sub_80D0C88(u8 taskId)
task->data[5] = 0;
task->data[15] = sub_807A100(gAnimBankTarget, 0);
- if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
{
task->data[6] = gBattle_BG1_X;
params.dmaDest = (u16 *)REG_ADDR_BG1HOFS;
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 8111f70a3..1889cfc67 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -130,7 +130,7 @@ void sub_80D3728(struct Sprite *sprite)
{
gBattleAnimArgs[0] *= -1;
- if (GetBankIdentity(gAnimBankAttacker) == 0 || GetBankIdentity(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition(gAnimBankAttacker) == 0 || GetBattlerPosition(gAnimBankAttacker) == 1)
{
gBattleAnimArgs[0] *= -1;
}
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c
index ded8428d4..a441110f8 100644
--- a/src/battle/anim/evasion.c
+++ b/src/battle/anim/evasion.c
@@ -47,7 +47,7 @@ void sub_80CE7E0(u8 taskId)
}
task->func = sub_80CE910;
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
{
REG_DISPCNT &= 0xFDFF;
}
@@ -62,7 +62,7 @@ void sub_80CE910(u8 taskId)
struct Task* task = &gTasks[taskId];
if (!task->data[3])
{
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
REG_DISPCNT |= 0x200;
else
REG_DISPCNT |= 0x400;
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 0f46187f2..36a8a5008 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -21,7 +21,7 @@ extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gAnimMoveTurn;
extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
@@ -50,7 +50,7 @@ void sub_080B08A0(struct Sprite *sprite)
void sub_80D902C(struct Sprite *sprite)
{
- if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -196,12 +196,12 @@ static void sub_80D9328(struct Sprite *sprite)
void sub_80D9378(struct Sprite *sprite)
{
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2)
gBattleAnimArgs[0] *= -1;
sub_8078764(sprite, 1);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
@@ -538,7 +538,7 @@ void sub_80D9A38(struct Sprite *sprite)
if (IsContest())
sprite->oam.matrixNum |= 0x8;
- else if (GetBankSide(bank) == SIDE_PLAYER)
+ else if (GetBankSide(bank) == B_SIDE_PLAYER)
sprite->oam.matrixNum |= 0x18;
sprite->data[0] = 16;
@@ -572,7 +572,7 @@ void sub_80D9B48(struct Sprite *sprite)
sprite->data[4] = gBattleAnimArgs[2];
turn = gAnimMoveTurn;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankTarget) == B_SIDE_PLAYER)
turn++;
if (turn & 1)
@@ -598,7 +598,7 @@ void sub_80D9BD4(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 2);
}
- else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ else if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
}
@@ -644,7 +644,7 @@ void sub_80D9C80(u8 taskId)
task->data[10] += 2816;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankTarget) == B_SIDE_PLAYER)
gBattle_BG3_X += task->data[9] >> 8;
else
gBattle_BG3_X -= task->data[9] >> 8;
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index f9c9b6d3b..4378ff298 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -34,8 +34,8 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3);
void AnimEmberFlare(struct Sprite *sprite)
{
if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)
- && (gAnimBankAttacker == GetBankByIdentity(IDENTITY_PLAYER_MON2)
- || gAnimBankAttacker == GetBankByIdentity(IDENTITY_OPPONENT_MON2)))
+ && (gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
+ || gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->callback = sub_8079534;
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index e7dd0df49..7bf5f647c 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -64,7 +64,7 @@ void sub_80CACEC(u8 taskId)
}
else
{
- if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
{
REG_BG2CNT_BITFIELD.priority = 3;
}
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 42f396870..2a9cd364e 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -38,7 +38,7 @@ void sub_80DC5F4(u8 taskId);
void sub_80DB74C(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER || IsContest())
+ if (GetBankSide(gAnimBankAttacker) == B_SIDE_PLAYER || IsContest())
{
sprite->oam.priority = 2;
sprite->subpriority = 200;
@@ -47,8 +47,8 @@ void sub_80DB74C(struct Sprite *sprite)
if (!IsContest())
{
u8 bankCopy;
- u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- u8 identity = GetBankIdentity_permutated(bank);
+ u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 identity = GetBattlerPosition_permutated(bank);
int var0 = 1;
u8 toBG_2 = (identity ^ var0) != 0;
@@ -62,7 +62,7 @@ void sub_80DB74C(struct Sprite *sprite)
if (!IsContest() && IsDoubleBattle())
{
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72;
sprite->pos1.y = 80;
@@ -75,7 +75,7 @@ void sub_80DB74C(struct Sprite *sprite)
}
else
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
@@ -131,7 +131,7 @@ static void sub_80DB92C(struct Sprite *sprite)
if (!IsContest())
{
u8 bankCopy;
- u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (IsAnimBankSpriteVisible(bank))
gSprites[gBankSpriteIds[bank]].invisible = 0;
@@ -151,8 +151,8 @@ static void sub_80DB9E4(struct Sprite *sprite)
if (!IsContest())
{
u8 bankCopy;
- u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
- u8 identity = GetBankIdentity_permutated(bank);
+ u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 identity = GetBattlerPosition_permutated(bank);
int var0 = 1;
u8 toBG_2 = (identity ^ var0) != 0;
@@ -178,7 +178,7 @@ void sub_80DBA4C(struct Sprite *sprite)
if (!IsContest() && IsDoubleBattle())
{
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72 - gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1] + 80;
@@ -211,7 +211,7 @@ void sub_80DBAF4(struct Sprite *sprite)
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
sprite->pos1.x -= 40;
@@ -234,7 +234,7 @@ void sub_80DBB70(struct Sprite *sprite)
s16 x = sub_807A100(gAnimBankAttacker, 1) / 2;
s16 y = sub_807A100(gAnimBankAttacker, 0) / -2;
- if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ if (GetBankSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
{
x = -x;
}
@@ -306,7 +306,7 @@ void sub_80DBCFC(u8 taskId)
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
- task->data[3] = GetBankSide(gAnimBankAttacker) != SIDE_PLAYER ? 4 : 8;
+ task->data[3] = GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER ? 4 : 8;
sub_80798F4(task, task->data[0], &gUnknown_083DA8C4);
task->func = sub_80DBD58;
@@ -581,7 +581,7 @@ void sub_80DC2D4(u8 taskId)
if (task->data[14] < 0)
task->data[14] = 0;
- if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
{
task->data[10] = gBattle_BG1_X;
scanlineParams.dmaDest = &REG_BG1HOFS;
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index 6fbe065b8..a9e9afb71 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -78,7 +78,7 @@ void sub_80DCF60(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -154,7 +154,7 @@ void do_boulder_dust(u8 taskId)
if (IsContest())
sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
- if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
var0 = 1;
gTasks[taskId].data[0] = var0;
@@ -231,7 +231,7 @@ void sub_80DD3AC(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 304;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -514,7 +514,7 @@ static void sub_80DD928(struct Sprite *sprite)
void sub_80DD978(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ if (GetBankSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
TranslateAnimSpriteToTargetMonLocation(sprite);
diff --git a/src/battle/anim/sfx.c b/src/battle/anim/sfx.c
index 10ef1681e..afe7c90b6 100644
--- a/src/battle/anim/sfx.c
+++ b/src/battle/anim/sfx.c
@@ -9,7 +9,7 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u16 gAnimSpeciesByBanks[];
extern u8 gUnknown_0202F7D2;
@@ -176,9 +176,9 @@ void sub_812B18C(u8 taskId)
}
if (GetBankSide(bank))
- species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], 0xB);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], 0xB);
else
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], 0xB);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], 0xB);
}
if (species != 0)