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authorMarcus Huderle <huderlem@gmail.com>2017-11-20 16:23:51 -0800
committerGitHub <noreply@github.com>2017-11-20 16:23:51 -0800
commit3ac76ce81a3dc000bdfec684192c9423af4619a6 (patch)
tree91aa27f9e0dece2e811dd08bc6917029a2e33195 /src/battle/battle_3.c
parent0f42ef11742cfc141b720846777e43d96a64ffc3 (diff)
parent9d36bf245b25376b678e7f1d9a2c82a7b47464c9 (diff)
Merge pull request #464 from sceptillion/label_battle_anims
label battle anims
Diffstat (limited to 'src/battle/battle_3.c')
-rw-r--r--src/battle/battle_3.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle/battle_3.c b/src/battle/battle_3.c
index f37111af5..958ee0b55 100644
--- a/src/battle/battle_3.c
+++ b/src/battle/battle_3.c
@@ -546,7 +546,7 @@ u8 UpdateTurnCounters(void)
else
gBattlescriptCurrInstr = gUnknown_081D8F7D;
- BATTLE_STRUCT->animArg1 = 0xC;
+ BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
b_call_bc_move_exec(gBattlescriptCurrInstr);
effect++;
@@ -580,7 +580,7 @@ u8 UpdateTurnCounters(void)
else
gBattlescriptCurrInstr = gUnknown_081D8F7D;
- BATTLE_STRUCT->animArg1 = 0xD;
+ BATTLE_STRUCT->animArg1 = B_ANIM_HAIL_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
b_call_bc_move_exec(gBattlescriptCurrInstr);
effect++;
@@ -1505,7 +1505,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_RAIN_ANY))
{
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
- BATTLE_STRUCT->animArg1 = 0xA;
+ BATTLE_STRUCT->animArg1 = B_ANIM_RAIN_CONTINUES;
BATTLE_STRUCT->scriptingActive = bank;
effect++;
}
@@ -1514,7 +1514,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
- BATTLE_STRUCT->animArg1 = 0xC;
+ BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
BATTLE_STRUCT->scriptingActive = bank;
effect++;
}
@@ -1523,7 +1523,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_SUN_ANY))
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
- BATTLE_STRUCT->animArg1 = 0xB;
+ BATTLE_STRUCT->animArg1 = B_ANIM_SUN_CONTINUES;
BATTLE_STRUCT->scriptingActive = bank;
effect++;
}