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authorMarcus Huderle <huderlem@gmail.com>2018-01-07 10:59:12 -0800
committerMarcus Huderle <huderlem@gmail.com>2018-01-07 20:07:36 -0800
commitc0e0004ffabfcb9bc9827bdce28e3c18a6e52922 (patch)
treedb700176ef7f8882346cf2842a9f0ea766761202 /src/battle/battle_3.c
parent36841a8498134931be3d1c73927f6fec4482fb30 (diff)
Decompile through HandleEndTurn_BattleWon, and update trainer class constant names
Diffstat (limited to 'src/battle/battle_3.c')
-rw-r--r--src/battle/battle_3.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/battle/battle_3.c b/src/battle/battle_3.c
index e5a730598..cfa188fa4 100644
--- a/src/battle/battle_3.c
+++ b/src/battle/battle_3.c
@@ -50,7 +50,7 @@ extern u8 gTakenDmgBanks[4];
extern u8 gBattleMoveFlags;
extern u8 gLastUsedAbility;
extern u8 gBattleTextBuff2[];
-extern u8 gFightStateTracker;
+extern u8 gCurrentActionFuncId;
extern struct BattleEnigmaBerry gEnigmaBerries[4];
extern u8 gUnknown_02024BE5;
extern u8 gCurrMovePos;
@@ -69,7 +69,7 @@ extern const u8 gStatusConditionString_LoveJpn[];
extern const BattleCmdFunc gBattleScriptingCommandsTable[];
u8 IsImprisoned(u8 bank, u16 move);
-u8 GetBankByPlayerAI(u8 ID);
+u8 GetBankByIdentity(u8 ID);
u8 GetBankIdentity(u8 bank);
u8 GetBankSide(u8 bank);
void b_call_bc_move_exec(u8* BS_ptr);
@@ -320,9 +320,9 @@ bool8 AreAllMovesUnusable(void)
gProtectStructs[gActiveBank].onlyStruggle = 1;
gUnknown_02024C1C[gActiveBank] = BattleScript_NoMovesLeft;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- gBattleBufferB[gActiveBank][3] = GetBankByPlayerAI((GetBankIdentity(gActiveBank) ^ 1) | (Random() & 2));
+ gBattleBufferB[gActiveBank][3] = GetBankByIdentity((GetBankIdentity(gActiveBank) ^ 1) | (Random() & 2));
else
- gBattleBufferB[gActiveBank][3] = GetBankByPlayerAI(GetBankIdentity(gActiveBank) ^ 1);
+ gBattleBufferB[gActiveBank][3] = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ 1);
}
else
gProtectStructs[gActiveBank].onlyStruggle = 0;
@@ -380,7 +380,7 @@ u8 UpdateTurnCounters(void)
for (j = i + 1; j < gNoOfAllBanks; j++)
{
if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], 0))
- sub_8012FBC(i, j);
+ SwapTurnOrder(i, j);
}
}
BATTLE_STRUCT->turncountersTracker++;
@@ -392,7 +392,7 @@ u8 UpdateTurnCounters(void)
if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
{
- if (--gSideTimer[sideBank].reflectTimer == 0)
+ if (--gSideTimers[sideBank].reflectTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
@@ -421,7 +421,7 @@ u8 UpdateTurnCounters(void)
gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
{
- if (--gSideTimer[sideBank].lightscreenTimer == 0)
+ if (--gSideTimers[sideBank].lightscreenTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
b_call_bc_move_exec(BattleScript_SideStatusWoreOff);
@@ -448,7 +448,7 @@ u8 UpdateTurnCounters(void)
while (BATTLE_STRUCT->turnSideTracker < 2)
{
gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
- if (gSideTimer[sideBank].mistTimer && --gSideTimer[sideBank].mistTimer == 0)
+ if (gSideTimers[sideBank].mistTimer && --gSideTimers[sideBank].mistTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
b_call_bc_move_exec(BattleScript_SideStatusWoreOff);
@@ -476,7 +476,7 @@ u8 UpdateTurnCounters(void)
gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
{
- if (--gSideTimer[sideBank].safeguardTimer == 0)
+ if (--gSideTimers[sideBank].safeguardTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
b_call_bc_move_exec(BattleScript_SafeguardEnds);
@@ -1363,14 +1363,14 @@ bool8 sub_8018018(u8 bank, u8 r1, u8 r2)
{
if (GetBankSide(bank) == 1)
{
- r7 = GetBankByPlayerAI(1);
- r6 = GetBankByPlayerAI(3);
+ r7 = GetBankByIdentity(1);
+ r6 = GetBankByIdentity(3);
party = gEnemyParty;
}
else
{
- r7 = GetBankByPlayerAI(0);
- r6 = GetBankByPlayerAI(2);
+ r7 = GetBankByIdentity(0);
+ r6 = GetBankByIdentity(2);
party = gPlayerParty;
}
if (r1 == 6)
@@ -2053,15 +2053,15 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
u8 target2;
side = (GetBankIdentity(i) ^ 1) & 1;
- target1 = GetBankByPlayerAI(side);
- target2 = GetBankByPlayerAI(side + 2);
+ target1 = GetBankByIdentity(side);
+ target2 = GetBankByIdentity(side + 2);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
//_080199AE
- gActiveBank = GetBankByPlayerAI(((Random() & 1) * 2) | side);
+ gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side);
gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
gLastUsedAbility = gBattleMons[gActiveBank].ability;
effect++;
@@ -2256,7 +2256,7 @@ void b_call_bc_move_exec(u8* BS_ptr)
gBattlescriptCurrInstr = BS_ptr;
B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc;
gBattleMainFunc = sub_8013F54;
- gFightStateTracker = 0;
+ gCurrentActionFuncId = 0;
}
void b_push_move_exec(u8* BS_ptr)
@@ -3028,14 +3028,14 @@ void unref_sub_801B40C(void)
{
if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank + 2])
{
- gSideTimer[GetBankIdentity(bank) & 1].field3 = (bank) | ((bank + 2) << 4);
- gSideTimer[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
+ gSideTimers[GetBankIdentity(bank) & 1].field3 = (bank) | ((bank + 2) << 4);
+ gSideTimers[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
gSideAffecting[GetBankIdentity(bank) & 1] |= SIDE_STATUS_X4;
}
if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank + 2] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank])
{
- gSideTimer[GetBankIdentity(bank) & 1].field3 = (bank + 2) | ((bank) << 4);
- gSideTimer[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
+ gSideTimers[GetBankIdentity(bank) & 1].field3 = (bank + 2) | ((bank) << 4);
+ gSideTimers[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
gSideAffecting[GetBankIdentity(bank) & 1] |= SIDE_STATUS_X4;
}
bank++;
@@ -3067,8 +3067,8 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) //get move target
{
case 0:
side = GetBankSide(gBankAttacker) ^ 1;
- if (gSideTimer[side].followmeTimer && gBattleMons[gSideTimer[side].followmeTarget].hp)
- targetBank = gSideTimer[side].followmeTarget;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBank = gSideTimers[side].followmeTarget;
else
{
side = GetBankSide(gBankAttacker);
@@ -3090,35 +3090,35 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) //get move target
case 8:
case 32:
case 64:
- targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
if (gAbsentBankFlags & gBitTable[targetBank])
targetBank ^= 2;
break;
case 4:
side = GetBankSide(gBankAttacker) ^ 1;
- if (gSideTimer[side].followmeTimer && gBattleMons[gSideTimer[side].followmeTarget].hp)
- targetBank = gSideTimer[side].followmeTarget;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBank = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4)
{
if (GetBankSide(gBankAttacker) == 0)
{
if (Random() & 1)
- targetBank = GetBankByPlayerAI(1);
+ targetBank = GetBankByIdentity(1);
else
- targetBank = GetBankByPlayerAI(3);
+ targetBank = GetBankByIdentity(3);
}
else
{
if (Random() & 1)
- targetBank = GetBankByPlayerAI(0);
+ targetBank = GetBankByIdentity(0);
else
- targetBank = GetBankByPlayerAI(2);
+ targetBank = GetBankByIdentity(2);
}
if (gAbsentBankFlags & gBitTable[targetBank])
targetBank ^= 2;
}
else
- targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
break;
case 2:
case 16: