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authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-08-12 01:30:45 -0400
committerProjectRevoTPP <projectrevotpp@hotmail.com>2017-08-12 01:30:45 -0400
commit6695219f406722e740fff860fe8e094966565d7f (patch)
tree058066f0002654c448447c6705b9e61c8de824e7 /src/battle/battle_ai.c
parent1a8fe435e7deabf06029c8e50201136518e3af73 (diff)
parentea36898775f5e31c6a175251339da1ed60de218d (diff)
merge
Diffstat (limited to 'src/battle/battle_ai.c')
-rw-r--r--src/battle/battle_ai.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c
index a1cb805d9..0e20c6b05 100644
--- a/src/battle/battle_ai.c
+++ b/src/battle/battle_ai.c
@@ -301,7 +301,7 @@ void BattleAI_SetupAIData(void)
for (i = 0; i < MAX_MON_MOVES; i++)
AI_THINKING_STRUCT->score[i] = 100;
- r7 = sub_8015A98(gActiveBank, 0, 0xFF);
+ r7 = CheckMoveLimitations(gActiveBank, 0, 0xFF);
// probably sets up the moves to consider and ignores non-valid moves such as NO_MOVE or glitch moves.
for (i = 0; i < MAX_MON_MOVES; i++)