diff options
author | ultima-soul <akshayjhanji@hotmail.com> | 2019-04-07 14:19:02 -0700 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2019-04-07 16:36:15 -0500 |
commit | 0a16dd0df08213b58a804b0711a7fdeb79377ce6 (patch) | |
tree | e55162aca184cb88ed0e47e95a35a4b343e2c4ea /src/battle/battle_anim_812C144.c | |
parent | 963d165e06f4428605fca5c1369c9f417e8e7156 (diff) |
Decompile/port rest of battle_anim plus fix 1 NONMATCHING.
Diffstat (limited to 'src/battle/battle_anim_812C144.c')
-rw-r--r-- | src/battle/battle_anim_812C144.c | 1570 |
1 files changed, 1217 insertions, 353 deletions
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index 4a5533dce..90e7d8e2c 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -29,6 +29,7 @@ extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; +extern u16 gWeatherMoveAnim; extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7220; extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7C18[]; @@ -76,7 +77,7 @@ static void sub_812E8B4(u8 taskId); static void sub_812ED24(struct Sprite *sprite); static void sub_812EE00(struct Sprite *sprite); static void sub_812EEEC(struct Sprite *sprite); -/*static*/ void sub_812F238(u8 taskId); +static void AnimTask_RolePlaySilhouetteStep1(u8 taskId); static void sub_812F290(u8 taskId); static void sub_812F474(u8 taskId); static void sub_812F76C(u8 taskId); @@ -135,10 +136,13 @@ static void sub_8130F5C(struct Sprite *sprite); static void sub_8131264(struct Sprite *sprite); extern void sub_80D1FDC(struct Sprite *sprite);// kiss_fountain.c static void sub_8131564(struct Sprite *sprite); +static void AnimTask_TeeterDanceMovementStep(u8); /*static*/ void sub_8131EB8(struct Sprite *sprite);// rest not yet decompiled -/*static*/ void sub_8132370(struct Sprite *sprite); -/*static*/ void sub_81323E0(struct Sprite *sprite); +void AnimKnockOffStrike(struct Sprite *sprite); +void AnimRecycle(struct Sprite *sprite); +static void AnimRecycleStep(struct Sprite *sprite); +static void AnimTask_SlackOffSquishStep(u8 taskId); const union AnimCmd gSpriteAnim_8402164[] = { @@ -1142,7 +1146,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402AE4 = .anims = gSpriteAnimTable_8402AA8, .images = NULL, .affineAnims = gSpriteAffineAnimTable_8402ADC, - .callback = sub_8132370, + .callback = AnimKnockOffStrike, }; const union AffineAnimCmd gSpriteAffineAnim_8402AFC[] = @@ -1164,10 +1168,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402B10 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_8402B0C, - .callback = sub_81323E0, + .callback = AnimRecycle, }; -const union AffineAnimCmd gUnknown_08402B28[] = +const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] = { AFFINEANIMCMD_FRAME(0, 16, 0, 4), AFFINEANIMCMD_FRAME(-2, 0, 0, 8), @@ -1945,12 +1949,12 @@ static void sub_812D06C(u8 taskId) task->data[5] -= 6; } - sub_80798F4(task, task->data[15], gUnknown_08402400); + PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_08402400); task->data[1]++; task->data[0] = 1; break; case 1: - if (sub_807992C(task) == 0) + if (RunAffineAnimFromTaskData(task) == 0) { if (task->data[1] == 6) { @@ -2051,11 +2055,11 @@ void sub_812D350(u8 taskId) switch (gTasks[taskId].data[0]) { case 0: - sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_084024B0); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_084024B0); gTasks[taskId].data[0]++; break; case 1: - if (sub_807992C(&gTasks[taskId]) == 0) + if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0) DestroyAnimVisualTask(taskId); break; } @@ -2193,12 +2197,12 @@ void sub_812D674(u8 taskId) { if (gTasks[taskId].data[0] == 0) { - sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402518); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402518); gTasks[taskId].data[0]++; } else { - if (sub_807992C(&gTasks[taskId]) == 0) + if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0) DestroyAnimVisualTask(taskId); } } @@ -2207,12 +2211,12 @@ void sub_812D6CC(u8 taskId) { if (gTasks[taskId].data[0] == 0) { - sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402540); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402540); gTasks[taskId].data[0]++; } else { - if (sub_807992C(&gTasks[taskId]) == 0) + if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0) DestroyAnimVisualTask(taskId); } } @@ -2240,12 +2244,12 @@ void sub_812D790(u8 taskId) { if (gTasks[taskId].data[0] == 0) { - sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402590); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402590); gTasks[taskId].data[0]++; } else { - if (sub_807992C(&gTasks[taskId]) == 0) + if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0) DestroyAnimVisualTask(taskId); } } @@ -2682,12 +2686,12 @@ void sub_812E498(u8 taskId) { if (gTasks[taskId].data[0] == 0) { - sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402610); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402610); gTasks[taskId].data[0]++; } else { - if (!sub_807992C(&gTasks[taskId])) + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) { DestroyAnimVisualTask(taskId); } @@ -3175,8 +3179,8 @@ static void sub_812EEEC(struct Sprite *sprite) } } -#ifdef NONMATCHING // functionally equivalent, but seems to be missing a temporary variable -void sub_812EFC8(u8 taskId) +// Copies the target mon's sprite, and makes a white silhouette that shrinks away. +void AnimTask_RolePlaySilhouette(u8 taskId) { u8 isBackPic; u32 personality; @@ -3187,7 +3191,7 @@ void sub_812EFC8(u8 taskId) u8 spriteId; s16 coord1, coord2; - GetAnimBattlerSpriteId(0); + GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); if (IsContest()) { isBackPic = 1; @@ -3195,6 +3199,7 @@ void sub_812EFC8(u8 taskId) otId = eWRAM_19348Struct->otId; species = eWRAM_19348Struct->species; xOffset = 20; + priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); } else { @@ -3216,6 +3221,7 @@ void sub_812EFC8(u8 taskId) } xOffset = 20; + priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); } else { @@ -3235,325 +3241,26 @@ void sub_812EFC8(u8 taskId) } xOffset = -20; + priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); } } - priority = sub_8079ED4(gBattleAnimAttacker); coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); spriteId = sub_8079F44(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId); gSprites[spriteId].oam.priority = priority; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; - FillPalette(RGB(31, 31, 31), (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32); + FillPalette(RGB_WHITE, (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32); gSprites[spriteId].oam.priority = priority; - REG_BLDCNT = 0x3F40; - REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1]; + REG_BLDCNT = BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL; + REG_BLDALPHA = BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]); gTasks[taskId].data[0] = spriteId; - gTasks[taskId].func = sub_812F238; + gTasks[taskId].func = AnimTask_RolePlaySilhouetteStep1; } -#else -NAKED -void sub_812EFC8(u8 taskId) -{ - asm(".syntax unified\n\ - .equ REG_BLDCNT, 0x4000050\n\ - .equ REG_BLDALPHA, 0x4000052\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x18\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - str r0, [sp, 0x10]\n\ - movs r0, 0\n\ - bl GetAnimBattlerSpriteId\n\ - bl IsContest\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _0812F004\n\ - movs r0, 0x1\n\ - str r0, [sp, 0x14]\n\ - ldr r0, _0812F000 @ =gSharedMem + 0x19348\n\ - ldr r1, [r0, 0x10]\n\ - mov r9, r1\n\ - ldr r2, [r0, 0xC]\n\ - mov r8, r2\n\ - ldrh r6, [r0, 0x2]\n\ - movs r3, 0x14\n\ - b _0812F13C\n\ - .align 2, 0\n\ -_0812F000: .4byte gSharedMem + 0x19348\n\ -_0812F004:\n\ - ldr r0, _0812F070 @ =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _0812F0AC\n\ - movs r0, 0\n\ - str r0, [sp, 0x14]\n\ - ldr r6, _0812F074 @ =gBattlerPartyIndexes\n\ - ldr r4, _0812F078 @ =gBattleAnimTarget\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - ldrh r0, [r0]\n\ - movs r5, 0x64\n\ - muls r0, r5\n\ - ldr r7, _0812F07C @ =gPlayerParty\n\ - adds r0, r7\n\ - movs r1, 0\n\ - bl GetMonData\n\ - mov r9, r0\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - ldrh r0, [r0]\n\ - muls r0, r5\n\ - adds r0, r7\n\ - movs r1, 0x1\n\ - bl GetMonData\n\ - mov r8, r0\n\ - ldrb r2, [r4]\n\ - lsls r1, r2, 2\n\ - ldr r0, _0812F080 @ =gSharedMem + 0x17800\n\ - adds r1, r0\n\ - ldrh r0, [r1, 0x2]\n\ - cmp r0, 0\n\ - bne _0812F0A4\n\ - adds r0, r2, 0\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - bne _0812F084\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - ldrh r0, [r0]\n\ - muls r0, r5\n\ - adds r0, r7\n\ - b _0812F092\n\ - .align 2, 0\n\ -_0812F070: .4byte gBattleAnimAttacker\n\ -_0812F074: .4byte gBattlerPartyIndexes\n\ -_0812F078: .4byte gBattleAnimTarget\n\ -_0812F07C: .4byte gPlayerParty\n\ -_0812F080: .4byte gSharedMem + 0x17800\n\ -_0812F084:\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - ldrh r0, [r0]\n\ - muls r0, r5\n\ - ldr r1, _0812F0A0 @ =gEnemyParty\n\ - adds r0, r1\n\ -_0812F092:\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - lsls r0, 16\n\ - lsrs r6, r0, 16\n\ - b _0812F0A6\n\ - .align 2, 0\n\ -_0812F0A0: .4byte gEnemyParty\n\ -_0812F0A4:\n\ - ldrh r6, [r1, 0x2]\n\ -_0812F0A6:\n\ - movs r1, 0x14\n\ - mov r10, r1\n\ - b _0812F13E\n\ -_0812F0AC:\n\ - movs r2, 0x1\n\ - str r2, [sp, 0x14]\n\ - ldr r6, _0812F10C @ =gBattlerPartyIndexes\n\ - ldr r4, _0812F110 @ =gBattleAnimTarget\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - ldrh r0, [r0]\n\ - movs r5, 0x64\n\ - muls r0, r5\n\ - ldr r7, _0812F114 @ =gEnemyParty\n\ - adds r0, r7\n\ - movs r1, 0\n\ - bl GetMonData\n\ - mov r9, r0\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - ldrh r0, [r0]\n\ - muls r0, r5\n\ - adds r0, r7\n\ - movs r1, 0x1\n\ - bl GetMonData\n\ - mov r8, r0\n\ - ldrb r2, [r4]\n\ - lsls r1, r2, 2\n\ - ldr r0, _0812F118 @ =gSharedMem + 0x17800\n\ - adds r1, r0\n\ - ldrh r0, [r1, 0x2]\n\ - cmp r0, 0\n\ - bne _0812F138\n\ - adds r0, r2, 0\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - bne _0812F120\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - ldrh r0, [r0]\n\ - muls r0, r5\n\ - ldr r1, _0812F11C @ =gPlayerParty\n\ - adds r0, r1\n\ - b _0812F12C\n\ - .align 2, 0\n\ -_0812F10C: .4byte gBattlerPartyIndexes\n\ -_0812F110: .4byte gBattleAnimTarget\n\ -_0812F114: .4byte gEnemyParty\n\ -_0812F118: .4byte gSharedMem + 0x17800\n\ -_0812F11C: .4byte gPlayerParty\n\ -_0812F120:\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - ldrh r0, [r0]\n\ - muls r0, r5\n\ - adds r0, r7\n\ -_0812F12C:\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - lsls r0, 16\n\ - lsrs r6, r0, 16\n\ - b _0812F13A\n\ -_0812F138:\n\ - ldrh r6, [r1, 0x2]\n\ -_0812F13A:\n\ - ldr r3, _0812F218 @ =0x0000ffec\n\ -_0812F13C:\n\ - mov r10, r3\n\ -_0812F13E:\n\ - ldr r0, _0812F21C @ =gBattleAnimAttacker\n\ - ldrb r0, [r0]\n\ - bl sub_8079ED4\n\ - lsls r0, 24\n\ - lsrs r7, r0, 24\n\ - ldr r5, _0812F21C @ =gBattleAnimAttacker\n\ - ldrb r0, [r5]\n\ - movs r1, 0\n\ - bl GetBattlerSpriteCoord\n\ - adds r4, r0, 0\n\ - lsls r4, 24\n\ - lsrs r4, 24\n\ - ldrb r0, [r5]\n\ - movs r1, 0x1\n\ - bl GetBattlerSpriteCoord\n\ - lsls r0, 24\n\ - mov r2, r10\n\ - lsls r1, r2, 16\n\ - asrs r1, 16\n\ - adds r4, r1\n\ - lsls r4, 16\n\ - asrs r4, 16\n\ - lsrs r0, 24\n\ - str r0, [sp]\n\ - movs r0, 0x5\n\ - str r0, [sp, 0x4]\n\ - mov r3, r9\n\ - str r3, [sp, 0x8]\n\ - mov r0, r8\n\ - str r0, [sp, 0xC]\n\ - adds r0, r6, 0\n\ - ldr r1, [sp, 0x14]\n\ - movs r2, 0\n\ - adds r3, r4, 0\n\ - bl sub_8079F44\n\ - adds r6, r0, 0\n\ - lsls r6, 24\n\ - lsrs r6, 24\n\ - ldr r0, _0812F220 @ =gSprites\n\ - lsls r5, r6, 4\n\ - adds r5, r6\n\ - lsls r5, 2\n\ - adds r5, r0\n\ - movs r0, 0x3\n\ - ands r7, r0\n\ - lsls r7, 2\n\ - mov r8, r7\n\ - ldrb r0, [r5, 0x5]\n\ - movs r4, 0xD\n\ - negs r4, r4\n\ - adds r1, r4, 0\n\ - ands r1, r0\n\ - mov r2, r8\n\ - orrs r1, r2\n\ - strb r1, [r5, 0x5]\n\ - ldrb r2, [r5, 0x1]\n\ - adds r0, r4, 0\n\ - ands r0, r2\n\ - movs r2, 0x4\n\ - orrs r0, r2\n\ - strb r0, [r5, 0x1]\n\ - ldr r0, _0812F224 @ =0x00007fff\n\ - lsrs r1, 4\n\ - lsls r1, 4\n\ - movs r3, 0x80\n\ - lsls r3, 1\n\ - adds r2, r3, 0\n\ - orrs r1, r2\n\ - movs r2, 0x20\n\ - bl FillPalette\n\ - ldrb r0, [r5, 0x5]\n\ - ands r4, r0\n\ - mov r0, r8\n\ - orrs r4, r0\n\ - strb r4, [r5, 0x5]\n\ - ldr r1, _0812F228 @ =REG_BLDCNT\n\ - movs r2, 0xFD\n\ - lsls r2, 6\n\ - adds r0, r2, 0\n\ - strh r0, [r1]\n\ - ldr r3, _0812F22C @ =REG_BLDALPHA\n\ - ldr r0, _0812F230 @ =gTasks\n\ - ldr r2, [sp, 0x10]\n\ - lsls r1, r2, 2\n\ - adds r1, r2\n\ - lsls r1, 3\n\ - adds r1, r0\n\ - ldrh r2, [r1, 0xA]\n\ - movs r0, 0x10\n\ - subs r0, r2\n\ - lsls r0, 8\n\ - orrs r0, r2\n\ - strh r0, [r3]\n\ - strh r6, [r1, 0x8]\n\ - ldr r0, _0812F234 @ =sub_812F238\n\ - str r0, [r1]\n\ - add sp, 0x18\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_0812F218: .4byte 0x0000ffec\n\ -_0812F21C: .4byte gBattleAnimAttacker\n\ -_0812F220: .4byte gSprites\n\ -_0812F224: .4byte 0x00007fff\n\ -_0812F228: .4byte REG_BLDCNT\n\ -_0812F22C: .4byte REG_BLDALPHA\n\ -_0812F230: .4byte gTasks\n\ -_0812F234: .4byte sub_812F238\n\ - .syntax divided\n"); -} -#endif // NONMATCHING -/*static*/ void sub_812F238(u8 taskId) +static void AnimTask_RolePlaySilhouetteStep1(u8 taskId) { if (gTasks[taskId].data[10]++ > 1) { @@ -3579,7 +3286,7 @@ static void sub_812F290(u8 taskId) if (++gTasks[taskId].data[12] == 9) { sub_8079098(&gSprites[spriteId]); - sub_807A0F4(&gSprites[spriteId]); + DestroySpriteAndFreeResources_(&gSprites[spriteId]); gTasks[taskId].func = sub_8078634; } } @@ -3765,7 +3472,7 @@ void sub_812F724(u8 taskId) struct Task *task = &gTasks[taskId]; task->data[0] = 0; task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - sub_80798F4(&gTasks[taskId], task->data[15], &gUnknown_08402750); + PrepareAffineAnimInTaskData(&gTasks[taskId], task->data[15], &gUnknown_08402750); task->func = sub_812F76C; } @@ -3794,7 +3501,7 @@ static void sub_812F76C(u8 taskId) gSprites[task->data[15]].pos2.x = 0; } - if (!sub_807992C(&gTasks[taskId])) + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) DestroyAnimVisualTask(taskId); } @@ -3844,7 +3551,7 @@ static void sub_812F8DC(struct Sprite *sprite) sprite->data[2]++; sprite->invisible = sprite->data[2] & 1; if (sprite->data[2] > 3) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } } } @@ -4019,7 +3726,7 @@ void sub_812FD7C(u8 taskId) task->data[5] = GetBattlerSpriteCoord(battler, 1); task->data[6] = GetBattlerSubpriority(battler); task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - sub_80798F4(task, task->data[15], &gUnknown_084028AC); + PrepareAffineAnimInTaskData(task, task->data[15], &gUnknown_084028AC); task->func = sub_812FE20; } @@ -4036,7 +3743,7 @@ static void sub_812FE20(u8 taskId) if (task->data[1] == 18) sub_812FEB8(taskId, FALSE); - if (!sub_807992C(task)) + if (!RunAffineAnimFromTaskData(task)) { if (--task->data[3] == 0) { @@ -4045,7 +3752,7 @@ static void sub_812FE20(u8 taskId) else { task->data[1] = 0; - sub_80798F4(task, task->data[15], &gUnknown_084028AC); + PrepareAffineAnimInTaskData(task, task->data[15], &gUnknown_084028AC); } } break; @@ -4214,11 +3921,11 @@ void sub_81301EC(u8 taskId) } if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + sub_807A100(gBattleAnimAttacker, 0) / 4; + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4; else - task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - sub_807A100(gBattleAnimAttacker, 0) / 4; + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4; - task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - sub_807A100(gBattleAnimAttacker, 0) / 4; + task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4; task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); task->func = sub_81302E4; @@ -4345,7 +4052,7 @@ void sub_8130554(u8 taskId) task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + sub_807A100(gBattleAnimTarget, 0) / 4; + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + GetBattlerSpriteCoordAttr(gBattleAnimTarget, 0) / 4; task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], GetBattlerSubpriority(gBattleAnimTarget) - 5); if (task->data[15] != MAX_SPRITES) { @@ -4424,11 +4131,11 @@ static void sub_81307B0(struct Sprite *sprite) if (gBattleAnimArgs[1] == 0) { sprite->oam.matrixNum |= 0x8; - sprite->pos1.x = sub_807A100(battler, 4) - 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 4) - 8; } else { - sprite->pos1.x = sub_807A100(battler, 5) + 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 5) + 8; } sprite->callback = sub_813085C; @@ -4490,7 +4197,7 @@ void sub_8130918(u8 taskId) { gTasks[taskId].data[0] = gBattleAnimArgs[1]; gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - sub_80798F4(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC); + PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC); gTasks[taskId].func = sub_8130970; } } @@ -4508,12 +4215,12 @@ static void sub_8130970(u8 taskId) gSprites[task->data[15]].pos2.x = -2; } - if (!sub_807992C(task)) + if (!RunAffineAnimFromTaskData(task)) { gSprites[task->data[15]].pos2.x = 0; if (--task->data[0]) { - sub_80798F4(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC); + PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC); task->data[1] = 0; task->data[2] = 0; } @@ -4529,12 +4236,12 @@ static void sub_8130A2C(struct Sprite *sprite) if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = sub_807A100(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2); } else { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = sub_807A100(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2); } if (sprite->pos1.y < 8) @@ -4789,7 +4496,7 @@ static void sub_8130F5C(struct Sprite *sprite) if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT) sprite->oam.matrixNum = 8; - sprite->oam.priority = sub_8079ED4(sprite->data[7]); + sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]); sprite->oam.objMode = ST_OAM_OBJ_BLEND; sprite->callback = sub_8130FE0; } @@ -4807,20 +4514,20 @@ static void sub_8130FE0(struct Sprite *sprite) sprite->data[6] = 0; case 0: case 4: - x = sub_807A100(sprite->data[7], 5) - 4; - y = sub_807A100(sprite->data[7], 3) - 4; + x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4; break; case 1: - x = sub_807A100(sprite->data[7], 5) - 4; - y = sub_807A100(sprite->data[7], 2) + 4; + x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) + 4; break; case 2: - x = sub_807A100(sprite->data[7], 4) + 4; - y = sub_807A100(sprite->data[7], 3) - 4; + x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4; break; case 3: - x = sub_807A100(sprite->data[7], 4) + 4; - y = sub_807A100(sprite->data[7], 2) - 4; + x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) - 4; break; case 5: x = GetBattlerSpriteCoord(sprite->data[7], 2); @@ -5199,3 +4906,1160 @@ static void sub_8131838(struct Sprite *sprite) break; } } + +void AnimTask_GetReturnPowerLevel(u8 taskId) +{ + gBattleAnimArgs[7] = 0; + if (gAnimFriendship < 60) + gBattleAnimArgs[7] = 0; + if (gAnimFriendship > 60 && gAnimFriendship < 92) + gBattleAnimArgs[7] = 1; + if (gAnimFriendship > 91 && gAnimFriendship < 201) + gBattleAnimArgs[7] = 2; + if (gAnimFriendship > 200) + gBattleAnimArgs[7] = 3; + + DestroyAnimVisualTask(taskId); +} + +#ifdef NONMATCHING +// Makes the mon run out of screen, run past the opposing mon, and return to its original position. +// No args. +void AnimTask_SnatchOpposingMonMove(u8 taskId) +{ + u8 spriteId, spriteId2; + u32 personality; + u32 otId; + u16 species; + u8 subpriority; + u8 isBackPic; + s16 x; + + switch (gTasks[taskId].data[0]) + { + case 0: + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); + else + gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); + + gTasks[taskId].data[1] &= 0xFF; + x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + if ((u16)(x + 32) > 304) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + } + break; + case 1: + if (IsContest()) + { + personality = eWRAM_19348Struct->personality; + otId = eWRAM_19348Struct->otId; + species = eWRAM_19348Struct->species; + subpriority = GetBattlerSubpriority(gBattleAnimAttacker); + isBackPic = 0; + x = -32; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID); + if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = eTransformStatuses[gBattleAnimTarget].species; + + subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority + 1; + isBackPic = 0; + x = 272; + } + else + { + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID); + if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = eTransformStatuses[gBattleAnimTarget].species; + + subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority - 1; + isBackPic = 1; + x = -32; + } + } + + spriteId2 = sub_8079F44(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId); + if (eTransformStatuses[gBattleAnimTarget].species != SPECIES_NONE) + BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE); + + gTasks[taskId].data[15] = spriteId2; + gTasks[taskId].data[0]++; + break; + case 2: + spriteId2 = gTasks[taskId].data[15]; + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8); + else + gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8); + + gTasks[taskId].data[1] &= 0xFF; + x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x; + if (gTasks[taskId].data[14] == 0) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X)) + { + gTasks[taskId].data[14]++; + gBattleAnimArgs[7] = 0xFFFF; + } + } + else + { + if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X)) + { + gTasks[taskId].data[14]++; + gBattleAnimArgs[7] = 0xFFFF; + } + } + } + + if ((u16)(x + 32) > 304) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + } + break; + case 3: + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + spriteId2 = gTasks[taskId].data[15]; + DestroySpriteAndFreeResources_(&gSprites[spriteId2]); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32; + else + gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x; + + gTasks[taskId].data[0]++; + break; + case 4: + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].pos2.x = 0; + } + else + { + gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].pos2.x = 0; + } + + gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1]; + if (gSprites[spriteId].pos2.x == 0) + DestroyAnimVisualTask(taskId); + break; + } +} +#else +NAKED +void AnimTask_SnatchOpposingMonMove(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x14\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r8, r0\n\ + ldr r1, _08131974 @ =gTasks\n\ + lsls r0, 2\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + movs r1, 0x8\n\ + ldrsh r0, [r0, r1]\n\ + cmp r0, 0x4\n\ + bls _0813196A\n\ + b _08131EA0\n\ +_0813196A:\n\ + lsls r0, 2\n\ + ldr r1, _08131978 @ =_0813197C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_08131974: .4byte gTasks\n\ +_08131978: .4byte _0813197C\n\ + .align 2, 0\n\ +_0813197C:\n\ + .4byte _08131990\n\ + .4byte _08131A44\n\ + .4byte _08131C20\n\ + .4byte _08131D40\n\ + .4byte _08131DC4\n\ +_08131990:\n\ + movs r0, 0\n\ + bl GetAnimBattlerSpriteId\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r1, _081319DC @ =gTasks\n\ + mov r2, r8\n\ + lsls r4, r2, 2\n\ + adds r0, r4, r2\n\ + lsls r0, 3\n\ + adds r6, r0, r1\n\ + movs r3, 0x80\n\ + lsls r3, 4\n\ + adds r0, r3, 0\n\ + ldrh r1, [r6, 0xA]\n\ + adds r0, r1\n\ + strh r0, [r6, 0xA]\n\ + ldr r0, _081319E0 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + mov r9, r4\n\ + cmp r0, 0\n\ + bne _081319E8\n\ + ldr r2, _081319E4 @ =gSprites\n\ + lsls r3, r7, 4\n\ + adds r1, r3, r7\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrh r0, [r6, 0xA]\n\ + lsls r0, 16\n\ + asrs r0, 24\n\ + ldrh r4, [r1, 0x24]\n\ + adds r0, r4\n\ + strh r0, [r1, 0x24]\n\ + b _08131A02\n\ + .align 2, 0\n\ +_081319DC: .4byte gTasks\n\ +_081319E0: .4byte gBattleAnimAttacker\n\ +_081319E4: .4byte gSprites\n\ +_081319E8:\n\ + ldr r3, _08131A3C @ =gSprites\n\ + lsls r4, r7, 4\n\ + adds r2, r4, r7\n\ + lsls r2, 2\n\ + adds r2, r3\n\ + ldrh r1, [r6, 0xA]\n\ + lsls r1, 16\n\ + asrs r1, 24\n\ + ldrh r0, [r2, 0x24]\n\ + subs r0, r1\n\ + strh r0, [r2, 0x24]\n\ + adds r2, r3, 0\n\ + adds r3, r4, 0\n\ +_08131A02:\n\ + ldr r1, _08131A40 @ =gTasks\n\ + mov r0, r9\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r4, r0, r1\n\ + ldrb r0, [r4, 0xA]\n\ + strh r0, [r4, 0xA]\n\ + adds r1, r3, r7\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrh r0, [r1, 0x24]\n\ + ldrh r1, [r1, 0x20]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + movs r1, 0x80\n\ + lsls r1, 14\n\ + adds r0, r1\n\ + movs r1, 0x98\n\ + lsls r1, 17\n\ + cmp r0, r1\n\ + bhi _08131A2E\n\ + b _08131EA0\n\ +_08131A2E:\n\ + movs r0, 0\n\ + strh r0, [r4, 0xA]\n\ + ldrh r0, [r4, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x8]\n\ + b _08131EA0\n\ + .align 2, 0\n\ +_08131A3C: .4byte gSprites\n\ +_08131A40: .4byte gTasks\n\ +_08131A44:\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08131A74\n\ + ldr r0, _08131A6C @ =gSharedMem + 0x19348\n\ + ldr r2, [r0, 0x8]\n\ + mov r10, r2\n\ + ldr r3, [r0, 0xC]\n\ + mov r9, r3\n\ + ldrh r5, [r0]\n\ + ldr r0, _08131A70 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSubpriority\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + movs r7, 0\n\ + b _08131B92\n\ + .align 2, 0\n\ +_08131A6C: .4byte gSharedMem + 0x19348\n\ +_08131A70: .4byte gBattleAnimAttacker\n\ +_08131A74:\n\ + ldr r4, _08131AD4 @ =gBattleAnimAttacker\n\ + ldrb r0, [r4]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08131B10\n\ + ldr r7, _08131AD8 @ =gBattlerPartyIndexes\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + movs r6, 0x64\n\ + muls r0, r6\n\ + ldr r5, _08131ADC @ =gPlayerParty\n\ + adds r0, r5\n\ + movs r1, 0\n\ + bl GetMonData\n\ + mov r10, r0\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x1\n\ + bl GetMonData\n\ + mov r9, r0\n\ + ldrb r2, [r4]\n\ + lsls r1, r2, 2\n\ + ldr r0, _08131AE0 @ =gSharedMem + 0x17800\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x2]\n\ + cmp r0, 0\n\ + bne _08131AE4\n\ + lsls r0, r2, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + b _08131AE6\n\ + .align 2, 0\n\ +_08131AD4: .4byte gBattleAnimAttacker\n\ +_08131AD8: .4byte gBattlerPartyIndexes\n\ +_08131ADC: .4byte gPlayerParty\n\ +_08131AE0: .4byte gSharedMem + 0x17800\n\ +_08131AE4:\n\ + ldrh r5, [r1, 0x2]\n\ +_08131AE6:\n\ + movs r0, 0x1\n\ + bl GetAnimBattlerSpriteId\n\ + ldr r2, _08131B0C @ =gSprites\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r1, r0, 4\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + movs r7, 0\n\ + movs r6, 0x88\n\ + lsls r6, 1\n\ + b _08131B94\n\ + .align 2, 0\n\ +_08131B0C: .4byte gSprites\n\ +_08131B10:\n\ + ldr r7, _08131B64 @ =gBattlerPartyIndexes\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + movs r6, 0x64\n\ + muls r0, r6\n\ + ldr r5, _08131B68 @ =gEnemyParty\n\ + adds r0, r5\n\ + movs r1, 0\n\ + bl GetMonData\n\ + mov r10, r0\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x1\n\ + bl GetMonData\n\ + mov r9, r0\n\ + ldrb r2, [r4]\n\ + lsls r1, r2, 2\n\ + ldr r0, _08131B6C @ =gSharedMem + 0x17800\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x2]\n\ + cmp r0, 0\n\ + bne _08131B70\n\ + lsls r0, r2, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + b _08131B72\n\ + .align 2, 0\n\ +_08131B64: .4byte gBattlerPartyIndexes\n\ +_08131B68: .4byte gEnemyParty\n\ +_08131B6C: .4byte gSharedMem + 0x17800\n\ +_08131B70:\n\ + ldrh r5, [r1, 0x2]\n\ +_08131B72:\n\ + movs r0, 0x1\n\ + bl GetAnimBattlerSpriteId\n\ + ldr r2, _08131C04 @ =gSprites\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r1, r0, 4\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + subs r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + movs r7, 0x1\n\ +_08131B92:\n\ + ldr r6, _08131C08 @ =0x0000ffe0\n\ +_08131B94:\n\ + ldr r0, _08131C0C @ =gBattleAnimTarget\n\ + ldrb r0, [r0]\n\ + movs r1, 0x1\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r3, r6, 16\n\ + asrs r3, 16\n\ + str r0, [sp]\n\ + str r4, [sp, 0x4]\n\ + mov r4, r10\n\ + str r4, [sp, 0x8]\n\ + mov r0, r9\n\ + str r0, [sp, 0xC]\n\ + adds r0, r5, 0\n\ + adds r1, r7, 0\n\ + movs r2, 0\n\ + bl sub_8079F44\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + ldr r0, _08131C10 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + ldr r1, _08131C14 @ =gSharedMem + 0x17800\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x2]\n\ + cmp r0, 0\n\ + beq _08131BF2\n\ + ldr r1, _08131C04 @ =gSprites\n\ + lsls r0, r5, 4\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x5]\n\ + lsrs r0, 4\n\ + lsls r0, 4\n\ + movs r2, 0x80\n\ + lsls r2, 1\n\ + adds r1, r2, 0\n\ + orrs r0, r1\n\ + ldr r3, _08131C18 @ =0x00007fff\n\ + movs r1, 0x10\n\ + movs r2, 0x6\n\ + bl BlendPalette\n\ +_08131BF2:\n\ + ldr r0, _08131C1C @ =gTasks\n\ + mov r3, r8\n\ + lsls r1, r3, 2\n\ + add r1, r8\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + strh r5, [r1, 0x26]\n\ + b _08131DB6\n\ + .align 2, 0\n\ +_08131C04: .4byte gSprites\n\ +_08131C08: .4byte 0x0000ffe0\n\ +_08131C0C: .4byte gBattleAnimTarget\n\ +_08131C10: .4byte gBattleAnimAttacker\n\ +_08131C14: .4byte gSharedMem + 0x17800\n\ +_08131C18: .4byte 0x00007fff\n\ +_08131C1C: .4byte gTasks\n\ +_08131C20:\n\ + ldr r1, _08131C6C @ =gTasks\n\ + mov r0, r8\n\ + lsls r4, r0, 2\n\ + adds r0, r4, r0\n\ + lsls r0, 3\n\ + adds r6, r0, r1\n\ + ldrh r0, [r6, 0x26]\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + movs r1, 0x80\n\ + lsls r1, 4\n\ + adds r0, r1, 0\n\ + ldrh r2, [r6, 0xA]\n\ + adds r0, r2\n\ + strh r0, [r6, 0xA]\n\ + ldr r0, _08131C70 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + mov r9, r4\n\ + cmp r0, 0\n\ + bne _08131C78\n\ + ldr r3, _08131C74 @ =gSprites\n\ + lsls r4, r5, 4\n\ + adds r2, r4, r5\n\ + lsls r2, 2\n\ + adds r2, r3\n\ + ldrh r1, [r6, 0xA]\n\ + lsls r1, 16\n\ + asrs r1, 24\n\ + ldrh r0, [r2, 0x24]\n\ + subs r0, r1\n\ + strh r0, [r2, 0x24]\n\ + adds r2, r3, 0\n\ + adds r3, r4, 0\n\ + b _08131C8E\n\ + .align 2, 0\n\ +_08131C6C: .4byte gTasks\n\ +_08131C70: .4byte gBattleAnimAttacker\n\ +_08131C74: .4byte gSprites\n\ +_08131C78:\n\ + ldr r2, _08131CDC @ =gSprites\n\ + lsls r3, r5, 4\n\ + adds r1, r3, r5\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrh r0, [r6, 0xA]\n\ + lsls r0, 16\n\ + asrs r0, 24\n\ + ldrh r4, [r1, 0x24]\n\ + adds r0, r4\n\ + strh r0, [r1, 0x24]\n\ +_08131C8E:\n\ + ldr r1, _08131CE0 @ =gTasks\n\ + mov r0, r9\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r6, r0, r1\n\ + ldrb r0, [r6, 0xA]\n\ + strh r0, [r6, 0xA]\n\ + adds r1, r3, r5\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrh r0, [r1, 0x24]\n\ + ldrh r1, [r1, 0x20]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + movs r1, 0x24\n\ + ldrsh r0, [r6, r1]\n\ + cmp r0, 0\n\ + bne _08131D0E\n\ + ldr r0, _08131CE4 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08131CEC\n\ + lsls r4, r5, 16\n\ + asrs r4, 16\n\ + ldr r0, _08131CE8 @ =gBattleAnimTarget\n\ + ldrb r0, [r0]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r4, r0\n\ + bge _08131D0E\n\ + b _08131D02\n\ + .align 2, 0\n\ +_08131CDC: .4byte gSprites\n\ +_08131CE0: .4byte gTasks\n\ +_08131CE4: .4byte gBattleAnimAttacker\n\ +_08131CE8: .4byte gBattleAnimTarget\n\ +_08131CEC:\n\ + lsls r4, r5, 16\n\ + asrs r4, 16\n\ + ldr r0, _08131D30 @ =gBattleAnimTarget\n\ + ldrb r0, [r0]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r4, r0\n\ + ble _08131D0E\n\ +_08131D02:\n\ + ldrh r0, [r6, 0x24]\n\ + adds r0, 0x1\n\ + strh r0, [r6, 0x24]\n\ + ldr r1, _08131D34 @ =gBattleAnimArgs\n\ + ldr r0, _08131D38 @ =0x0000ffff\n\ + strh r0, [r1, 0xE]\n\ +_08131D0E:\n\ + lsls r0, r5, 16\n\ + movs r2, 0x80\n\ + lsls r2, 14\n\ + adds r0, r2\n\ + movs r1, 0x98\n\ + lsls r1, 17\n\ + cmp r0, r1\n\ + bhi _08131D20\n\ + b _08131EA0\n\ +_08131D20:\n\ + ldr r0, _08131D3C @ =gTasks\n\ + mov r1, r9\n\ + add r1, r8\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + movs r0, 0\n\ + strh r0, [r1, 0xA]\n\ + b _08131DB6\n\ + .align 2, 0\n\ +_08131D30: .4byte gBattleAnimTarget\n\ +_08131D34: .4byte gBattleAnimArgs\n\ +_08131D38: .4byte 0x0000ffff\n\ +_08131D3C: .4byte gTasks\n\ +_08131D40:\n\ + movs r0, 0\n\ + bl GetAnimBattlerSpriteId\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r1, _08131D8C @ =gTasks\n\ + mov r3, r8\n\ + lsls r4, r3, 2\n\ + adds r0, r4, r3\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x26]\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + lsls r0, r5, 4\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + ldr r5, _08131D90 @ =gSprites\n\ + adds r0, r5\n\ + bl DestroySpriteAndFreeResources_\n\ + ldr r0, _08131D94 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + mov r9, r4\n\ + cmp r0, 0\n\ + bne _08131D98\n\ + lsls r1, r7, 4\n\ + adds r1, r7\n\ + lsls r1, 2\n\ + adds r1, r5\n\ + ldrh r0, [r1, 0x20]\n\ + negs r0, r0\n\ + subs r0, 0x20\n\ + strh r0, [r1, 0x24]\n\ + b _08131DAC\n\ + .align 2, 0\n\ +_08131D8C: .4byte gTasks\n\ +_08131D90: .4byte gSprites\n\ +_08131D94: .4byte gBattleAnimAttacker\n\ +_08131D98:\n\ + lsls r0, r7, 4\n\ + adds r0, r7\n\ + lsls r0, 2\n\ + adds r0, r5\n\ + ldrh r2, [r0, 0x20]\n\ + movs r4, 0x88\n\ + lsls r4, 1\n\ + adds r1, r4, 0\n\ + subs r1, r2\n\ + strh r1, [r0, 0x24]\n\ +_08131DAC:\n\ + ldr r0, _08131DC0 @ =gTasks\n\ + mov r1, r9\n\ + add r1, r8\n\ + lsls r1, 3\n\ + adds r1, r0\n\ +_08131DB6:\n\ + ldrh r0, [r1, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r1, 0x8]\n\ + b _08131EA0\n\ + .align 2, 0\n\ +_08131DC0: .4byte gTasks\n\ +_08131DC4:\n\ + movs r0, 0\n\ + bl GetAnimBattlerSpriteId\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r1, _08131E38 @ =gTasks\n\ + mov r0, r8\n\ + lsls r4, r0, 2\n\ + adds r0, r4, r0\n\ + lsls r0, 3\n\ + adds r2, r0, r1\n\ + movs r1, 0x80\n\ + lsls r1, 4\n\ + adds r0, r1, 0\n\ + ldrh r3, [r2, 0xA]\n\ + adds r0, r3\n\ + strh r0, [r2, 0xA]\n\ + ldr r0, _08131E3C @ =gBattleAnimAttacker\n\ + mov r10, r0\n\ + ldrb r0, [r0]\n\ + str r2, [sp, 0x10]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + mov r9, r4\n\ + ldr r2, [sp, 0x10]\n\ + cmp r0, 0\n\ + bne _08131E44\n\ + ldr r1, _08131E40 @ =gSprites\n\ + lsls r5, r7, 4\n\ + adds r0, r5, r7\n\ + lsls r0, 2\n\ + adds r6, r0, r1\n\ + ldrh r0, [r2, 0xA]\n\ + lsls r0, 16\n\ + asrs r0, 24\n\ + ldrh r1, [r6, 0x24]\n\ + adds r0, r1\n\ + strh r0, [r6, 0x24]\n\ + movs r2, 0x24\n\ + ldrsh r4, [r6, r2]\n\ + movs r3, 0x20\n\ + ldrsh r0, [r6, r3]\n\ + adds r4, r0\n\ + mov r1, r10\n\ + ldrb r0, [r1]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r3, r5, 0\n\ + cmp r4, r0\n\ + blt _08131E7C\n\ + movs r2, 0\n\ + strh r2, [r6, 0x24]\n\ + b _08131E7C\n\ + .align 2, 0\n\ +_08131E38: .4byte gTasks\n\ +_08131E3C: .4byte gBattleAnimAttacker\n\ +_08131E40: .4byte gSprites\n\ +_08131E44:\n\ + ldr r1, _08131EB0 @ =gSprites\n\ + lsls r5, r7, 4\n\ + adds r0, r5, r7\n\ + lsls r0, 2\n\ + adds r6, r0, r1\n\ + ldrh r1, [r2, 0xA]\n\ + lsls r1, 16\n\ + asrs r1, 24\n\ + ldrh r0, [r6, 0x24]\n\ + subs r0, r1\n\ + strh r0, [r6, 0x24]\n\ + movs r3, 0x24\n\ + ldrsh r4, [r6, r3]\n\ + movs r1, 0x20\n\ + ldrsh r0, [r6, r1]\n\ + adds r4, r0\n\ + mov r2, r10\n\ + ldrb r0, [r2]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r3, r5, 0\n\ + cmp r4, r0\n\ + bgt _08131E7C\n\ + movs r4, 0\n\ + strh r4, [r6, 0x24]\n\ +_08131E7C:\n\ + ldr r1, _08131EB4 @ =gTasks\n\ + mov r0, r9\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0xA]\n\ + strh r1, [r0, 0xA]\n\ + ldr r1, _08131EB0 @ =gSprites\n\ + adds r0, r3, r7\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + movs r1, 0x24\n\ + ldrsh r0, [r0, r1]\n\ + cmp r0, 0\n\ + bne _08131EA0\n\ + mov r0, r8\n\ + bl DestroyAnimVisualTask\n\ +_08131EA0:\n\ + add sp, 0x14\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08131EB0: .4byte gSprites\n\ +_08131EB4: .4byte gTasks\n\ + .syntax divided"); +} +#endif // NONMATCHING + +void sub_8131EB8(struct Sprite *sprite) +{ + switch (sprite->data[7]) + { + case 0: + if (gBattleAnimArgs[7] == -1) + { + PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63)); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; + sprite->data[0] = -32; + sprite->data[7]++; + sprite->invisible = 0; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT && !IsContest()) + sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority - 1; + } + else + { + sprite->invisible = 1; + } + break; + case 1: + sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]); + sprite->data[1] += 5; + if (sprite->data[1] > 0x7F) + { + sprite->data[0] = sprite->data[0] / 2; + sprite->data[3]++; + sprite->data[1] -= 0x7F; + } + + sprite->data[2] += 0x100; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + sprite->pos2.x -= (sprite->data[2] >> 8); + else + sprite->pos2.x += (sprite->data[2] >> 8); + + sprite->data[2] &= 0xFF; + if (sprite->data[3] == 2) + DestroyAnimSprite(sprite); + break; + } +} + +// Quickly moves the mon towards its partner and back. +// No args. +void AnimTask_SnatchPartnerMove(u8 taskId) +{ + s16 attackerX, targetX; + u8 spriteId; + + switch (gTasks[taskId].data[15]) + { + case 0: + attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + gTasks[taskId].data[0] = 6; + if (attackerX > targetX) + gTasks[taskId].data[0] *= -1; + + gTasks[taskId].data[1] = attackerX; + gTasks[taskId].data[2] = targetX; + gTasks[taskId].data[15]++; + break; + case 1: + spriteId = gBankSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + if (gTasks[taskId].data[0] > 0) + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2]) + gTasks[taskId].data[15]++; + } + else + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2]) + gTasks[taskId].data[15]++; + } + break; + case 2: + gTasks[taskId].data[0] *= -1; + gTasks[taskId].data[15]++; + break; + case 3: + spriteId = gBankSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + if (gTasks[taskId].data[0] < 0) + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1]) + gTasks[taskId].data[15]++; + } + else + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1]) + gTasks[taskId].data[15]++; + } + break; + case 4: + default: + spriteId = gBankSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +// Moves the mon's sprite back and forth in an unpredictable swaying motion. +// No args. +void AnimTask_TeeterDanceMovement(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[3] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; + task->data[6] = gSprites[task->data[3]].pos1.y; + task->data[5] = gSprites[task->data[3]].pos1.x; + task->data[9] = 0; + task->data[11] = 0; + task->data[10] = 1; + task->data[12] = 0; + task->func = AnimTask_TeeterDanceMovementStep; +} + +static void AnimTask_TeeterDanceMovementStep(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + task->data[11] += 8; + task->data[11] &= 0xFF; + gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + task->data[9] += 2; + task->data[9] &= 0xFF; + gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5]; + if (task->data[9] == 0) + { + gSprites[task->data[3]].pos1.x = task->data[5]; + task->data[0]++; + } + break; + case 1: + task->data[11] += 8; + task->data[11] &= 0xFF; + gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + if (task->data[11] == 0) + { + gSprites[task->data[3]].pos2.x = 0; + task->data[0]++; + } + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void AnimKnockOffStrikeStep(struct Sprite *sprite) +{ + // These two cases are identical. + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->data[1] += sprite->data[0]; + sprite->data[1] &= 0xFF; + } + else + { + sprite->data[1] += sprite->data[0]; + sprite->data[1] &= 0xFF; + } + + sprite->pos2.x = Cos(sprite->data[1], 20); + sprite->pos2.y = Sin(sprite->data[1], 20); + if (sprite->animEnded) + DestroyAnimSprite(sprite); + + sprite->data[2]++; +} + +// Animates a strike that swipes downard at the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +void AnimKnockOffStrike(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = -11; + sprite->data[1] = 192; + StartSpriteAffineAnim(sprite, 1); + } + else + { + sprite->data[0] = 11; + sprite->data[1] = 192; + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = AnimKnockOffStrikeStep; +} + +// Gradually fades a rotating recyle arrow sprite in and back out. +// No args. +void AnimRecycle(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); + if (sprite->pos1.y < 16) + sprite->pos1.y = 16; + + sprite->data[6] = 0; + sprite->data[7] = 16; + sprite->callback = AnimRecycleStep; + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]); +} + +static void AnimRecycleStep(struct Sprite *sprite) +{ + switch (sprite->data[2]) + { + case 0: + if (++sprite->data[0] > 1) + { + sprite->data[0] = 0; + if (!(sprite->data[1] & 1)) + { + if (sprite->data[6] < 16) + sprite->data[6]++; + } + else + { + if (sprite->data[7] != 0) + sprite->data[7]--; + } + + sprite->data[1]++; + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]); + if (sprite->data[7] == 0) + sprite->data[2]++; + } + break; + case 1: + if (++sprite->data[0] == 10) + { + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2]++; + } + break; + case 2: + if (++sprite->data[0] > 1) + { + sprite->data[0] = 0; + if (!(sprite->data[1] & 1)) + { + if (sprite->data[6] != 0) + sprite->data[6]--; + } + else + { + if (sprite->data[7] < 16) + sprite->data[7]++; + } + + sprite->data[1]++; + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]); + if (sprite->data[7] == 16) + sprite->data[2]++; + } + break; + case 3: + DestroySpriteAndMatrix(sprite); + break; + } +} + +void AnimTask_GetWeather(u8 taskId) +{ + gBattleAnimArgs[7] = ANIM_WEATHER_NONE; + if (gWeatherMoveAnim & WEATHER_SUN_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_SUN; + else if (gWeatherMoveAnim & WEATHER_RAIN_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_RAIN; + else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_SANDSTORM; + else if (gWeatherMoveAnim & WEATHER_HAIL_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_HAIL; + + DestroyAnimVisualTask(taskId); +} + +// Squishes the mon sprite vertically, and shakes it back and forth. +// arg 0: which battler +void AnimTask_SlackOffSquish(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[0] = 0; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(task, task->data[15], gSlackOffSquishAffineAnimCmds); + task->func = AnimTask_SlackOffSquishStep; +} + +static void AnimTask_SlackOffSquishStep(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0] > 16 && gTasks[taskId].data[0] < 40) + { + if (++task->data[1] > 2) + { + task->data[1] = 0; + task->data[2]++; + if (!(task->data[2] & 1)) + gSprites[task->data[15]].pos2.x = -1; + else + gSprites[task->data[15]].pos2.x = 1; + } + } + else + { + gSprites[task->data[15]].pos2.x = 0; + } + + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); +}
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