diff options
author | Cameron Hall <cameronghall@cox.net> | 2018-01-21 13:53:32 -0600 |
---|---|---|
committer | Cameron Hall <cameronghall@cox.net> | 2018-01-21 13:53:32 -0600 |
commit | 11a9371349e1743a18dce28cc60b69dd6a29b665 (patch) | |
tree | e696d1fda7556af8b5234eae833ea2fd146fc75d /src/battle | |
parent | 7383117626ebb2b3d993e5ad8855da5752c9cce8 (diff) | |
parent | 68a402883f780a61f54c2f0c8740429d0b2b3a81 (diff) |
resolve merge conflicts and make it compile
Diffstat (limited to 'src/battle')
-rw-r--r-- | src/battle/anim/love_bg.c | 23 | ||||
-rw-r--r-- | src/battle/anim/scary_face.c | 21 | ||||
-rw-r--r-- | src/battle/battle_7.c | 7 | ||||
-rw-r--r-- | src/battle/battle_anim.c | 126 | ||||
-rw-r--r-- | src/battle/battle_controller_player.c | 17 | ||||
-rw-r--r-- | src/battle/battle_message.c | 32 | ||||
-rw-r--r-- | src/battle/battle_party_menu.c | 6 | ||||
-rw-r--r-- | src/battle/battle_setup.c | 36 | ||||
-rw-r--r-- | src/battle/battle_transition.c | 4 | ||||
-rw-r--r-- | src/battle/battle_util.c | 10 | ||||
-rw-r--r-- | src/battle/post_battle_event_funcs.c | 6 |
11 files changed, 91 insertions, 197 deletions
diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c index bd3d22ca6..c3828c681 100644 --- a/src/battle/anim/love_bg.c +++ b/src/battle/anim/love_bg.c @@ -25,7 +25,7 @@ static void sub_80D21F0(u8 taskId); void sub_80D2100(u8 taskId) { struct Struct_sub_8078914 subStruct; - u8* tempvar; + REG_BLDCNT = 0x3F42; REG_BLDALPHA = 0x1000; REG_BG1CNT_BITFIELD.priority = 3; @@ -38,9 +38,8 @@ void sub_80D2100(u8 taskId) REG_BG1HOFS = 0; REG_BG1VOFS = 0; sub_8078914(&subStruct); - tempvar = subStruct.field_4; - DmaFill32(3, 0x0, tempvar, 0x1000); - LZDecompressVram(&gAttractTilemap, tempvar); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); + LZDecompressVram(&gAttractTilemap, subStruct.field_4); LZDecompressVram(&gAttractGfx, subStruct.field_0); LoadCompressedPalette(&gAttractPal, subStruct.field_8 << 4, 32); if (IsContest()) @@ -90,21 +89,7 @@ void sub_80D21F0(u8 taskId) break; case 3: sub_8078914(&subStruct); - { - u8 *addr = subStruct.field_0; - u32 size = 0x2000; - while (1) - { - DmaFill32(3, 0, addr, 0x1000); - addr += 0x1000; - size -= 0x1000; - if (size <= 0x1000) - { - DmaFill32(3, 0, addr, size); - break; - } - } - } + DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000); DmaClear32(3, subStruct.field_4, 0x800); if (!IsContest()) REG_BG1CNT_BITFIELD.charBaseBlock = 0; diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c index 47776a3cb..8d51521ee 100644 --- a/src/battle/anim/scary_face.c +++ b/src/battle/anim/scary_face.c @@ -27,7 +27,7 @@ static void sub_80D24E0(u8 taskId); void sub_80D23B4(u8 taskId) { struct Struct_sub_8078914 subStruct; - u8* tempvar; + REG_BLDCNT = 0x3F42; REG_BLDALPHA = 0x1000; REG_BG1CNT_BITFIELD.priority = 1; @@ -40,8 +40,7 @@ void sub_80D23B4(u8 taskId) REG_BG1HOFS = 0; REG_BG1VOFS = 0; sub_8078914(&subStruct); - tempvar = subStruct.field_4; - DmaFill32(3, 0x0, tempvar, 0x1000); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); if (IsContest()) LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4); else if (GetBankSide(gAnimBankTarget) == 1) @@ -98,21 +97,7 @@ void sub_80D24E0(u8 taskId) break; case 3: sub_8078914(&subStruct); - { - u8 *addr = subStruct.field_0; - u32 size = 0x2000; - while (1) - { - DmaFill32(3, 0, addr, 0x1000); - addr += 0x1000; - size -= 0x1000; - if (size <= 0x1000) - { - DmaFill32(3, 0, addr, size); - break; - } - } - } + DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000); DmaClear32(3, subStruct.field_4, 0x800); if (!IsContest()) REG_BG1CNT_BITFIELD.charBaseBlock = 0; diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c index 00216ce05..b4c71b9c2 100644 --- a/src/battle/battle_7.c +++ b/src/battle/battle_7.c @@ -624,9 +624,6 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) } else { - const void *src; - void *dst; - if (IsContest()) { r10 = 0; @@ -676,9 +673,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) gTransformedPersonalities[a]); } } - src = gUnknown_081FAF4C[r10]; - dst = (void *)(VRAM + 0x10000 + gSprites[gObjectBankIDs[a]].oam.tileNum * 32); - DmaCopy32(3, src, dst, 0x800); + DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gObjectBankIDs[a]].oam.tileNum * 32), 0x800); paletteOffset = 0x100 + a * 16; lzPaletteData = GetMonSpritePalFromOtIdPersonality(species, otId, personalityValue); LZDecompressWram(lzPaletteData, gSharedMem); diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index 4549d1fcb..c71c12ce7 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -1910,36 +1910,19 @@ bool8 IsAnimBankSpriteVisible(u8 bank) void sub_8076034(u8 a, u8 b) { - volatile u8 pointlessZero; - u16 *addr2; u8 spriteId; if (b == 0) { + volatile u8 pointlessZero; struct UnknownStruct2 s; - u8 *addr; - u32 size; u8 r2; - u16 *addr3; sub_8078914(&s); - addr = s.unk0; - size = 0x2000; - while (1) - { - DmaFill32(3, 0, addr, 0x1000); - addr += 0x1000; - size -= 0x1000; - if (size <= 0x1000) - { - DmaFill32(3, 0, addr, size); - break; - } - } - pointlessZero = 0; - pointlessZero = 0; - addr2 = (void *)s.unk4; - DmaFill16(3, 0xFF, addr2, 0x1000); + DmaFill32Large(3, 0, s.unk0, 0x2000, 0x1000); + pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in? + pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in? + DmaFill16Defvars(3, 0xFF, (void *)s.unk4, 0x1000); REG_BG1CNT_BITFIELD.priority = 2; REG_BG1CNT_BITFIELD.screenSize = 1; @@ -1956,8 +1939,7 @@ void sub_8076034(u8 a, u8 b) REG_BG1VOFS = gBattle_BG1_Y; LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32); - addr3 = (u16 *)PLTT + s.unk8 * 16; - DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32); + DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (u16 *)PLTT + s.unk8 * 16, 32); if (IsContest() != 0) r2 = 0; @@ -1969,27 +1951,12 @@ void sub_8076034(u8 a, u8 b) } else { - u8 *addr; - u32 size; - u16 *addr3; + volatile u8 pointlessZero; - addr = (void *)(VRAM + 0x6000); - size = 0x2000; - while (1) - { - DmaFill32(3, 0, addr, 0x1000); - addr += 0x1000; - size -= 0x1000; - if (size <= 0x1000) - { - DmaFill32(3, 0, addr, size); - break; - } - } - pointlessZero = 0; - pointlessZero = 0; - addr2 = (void *)(VRAM + 0xF000); - DmaFill32(3, 0, addr2, 0x800); + DmaFill32Large(3, 0, (void *)(VRAM + 0x6000), 0x2000, 0x1000); + pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in? + pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in? + DmaFill32Defvars(3, 0, (void *)(VRAM + 0xF000), 0x800); REG_BG2CNT_BITFIELD.priority = 2; REG_BG2CNT_BITFIELD.screenSize = 1; @@ -2004,8 +1971,7 @@ void sub_8076034(u8 a, u8 b) REG_BG2VOFS = gBattle_BG2_Y; LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32); - addr3 = (void *)(PLTT + 0x120); - DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32); + DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (void *)(PLTT + 0x120), 32); sub_80E4EF8(0, 0, GetBankIdentity(a), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock); } @@ -2060,57 +2026,25 @@ void sub_80763FC(u16 a, u16 *b, u32 c, u8 d) void sub_8076464(u8 a) { - u8 *addr; - u32 size; volatile u8 pointlessZero; struct UnknownStruct2 s; sub_8078914(&s); if (a == 0 || IsContest() != 0) { - u16 *addr2; - - addr = s.unk0; - size = 0x2000; - while (1) - { - DmaFill32(3, 0, addr, 0x1000); - addr += 0x1000; - size -= 0x1000; - if (size <= 0x1000) - { - DmaFill32(3, 0, addr, size); - break; - } - } - pointlessZero = 0; - pointlessZero = 0; - addr2 = s.unk4; - DmaFill32(3, 0, addr2, 0x800); + DmaFill32Large(3, 0, s.unk0, 0x2000, 0x1000); + pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in? + pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in? + DmaFill32Defvars(3, 0, s.unk4, 0x800); gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } else { - u16 *addr2; - - addr = (void *)(VRAM + 0x6000); - size = 0x2000; - while (1) - { - DmaFill32(3, 0, addr, 0x1000); - addr += 0x1000; - size -= 0x1000; - if (size <= 0x1000) - { - DmaFill32(3, 0, addr, size); - break; - } - } - pointlessZero = 0; - pointlessZero = 0; - addr2 = (void *)(VRAM + 0xF000); - DmaFill32(3, 0, addr2, 0x800); + DmaFill32Large(3, 0, (void *)(VRAM + 0x6000), 0x2000, 0x1000); + pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in? + pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in? + DmaFill32Defvars(3, 0, (void *)(VRAM + 0xF000), 0x800); gBattle_BG2_X = 0; gBattle_BG2_Y = 0; } @@ -2130,25 +2064,15 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId) if (gTasks[taskId].data[5] == 0) { - u16 *src; - u16 *dst; - gBattle_BG1_X = x + gTasks[taskId].data[3]; gBattle_BG1_Y = y + gTasks[taskId].data[4]; - src = gPlttBufferFaded + 0x100 + palIndex * 16; - dst = gPlttBufferFaded + 0x100 + s.unk8 * 16 - 256; - DmaCopy32(3, src, dst, 32); + DmaCopy32Defvars(3, gPlttBufferFaded + 0x100 + palIndex * 16, gPlttBufferFaded + 0x100 + s.unk8 * 16 - 256, 32); } else { - u16 *src; - u16 *dst; - gBattle_BG2_X = x + gTasks[taskId].data[3]; gBattle_BG2_Y = y + gTasks[taskId].data[4]; - src = gPlttBufferFaded + 0x100 + palIndex * 16; - dst = gPlttBufferFaded + 0x100 - 112; - DmaCopy32(3, src, dst, 32); + DmaCopy32Defvars(3, gPlttBufferFaded + 0x100 + palIndex * 16, gPlttBufferFaded + 0x100 - 112, 32); } } @@ -2492,14 +2416,10 @@ static void LoadMoveBg(u16 bgId) if (IsContest()) { void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap; - void *dmaSrc; - void *dmaDest; LZDecompressWram(tilemap, IsContest() ? EWRAM_14800 : EWRAM_18000); sub_80763FC(sub_80789BC(), IsContest() ? EWRAM_14800 : EWRAM_18000, 0x100, 0); - dmaSrc = IsContest() ? EWRAM_14800 : EWRAM_18000; - dmaDest = (void *)(VRAM + 0xD000); - DmaCopy32(3, dmaSrc, dmaDest, 0x800); + DmaCopy32Defvars(3, IsContest() ? EWRAM_14800 : EWRAM_18000, (void *)(VRAM + 0xD000), 0x800); LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000)); LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80789BC() * 16, 32); } diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index eaabe9b53..7e3655e4a 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -4151,22 +4151,7 @@ void PlayerHandleDMATransfer(void) | (gBattleBufferA[gActiveBank][4] << 24); u16 val2 = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8); - const u8 *src = &gBattleBufferA[gActiveBank][7]; - u8 *dst = (u8 *)val1; - u32 size = val2; - - while (1) - { - if (size <= 0x1000) - { - DmaCopy16(3, src, dst, size); - break; - } - DmaCopy16(3, src, dst, 0x1000); - src += 0x1000; - dst += 0x1000; - size -= 0x1000; - } + Dma3CopyLarge16_(&gBattleBufferA[gActiveBank][7], (u8 *)val1, val2); PlayerBufferExecCompleted(); } diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c index e9334ef61..ed7ab3a35 100644 --- a/src/battle/battle_message.c +++ b/src/battle/battle_message.c @@ -25,6 +25,8 @@ #include "../data/battle_strings_en.h" #endif +// This is four lists of moves which use a different attack string in Japanese +// to the default. See the documentation for sub_8121D74 for more detail. const u16 gUnknown_084016BC[] = { MOVE_SWORDS_DANCE, @@ -69,7 +71,7 @@ const u16 gUnknown_084016BC[] = MOVE_MUDDY_WATER, MOVE_IRON_DEFENSE, MOVE_BOUNCE, - MOVE_NONE, + 0, MOVE_TELEPORT, MOVE_RECOVER, MOVE_BIDE, @@ -77,7 +79,7 @@ const u16 gUnknown_084016BC[] = MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, - MOVE_NONE, + 0, MOVE_MEDITATE, MOVE_AGILITY, MOVE_MIMIC, @@ -96,7 +98,7 @@ const u16 gUnknown_084016BC[] = MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, - MOVE_NONE, + 0, MOVE_POUND, MOVE_SCRATCH, MOVE_VICE_GRIP, @@ -144,7 +146,7 @@ const u16 gUnknown_084016BC[] = MOVE_ENDEAVOR, MOVE_TICKLE, MOVE_COVET, - MOVE_NONE, + 0, }; const u8 gUnknown_084017A8[] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; // empty flags @@ -971,6 +973,10 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst) } } +// Loads one of two text strings into the provided buffer. This is functionally +// unused, since the value loaded into the buffer is not read; it loaded one of +// two particles (either "は" or "の") which works in tandem with sub_8121D74 +// below to effect changes in the meaning of the line. void sub_8121D1C(u8* textBuff) { s32 counter = 0; @@ -993,6 +999,24 @@ void sub_8121D1C(u8* textBuff) } } +// Appends "!" to the text buffer `dst`. In the original Japanese this looked +// into the table of moves at gUnknown_084016BC and varied the line accordingly. +// +// BattleText_Exclamation was a plain "!", used for any attack not on the list. +// It resulted in the translation "<NAME>'s <ATTACK>!". +// +// BattleText_Exclamation2 was "を つかった!". This resulted in the translation +// "<NAME> used <ATTACK>!", which was used for all attacks in English. +// +// BattleText_Exclamation3 was "した!". This was used for those moves whose +// names were verbs, such as Recover, and resulted in translations like "<NAME> +// recovered itself!". +// +// BattleText_Exclamation4 was "を した!" This resulted in a translation of +// "<NAME> did an <ATTACK>!". +// +// BattleText_Exclamation5 was " こうげき!" This resulted in a translation of +// "<NAME>'s <ATTACK> attack!". void sub_8121D74(u8* dst) { s32 counter = 0; diff --git a/src/battle/battle_party_menu.c b/src/battle/battle_party_menu.c index 68a97c536..ed8cf4583 100644 --- a/src/battle/battle_party_menu.c +++ b/src/battle/battle_party_menu.c @@ -40,7 +40,7 @@ extern u8 gUnknown_0202E8F6; extern u8 gUnknown_02038470[3]; extern u8 gUnknown_02038473; extern u8 gUnknown_020384F0; -extern void (*gUnknown_03004AE4)(); //don't know types yet +extern void (*gPokemonItemUseCallback)(); //don't know types yet extern struct PokemonStorage gPokemonStorage; extern void nullsub_14(); @@ -466,7 +466,7 @@ void HandleBattlePartyMenu(u8 taskId) { if (gUnknown_02038473 == 3 && GetItemEffectType(gSpecialVar_ItemId) == 10) { - gUnknown_03004AE4(taskId, gSpecialVar_ItemId, Task_80952E4); + gPokemonItemUseCallback(taskId, gSpecialVar_ItemId, Task_80952E4); return; } @@ -480,7 +480,7 @@ void HandleBattlePartyMenu(u8 taskId) else { sub_806D5A4(); - gUnknown_03004AE4(taskId, gSpecialVar_ItemId, Task_80952E4); + gPokemonItemUseCallback(taskId, gSpecialVar_ItemId, Task_80952E4); } } else diff --git a/src/battle/battle_setup.c b/src/battle/battle_setup.c index b4ff407fc..892be1029 100644 --- a/src/battle/battle_setup.c +++ b/src/battle/battle_setup.c @@ -520,8 +520,8 @@ static void DoStandardWildBattle(void) gMain.savedCallback = CB2_EndWildBattle; gBattleTypeFlags = 0; CreateBattleStartTask(GetWildBattleTransition(), 0); - IncrementGameStat(7); - IncrementGameStat(8); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_WILD_BATTLES); } void BattleSetup_StartRoamerBattle(void) @@ -532,8 +532,8 @@ void BattleSetup_StartRoamerBattle(void) gMain.savedCallback = CB2_EndWildBattle; gBattleTypeFlags = BATTLE_TYPE_ROAMER; CreateBattleStartTask(GetWildBattleTransition(), 0); - IncrementGameStat(7); - IncrementGameStat(8); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_WILD_BATTLES); } static void DoSafariBattle(void) @@ -549,8 +549,8 @@ static void DoSafariBattle(void) static void StartTheBattle(void) { CreateBattleStartTask(GetTrainerBattleTransition(), 0); - IncrementGameStat(7); - IncrementGameStat(9); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_TRAINER_BATTLES); } //Initiates battle where Wally catches Ralts @@ -569,8 +569,8 @@ void BattleSetup_StartScriptedWildBattle(void) gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = 0; CreateBattleStartTask(GetWildBattleTransition(), 0); - IncrementGameStat(7); - IncrementGameStat(8); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_WILD_BATTLES); } void ScrSpecial_StartSouthernIslandBattle(void) @@ -579,8 +579,8 @@ void ScrSpecial_StartSouthernIslandBattle(void) gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = BATTLE_TYPE_LEGENDARY; CreateBattleStartTask(GetWildBattleTransition(), 0); - IncrementGameStat(7); - IncrementGameStat(8); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_WILD_BATTLES); } void ScrSpecial_StartRayquazaBattle(void) @@ -589,8 +589,8 @@ void ScrSpecial_StartRayquazaBattle(void) gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = BATTLE_TYPE_LEGENDARY; CreateBattleStartTask(B_TRANSITION_BLUR, BGM_BATTLE34); - IncrementGameStat(7); - IncrementGameStat(8); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_WILD_BATTLES); } void ScrSpecial_StartGroudonKyogreBattle(void) @@ -602,8 +602,8 @@ void ScrSpecial_StartGroudonKyogreBattle(void) CreateBattleStartTask(B_TRANSITION_SHARDS, BGM_BATTLE34); // GROUDON else CreateBattleStartTask(B_TRANSITION_RIPPLE, BGM_BATTLE34); // KYOGRE - IncrementGameStat(7); - IncrementGameStat(8); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_WILD_BATTLES); } void ScrSpecial_StartRegiBattle(void) @@ -612,8 +612,8 @@ void ScrSpecial_StartRegiBattle(void) gMain.savedCallback = CB2_EndScriptedWildBattle; gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI; CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, BGM_BATTLE36); - IncrementGameStat(7); - IncrementGameStat(8); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_WILD_BATTLES); } static void CB2_EndWildBattle(void) @@ -879,8 +879,8 @@ static void CB2_StartFirstBattle(void) SetMainCallback2(sub_800E7C4); prev_quest_postbuffer_cursor_backup_reset(); overworld_poison_timer_set(); - IncrementGameStat(7); - IncrementGameStat(8); + IncrementGameStat(GAME_STAT_TOTAL_BATTLES); + IncrementGameStat(GAME_STAT_WILD_BATTLES); } } diff --git a/src/battle/battle_transition.c b/src/battle/battle_transition.c index f7cdc0694..a94974b27 100644 --- a/src/battle/battle_transition.c +++ b/src/battle/battle_transition.c @@ -6,6 +6,7 @@ #include "palette.h" #include "trig.h" #include "field_effect.h" +#include "field_weather.h" #include "random.h" #include "sprite.h" #include "sound.h" @@ -15,7 +16,6 @@ #include "ewram.h" #include "scanline_effect.h" -void sub_807DE10(void); void ScanlineEffect_Clear(void); extern const struct OamData gFieldOamData_32x32; @@ -567,7 +567,7 @@ static void Task_BattleTransitionMain(u8 taskID) static bool8 Transition_Phase1(struct Task* task) { - sub_807DE10(); + SetWeatherScreenFadeOut(); CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); if (sPhase1_Tasks[task->tTransitionID] != NULL) { diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c index 3bb99f845..8dae98b66 100644 --- a/src/battle/battle_util.c +++ b/src/battle/battle_util.c @@ -4,6 +4,7 @@ #include "data2.h" #include "event_data.h" #include "ewram.h" +#include "field_weather.h" #include "item.h" #include "link.h" #include "pokemon.h" @@ -85,7 +86,6 @@ u8 CountTrailingZeroBits(u32 a); u8 GetMoveTarget(u16 move, u8 useMoveTarget); u8 sub_803FC34(u8 bank); u16 sub_803FBFC(u8 a); -u8 weather_get_current(void); void RecordAbilityBattle(u8 bank, u8 ability); void RecordItemBattle(u8 bank, u8 holdEffect); s8 GetPokeFlavourRelation(u32 pid, u8 flavor); @@ -1987,7 +1987,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) beq ._789 @cond_branch\n\ bl ._1534\n\ ._789:\n\ - bl weather_get_current\n\ + bl GetCurrentWeather\n\ lsl r0, r0, #0x18\n\ lsr r0, r0, #0x18\n\ sub r0, r0, #0x3\n\ @@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) bne ._815 @cond_branch\n\ bl ._1540\n\ ._815:\n\ - bl weather_get_current\n\ + bl GetCurrentWeather\n\ ldr r1, ._818 + 16\n\ strb r0, [r1, #0x5]\n\ ldr r0, ._818 + 20\n\ @@ -5807,7 +5807,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { case 0xFF: //weather from overworld //_08018586 - switch (weather_get_current()) + switch (GetCurrentWeather()) { case WEATHER_RAIN_LIGHT: case WEATHER_RAIN_MED: @@ -5841,7 +5841,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } if (effect) { - gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current(); + gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather(); BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts); } break; diff --git a/src/battle/post_battle_event_funcs.c b/src/battle/post_battle_event_funcs.c index 0617763f6..a44cf028b 100644 --- a/src/battle/post_battle_event_funcs.c +++ b/src/battle/post_battle_event_funcs.c @@ -26,8 +26,8 @@ int GameClear(void) FlagSet(FLAG_SYS_GAME_CLEAR); } - if (!GetGameStat(1)) - SetGameStat(1, (gSaveBlock2.playTimeHours << 16) | (gSaveBlock2.playTimeMinutes << 8) | gSaveBlock2.playTimeSeconds); + if (!GetGameStat(GAME_STAT_FIRST_HOF_PLAY_TIME)) + SetGameStat(GAME_STAT_FIRST_HOF_PLAY_TIME, (gSaveBlock2.playTimeHours << 16) | (gSaveBlock2.playTimeMinutes << 8) | gSaveBlock2.playTimeSeconds); SetSecretBase2Field_9(); @@ -54,7 +54,7 @@ int GameClear(void) if (ribbonGet == TRUE) { - IncrementGameStat(42); + IncrementGameStat(GAME_STAT_RECEIVED_RIBBONS); FlagSet(FLAG_SYS_RIBBON_GET); } |