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authorProjectRevoTPP <projectrevotpp@hotmail.com>2018-01-17 17:47:46 -0500
committerProjectRevoTPP <projectrevotpp@hotmail.com>2018-01-17 17:47:46 -0500
commitf07cdb4c9723bdbb1fcdbbe622d39936ae5b532f (patch)
tree6b423f3b23c640582d6a7f44a802f8ba3dc6121e /src/battle
parent05d18468a4b817c0976b16017ef7b6044befed7f (diff)
use Dma Large loops for every while(1) Dma loop
Diffstat (limited to 'src/battle')
-rw-r--r--src/battle/battle_controller_player.c17
1 files changed, 1 insertions, 16 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index 0d05b7aed..f036e841f 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -2749,22 +2749,7 @@ void PlayerHandleDMATransfer(void)
| (gBattleBufferA[gActiveBank][4] << 24);
u16 val2 = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8);
- const u8 *src = &gBattleBufferA[gActiveBank][7];
- u8 *dst = (u8 *)val1;
- u32 size = val2;
-
- while (1)
- {
- if (size <= 0x1000)
- {
- DmaCopy16(3, src, dst, size);
- break;
- }
- DmaCopy16(3, src, dst, 0x1000);
- src += 0x1000;
- dst += 0x1000;
- size -= 0x1000;
- }
+ Dma3CopyLarge16_(&gBattleBufferA[gActiveBank][7], (u8 *)val1, val2);
PlayerBufferExecCompleted();
}