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author | DizzyEggg <jajkodizzy@wp.pl> | 2017-07-23 23:56:42 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-07-23 23:56:42 +0200 |
commit | 551339599934103779bc81b4f258a5d611cf4f80 (patch) | |
tree | 02e8c016d3ff26c771180dcde2a8245788265e27 /src/battle_ai.c | |
parent | bb0cad7c072703f5a540e8c22c8e137267331f4d (diff) |
start decompiling battle_3 git sucks
Diffstat (limited to 'src/battle_ai.c')
-rw-r--r-- | src/battle_ai.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c index a1cb805d9..0e20c6b05 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -301,7 +301,7 @@ void BattleAI_SetupAIData(void) for (i = 0; i < MAX_MON_MOVES; i++) AI_THINKING_STRUCT->score[i] = 100; - r7 = sub_8015A98(gActiveBank, 0, 0xFF); + r7 = CheckMoveLimitations(gActiveBank, 0, 0xFF); // probably sets up the moves to consider and ignores non-valid moves such as NO_MOVE or glitch moves. for (i = 0; i < MAX_MON_MOVES; i++) |