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authoryenatch <yenatch@gmail.com>2017-06-14 21:48:44 -0400
committerGitHub <noreply@github.com>2017-06-14 21:48:44 -0400
commitdaf3212ee1f2e790441c6c4651559c8aee5472b2 (patch)
treea27705ab196c9d45c03b5d2efad4dde79eaed69a /src/battle_ai.c
parent48a15638c63f2b3d4b2d12d346e466ddca006570 (diff)
parent373dfb57102675130ab714ba9e21bd41c7b74795 (diff)
Merge pull request #319 from camthesaxman/decompile_battle_7
decompile battle_7
Diffstat (limited to 'src/battle_ai.c')
-rw-r--r--src/battle_ai.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
index dbd926000..4f00cc7cb 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -1998,7 +1998,7 @@ static void BattleAICmd_get_item(void)
index = gEnemyMonIndex;
// this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this.
- AI_THINKING_STRUCT->funcResult = unk_2000000[0x160CC + (index * 2)];
+ AI_THINKING_STRUCT->funcResult = ewram[0x160CC + (index * 2)];
gAIScriptPtr += 2;
}