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authorYamaArashi <shadow962@live.com>2017-01-02 01:26:00 -0800
committerYamaArashi <shadow962@live.com>2017-01-02 01:26:00 -0800
commite1120f3a62097abb80bfa2f910d98ef53f1e5671 (patch)
tree7794cd054e9eb88928951cc1ebd31c6bba63fc5d /src/battle_ai.c
parent145e90483b2a30698f917f62e585aa7fa4794588 (diff)
gBattleTypeFlags
Diffstat (limited to 'src/battle_ai.c')
-rw-r--r--src/battle_ai.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
index d11e4a118..29fe7e0e0 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -15,7 +15,7 @@ all the way to at least 0x2016800, in addition to extremely hard functions that
as it currently is until someone bothers to document this huge struct.
*/
-extern u16 gUnknown_020239F8;
+extern u16 gBattleTypeFlags;
extern u8 gUnknown_02024A60;
extern u8 gUnknown_02024C07;
extern u8 gUnknown_02024C08;
@@ -103,7 +103,7 @@ void sub_81070D4(void)
for(i = 0; (u32)i < 48; i++)
data[i] = 0;
- if((gUnknown_020239F8 & 8) && gTrainerBattleOpponent != 0x400 && !(gUnknown_020239F8 & 0x982))
+ if((gBattleTypeFlags & 8) && gTrainerBattleOpponent != 0x400 && !(gBattleTypeFlags & 0x982))
{
for(i = 0; i < 4; i++)
{
@@ -140,7 +140,7 @@ void sub_810715C(void)
unk_2016C00.unk20 = 0;
gUnknown_02024C07 = gUnknown_02024A60;
- if(gUnknown_020239F8 & 1)
+ if(gBattleTypeFlags & 1)
{
gUnknown_02024C08 = Random() & 2;
@@ -150,11 +150,11 @@ void sub_810715C(void)
else
gUnknown_02024C08 = gUnknown_02024A60 ^ 1;
- if(gUnknown_020239F8 & 0x80)
+ if(gBattleTypeFlags & 0x80)
unk_2016800.aiFlags = 0x40000000;
- else if(gUnknown_020239F8 & 0x400)
+ else if(gBattleTypeFlags & 0x400)
unk_2016800.aiFlags = 0x20000000;
- else if(gUnknown_020239F8 & 0x10)
+ else if(gBattleTypeFlags & 0x10)
unk_2016800.aiFlags = 0x80000000;
else
unk_2016800.aiFlags = gTrainers[gTrainerBattleOpponent].aiFlags;
@@ -1134,7 +1134,7 @@ _0810855E:\n\
ldr r0, _081085B0 @ =gPlayerParty\n\
mov r9, r0\n\
_08108574:\n\
- ldr r0, _081085B4 @ =gUnknown_020239F8\n\
+ ldr r0, _081085B4 @ =gBattleTypeFlags\n\
ldrh r1, [r0]\n\
movs r0, 0x1\n\
ands r0, r1\n\
@@ -1161,7 +1161,7 @@ _08108574:\n\
_081085A8: .4byte gUnknown_02024C08\n\
_081085AC: .4byte gEnemyParty\n\
_081085B0: .4byte gPlayerParty\n\
-_081085B4: .4byte gUnknown_020239F8\n\
+_081085B4: .4byte gBattleTypeFlags\n\
_081085B8: .4byte gUnknown_02024A6A\n\
_081085BC:\n\
ldr r1, _08108624 @ =gUnknown_02024A6A\n\