diff options
author | camthesaxman <cameronghall@cox.net> | 2019-07-28 20:33:25 -0500 |
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committer | camthesaxman <cameronghall@cox.net> | 2019-07-28 20:33:25 -0500 |
commit | 00b44d588618c9a0feff1285183c183f1c97f1bb (patch) | |
tree | 240e7f042005fc542c38a08cab2921454313092d /src/battle_controller_wally.c | |
parent | bc09f81a9a6a8280480a08e0daf33541ba255fb4 (diff) |
emerald file names, part 1
Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r-- | src/battle_controller_wally.c | 1605 |
1 files changed, 1605 insertions, 0 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c new file mode 100644 index 000000000..807ec1572 --- /dev/null +++ b/src/battle_controller_wally.c @@ -0,0 +1,1605 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_anim_special.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "data2.h" +#include "link.h" +#include "main.h" +#include "menu_cursor.h" +#include "palette.h" +#include "pokemon.h" +#include "rom3.h" +#include "constants/songs.h" +#include "sound.h" +#include "sprite.h" +#include "item_use.h" +#include "string_util.h" +#include "task.h" +#include "text.h" +#include "util.h" +#include "ewram.h" + +struct MovePpInfo +{ + u16 moves[4]; + u8 pp[4]; + u8 ppBonuses; +}; + +extern u8 gActiveBattler; +extern void (*gBattleBankFunc[])(void); +extern u32 gBattleExecBuffer; +extern u8 gBattleBufferA[][0x200]; +extern u8 gBankSpriteIds[]; +extern MainCallback gPreBattleCallback1; +extern bool8 gDoingBattleAnim; +extern u16 gBattlerPartyIndexes[]; +extern u8 gHealthboxIDs[]; +extern u16 gBattleTypeFlags; +extern u16 gAnimMovePower; +extern s32 gAnimMoveDmg; +extern u8 gAnimFriendship; +extern u16 gWeatherMoveAnim; +extern u32 gTransformedPersonalities[]; +extern void (*gAnimScriptCallback)(void); +extern bool8 gAnimScriptActive; +extern u8 gDisplayedStringBattle[]; +extern u8 gBankInMenu; +extern u8 gBattleMonForms[]; +extern u8 gBattleOutcome; +extern u16 gUnknown_02024DE8; +extern u8 gUnknown_02024E68[]; +extern struct SpriteTemplate gUnknown_02024E8C; +extern u8 gAnimMoveTurn; +extern struct Window gUnknown_03004210; +extern u8 gUnknown_0300434C[]; +extern const u8 BattleText_WallyMenu[]; +extern const u8 BattleText_MenuOptions[]; + +// TODO: include rom3.h when my other PR gets merged +extern void Emitcmd33(u8, u8, u16); +extern void Emitcmd35(u8, u16); + +extern void nullsub_14(void); +extern void PrepareBagForWallyTutorial(void); +extern void sub_8045A5C(); +extern void sub_804777C(); +extern void sub_8043DFC(); +extern bool8 IsDoubleBattle(void); +extern void c3_0802FDF4(u8); +extern void PlayerHandlecmd1(void); +extern void LoadPlayerTrainerBankSprite(); +extern u8 GetBattlerPosition(u8); +extern void sub_80313A0(struct Sprite *); +extern u8 GetBattlerAtPosition(u8); +extern u8 sub_8031720(); +extern void DoMoveAnim(); +extern void sub_80326EC(); +extern void sub_8031F24(void); +extern void sub_80324BC(); +extern void BufferStringBattle(); +extern u8 GetBattlerSide(u8); +extern void sub_80304A8(void); +extern void sub_8047858(); +extern void StartBattleIntroAnim(); +extern void oamt_add_pos2_onto_pos1(); +extern void StartAnimLinearTranslation(struct Sprite *); +extern void sub_8030E38(struct Sprite *); +extern void StoreSpriteCallbackInData(); +extern u8 StartSendOutMonAnimation(); +extern u8 GetBattlerSpriteCoord(); +extern u8 sub_8077F68(); +extern u8 GetBattlerSubpriority(); +extern void sub_80312F0(struct Sprite *); +extern bool8 move_anim_start_t3(); + +// this file's functions + +void WallyBufferRunCommand(void); +void sub_81374FC(void); +void sub_81376B8(void); +void WallyBufferExecCompleted(void); +u32 sub_8137A84(u8, u8 *); +void sub_8138294(u8); +void sub_81390D0(void); +void sub_8139A2C(u8); + +void WallyHandleGetAttributes(void); +void WallyHandlecmd1(void); +void WallyHandleSetAttributes(void); +void WallyHandlecmd3(void); +void WallyHandleLoadPokeSprite(void); +void WallyHandleSendOutPoke(void); +void WallyHandleReturnPokeToBall(void); +void WallyHandleTrainerThrow(void); +void WallyHandleTrainerSlide(void); +void WallyHandleTrainerSlideBack(void); +void WallyHandlecmd10(void); +void WallyHandlecmd11(void); +void WallyHandlecmd12(void); +void WallyHandleBallThrow(void); +void WallyHandlePuase(void); +void WallyHandleMoveAnimation(void); +void WallyHandlePrintString(void); +void WallyHandlePrintStringPlayerOnly(void); +void WallyHandlecmd18(void); +void WallyHandlecmd19(void); +void WallyHandlecmd20(void); +void WallyHandleOpenBag(void); +void WallyHandlecmd22(void); +void WallyHandlecmd23(void); +void WallyHandleHealthBarUpdate(void); +void WallyHandleExpBarUpdate(void); +void WallyHandleStatusIconUpdate(void); +void WallyHandleStatusAnimation(void); +void WallyHandleStatusXor(void); +void WallyHandlecmd29(void); +void WallyHandleDMATransfer(void); +void WallyHandlecmd31(void); +void WallyHandlecmd32(void); +void WallyHandlecmd33(void); +void WallyHandlecmd34(void); +void WallyHandlecmd35(void); +void WallyHandlecmd36(void); +void WallyHandlecmd37(void); +void WallyHandlecmd38(void); +void WallyHandlecmd39(void); +void WallyHandlecmd40(void); +void WallyHandleHitAnimation(void); +void WallyHandlecmd42(void); +void WallyHandleEffectivenessSound(void); +void WallyHandlecmd44(void); +void WallyHandleFaintingCry(void); +void WallyHandleIntroSlide(void); +void WallyHandleTrainerBallThrow(void); +void WallyHandlecmd48(void); +void WallyHandlecmd49(void); +void WallyHandlecmd50(void); +void WallyHandleSpriteInvisibility(void); +void WallyHandleBattleAnimation(void); +void WallyHandleLinkStandbyMsg(void); +void WallyHandleResetActionMoveSelection(void); +void WallyHandlecmd55(void); +void WallyHandlecmd56(void); + +// const data + +typedef void (*BattleBufferCmd) (void); +static const BattleBufferCmd gWallyBufferCommands[] = +{ + WallyHandleGetAttributes, + WallyHandlecmd1, + WallyHandleSetAttributes, + WallyHandlecmd3, + WallyHandleLoadPokeSprite, + WallyHandleSendOutPoke, + WallyHandleReturnPokeToBall, + WallyHandleTrainerThrow, + WallyHandleTrainerSlide, + WallyHandleTrainerSlideBack, + WallyHandlecmd10, + WallyHandlecmd11, + WallyHandlecmd12, + WallyHandleBallThrow, + WallyHandlePuase, + WallyHandleMoveAnimation, + WallyHandlePrintString, + WallyHandlePrintStringPlayerOnly, + WallyHandlecmd18, + WallyHandlecmd19, + WallyHandlecmd20, + WallyHandleOpenBag, + WallyHandlecmd22, + WallyHandlecmd23, + WallyHandleHealthBarUpdate, + WallyHandleExpBarUpdate, + WallyHandleStatusIconUpdate, + WallyHandleStatusAnimation, + WallyHandleStatusXor, + WallyHandlecmd29, + WallyHandleDMATransfer, + WallyHandlecmd31, + WallyHandlecmd32, + WallyHandlecmd33, + WallyHandlecmd34, + WallyHandlecmd35, + WallyHandlecmd36, + WallyHandlecmd37, + WallyHandlecmd38, + WallyHandlecmd39, + WallyHandlecmd40, + WallyHandleHitAnimation, + WallyHandlecmd42, + WallyHandleEffectivenessSound, + WallyHandlecmd44, + WallyHandleFaintingCry, + WallyHandleIntroSlide, + WallyHandleTrainerBallThrow, + WallyHandlecmd48, + WallyHandlecmd49, + WallyHandlecmd50, + WallyHandleSpriteInvisibility, + WallyHandleBattleAnimation, + WallyHandleLinkStandbyMsg, + WallyHandleResetActionMoveSelection, + WallyHandlecmd55, + WallyHandlecmd56, +}; + +// code + +void unref_sub_8137220(void) +{ +} + +void SetBankFuncToWallyBufferRunCommand(void) +{ + gBattleBankFunc[gActiveBattler] = WallyBufferRunCommand; + ewram160A8 = 0; + ewram160A9 = 0; + ewram160AA = 0; + ewram160AB = 0; +} + +void WallyBufferRunCommand(void) +{ + if (gBattleExecBuffer & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < 0x39) + gWallyBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + WallyBufferExecCompleted(); + } +} + +void sub_81372BC(void) +{ + u8 r4; + + switch (ewram160A8) + { + case 0: + ewram160AA = 64; + ewram160A8++; + // fall through + case 1: + r4 = --ewram160AA; + if (r4 == 0) + { + PlaySE(SE_SELECT); + Emitcmd33(1, 0, 0); + WallyBufferExecCompleted(); + ewram160A8++; + ewram160A9 = r4; + ewram160AA = 64; + } + break; + case 2: + r4 = --ewram160AA; + if (r4 == 0) + { + PlaySE(SE_SELECT); + Emitcmd33(1, 0, 0); + WallyBufferExecCompleted(); + ewram160A8++; + ewram160A9 = r4; + ewram160AA = 64; + } + break; + case 3: + r4 = --ewram160AA; + if (r4 == 0) + { + Emitcmd33(1, 9, 0); + WallyBufferExecCompleted(); + ewram160A8++; + ewram160A9 = r4; + ewram160AA = 64; + } + break; + case 4: + if (--ewram160AA == 0) + { + PlaySE(SE_SELECT); + nullsub_8(0); + sub_802E3E4(1, 0); + ewram160AA = 64; + ewram160A8++; + } + break; + case 5: + if (--ewram160AA == 0) + { + PlaySE(SE_SELECT); + DestroyMenuCursor(); + Emitcmd33(1, 1, 0); + WallyBufferExecCompleted(); + } + break; + } +} + +void sub_813741C(void) +{ + if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + WallyBufferExecCompleted(); +} + +void sub_8137454(void) +{ + if (gUnknown_03004210.state == 0) + WallyBufferExecCompleted(); +} + +void sub_813746C(void) +{ + if (!gPaletteFade.active) + { + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } +} + +void bx_wait_t5(void) +{ + if (!gDoingBattleAnim) + WallyBufferExecCompleted(); +} + +void sub_81374C4(void) +{ + if (!gPaletteFade.active) + { + gBattleBankFunc[gActiveBattler] = sub_81374FC; + nullsub_14(); + PrepareBagForWallyTutorial(); + } +} + +void sub_81374FC(void) +{ + if (gMain.callback2 == BattleMainCB2 + && !gPaletteFade.active) + { + Emitcmd35(1, gSpecialVar_ItemId); + WallyBufferExecCompleted(); + } +} + +void sub_8137538(void) +{ + if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7) + sub_8141828(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + + if (!ewram17810[gActiveBattler ^ 2].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_7) + sub_8141828(gActiveBattler ^ 2, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ 2]]); + + if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_3) + { + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler ^ 2]]); + sub_8045A5C(gHealthboxIDs[gActiveBattler ^ 2], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ 2]], 0); + sub_804777C(gActiveBattler ^ 2); + sub_8043DFC(gHealthboxIDs[gActiveBattler ^ 2]); + } + DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]); + sub_8045A5C(gHealthboxIDs[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 0); + sub_804777C(gActiveBattler); + sub_8043DFC(gHealthboxIDs[gActiveBattler]); + ewram17840.unk9_0 = 0; + gBattleBankFunc[gActiveBattler] = sub_81376B8; + } +} + +void sub_81376B8(void) +{ + bool8 r4 = FALSE; + + if (gSprites[gHealthboxIDs[gActiveBattler]].callback == SpriteCallbackDummy) + r4 = TRUE; + if (r4 && ewram17810[gActiveBattler].unk1_0 && ewram17810[gActiveBattler ^ 2].unk1_0) + { + ewram17810[gActiveBattler].unk0_7 = 0; + ewram17810[gActiveBattler].unk1_0 = 0; + ewram17810[gActiveBattler ^ 2].unk0_7 = 0; + ewram17810[gActiveBattler ^ 2].unk1_0 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + CreateTask(c3_0802FDF4, 10); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + WallyBufferExecCompleted(); + } +} + +void sub_81377B0(void) +{ + s16 r4; + + r4 = sub_8045C78(gActiveBattler, gHealthboxIDs[gActiveBattler], 0, 0); + sub_8043DFC(gHealthboxIDs[gActiveBattler]); + if (r4 != -1) + { + sub_80440EC(gHealthboxIDs[gActiveBattler], r4, 0); + } + else + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + WallyBufferExecCompleted(); + } +} + +void bx_blink_t5(void) +{ + u8 spriteId = gBankSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + WallyBufferExecCompleted(); + } + else + { + if (((u16)gSprites[spriteId].data[1] % 4) == 0) + gSprites[spriteId].invisible ^= 1; + gSprites[spriteId].data[1]++; + } +} + +void sub_813789C(void) +{ + if (!ewram17810[gActiveBattler].unk0_6) + { + FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]); + sub_8043DB0(gHealthboxIDs[gActiveBattler]); + WallyBufferExecCompleted(); + } +} + +// Duplicate of sub_813741C +void sub_8137908(void) +{ + if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + WallyBufferExecCompleted(); +} + +void sub_8137940(void) +{ + if (!ewram17810[gActiveBattler].unk0_5) + WallyBufferExecCompleted(); +} + +void WallyBufferExecCompleted(void) +{ + gBattleBankFunc[gActiveBattler] = WallyBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 multiplayerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &multiplayerId); + gBattleBufferA[gActiveBattler][0] = 0x38; + } + else + { + gBattleExecBuffer &= ~gBitTable[gActiveBattler]; + } +} + +void unref_sub_81379E4(void) +{ + if (!ewram17810[gActiveBattler].unk0_4) + WallyBufferExecCompleted(); +} + +void WallyHandleGetAttributes(void) +{ + u8 arr[0x100]; + u32 r6 = 0; + u8 r4; + s32 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + r6 = sub_8137A84(gBattlerPartyIndexes[gActiveBattler], arr); + } + else + { + r4 = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < 6; i++) + { + if (r4 & 1) + r6 += sub_8137A84(i, arr + r6); + r4 >>= 1; + } + } + Emitcmd29(1, r6, arr); + WallyBufferExecCompleted(); +} + +u32 sub_8137A84(u8 a, u8 *buffer) +{ + struct BattlePokemon battlePokemon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case 0: + battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES); + battlePokemon.item = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM); + for (size = 0; size < 4; size++) + { + battlePokemon.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size); + battlePokemon.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); + } + battlePokemon.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); + battlePokemon.friendship = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP); + battlePokemon.experience = GetMonData(&gPlayerParty[a], MON_DATA_EXP); + battlePokemon.hpIV = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV); + battlePokemon.attackIV = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV); + battlePokemon.defenseIV = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV); + battlePokemon.speedIV = GetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV); + battlePokemon.spAttackIV = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV); + battlePokemon.spDefenseIV = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV); + battlePokemon.personality = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY); + battlePokemon.status1 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS); + battlePokemon.level = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL); + battlePokemon.hp = GetMonData(&gPlayerParty[a], MON_DATA_HP); + battlePokemon.maxHP = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP); + battlePokemon.attack = GetMonData(&gPlayerParty[a], MON_DATA_ATK); + battlePokemon.defense = GetMonData(&gPlayerParty[a], MON_DATA_DEF); + battlePokemon.speed = GetMonData(&gPlayerParty[a], MON_DATA_SPEED); + battlePokemon.spAttack = GetMonData(&gPlayerParty[a], MON_DATA_SPATK); + battlePokemon.spDefense = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF); + battlePokemon.isEgg = GetMonData(&gPlayerParty[a], MON_DATA_IS_EGG); + battlePokemon.altAbility = GetMonData(&gPlayerParty[a], MON_DATA_ALT_ABILITY); + battlePokemon.otId = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID); + GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname); + StringCopy10(battlePokemon.nickname, nickname); + GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName); + MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src); + break; + case 1: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 2: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 3: + for (size = 0; size < 4; size++) + { + moveData.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); + MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src); + break; + case 4: + case 5: + case 6: + case 7: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 8: + for (size = 0; size < 4; size++) + buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); + buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); + size++; + break; + case 9: + case 10: + case 11: + case 12: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9); + size = 1; + break; + case 17: + data32 = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID); + buffer[0] = (data32 & 0x000000FF); + buffer[1] = (data32 & 0x0000FF00) >> 8; + buffer[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case 18: + data32 = GetMonData(&gPlayerParty[a], MON_DATA_EXP); + buffer[0] = (data32 & 0x000000FF); + buffer[1] = (data32 & 0x0000FF00) >> 8; + buffer[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case 19: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_EV); + size = 1; + break; + case 20: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_EV); + size = 1; + break; + case 21: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_EV); + size = 1; + break; + case 22: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPEED_EV); + size = 1; + break; + case 23: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV); + size = 1; + break; + case 24: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV); + size = 1; + break; + case 25: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP); + size = 1; + break; + case 26: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKERUS); + size = 1; + break; + case 27: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION); + size = 1; + break; + case 28: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL); + size = 1; + break; + case 29: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_GAME); + size = 1; + break; + case 30: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKEBALL); + size = 1; + break; + case 31: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV); + buffer[1] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV); + buffer[2] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV); + buffer[3] = GetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV); + buffer[4] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV); + buffer[5] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV); + size = 6; + break; + case 32: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV); + size = 1; + break; + case 33: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV); + size = 1; + break; + case 34: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV); + size = 1; + break; + case 35: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV); + size = 1; + break; + case 36: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV); + size = 1; + break; + case 37: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV); + size = 1; + break; + case 38: + data32 = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY); + buffer[0] = (data32 & 0x000000FF); + buffer[1] = (data32 & 0x0000FF00) >> 8; + buffer[2] = (data32 & 0x00FF0000) >> 16; + buffer[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case 39: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 40: + data32 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS); + buffer[0] = (data32 & 0x000000FF); + buffer[1] = (data32 & 0x0000FF00) >> 8; + buffer[2] = (data32 & 0x00FF0000) >> 16; + buffer[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case 41: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL); + size = 1; + break; + case 42: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_HP); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 43: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 44: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_ATK); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 45: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_DEF); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 46: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPEED); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 47: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPATK); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 48: + data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 49: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL); + size = 1; + break; + case 50: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY); + size = 1; + break; + case 51: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE); + size = 1; + break; + case 52: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART); + size = 1; + break; + case 53: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH); + size = 1; + break; + case 54: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SHEEN); + size = 1; + break; + case 55: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON); + size = 1; + break; + case 56: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case 57: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case 58: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON); + size = 1; + break; + case 59: + buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +void WallyHandlecmd1(void) +{ + PlayerHandlecmd1(); +} + +void WallyHandleSetAttributes(void) +{ + u8 r4; + u8 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + sub_8138294(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + r4 = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < 6; i++) + { + if (r4 & 1) + sub_8138294(i); + r4 >>= 1; + } + } + WallyBufferExecCompleted(); +} + +void sub_8138294(u8 a) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case 0: + { + u8 iv; + + SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < 4; i++) + { + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[a], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[a], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[a], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[a], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case 1: + SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case 2: + SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case 3: + for (i = 0; i < 4; i++) + { + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case 4: + case 5: + case 6: + case 7: + SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4, &gBattleBufferA[gActiveBattler][3]); + break; + case 8: + SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case 9: + case 10: + case 11: + case 12: + SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9, &gBattleBufferA[gActiveBattler][3]); + break; + case 17: + SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case 18: + SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case 19: + SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case 20: + SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case 21: + SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case 22: + SetMonData(&gPlayerParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case 23: + SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case 24: + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case 25: + SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case 26: + SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case 27: + SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case 28: + SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case 29: + SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case 30: + SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case 31: + SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case 32: + SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case 33: + SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case 34: + SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case 35: + SetMonData(&gPlayerParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case 36: + SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case 37: + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case 38: + SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case 39: + SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case 40: + SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case 41: + SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case 42: + SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case 43: + SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case 44: + SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case 45: + SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case 46: + SetMonData(&gPlayerParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case 47: + SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case 48: + SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case 49: + SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case 50: + SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case 51: + SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case 52: + SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case 53: + SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case 54: + SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case 55: + SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case 56: + SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case 57: + SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case 58: + SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case 59: + SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); +} + +void WallyHandlecmd3(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleLoadPokeSprite(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleSendOutPoke(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleReturnPokeToBall(void) +{ + if (gBattleBufferA[gActiveBattler][1] == 0) + { + move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 1); + gBattleBankFunc[gActiveBattler] = sub_813789C; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]); + sub_8043DB0(gHealthboxIDs[gActiveBattler]); + WallyBufferExecCompleted(); + } +} + +void WallyHandleTrainerThrow(void) +{ + LoadPlayerTrainerBankSprite(2, gActiveBattler); + GetMonSpriteTemplate_803C5A0(2, GetBattlerPosition(gActiveBattler)); + gBankSpriteIds[gActiveBattler] = CreateSprite( + &gUnknown_02024E8C, + 80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords), + 30); + gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0; + gBattleBankFunc[gActiveBattler] = sub_813741C; +} + +void WallyHandleTrainerSlide(void) +{ + LoadPlayerTrainerBankSprite(2, gActiveBattler); + GetMonSpriteTemplate_803C5A0(2, GetBattlerPosition(gActiveBattler)); + gBankSpriteIds[gActiveBattler] = CreateSprite( + &gUnknown_02024E8C, + 80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords), + 30); + gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80313A0; + gBattleBankFunc[gActiveBattler] = sub_8137908; +} + +void WallyHandleTrainerSlideBack(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd10(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd11(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd12(void) +{ + ewram17840.unk8 = 4; + gDoingBattleAnim = TRUE; + move_anim_start_t4(gActiveBattler, gActiveBattler, GetBattlerAtPosition(1), 4); + gBattleBankFunc[gActiveBattler] = bx_wait_t5; +} + +void WallyHandleBallThrow(void) +{ + u8 val = gBattleBufferA[gActiveBattler][1]; + + ewram17840.unk8 = val; + gDoingBattleAnim = TRUE; + move_anim_start_t4(gActiveBattler, gActiveBattler, GetBattlerAtPosition(1), 4); + gBattleBankFunc[gActiveBattler] = bx_wait_t5; +} + +void WallyHandlePuase(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (sub_8031720(move, gAnimMoveTurn) != 0) + { + // Dead code. sub_8031720 always returns 0. + WallyBufferExecCompleted(); + } + else + { + ewram17810[gActiveBattler].unk4 = 0; + gBattleBankFunc[gActiveBattler] = sub_81390D0; + } +} + +void sub_81390D0(void) +{ + u16 r4 = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + +#ifndef NONMATCHING + asm("":::"r6"); +#endif + + switch (ewram17810[gActiveBattler].unk4) + { + case 0: + if (ewram17800[gActiveBattler].substituteSprite == 1) + move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5); + ewram17810[gActiveBattler].unk4 = 1; + break; + case 1: + if (ewram17810[gActiveBattler].unk0_6 == 0) + { + sub_80326EC(0); + DoMoveAnim(r4); + ewram17810[gActiveBattler].unk4 = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_80326EC(1); + if (ewram17800[gActiveBattler].substituteSprite == 1) + move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6); + ewram17810[gActiveBattler].unk4 = 3; + } + break; + case 3: + if (ewram17810[gActiveBattler].unk0_6 == 0) + { + sub_8031F24(); + sub_80324BC(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + ewram17810[gActiveBattler].unk4 = 0; + WallyBufferExecCompleted(); + } + break; + } +} + +void WallyHandlePrintString(void) +{ + u16 *ptr; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + ptr = (u16 *)&gBattleBufferA[gActiveBattler][2]; + if (*ptr == 2) + DestroyMenuCursor(); + BufferStringBattle(*ptr); + Text_InitWindow8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); + gBattleBankFunc[gActiveBattler] = sub_8137454; +} + +void WallyHandlePrintStringPlayerOnly(void) +{ + if (GetBattlerSide(gActiveBattler) == 0) + WallyHandlePrintString(); + else + WallyBufferExecCompleted(); +} + +void WallyHandlecmd18(void) +{ + s32 i; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + gUnknown_03004210.paletteNum = 0; + Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 15, 27, 18); + Text_FillWindowRectDefPalette(&gUnknown_03004210, 10, 2, 35, 16, 36); + gBattleBankFunc[gActiveBattler] = sub_81372BC; + Text_InitWindow(&gUnknown_03004210, BattleText_MenuOptions, 400, 18, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); + MenuCursor_Create814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); + for (i = 0; i < 4; i++) + nullsub_8(i); + sub_802E3E4(0, 0); + StrCpyDecodeToDisplayedStringBattle(BattleText_WallyMenu); +#ifdef ENGLISH + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 440, 2, 35); +#else + Text_InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 444, 2, 35); +#endif + Text_PrintWindow8002F44(&gUnknown_03004210); +} + +void WallyHandlecmd19(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd20(void) +{ + switch (ewram160A9) + { + case 0: + sub_80304A8(); + ewram160A9++; + ewram160AB = 80; + // fall through + case 1: + ewram160AB--; + if (ewram160AB == 0) + { + DestroyMenuCursor(); + PlaySE(SE_SELECT); + Emitcmd33(1, 10, 256); + WallyBufferExecCompleted(); + } + break; + } +} + +void WallyHandleOpenBag(void) +{ + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); + gBattleBankFunc[gActiveBattler] = sub_81374C4; + gBankInMenu = gActiveBattler; +} + +void WallyHandlecmd22(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd23(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleHealthBarUpdate(void) +{ + s16 r7; + + load_gfxc_health_bar(0); + r7 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (r7 != 0x7FFF) + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, curHP, r7); + } + else + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + sub_8043D84(gActiveBattler, gHealthboxIDs[gActiveBattler], maxHP, 0, r7); + sub_80440EC(gHealthboxIDs[gActiveBattler], 0, 0); + } + gBattleBankFunc[gActiveBattler] = sub_81377B0; +} + +void WallyHandleExpBarUpdate(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleStatusIconUpdate(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleStatusAnimation(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleStatusXor(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd29(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleDMATransfer(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd31(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd32(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd33(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd34(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd35(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd36(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd37(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd38(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd39(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd40(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleHitAnimation(void) +{ + if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE) + { + WallyBufferExecCompleted(); + } + else + { + gDoingBattleAnim = 1; + gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0; + sub_8047858(gActiveBattler); + gBattleBankFunc[gActiveBattler] = bx_blink_t5; + } +} + +void WallyHandlecmd42(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleEffectivenessSound(void) +{ + PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + WallyBufferExecCompleted(); +} + +void WallyHandlecmd44(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + WallyBufferExecCompleted(); +} + +void WallyHandleFaintingCry(void) +{ + PlayCry1(GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES), 25); + WallyBufferExecCompleted(); +} + +void WallyHandleIntroSlide(void) +{ + StartBattleIntroAnim(gBattleBufferA[gActiveBattler][1]); + gUnknown_02024DE8 |= 1; + WallyBufferExecCompleted(); +} + +void WallyHandleTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + + oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]); + gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBankSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler; + StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBattler]], sub_8030E38); + StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1); + paletteNum = AllocSpritePalette(0xD6F8); + LoadCompressedPalette(gTrainerBackPicPaletteTable[2].data, 0x100 + paletteNum * 16, 32); + gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; + taskId = CreateTask(sub_8139A2C, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (ewram17810[gActiveBattler].unk0_0) + gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0; + ewram17810[4].unk9 |= 1; + gBattleBankFunc[gActiveBattler] = nullsub_91; +} + +void sub_81398BC(u8 bank) +{ + u16 species; + + ewram17800[bank].transformedSpecies = 0; + gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES); + gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0); + GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(bank)); + gBankSpriteIds[bank] = CreateSprite( + &gUnknown_02024E8C, + GetBattlerSpriteCoord(bank, 2), + sub_8077F68(bank), + GetBattlerSubpriority(bank)); + gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank]; + gSprites[gBankSpriteIds[bank]].data[0] = bank; + gSprites[gBankSpriteIds[bank]].data[2] = species; + gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; + StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); + gSprites[gBankSpriteIds[bank]].invisible = TRUE; + gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; + gSprites[gUnknown_0300434C[bank]].data[0] = StartSendOutMonAnimation(0, 0xFF); +} + +void sub_8139A2C(u8 taskId) +{ + if (gTasks[taskId].data[1] < 31) + { + gTasks[taskId].data[1]++; + } + else + { + u8 savedActiveBank = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_81398BC(gActiveBattler); + gBattleBankFunc[gActiveBattler] = sub_8137538; + gActiveBattler = savedActiveBank; + DestroyTask(taskId); + } +} + +void WallyHandlecmd48(void) +{ + if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == 0) + { + WallyBufferExecCompleted(); + } + else + { + ewram17810[gActiveBattler].unk0_0 = 1; + gUnknown_02024E68[gActiveBattler] = sub_8044804(gActiveBattler, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + WallyBufferExecCompleted(); + } +} + +void WallyHandlecmd49(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd50(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleSpriteInvisibility(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleBattleAnimation(void) +{ + u8 val2 = gBattleBufferA[gActiveBattler][1]; + u16 val = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, val2, val)) + WallyBufferExecCompleted(); + else + gBattleBankFunc[gActiveBattler] = sub_8137940; +} + +void WallyHandleLinkStandbyMsg(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandleResetActionMoveSelection(void) +{ + WallyBufferExecCompleted(); +} + +void WallyHandlecmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + WallyBufferExecCompleted(); + if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD)) + gBattleBankFunc[gActiveBattler] = sub_813746C; +} + +void WallyHandlecmd56(void) +{ +} |