diff options
author | camthesaxman <cameronghall@cox.net> | 2019-07-28 20:33:25 -0500 |
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committer | camthesaxman <cameronghall@cox.net> | 2019-07-28 20:33:25 -0500 |
commit | 00b44d588618c9a0feff1285183c183f1c97f1bb (patch) | |
tree | 240e7f042005fc542c38a08cab2921454313092d /src/battle_message.c | |
parent | bc09f81a9a6a8280480a08e0daf33541ba255fb4 (diff) |
emerald file names, part 1
Diffstat (limited to 'src/battle_message.c')
-rw-r--r-- | src/battle_message.c | 1054 |
1 files changed, 1054 insertions, 0 deletions
diff --git a/src/battle_message.c b/src/battle_message.c new file mode 100644 index 000000000..6f3fa63c6 --- /dev/null +++ b/src/battle_message.c @@ -0,0 +1,1054 @@ +#include "global.h" +#include "battle.h" +#include "battle_message.h" +#include "battle_tower.h" +#include "item.h" +#include "event_data.h" +#include "constants/items.h" +#include "pokemon.h" +#include "data2.h" +#include "text.h" +#include "string_util.h" +#include "link.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "constants/flags.h" +#include "ewram.h" + +#define BATTLESTRING_TO_SUB 12 +#define BATTLESTRINGS_NO 351 +#define BATTLESTRINGS_MAX BATTLESTRINGS_NO + BATTLESTRING_TO_SUB + +#ifdef GERMAN +#include "data/battle_strings_de.h" // TODO: German +#else +#include "data/battle_strings_en.h" +#endif + +// This is four lists of moves which use a different attack string in Japanese +// to the default. See the documentation for sub_8121D74 for more detail. +const u16 gUnknown_084016BC[] = +{ + MOVE_SWORDS_DANCE, + MOVE_STRENGTH, + MOVE_GROWTH, + MOVE_HARDEN, + MOVE_MINIMIZE, + MOVE_SMOKESCREEN, + MOVE_WITHDRAW, + MOVE_DEFENSE_CURL, + MOVE_EGG_BOMB, + MOVE_SMOG, + MOVE_BONE_CLUB, + MOVE_FLASH, + MOVE_SPLASH, + MOVE_ACID_ARMOR, + MOVE_BONEMERANG, + MOVE_REST, + MOVE_SHARPEN, + MOVE_SUBSTITUTE, + MOVE_MIND_READER, + MOVE_SNORE, + MOVE_PROTECT, + MOVE_SPIKES, + MOVE_ENDURE, + MOVE_ROLLOUT, + MOVE_SWAGGER, + MOVE_SLEEP_TALK, + MOVE_HIDDEN_POWER, + MOVE_PSYCH_UP, + MOVE_EXTREME_SPEED, + MOVE_FOLLOW_ME, + MOVE_TRICK, + MOVE_ASSIST, + MOVE_INGRAIN, + MOVE_KNOCK_OFF, + MOVE_CAMOUFLAGE, + MOVE_ASTONISH, + MOVE_ODOR_SLEUTH, + MOVE_GRASS_WHISTLE, + MOVE_SHEER_COLD, + MOVE_MUDDY_WATER, + MOVE_IRON_DEFENSE, + MOVE_BOUNCE, + 0, + MOVE_TELEPORT, + MOVE_RECOVER, + MOVE_BIDE, + MOVE_AMNESIA, + MOVE_FLAIL, + MOVE_TAUNT, + MOVE_BULK_UP, + 0, + MOVE_MEDITATE, + MOVE_AGILITY, + MOVE_MIMIC, + MOVE_DOUBLE_TEAM, + MOVE_BARRAGE, + MOVE_TRANSFORM, + MOVE_STRUGGLE, + MOVE_SCARY_FACE, + MOVE_CHARGE, + MOVE_WISH, + MOVE_BRICK_BREAK, + MOVE_YAWN, + MOVE_FEATHER_DANCE, + MOVE_TEETER_DANCE, + MOVE_MUD_SPORT, + MOVE_FAKE_TEARS, + MOVE_WATER_SPORT, + MOVE_CALM_MIND, + 0, + MOVE_POUND, + MOVE_SCRATCH, + MOVE_VICE_GRIP, + MOVE_WING_ATTACK, + MOVE_FLY, + MOVE_BIND, + MOVE_SLAM, + MOVE_HORN_ATTACK, + MOVE_WRAP, + MOVE_THRASH, + MOVE_TAIL_WHIP, + MOVE_LEER, + MOVE_BITE, + MOVE_GROWL, + MOVE_ROAR, + MOVE_SING, + MOVE_PECK, + MOVE_ABSORB, + MOVE_STRING_SHOT, + MOVE_EARTHQUAKE, + MOVE_FISSURE, + MOVE_DIG, + MOVE_TOXIC, + MOVE_SCREECH, + MOVE_METRONOME, + MOVE_LICK, + MOVE_CLAMP, + MOVE_CONSTRICT, + MOVE_POISON_GAS, + MOVE_BUBBLE, + MOVE_SLASH, + MOVE_SPIDER_WEB, + MOVE_NIGHTMARE, + MOVE_CURSE, + MOVE_FORESIGHT, + MOVE_CHARM, + MOVE_ATTRACT, + MOVE_ROCK_SMASH, + MOVE_UPROAR, + MOVE_SPIT_UP, + MOVE_SWALLOW, + MOVE_TORMENT, + MOVE_FLATTER, + MOVE_ROLE_PLAY, + MOVE_ENDEAVOR, + MOVE_TICKLE, + MOVE_COVET, + 0, +}; + +const u8 gUnknown_084017A8[] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; // empty flags + +extern const u8* const gBattleStringsTable[BATTLESTRINGS_NO]; + +extern u16 gLastUsedItem; +extern u8 gLastUsedAbility; +extern u8 gActiveBattler; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern u8 gStringBank; +extern u8 gEffectBank; +extern u8 gBattleTextBuff1[]; +extern u8 gBattleTextBuff2[]; +extern u8 gBattleTextBuff3[]; +extern u8 gStringVar1[]; +extern u8 gStringVar2[]; +extern u8 gStringVar3[]; +extern u16 gBattleTypeFlags; +extern u16 gTrainerBattleOpponent; +extern u8 gDisplayedStringBattle[]; +extern u8 gStringVar1[]; +extern u8 gStringVar2[]; +extern u8 gStringVar3[]; +extern u16 gBattlerPartyIndexes[4]; +extern struct BattleEnigmaBerry gEnigmaBerries[4]; +extern u8 gBattleBufferA[4][0x200]; + +EWRAM_DATA u8 gAbilitiesPerBank[4] = {0}; + +extern const u8* const gUnknown_08401674[]; // table of pointers to 'a -TYPE' strings +extern const u8* const gUnknown_08400F58[]; // table of pointers to stat strings +extern const u8* const gUnknown_08400F78[]; // table of pointers to flavour strings + +struct StatusFlagString +{ + u8* flag; + u8* ptr; +}; + +extern const struct StatusFlagString gUnknown_081FA6D4[7]; // status flag/text + +extern struct StringInfoBattle* gSelectedOrderFromParty; +#define gStringInfo gSelectedOrderFromParty + +void sub_8121D1C(u8* textBuff); +void sub_8121D74(u8* textBuff); +void StrCpyDecodeBattleTextBuff(u8* src, u8* dst); + +u8 GetBattlerSide(u8 bank); +s32 sub_803FC34(u16); +void get_trainer_name(u8* dst); +u8 get_trainer_class_name_index(void); +u8 GetMultiplayerId(void); +u8 GetBattlerAtPosition(u8 ID); +u8 GetBattlerSide(u8 bank); +u8 GetBattlerPosition(u8 bank); +#ifdef GERMAN +extern u8 *de_sub_804110C(); +#endif + +void BufferStringBattle(u16 stringID) +{ + int i; + const u8* stringPtr = NULL; + + gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]); + gLastUsedItem = gStringInfo->lastItem; + gLastUsedAbility = gStringInfo->lastAbility; + gBattleStruct->scriptingActive = gStringInfo->scrActive; + gBattleStruct->unk1605E = gStringInfo->unk1605E; + gBattleStruct->hpScale = gStringInfo->hpScale; + gStringBank = gStringInfo->StringBank; + gBattleStruct->stringMoveType = gStringInfo->moveType; + for (i = 0; i < 4; i++) + { + gAbilitiesPerBank[i] = gStringInfo->abilities[i]; + } + for (i = 0; i < 0x10; i++) + { + gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i]; + gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i]; + gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i]; + } + switch (stringID) + { + case 0: // first battle msg + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = BattleText_DoubleWantToBattle; + else + stringPtr = BattleText_SingleWantToBattle2; + } + else + { + stringPtr = BattleText_SingleWantToBattle1; +#ifdef GERMAN + stringPtr = de_sub_804110C(0xFFFF, stringPtr); +#endif + } + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY) + stringPtr = BattleText_WildAppeared2; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles + stringPtr = BattleText_WildDoubleAppeared; + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + stringPtr = BattleText_WildAppeared3; + else + stringPtr = BattleText_WildAppeared1; + } + break; + case 1: // poke first send-out + if (GetBattlerSide(gActiveBattler) == 0) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = BattleText_SentOutSingle11; + else + stringPtr = BattleText_SentOutDouble4; + } + else + stringPtr = BattleText_SentOutSingle6; + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = BattleText_SentOutDouble3; + else if (gBattleTypeFlags & BATTLE_TYPE_LINK) + stringPtr = BattleText_SentOutDouble2; + else + { + stringPtr = BattleText_SentOutDouble1; +#ifdef GERMAN + stringPtr = de_sub_804110C(0xFFFF, stringPtr); +#endif + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_LINK) + stringPtr = BattleText_SentOutSingle3; + else + { + stringPtr = BattleText_SentOutSingle1; +#ifdef GERMAN + stringPtr = de_sub_804110C(0xFFFF, stringPtr); +#endif + } + } + break; + case 2: // sending poke to ball msg + if (GetBattlerSide(gActiveBattler) == 0) + { + if (gBattleStruct->hpScale == 0) + stringPtr = BattleText_ComeBackSingle1; + else if (gBattleStruct->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + stringPtr = BattleText_ComeBackSingle2; + else if (gBattleStruct->hpScale == 2) + stringPtr = BattleText_ComeBackSingle3; + else + stringPtr = BattleText_ComeBackSingle4; + } + else + { + if (gTrainerBattleOpponent == LINK_BATTLE_OPPONENT) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = BattleText_WithdrewPoke3; + else + stringPtr = BattleText_WithdrewPoke2; + } + else + { + stringPtr = BattleText_WithdrewPoke1; +#ifdef GERMAN + stringPtr = de_sub_804110C(0xFFFF, stringPtr); +#endif + } + } + break; + case 3: // switch-in msg + if (GetBattlerSide(gBattleStruct->scriptingActive) == 0) + { + if (gBattleStruct->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + stringPtr = BattleText_SentOutSingle7; + else if (gBattleStruct->hpScale == 1) + stringPtr = BattleText_SentOutSingle8; + else if (gBattleStruct->hpScale == 2) + stringPtr = BattleText_SentOutSingle9; + else + stringPtr = BattleText_SentOutSingle10; + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = BattleText_SentOutSingle5; + else + stringPtr = BattleText_SentOutSingle4; + } + else + { + stringPtr = BattleText_SentOutSingle2; +#ifdef GERMAN + stringPtr = de_sub_804110C(0xFFFF, stringPtr); +#endif + } + } + break; + case 4: // pokemon used a move msg + sub_8121D1C(gBattleTextBuff1); + if (gStringInfo->currentMove > 0x162) + StringCopy(gBattleTextBuff2, gUnknown_08401674[gBattleStruct->stringMoveType]); + else + StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]); + sub_8121D74(gBattleTextBuff2); + stringPtr = BattleText_OpponentUsedMove; + break; + case 5: // battle end + if (gBattleTextBuff1[0] & 0x80) + { + gBattleTextBuff1[0] &= ~(0x80); + if (GetBattlerSide(gActiveBattler) == 1 && gBattleTextBuff1[0] != 3) + gBattleTextBuff1[0] ^= 3; + if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW) + stringPtr = BattleText_GotAwaySafely; + else + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + stringPtr = BattleText_FledDouble; + else + stringPtr = BattleText_FledSingle; + } + } + else + { + if (GetBattlerSide(gActiveBattler) == 1 && gBattleTextBuff1[0] != 3) + gBattleTextBuff1[0] ^= 3; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + switch (gBattleTextBuff1[0]) + { + case BATTLE_WON: + stringPtr = BattleText_PlayerDefeatedTrainers; + break; + case BATTLE_LOST: + stringPtr = BattleText_PlayerLostTrainers; + break; + case BATTLE_DREW: + stringPtr = BattleText_PlayerTiedTrainers; + break; + } + } + else + { + switch (gBattleTextBuff1[0]) + { + case BATTLE_WON: + stringPtr = BattleText_PlayerDefeatedTrainer; + break; + case BATTLE_LOST: + stringPtr = BattleText_PlayerLostTrainer; + break; + case BATTLE_DREW: + stringPtr = BattleText_PlayerTiedTrainer; + break; + } + } + } + break; + default: // load a string from the table + if (stringID >= BATTLESTRINGS_MAX) + { + gDisplayedStringBattle[0] = EOS; + return; + } + else + { + stringPtr = gBattleStringsTable[stringID - BATTLESTRING_TO_SUB]; +#ifdef GERMAN + stringPtr = de_sub_804110C(stringID, stringPtr); +#endif + } + break; + } + StrCpyDecodeToDisplayedStringBattle(stringPtr); +} + +u32 StrCpyDecodeToDisplayedStringBattle(const u8* src) +{ + StrCpyDecodeBattle(src, gDisplayedStringBattle); +} + +const u8* AppendStatusString(u8* src) +{ + u32 i; + u8 status[8]; + u32 flag1, flag2; + u8* statusPtr; + + memcpy(status, gUnknown_084017A8, 8); + + statusPtr = status; + for (i = 0; i < sizeof(struct StatusFlagString); i++) + { + if (*src == EOS) + break; + *statusPtr = *src; + src++; + statusPtr++; + } + flag1 = *(u32*)(&status[0]); + flag2 = *(u32*)(&status[4]); + for (i = 0; i < 7; i++) + { + if (flag1 == *(u32*)(&gUnknown_081FA6D4[i].flag[0]) && flag2 == *(u32*)(&gUnknown_081FA6D4[i].flag[4])) + return gUnknown_081FA6D4[i].ptr; + } + return NULL; +} + +#ifdef GERMAN +extern u8 *de_sub_8073174(u8 *, const u8 *); +extern u8 *de_sub_8041024(s32, u32); +#endif + +#ifdef ENGLISH +#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \ + if (GetBattlerSide(bank) != 0) \ + { \ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \ + toCpy = BattleText_Foe; \ + else \ + toCpy = BattleText_Wild; \ + while (*toCpy != EOS) \ + { \ + dst[dstID] = *toCpy; \ + dstID++; \ + toCpy++; \ + } \ + GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \ + } \ + else \ + { \ + GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text); \ + } \ + StringGetEnd10(text); \ + toCpy = text; +#else +#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \ + if (GetBattlerSide(bank) != 0) \ + { \ + GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \ + StringGetEnd10(text); \ + toCpy = text; \ + while (*toCpy != EOS) \ + { \ + dst[dstID] = *toCpy; \ + dstID++; \ + toCpy++; \ + } \ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \ + toCpy = BattleText_Foe; \ + else \ + toCpy = BattleText_Wild; \ + } \ + else \ + { \ + GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text); \ + StringGetEnd10(text); \ + toCpy = text; \ + } +#endif + +u32 StrCpyDecodeBattle(const u8* src, u8* dst) +{ + u32 dstID = 0; // if they used dstID, why not use srcID as well? + const u8* toCpy = NULL; + u8 text[12]; + u8 multiplayerID = GetMultiplayerId(); + + while (*src != EOS) + { + if (*src == 0xFD) + { + src++; + switch (*src) + { + case 0: + if (gBattleTextBuff1[0] == 0xFD) + { + StrCpyDecodeBattleTextBuff(gBattleTextBuff1, gStringVar1); + toCpy = gStringVar1; + } + else + { + toCpy = AppendStatusString(gBattleTextBuff1); + if (toCpy == 0) + toCpy = gBattleTextBuff1; + } + break; + case 1: + if (gBattleTextBuff2[0] == 0xFD) + { + StrCpyDecodeBattleTextBuff(gBattleTextBuff2, gStringVar2); + toCpy = gStringVar2; + } + else + toCpy = gBattleTextBuff2; + break; + case 42: + if (gBattleTextBuff3[0] == 0xFD) + { + StrCpyDecodeBattleTextBuff(gBattleTextBuff3, gStringVar3); + toCpy = gStringVar3; + } + else + toCpy = gBattleTextBuff3; + break; + case 2: // first player poke name + GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(0)]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case 3: // first enemy poke name + GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(1)]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case 4: // second player poke name + GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(2)]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case 5: // second enemy poke name + GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(3)]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case 6: // link first player poke name + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case 7: // link first opponent poke name + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case 8: // link second player poke name + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case 9: // link second opponent poke name + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case 10: // attacker name with prefix, only bank 0/1 + HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1)]) + break; + case 11: // attacker partner name, only bank 0/1 + if (GetBattlerSide(gBankAttacker) == 0) + GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text); + else + GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text); + + StringGetEnd10(text); + toCpy = text; + break; + case 12: // attacker name with prefix + HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlerPartyIndexes[gBankAttacker]) + break; + case 13: // target name with prefix + HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlerPartyIndexes[gBankTarget]) + break; + case 14: // effect bank name with prefix + HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank]) + break; + case 15: // active bank name with prefix + HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler]) + break; + case 16: // scripting active bank name with prefix + HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattlerPartyIndexes[gBattleStruct->scriptingActive]) + break; + case 17: // current move name + if (gStringInfo->currentMove > 0x162) + toCpy = (void*) &gUnknown_08401674[gBattleStruct->stringMoveType]; + else + toCpy = gMoveNames[gStringInfo->currentMove]; + break; + case 18: // last used move name + if (gStringInfo->lastMove > 0x162) + toCpy = (void*) &gUnknown_08401674[gBattleStruct->stringMoveType]; + else + toCpy = gMoveNames[gStringInfo->lastMove]; + break; + case 19: // last used item + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gLastUsedItem == ITEM_ENIGMA_BERRY) + { + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 == gStringBank) + { + StringCopy(text, gEnigmaBerries[gStringBank].name); +#ifdef ENGLISH + StringAppend(text, BattleText_Berry); +#else + de_sub_8073174(text, BattleText_Berry); +#endif + toCpy = text; + } + else + toCpy = BattleText_EnigmaBerry; + } + else + { + CopyItemName(gLastUsedItem, text); + toCpy = text; + } + } + else + { + CopyItemName(gLastUsedItem, text); + toCpy = text; + } + break; + case 20: // last used ability + toCpy = gAbilityNames[gLastUsedAbility]; + break; + case 21: // attacker ability + toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]]; + break; + case 22: // target ability + toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]]; + break; + case 23: // scripting active ability + toCpy = gAbilityNames[gAbilitiesPerBank[gBattleStruct->scriptingActive]]; + break; + case 24: // effect bank ability + toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]]; + break; + case 25: // trainer class name +#ifdef ENGLISH + if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT) + toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()]; + else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + toCpy = gTrainerClassNames[get_trainer_class_name_index()]; + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + toCpy = gTrainerClassNames[GetEReaderTrainerClassNameIndex()]; + else + toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent].trainerClass]; + break; +#else + if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT) + toCpy = de_sub_8041024(gTrainerBattleOpponent, 0); + else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + toCpy = de_sub_8041024(BATTLE_TYPE_BATTLE_TOWER, 0); + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + toCpy = de_sub_8041024(BATTLE_TYPE_EREADER_TRAINER, 0); + else + toCpy = de_sub_8041024(0, gTrainerBattleOpponent); + break; +#endif + case 26: // trainer name + if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT) + { + memset(text, 0xFF, 8); + memcpy(text, ewram17002, 7); + toCpy = text; + } + else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + { + get_trainer_name(text); + toCpy = text; + } + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + { + SetEReaderTrainerName(text); + toCpy = text; + } + else + toCpy = gTrainers[gTrainerBattleOpponent].trainerName; + break; + case 27: // link player name? + toCpy = gLinkPlayers[multiplayerID].name; + break; + case 28: // link partner name? + toCpy = gLinkPlayers[sub_803FC34(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + break; + case 29: // link opponent 1 name? + toCpy = gLinkPlayers[sub_803FC34(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + break; + case 30: // link opponent 2 name? + toCpy = gLinkPlayers[sub_803FC34(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + break; + case 31: // link scripting active name + toCpy = gLinkPlayers[sub_803FC34(gBattleStruct->scriptingActive)].name; + break; + case 32: // player name + toCpy = gSaveBlock2.playerName; + break; + case 33: // ? + toCpy = GetTrainerLoseText(); + break; + case 34: // ? + HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattleStruct->unk1605E) + break; + case 35: // lanette pc + if (FlagGet(FLAG_SYS_PC_LANETTE)) + toCpy = BattleText_Lanette; + else + toCpy = BattleText_Someone; + break; + case 38: + if (GetBattlerSide(gBankAttacker) == 0) + toCpy = BattleText_Ally2; + else + toCpy = BattleText_Foe3; + break; + case 39: + if (GetBattlerSide(gBankTarget) == 0) + toCpy = BattleText_Ally2; + else + toCpy = BattleText_Foe3; + break; + case 36: + if (GetBattlerSide(gBankAttacker) == 0) + toCpy = BattleText_Ally; + else + toCpy = BattleText_Foe2; + break; + case 37: + if (GetBattlerSide(gBankTarget) == 0) + toCpy = BattleText_Ally; + else + toCpy = BattleText_Foe2; + break; + case 40: + if (GetBattlerSide(gBankAttacker) == 0) + toCpy = BattleText_Ally3; + else + toCpy = BattleText_Foe4; + break; + case 41: + if (GetBattlerSide(gBankTarget) == 0) + toCpy = BattleText_Ally3; + else + toCpy = BattleText_Foe4; + break; + } + //if (toCpy != NULL) really GF, why did you forget about this? + while (*toCpy != EOS) + { + dst[dstID] = *toCpy; + dstID++; + toCpy++; + } + if (*src == 33) + { + dst[dstID] = 0xFC; + dstID++; + dst[dstID] = 9; + dstID++; + } + } + else + { + dst[dstID] = *src; + dstID++; + } + src++; + } + dst[dstID] = *src; + dstID++; + return dstID; +} + +#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) +#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) + +void StrCpyDecodeBattleTextBuff(u8* src, u8* dst) +{ + u32 srcID = 1; + u32 value = 0; + u8 text[12]; + u16 hword; + + *dst = EOS; + while (src[srcID] != EOS) + { + switch (src[srcID]) + { + case 0: // battle string + hword = ByteRead16(&src[srcID + 1]); +#ifdef GERMAN + if (hword == 209 || hword == 211) + srcID += 3; +#endif + StringAppend(dst, gBattleStringsTable[hword - BATTLESTRING_TO_SUB]); + srcID += 3; + break; + case 1: // int to string + switch (src[srcID + 1]) + { + case 1: + value = src[srcID + 3]; + break; + case 2: + value = ByteRead16(&src[srcID + 3]); + break; + case 4: + value = ByteRead32(&src[srcID + 3]); + break; + } + ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]); + srcID += src[srcID + 1] + 3; + break; + case 2: // move name + StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]); + srcID += 3; + break; + case 3: // type name + StringAppend(dst, gTypeNames[src[srcID + 1]]); + srcID += 2; + break; + case 4: // poke nick with prefix +#ifdef ENGLISH + if (GetBattlerSide(src[srcID + 1]) == 0) + { + GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text); + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + StringAppend(dst, BattleText_Foe); + else + StringAppend(dst, BattleText_Wild); + GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text); + } + StringGetEnd10(text); + StringAppend(dst, text); +#else + if (GetBattlerSide(src[srcID + 1]) == 0) + { + GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + StringAppend(dst, text); + } + else + { + GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text); + StringGetEnd10(text); + StringAppend(dst, text); + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + StringAppend(dst, BattleText_Foe); + else + StringAppend(dst, BattleText_Wild); + } +#endif + srcID += 3; + break; + case 5: // stats + StringAppend(dst, gUnknown_08400F58[src[srcID + 1]]); + srcID += 2; + break; + case 6: // species name + GetSpeciesName(dst, ByteRead16(&src[srcID + 1])); + srcID += 3; + break; + case 7: // poke nick without prefix + if (GetBattlerSide(src[srcID + 1]) == 0) + GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst); + else + GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst); + StringGetEnd10(dst); + srcID += 3; + break; + case 8: // flavour table + StringAppend(dst, gUnknown_08400F78[src[srcID + 1]]); + srcID += 2; + break; + case 9: // ability names + StringAppend(dst, gAbilityNames[src[srcID + 1]]); + srcID += 2; + break; + case 10: // item name + { + hword = ByteRead16(&src[srcID + 1]); + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (hword == ITEM_ENIGMA_BERRY) + { + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 == gStringBank) + { + StringCopy(dst, gEnigmaBerries[gStringBank].name); +#ifdef ENGLISH + StringAppend(dst, BattleText_Berry); +#else + de_sub_8073174(dst, BattleText_Berry); +#endif + } + else + StringAppend(dst, BattleText_EnigmaBerry); + } + else + CopyItemName(hword, dst); + } + else + CopyItemName(hword, dst); + srcID += 3; + } + break; + } + } +} + +// Loads one of two text strings into the provided buffer. This is functionally +// unused, since the value loaded into the buffer is not read; it loaded one of +// two particles (either "は" or "の") which works in tandem with sub_8121D74 +// below to effect changes in the meaning of the line. +void sub_8121D1C(u8* textBuff) +{ + s32 counter = 0; + u32 i = 0; + + while (counter != 4) + { + if (gUnknown_084016BC[i] == 0) + counter++; + if (gUnknown_084016BC[i++] == gStringInfo->currentMove) + break; + } + + if (counter >= 0) + { + if (counter <= 2) + StringCopy(textBuff, BattleText_Format10); // is + else if (counter <= 4) + StringCopy(textBuff, BattleText_Format11); // 's + } +} + +// Appends "!" to the text buffer `dst`. In the original Japanese this looked +// into the table of moves at gUnknown_084016BC and varied the line accordingly. +// +// BattleText_Exclamation was a plain "!", used for any attack not on the list. +// It resulted in the translation "<NAME>'s <ATTACK>!". +// +// BattleText_Exclamation2 was "を つかった!". This resulted in the translation +// "<NAME> used <ATTACK>!", which was used for all attacks in English. +// +// BattleText_Exclamation3 was "した!". This was used for those moves whose +// names were verbs, such as Recover, and resulted in translations like "<NAME> +// recovered itself!". +// +// BattleText_Exclamation4 was "を した!" This resulted in a translation of +// "<NAME> did an <ATTACK>!". +// +// BattleText_Exclamation5 was " こうげき!" This resulted in a translation of +// "<NAME>'s <ATTACK> attack!". +void sub_8121D74(u8* dst) +{ + s32 counter = 0; + s32 i = 0; + + while (*dst != EOS) + dst++; + + while (counter != 4) + { + if (gUnknown_084016BC[i] == 0) + counter++; + if (gUnknown_084016BC[i++] == gStringInfo->currentMove) + break; + } + + switch (counter) + { + case 0: + StringCopy(dst, BattleText_Exclamation2); + break; + case 1: + StringCopy(dst, BattleText_Exclamation3); + break; + case 2: + StringCopy(dst, BattleText_Exclamation4); + break; + case 3: + StringCopy(dst, BattleText_Exclamation5); + break; + case 4: + StringCopy(dst, BattleText_Exclamation); + break; + } +} |