diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-07-08 10:23:22 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-08 10:23:22 -0400 |
commit | a3228d4c86494ee25aff60fc037805ddc1d47d32 (patch) | |
tree | 082b433e0f10e758799ce2501f49f959f2ce54b3 /src/battle_script_commands.c | |
parent | 038befb44341f0fc22f522dd454d64cf4ad2df2e (diff) | |
parent | b86d6d05d92de28c35c899f4fbd03c1d542dc689 (diff) |
Merge pull request #828 from PikalaxALT/battle_struct_macros
Battle struct macros
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 6435 |
1 files changed, 1207 insertions, 5228 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 0cdcfe8f9..dc6bd3f5c 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "battle_message.h" #include "battle_string_ids.h" #include "battle_script_commands.h" @@ -91,18 +92,25 @@ extern u8 gBattleTextBuff2[]; extern u8 gBattleTextBuff3[]; extern u8 gLeveledUpInBattle; extern void (*gBattleMainFunc)(void); -extern struct Window gUnknown_03004210; +extern struct Window gWindowTemplate_Contest_MoveDescription; extern const u8 BattleText_YesNo[]; extern u8 gPlayerPartyCount; extern u16 gMoveToLearn; //move to learn -extern const u8 gTrainerMoney[]; + +struct TrainerReward +{ + u8 trainerClass; + u8 baseMoney; +}; + +extern const struct TrainerReward gTrainerMoney[]; extern u16 gRandomMove; extern u8* gBattleScriptsForMoveEffects[]; extern u16 gChosenMove; //last used move in battle extern u8 gBankInMenu; extern u8 gActionForBanks[4]; -extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch -extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one +extern u16 gLastPrintedMoves[4]; //last used moves 2, used by sketch +extern u16 gLastResultingMoves[4]; //last used moves by banks, another one extern u8 gCurrentTurnActionNumber; extern u16 gTrappingMoves[]; @@ -285,8 +293,6 @@ extern u8 BattleScript_GrudgeTakesPp[]; #define RecordAbilitySetField6(ability, fieldValue) \ (gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBattlerTarget, ability)) -#define HP_ON_SWITCHOUT (((u16*)(ewram_addr + 0x160BC))) - static void atk00_attackcanceler(void); static void atk01_accuracycheck(void); static void atk02_attackstring(void); @@ -2296,22 +2302,18 @@ u8 GetBattlerTurnOrderNum(u8 battlerId) return i; } -//TODO Someone please decompile this monstrosity below... -#ifdef NONMATCHING -void SetMoveEffect(bool8 primary, u8 certainArg) +void SetMoveEffect(bool8 primary, u8 certain) { - #define EffectAffectsUser 0x40 - register u8 certain asm("r5") = certainArg; - register bool32 StatusChanged asm("r10") = 0; - register int AffectsUser asm("r6") = 0; //0x40 otherwise - bool32 NoSunCanFreeze = 1; + bool32 statusChanged = FALSE; + u8 affectsUser = 0; + bool32 noSunCanFreeze = TRUE; - if (gBattleCommunication[MOVE_EFFECT_BYTE] & EffectAffectsUser) + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) { - gEffectBattler = gBattlerAttacker; //bank that effects get applied on - gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(EffectAffectsUser); - AffectsUser = EffectAffectsUser; - gBattleStruct->scriptingActive = gBattlerTarget; //theoretically the attacker + gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); + affectsUser = MOVE_EFFECT_AFFECTS_USER; + gBattleStruct->scriptingActive = gBattlerTarget; // theoretically the attacker } else { @@ -2319,2641 +2321,659 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gBattleStruct->scriptingActive = gBattlerAttacker; } - if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && - !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) - {gBattlescriptCurrInstr++; return;} + if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) + { + gBattlescriptCurrInstr++; + return; + } - if (gSideStatuses[GetBattlerPosition(gEffectBattler) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && - !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) - {gBattlescriptCurrInstr++; return;} + if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) + { + gBattlescriptCurrInstr++; + return; + } - //make sure at least ONE HP except payday and thief - if (gBattleMons[gEffectBattler].hp == 0 && gBattleCommunication[MOVE_EFFECT_BYTE] != 0xB && gBattleCommunication[MOVE_EFFECT_BYTE] != 0x1F) - {gBattlescriptCurrInstr++; return;} + if (gBattleMons[gEffectBattler].hp == 0 + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) + { + gBattlescriptCurrInstr++; + return; + } - if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE && AffectsUser != EffectAffectsUser) - {gBattlescriptCurrInstr++; return;} + if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) + { + gBattlescriptCurrInstr++; + return; + } - if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) //status change + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= PRIMARY_STATUS_MOVE_EFFECT) { switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case STATUS1_SLEEP: - //check active uproar + // check active uproar if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF) { - for (gActiveBattler = 0; gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); gActiveBattler++) {} + for (gActiveBattler = 0; + gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); + gActiveBattler++) + {} } else gActiveBattler = gBattlersCount; - if (gBattleMons[gEffectBattler].status1) {break;} - if (gActiveBattler != gBattlersCount) {break;} //nice way of checking uproar... - if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT) {break;} - if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA) {break;} + + if (gBattleMons[gEffectBattler].status1) + break; + if (gActiveBattler != gBattlersCount) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA) + break; CancelMultiTurnMoves(gEffectBattler); - StatusChanged = 1; + statusChanged = TRUE; break; case STATUS1_POISON: - if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); + BattleScriptPush(gBattlescriptCurrInstr + 1); - //_0801E664: gBattlescriptCurrInstr = BattleScript_PSNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - return; } else - {gBattleCommunication[MULTISTRING_CHOOSER] = 0; return;} + { + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS; + } + return; } - if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL) - && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) + if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT; return; } - if (gBattleMons[gEffectBattler].type1 == TYPE_POISON) {break;} - if (gBattleMons[gEffectBattler].type2 == TYPE_POISON) {break;} - if (gBattleMons[gEffectBattler].type1 == TYPE_STEEL) {break;} - if (gBattleMons[gEffectBattler].type2 == TYPE_STEEL) {break;} - if (gBattleMons[gEffectBattler].status1) {break;} - if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) {break;} + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON)) + break; + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + break; + if (gBattleMons[gEffectBattler].status1) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) + break; - StatusChanged = 1; + statusChanged = TRUE; break; case STATUS1_BURN: - if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL && (primary == 1 || certain == 0x80)) + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_WATER_VEIL; RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL); + BattleScriptPush(gBattlescriptCurrInstr + 1); - //_0801E664: gBattlescriptCurrInstr = BattleScript_BRNPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - return; } else - {gBattleCommunication[MULTISTRING_CHOOSER] = 0; return;} + { + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS; + } + return; } - if ((gBattleMons[gEffectBattler].type1 == TYPE_FIRE || gBattleMons[gEffectBattler].type2 == TYPE_FIRE) - && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_BRNPrevention; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT; return; } - if (gBattleMons[gEffectBattler].type1 == TYPE_FIRE) {break;} - if (gBattleMons[gEffectBattler].type2 == TYPE_FIRE) {break;} - if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL) {break;} - if (gBattleMons[gEffectBattler].status1 == 0) {break;} - StatusChanged = 1; + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL) + break; + if (gBattleMons[gEffectBattler].status1) + break; + + statusChanged = TRUE; break; case STATUS1_FREEZE: - if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) {NoSunCanFreeze = 0;} - if (gBattleMons[gEffectBattler].type1 == TYPE_ICE) {break;} - if (gBattleMons[gEffectBattler].type2 == TYPE_ICE) {break;} - if (gBattleMons[gEffectBattler].status1) {break;} - if (NoSunCanFreeze == 0) {break;} - if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR) {break;} + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) + noSunCanFreeze = FALSE; + if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE)) + break; + if (gBattleMons[gEffectBattler].status1) + break; + if (noSunCanFreeze == 0) + break; + if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR) + break; CancelMultiTurnMoves(gEffectBattler); - StatusChanged = 1; + statusChanged = TRUE; break; case STATUS1_PARALYSIS: if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER) { - if ((primary == 1 || certain == 0x80)) + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_LIMBER; RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER); + BattleScriptPush(gBattlescriptCurrInstr + 1); - //_0801E664: gBattlescriptCurrInstr = BattleScript_PRLZPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - return; } else - {gBattleCommunication[MULTISTRING_CHOOSER] = 0; return;} + { + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS; + } + return; } - else {break;} + else + break; } - if (gBattleMons[gEffectBattler].status1) {break;} - StatusChanged = 1; + if (gBattleMons[gEffectBattler].status1) + break; + + statusChanged = TRUE; break; case STATUS1_TOXIC_POISON: - if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); + BattleScriptPush(gBattlescriptCurrInstr + 1); - //_0801E664: gBattlescriptCurrInstr = BattleScript_PSNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - return; } else - {gBattleCommunication[MULTISTRING_CHOOSER] = 0; return;} + { + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS; + } + return; } - if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL) - && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) + if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT; return; } - if (gBattleMons[gEffectBattler].status1) {break;} - if (gBattleMons[gEffectBattler].type1 != TYPE_POISON && - gBattleMons[gEffectBattler].type2 != TYPE_POISON && - gBattleMons[gEffectBattler].type1 != TYPE_STEEL && - gBattleMons[gEffectBattler].type2 != TYPE_STEEL) + if (gBattleMons[gEffectBattler].status1) + break; + if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL)) { - if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) {break;} - gBattleMons[gEffectBattler].status1 &= ~(0x9); //This gets (correctly) optimized out... - StatusChanged = 1; + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) + break; + + // It's redundant, because at this point we know the status1 value is 0. + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON); + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON); + statusChanged = TRUE; break; } else + { gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; + } break; } - if (StatusChanged == 1) + if (statusChanged == TRUE) { BattleScriptPush(gBattlescriptCurrInstr + 1); + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP) - gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2); + gBattleMons[gEffectBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns else gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gActiveBattler = gEffectBattler; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1); MarkBattlerForControllerExec(gActiveBattler); + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); } else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (gBattleCommunication[MOVE_EFFECT_BYTE] == 2 || gBattleCommunication[MOVE_EFFECT_BYTE] == 6 || gBattleCommunication[MOVE_EFFECT_BYTE] == 5 || gBattleCommunication[MOVE_EFFECT_BYTE] == 3) + { + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED; + } + + // for synchronize + + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) { gBattleStruct->synchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; } return; } - else if (StatusChanged == 0) - {gBattlescriptCurrInstr++; return;} + else if (statusChanged == FALSE) + { +// gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr++; + return; + } + return; } else { if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { gBattlescriptCurrInstr++; - return; } - switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + else { - case 7: //confusion - if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO) - {gBattlescriptCurrInstr++; return;} - if (gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION) - {gBattlescriptCurrInstr++; return;} - gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - break; - case 8: //flinch - if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS) + u8 side; + switch (gBattleCommunication[MOVE_EFFECT_BYTE]) { - if (primary == 1 || certain == 0x80) + case MOVE_EFFECT_CONFUSION: + if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION) { - gLastUsedAbility = ABILITY_INNER_FOCUS; - RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS); - gBattlescriptCurrInstr = BattleScript_FlinchPrevention; - return; + gBattlescriptCurrInstr++; } else - {gBattlescriptCurrInstr++; return;} - } - else - { - if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber) - gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; - gBattlescriptCurrInstr++; return; - } - break; - case 10: //uproar - if (gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR) - {gBattlescriptCurrInstr++; return;} - gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBattler] = gCurrentMove; - gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - break; - case 11: //pay day - if (!(GetBattlerPosition(gBattlerAttacker) & 1)) - { - u16 PayDay = gPaydayMoney; - gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5); - if (PayDay > gPaydayMoney) - gPaydayMoney = 0xFFFF; - } - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - break; - case 9: //tri attack - if (gBattleMons[gEffectBattler].status1) - {gBattlescriptCurrInstr++; return;} - gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; - SetMoveEffect(0, 0); - break; - case 12: //charging move - gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBattler] = gCurrentMove; - gProtectStructs[gEffectBattler].chargingTurn = 1; - gBattlescriptCurrInstr++; - break; - case 13: //wrap - if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED) - {gBattlescriptCurrInstr++; return;} - gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 0xD; - gBattleStruct->wrappedMove[gEffectBattler*2] = (u8)gCurrentMove; - (1 + gBattleStruct->wrappedMove)[gEffectBattler*2] = gCurrentMove >> 8; //don't ask. - gBattleStruct->wrappedBy[gEffectBattler] = gBattlerAttacker; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - while (gBattleCommunication[MULTISTRING_CHOOSER] <= 4 - && gCurrentMove != gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]]) - gBattleCommunication[MULTISTRING_CHOOSER]++; - break; - case 14: //25% recoil - gBattleMoveDamage = (gHpDealt) / 4; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - break; - case 15 ... 21: //stat + 1 - if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, certain, 0)) {gBattlescriptCurrInstr++;} - else - { - gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one - gBattleStruct->animArg2 = 0; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_StatUp; - } - break; - case 22 ... 28: //stat - 1 - if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, certain, 0)) {gBattlescriptCurrInstr++;} //TODO: negation doesnt work correctly - else - { - gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - gBattleStruct->animArg2 = 0; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_StatDown; - } - break; - case 39 ... 45: //stat + 2 - if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, certain, 0)) {gBattlescriptCurrInstr++;} - else - { - gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - gBattleStruct->animArg2 = 0; + { + gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_FLINCH: + if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_INNER_FOCUS; + RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS); + gBattlescriptCurrInstr = BattleScript_FlinchPrevention; + } + else + { + gBattlescriptCurrInstr++; + } + } + else + { + if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber) + gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_UPROAR: + if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR)) + { + + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); // 2-5 turns + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + else + { + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_PAYDAY: + if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER) + { + u16 PayDay = gPaydayMoney; + gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5); + if (PayDay > gPaydayMoney) + gPaydayMoney = 0xFFFF; + } BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_StatUp; - } - break; - case 46 ... 52: //stat - 2 - if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, certain, 0)) {gBattlescriptCurrInstr++;} - else - { - gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - gBattleStruct->animArg2 = 0; + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_TRI_ATTACK: + if (gBattleMons[gEffectBattler].status1) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; + SetMoveEffect(FALSE, 0); // Recursive + } + break; + case MOVE_EFFECT_CHARGING: + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gProtectStructs[gEffectBattler].chargingTurn = 1; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_WRAP: + if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBattler].status2 |= STATUS2_WRAPPED_TURN((Random() & 3) + 3); // 3-6 turns + + gSharedMem[BSTRUCT_OFF(wrappedMove) + gEffectBattler * 2 + 0] = gCurrentMove; + gSharedMem[BSTRUCT_OFF(wrappedMove) + gEffectBattler * 2 + 1] = gCurrentMove >> 8; + gSharedMem[BSTRUCT_OFF(wrappedBy) + gEffectBattler] = gBattlerAttacker; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++) + { + if (gBattleCommunication[MULTISTRING_CHOOSER] > 4) + break; + if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove) + break; + } + } + break; + case MOVE_EFFECT_RECOIL_25: // 25% recoil + gBattleMoveDamage = (gHpDealt) / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_StatDown; - } - break; - case 29: //recharge - gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE; - gDisableStructs[gEffectBattler].rechargeCounter = 2; - gLockedMoves[gEffectBattler] = gCurrentMove; - gBattlescriptCurrInstr++; - break; - case 30: //rage - gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE; - gBattlescriptCurrInstr++; - break; - case 31: //item steal - { - u8 side = GetBattlerSide(gBattlerAttacker); - if (GetBattlerSide(gBattlerAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400) - {gBattlescriptCurrInstr++; return;} - if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) - {gBattlescriptCurrInstr++; return;} - if (gBattleMons[gBattlerTarget].item && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_ATK_PLUS_1: + case MOVE_EFFECT_DEF_PLUS_1: + case MOVE_EFFECT_SPD_PLUS_1: + case MOVE_EFFECT_SP_ATK_PLUS_1: + case MOVE_EFFECT_SP_DEF_PLUS_1: + case MOVE_EFFECT_ACC_PLUS_1: + case MOVE_EFFECT_EVS_PLUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleStruct->animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_1: + case MOVE_EFFECT_DEF_MINUS_1: + case MOVE_EFFECT_SPD_MINUS_1: + case MOVE_EFFECT_SP_ATK_MINUS_1: + case MOVE_EFFECT_SP_DEF_MINUS_1: + case MOVE_EFFECT_ACC_MINUS_1: + case MOVE_EFFECT_EVS_MINUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleStruct->animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_ATK_PLUS_2: + case MOVE_EFFECT_DEF_PLUS_2: + case MOVE_EFFECT_SPD_PLUS_2: + case MOVE_EFFECT_SP_ATK_PLUS_2: + case MOVE_EFFECT_SP_DEF_PLUS_2: + case MOVE_EFFECT_ACC_PLUS_2: + case MOVE_EFFECT_EVS_PLUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleStruct->animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_2: + case MOVE_EFFECT_DEF_MINUS_2: + case MOVE_EFFECT_SPD_MINUS_2: + case MOVE_EFFECT_SP_ATK_MINUS_2: + case MOVE_EFFECT_SP_DEF_MINUS_2: + case MOVE_EFFECT_ACC_MINUS_2: + case MOVE_EFFECT_EVS_MINUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleStruct->animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_RECHARGE: + gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBattler].rechargeCounter = 2; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_RAGE: + gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_STEAL_ITEM: + { + side = GetBattlerSide(gBattlerAttacker); + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_LINK) + || gTrainerBattleOpponent == SECRET_BASE_OPPONENT)) + { + gBattlescriptCurrInstr++; + } + else if (!(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_LINK) + || gTrainerBattleOpponent == SECRET_BASE_OPPONENT) + && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) + { + gBattlescriptCurrInstr++; + } + else if (gBattleMons[gBattlerTarget].item + && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD) { - BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_NoItemSteal; + gLastUsedAbility = gBattleMons[gBattlerTarget].ability; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); - return; } - if (gBattleMons[gBattlerAttacker].item) - {gBattlescriptCurrInstr++; return;} - if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) - {gBattlescriptCurrInstr++; return;} - if (gBattleMons[gBattlerTarget].item == 0) - {gBattlescriptCurrInstr++; return;} + else if (gBattleMons[gBattlerAttacker].item == ITEM_NONE + && gBattleMons[gBattlerTarget].item != ITEM_ENIGMA_BERRY + && gBattleMons[gBattlerTarget].item != ITEM_NONE) + { + u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker]; + gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item; + gBattleMons[gBattlerTarget].item = 0; - gLastUsedItem = gBattleMons[gBattlerTarget].item; - *USED_HELD_ITEM(gBattlerTarget) = gLastUsedItem; - gBattleMons[gBattlerTarget].item = 0; + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBattlerForControllerExec(gBattlerAttacker); - gActiveBattler = gBattlerAttacker; - BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); - MarkBattlerForControllerExec(gBattlerAttacker); + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); + MarkBattlerForControllerExec(gBattlerTarget); - gActiveBattler = gBattlerTarget; - BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); - MarkBattlerForControllerExec(gBattlerTarget); + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_ItemSteal; + gSharedMem[BSTRUCT_OFF(choicedMove) + (2 * gBattlerTarget) + 0] = 0; + gSharedMem[BSTRUCT_OFF(choicedMove) + (2 * gBattlerTarget) + 1] = 0; + } + else + { + gBattlescriptCurrInstr++; + } - *CHOICED_MOVE(gBattlerTarget) = 0; } - break; - case 32: //escape prevention - gBattleMons[gBattlerTarget].status2 |= STATUS2_RECHARGE; - gDisableStructs[gBattlerTarget].bankPreventingEscape = gBattlerAttacker; - gBattlescriptCurrInstr++; - break; - case 33: //nightmare - gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE; - gBattlescriptCurrInstr++; - break; - case 34: //ancientpower - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_AllStatsUp; - return; - case 35: //break free rapidspin - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_RapidSpinAway; - return; - case 36: //paralysis removal - if (gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS) - { - gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS); - gActiveBattler = gBattlerTarget; - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1); - MarkBattlerForControllerExec(gActiveBattler); + break; + case MOVE_EFFECT_PREVENT_ESCAPE: + gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBattlerTarget].bankPreventingEscape = gBattlerAttacker; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_NIGHTMARE: + gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_ALL_STATS_UP: BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; - } - else - {gBattlescriptCurrInstr++; return;} - break; - case 37: //superpower - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_AtkDefDown; - return; - case 38: //33% recoil - gBattleMoveDamage = gHpDealt / 3; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - break; - case 53: //thrash - if (!(gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE)) - { - gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBattler] = gCurrentMove; - gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA); - } - else - {gBattlescriptCurrInstr++; return;} - break; - case 54: //knock off - if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD) - { - if (gBattleMons[gEffectBattler].item == 0) - {gBattlescriptCurrInstr++; return;} - gLastUsedAbility = ABILITY_STICKY_HOLD; - gBattlescriptCurrInstr = BattleScript_NoItemSteal; - RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD); - return; - } - if (gBattleMons[gEffectBattler].item == 0) - {gBattlescriptCurrInstr++; return;} - else - { - u8 side = GetBattlerSide(gEffectBattler); - gLastUsedItem = gBattleMons[gEffectBattler].item; - gBattleMons[gEffectBattler].item = 0; - gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; + gBattlescriptCurrInstr = BattleScript_AllStatsUp; + break; + case MOVE_EFFECT_RAPIDSPIN: BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_KnockedOff; + gBattlescriptCurrInstr = BattleScript_RapidSpinAway; + break; + case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts + if ((gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS)) + { + gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS); + + gActiveBattler = gBattlerTarget; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); - *CHOICED_MOVE(gEffectBattler) = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; + } + else + { + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AtkDefDown; + break; + case MOVE_EFFECT_RECOIL_33: // Double Edge + gBattleMoveDamage = gHpDealt / 3; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_THRASH: + if (!(gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE)) + { + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= STATUS2_LOCK_CONFUSE_TURN((Random() & 1) + 2); // thrash for 2-3 turns + } + else + { + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_KNOCK_OFF: + if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD) + { + if (gBattleMons[gEffectBattler].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + gLastUsedAbility = ABILITY_STICKY_HOLD; + gBattlescriptCurrInstr = BattleScript_NoItemSteal; + RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD); + } + break; + } + if (gBattleMons[gEffectBattler].item) + { + side = GetBattlerSide(gEffectBattler); + + gLastUsedItem = gBattleMons[gEffectBattler].item; + gBattleMons[gEffectBattler].item = 0; + gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_KnockedOff; + + gSharedMem[BSTRUCT_OFF(choicedMove) + (2 * gEffectBattler) + 0] = 0; + gSharedMem[BSTRUCT_OFF(choicedMove) + (2 * gEffectBattler) + 1] = 0; + } + else + { + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_SAtkDown2; + break; } - break; - case 59: //overheat - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_SAtkDown2; - return; } } + +// gBattleCommunication[MOVE_EFFECT_BYTE] = 0; } -#else -NAKED -void SetMoveEffect(bool8 primary, u8 certainArg) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x8\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ - lsls r1, 24\n\ - lsrs r5, r1, 24\n\ - movs r0, 0\n\ - mov r10, r0\n\ - movs r6, 0\n\ - movs r1, 0x1\n\ - str r1, [sp, 0x4]\n\ - ldr r1, _0801E430 @ =gBattleCommunication\n\ - ldrb r3, [r1, 0x3]\n\ - movs r0, 0x40\n\ - ands r0, r3\n\ - adds r7, r1, 0\n\ - cmp r0, 0\n\ - beq _0801E444\n\ - ldr r2, _0801E434 @ =gEffectBattler\n\ - ldr r0, _0801E438 @ =gBattlerAttacker\n\ - ldrb r0, [r0]\n\ - strb r0, [r2]\n\ - movs r0, 0xBF\n\ - ands r0, r3\n\ - strb r0, [r7, 0x3]\n\ - movs r6, 0x40\n\ - ldr r0, _0801E43C @ =gSharedMem\n\ - ldr r1, _0801E440 @ =gBattlerTarget\n\ - b _0801E450\n\ - .align 2, 0\n\ -_0801E430: .4byte gBattleCommunication\n\ -_0801E434: .4byte gEffectBattler\n\ -_0801E438: .4byte gBattlerAttacker\n\ -_0801E43C: .4byte gSharedMem\n\ -_0801E440: .4byte gBattlerTarget\n\ -_0801E444:\n\ - ldr r2, _0801E538 @ =gEffectBattler\n\ - ldr r0, _0801E53C @ =gBattlerTarget\n\ - ldrb r0, [r0]\n\ - strb r0, [r2]\n\ - ldr r0, _0801E540 @ =gSharedMem\n\ - ldr r1, _0801E544 @ =gBattlerAttacker\n\ -_0801E450:\n\ - ldrb r1, [r1]\n\ - ldr r3, _0801E548 @ =0x00016003\n\ - adds r0, r3\n\ - strb r1, [r0]\n\ - mov r8, r2\n\ - ldr r2, _0801E54C @ =gBattleMons\n\ - mov r0, r8\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r2\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x13\n\ - bne _0801E48A\n\ - ldr r0, _0801E550 @ =gHitMarker\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 6\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0801E48A\n\ - cmp r4, 0\n\ - bne _0801E48A\n\ - ldrb r0, [r7, 0x3]\n\ - cmp r0, 0x9\n\ - bhi _0801E48A\n\ - bl _0801F5DC\n\ -_0801E48A:\n\ - mov r1, r8\n\ - ldrb r0, [r1]\n\ - bl GetBattlerPosition\n\ - ldr r2, _0801E554 @ =gSideStatuses\n\ - movs r1, 0x1\n\ - ands r1, r0\n\ - lsls r1, 1\n\ - adds r1, r2\n\ - ldrh r1, [r1]\n\ - movs r0, 0x20\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801E4C4\n\ - ldr r0, _0801E550 @ =gHitMarker\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 6\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0801E4C4\n\ - cmp r4, 0\n\ - bne _0801E4C4\n\ - ldr r0, _0801E558 @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - cmp r0, 0x7\n\ - bhi _0801E4C4\n\ - bl _0801F5DC\n\ -_0801E4C4:\n\ - ldr r3, _0801E54C @ =gBattleMons\n\ - ldr r2, _0801E538 @ =gEffectBattler\n\ - ldrb r1, [r2]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r3\n\ - ldrh r0, [r0, 0x28]\n\ - mov r8, r2\n\ - mov r9, r3\n\ - cmp r0, 0\n\ - bne _0801E4EA\n\ - ldr r0, _0801E558 @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - cmp r0, 0xB\n\ - beq _0801E4EA\n\ - cmp r0, 0x1F\n\ - beq _0801E4EA\n\ - bl _0801F5DC\n\ -_0801E4EA:\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - mov r1, r9\n\ - adds r1, 0x50\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 17\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801E50C\n\ - cmp r6, 0x40\n\ - beq _0801E50C\n\ - bl _0801F5DC\n\ -_0801E50C:\n\ - ldr r0, _0801E558 @ =gBattleCommunication\n\ - ldrb r1, [r0, 0x3]\n\ - adds r7, r0, 0\n\ - cmp r1, 0x6\n\ - bls _0801E518\n\ - b _0801EB4A\n\ -_0801E518:\n\ - ldr r1, _0801E55C @ =sStatusFlagsForMoveEffects\n\ - ldrb r0, [r7, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - cmp r0, 0x10\n\ - bne _0801E528\n\ - b _0801E714\n\ -_0801E528:\n\ - cmp r0, 0x10\n\ - bhi _0801E560\n\ - cmp r0, 0x7\n\ - beq _0801E57A\n\ - cmp r0, 0x8\n\ - bne _0801E536\n\ - b _0801E630\n\ -_0801E536:\n\ - b _0801EA14\n\ - .align 2, 0\n\ -_0801E538: .4byte gEffectBattler\n\ -_0801E53C: .4byte gBattlerTarget\n\ -_0801E540: .4byte gSharedMem\n\ -_0801E544: .4byte gBattlerAttacker\n\ -_0801E548: .4byte 0x00016003\n\ -_0801E54C: .4byte gBattleMons\n\ -_0801E550: .4byte gHitMarker\n\ -_0801E554: .4byte gSideStatuses\n\ -_0801E558: .4byte gBattleCommunication\n\ -_0801E55C: .4byte sStatusFlagsForMoveEffects\n\ -_0801E560:\n\ - cmp r0, 0x40\n\ - bne _0801E566\n\ - b _0801E888\n\ -_0801E566:\n\ - cmp r0, 0x40\n\ - bhi _0801E572\n\ - cmp r0, 0x20\n\ - bne _0801E570\n\ - b _0801E7EA\n\ -_0801E570:\n\ - b _0801EA14\n\ -_0801E572:\n\ - cmp r0, 0x80\n\ - bne _0801E578\n\ - b _0801E8E4\n\ -_0801E578:\n\ - b _0801EA14\n\ -_0801E57A:\n\ - mov r3, r8\n\ - ldrb r1, [r3]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - add r0, r9\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x2B\n\ - beq _0801E5DC\n\ - ldr r0, _0801E5D4 @ =gActiveBattler\n\ - movs r1, 0\n\ - strb r1, [r0]\n\ - ldr r1, _0801E5D8 @ =gBattlersCount\n\ - ldrb r3, [r1]\n\ - adds r7, r0, 0\n\ - mov r12, r1\n\ - cmp r3, 0\n\ - beq _0801E5E8\n\ - mov r4, r9\n\ - ldr r0, [r4, 0x50]\n\ - movs r1, 0x70\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0801E5E8\n\ - adds r1, r7, 0\n\ - mov r6, r9\n\ - adds r6, 0x50\n\ - movs r5, 0x58\n\ - movs r4, 0x70\n\ -_0801E5B4:\n\ - ldrb r0, [r1]\n\ - adds r0, 0x1\n\ - strb r0, [r1]\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, r3\n\ - bcs _0801E5E8\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r6\n\ - ldr r0, [r0]\n\ - ands r0, r4\n\ - cmp r0, 0\n\ - beq _0801E5B4\n\ - b _0801E5E8\n\ - .align 2, 0\n\ -_0801E5D4: .4byte gActiveBattler\n\ -_0801E5D8: .4byte gBattlersCount\n\ -_0801E5DC:\n\ - ldr r0, _0801E628 @ =gActiveBattler\n\ - ldr r2, _0801E62C @ =gBattlersCount\n\ - ldrb r1, [r2]\n\ - strb r1, [r0]\n\ - adds r7, r0, 0\n\ - mov r12, r2\n\ -_0801E5E8:\n\ - mov r0, r8\n\ - ldrb r2, [r0]\n\ - movs r0, 0x58\n\ - adds r1, r2, 0\n\ - muls r1, r0\n\ - mov r0, r9\n\ - adds r0, 0x4C\n\ - adds r0, r1, r0\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _0801E600\n\ - b _0801EA14\n\ -_0801E600:\n\ - ldrb r0, [r7]\n\ - mov r3, r12\n\ - ldrb r3, [r3]\n\ - cmp r0, r3\n\ - beq _0801E60C\n\ - b _0801EA14\n\ -_0801E60C:\n\ - mov r4, r9\n\ - adds r0, r1, r4\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x48\n\ - bne _0801E61A\n\ - b _0801EA14\n\ -_0801E61A:\n\ - cmp r0, 0xF\n\ - bne _0801E620\n\ - b _0801EA14\n\ -_0801E620:\n\ - adds r0, r2, 0\n\ - bl CancelMultiTurnMoves\n\ - b _0801EA04\n\ - .align 2, 0\n\ -_0801E628: .4byte gActiveBattler\n\ -_0801E62C: .4byte gBattlersCount\n\ -_0801E630:\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - add r0, r9\n\ - adds r0, 0x20\n\ - ldrb r1, [r0]\n\ - cmp r1, 0x11\n\ - bne _0801E688\n\ - cmp r4, 0x1\n\ - beq _0801E64A\n\ - cmp r5, 0x80\n\ - bne _0801E688\n\ -_0801E64A:\n\ - ldr r0, _0801E678 @ =gLastUsedAbility\n\ - strb r1, [r0]\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - movs r1, 0x11\n\ - bl RecordAbilityBattle\n\ - ldr r4, _0801E67C @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801E680 @ =BattleScript_PSNPrevention\n\ -_0801E664:\n\ - str r0, [r4]\n\ - ldr r2, _0801E684 @ =gHitMarker\n\ - ldr r1, [r2]\n\ - movs r0, 0x80\n\ - lsls r0, 6\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801E676\n\ - b _0801E928\n\ -_0801E676:\n\ - b _0801E94C\n\ - .align 2, 0\n\ -_0801E678: .4byte gLastUsedAbility\n\ -_0801E67C: .4byte gBattlescriptCurrInstr\n\ -_0801E680: .4byte BattleScript_PSNPrevention\n\ -_0801E684: .4byte gHitMarker\n\ -_0801E688:\n\ - mov r1, r8\n\ - ldrb r0, [r1]\n\ - movs r1, 0x58\n\ - muls r0, r1\n\ - add r0, r9\n\ - adds r1, r0, 0\n\ - adds r1, 0x21\n\ - ldrb r1, [r1]\n\ - cmp r1, 0x3\n\ - beq _0801E6AC\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x3\n\ - beq _0801E6AC\n\ - cmp r1, 0x8\n\ - beq _0801E6AC\n\ - cmp r0, 0x8\n\ - bne _0801E6C6\n\ -_0801E6AC:\n\ - ldr r0, _0801E710 @ =gHitMarker\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 6\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801E6C6\n\ - cmp r4, 0x1\n\ - bne _0801E6C0\n\ - b _0801E98C\n\ -_0801E6C0:\n\ - cmp r5, 0x80\n\ - bne _0801E6C6\n\ - b _0801E98C\n\ -_0801E6C6:\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - movs r0, 0x58\n\ - muls r1, r0\n\ - mov r4, r9\n\ - adds r3, r1, r4\n\ - adds r0, r3, 0\n\ - adds r0, 0x21\n\ - ldrb r4, [r0]\n\ - cmp r4, 0x3\n\ - bne _0801E6DE\n\ - b _0801EA14\n\ -_0801E6DE:\n\ - adds r0, 0x1\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x3\n\ - bne _0801E6E8\n\ - b _0801EA14\n\ -_0801E6E8:\n\ - cmp r4, 0x8\n\ - bne _0801E6EE\n\ - b _0801EA14\n\ -_0801E6EE:\n\ - cmp r0, 0x8\n\ - bne _0801E6F4\n\ - b _0801EA14\n\ -_0801E6F4:\n\ - mov r0, r9\n\ - adds r0, 0x4C\n\ - adds r0, r1, r0\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _0801E702\n\ - b _0801EA14\n\ -_0801E702:\n\ - adds r0, r3, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x11\n\ - bne _0801E70E\n\ - b _0801EA14\n\ -_0801E70E:\n\ - b _0801EA04\n\ - .align 2, 0\n\ -_0801E710: .4byte gHitMarker\n\ -_0801E714:\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - add r0, r9\n\ - adds r0, 0x20\n\ - ldrb r1, [r0]\n\ - cmp r1, 0x29\n\ - bne _0801E758\n\ - cmp r4, 0x1\n\ - beq _0801E72E\n\ - cmp r5, 0x80\n\ - bne _0801E758\n\ -_0801E72E:\n\ - ldr r0, _0801E74C @ =gLastUsedAbility\n\ - strb r1, [r0]\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - movs r1, 0x29\n\ - bl RecordAbilityBattle\n\ - ldr r4, _0801E750 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801E754 @ =BattleScript_BRNPrevention\n\ - b _0801E664\n\ - .align 2, 0\n\ -_0801E74C: .4byte gLastUsedAbility\n\ -_0801E750: .4byte gBattlescriptCurrInstr\n\ -_0801E754: .4byte BattleScript_BRNPrevention\n\ -_0801E758:\n\ - mov r0, r8\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - mov r2, r9\n\ - adds r1, r0, r2\n\ - adds r0, r1, 0\n\ - adds r0, 0x21\n\ - ldrb r0, [r0]\n\ - cmp r0, 0xA\n\ - beq _0801E778\n\ - adds r0, r1, 0\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, 0xA\n\ - bne _0801E7A8\n\ -_0801E778:\n\ - ldr r0, _0801E79C @ =gHitMarker\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 6\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801E7A8\n\ - cmp r4, 0x1\n\ - beq _0801E78E\n\ - cmp r5, 0x80\n\ - bne _0801E7A8\n\ -_0801E78E:\n\ - ldr r4, _0801E7A0 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801E7A4 @ =BattleScript_BRNPrevention\n\ - b _0801E998\n\ - .align 2, 0\n\ -_0801E79C: .4byte gHitMarker\n\ -_0801E7A0: .4byte gBattlescriptCurrInstr\n\ -_0801E7A4: .4byte BattleScript_BRNPrevention\n\ -_0801E7A8:\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - movs r1, 0x58\n\ - adds r2, r0, 0\n\ - muls r2, r1\n\ - mov r4, r9\n\ - adds r1, r2, r4\n\ - adds r0, r1, 0\n\ - adds r0, 0x21\n\ - ldrb r0, [r0]\n\ - cmp r0, 0xA\n\ - bne _0801E7C2\n\ - b _0801EA14\n\ -_0801E7C2:\n\ - adds r0, r1, 0\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, 0xA\n\ - bne _0801E7CE\n\ - b _0801EA14\n\ -_0801E7CE:\n\ - adds r0, r1, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x29\n\ - bne _0801E7DA\n\ - b _0801EA14\n\ -_0801E7DA:\n\ - mov r0, r9\n\ - adds r0, 0x4C\n\ - adds r0, r2, r0\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _0801E7E8\n\ - b _0801EA14\n\ -_0801E7E8:\n\ - b _0801EA04\n\ -_0801E7EA:\n\ - movs r0, 0\n\ - str r0, [sp]\n\ - movs r0, 0x13\n\ - movs r1, 0\n\ - movs r2, 0xD\n\ - movs r3, 0\n\ - bl AbilityBattleEffects\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0\n\ - bne _0801E826\n\ - str r0, [sp]\n\ - movs r0, 0x13\n\ - movs r1, 0\n\ - movs r2, 0x4D\n\ - movs r3, 0\n\ - bl AbilityBattleEffects\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - bne _0801E826\n\ - ldr r0, _0801E87C @ =gBattleWeather\n\ - ldrh r1, [r0]\n\ - movs r0, 0x60\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801E826\n\ - movs r1, 0\n\ - str r1, [sp, 0x4]\n\ -_0801E826:\n\ - ldr r4, _0801E880 @ =gBattleMons\n\ - ldr r0, _0801E884 @ =gEffectBattler\n\ - ldrb r3, [r0]\n\ - movs r0, 0x58\n\ - adds r2, r3, 0\n\ - muls r2, r0\n\ - adds r1, r2, r4\n\ - adds r0, r1, 0\n\ - adds r0, 0x21\n\ - ldrb r0, [r0]\n\ - cmp r0, 0xF\n\ - bne _0801E840\n\ - b _0801EA14\n\ -_0801E840:\n\ - adds r0, r1, 0\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, 0xF\n\ - bne _0801E84C\n\ - b _0801EA14\n\ -_0801E84C:\n\ - adds r0, r4, 0\n\ - adds r0, 0x4C\n\ - adds r0, r2, r0\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _0801E85A\n\ - b _0801EA14\n\ -_0801E85A:\n\ - ldr r2, [sp, 0x4]\n\ - cmp r2, 0\n\ - bne _0801E862\n\ - b _0801EA14\n\ -_0801E862:\n\ - adds r0, r1, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x28\n\ - bne _0801E86E\n\ - b _0801EA14\n\ -_0801E86E:\n\ - adds r0, r3, 0\n\ - bl CancelMultiTurnMoves\n\ - movs r3, 0x1\n\ - mov r10, r3\n\ - b _0801EA14\n\ - .align 2, 0\n\ -_0801E87C: .4byte gBattleWeather\n\ -_0801E880: .4byte gBattleMons\n\ -_0801E884: .4byte gEffectBattler\n\ -_0801E888:\n\ - mov r0, r8\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r1, r0\n\ - mov r2, r9\n\ - adds r0, r1, r2\n\ - adds r0, 0x20\n\ - ldrb r2, [r0]\n\ - cmp r2, 0x7\n\ - bne _0801E8D0\n\ - cmp r4, 0x1\n\ - beq _0801E8A6\n\ - cmp r5, 0x80\n\ - beq _0801E8A6\n\ - b _0801EA14\n\ -_0801E8A6:\n\ - ldr r0, _0801E8C4 @ =gLastUsedAbility\n\ - strb r2, [r0]\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - movs r1, 0x7\n\ - bl RecordAbilityBattle\n\ - ldr r4, _0801E8C8 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801E8CC @ =BattleScript_PRLZPrevention\n\ - b _0801E664\n\ - .align 2, 0\n\ -_0801E8C4: .4byte gLastUsedAbility\n\ -_0801E8C8: .4byte gBattlescriptCurrInstr\n\ -_0801E8CC: .4byte BattleScript_PRLZPrevention\n\ -_0801E8D0:\n\ - mov r0, r9\n\ - adds r0, 0x4C\n\ - adds r0, r1, r0\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _0801E8DE\n\ - b _0801EA14\n\ -_0801E8DE:\n\ - movs r4, 0x1\n\ - mov r10, r4\n\ - b _0801EA14\n\ -_0801E8E4:\n\ - mov r0, r8\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - add r0, r9\n\ - adds r0, 0x20\n\ - ldrb r1, [r0]\n\ - cmp r1, 0x11\n\ - bne _0801E952\n\ - cmp r4, 0x1\n\ - beq _0801E8FE\n\ - cmp r5, 0x80\n\ - bne _0801E952\n\ -_0801E8FE:\n\ - ldr r0, _0801E938 @ =gLastUsedAbility\n\ - strb r1, [r0]\n\ - mov r1, r8\n\ - ldrb r0, [r1]\n\ - movs r1, 0x11\n\ - bl RecordAbilityBattle\n\ - ldr r4, _0801E93C @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801E940 @ =BattleScript_PSNPrevention\n\ - str r0, [r4]\n\ - ldr r2, _0801E944 @ =gHitMarker\n\ - ldr r1, [r2]\n\ - movs r0, 0x80\n\ - lsls r0, 6\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801E94C\n\ -_0801E928:\n\ - movs r0, 0x1\n\ - strb r0, [r7, 0x5]\n\ - ldr r0, _0801E948 @ =0xffffdfff\n\ - ands r1, r0\n\ - str r1, [r2]\n\ - bl _0801F5FA\n\ - .align 2, 0\n\ -_0801E938: .4byte gLastUsedAbility\n\ -_0801E93C: .4byte gBattlescriptCurrInstr\n\ -_0801E940: .4byte BattleScript_PSNPrevention\n\ -_0801E944: .4byte gHitMarker\n\ -_0801E948: .4byte 0xffffdfff\n\ -_0801E94C:\n\ - strb r0, [r7, 0x5]\n\ - bl _0801F5FA\n\ -_0801E952:\n\ - mov r2, r8\n\ - ldrb r0, [r2]\n\ - movs r1, 0x58\n\ - muls r0, r1\n\ - add r0, r9\n\ - adds r1, r0, 0\n\ - adds r1, 0x21\n\ - ldrb r1, [r1]\n\ - cmp r1, 0x3\n\ - beq _0801E976\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x3\n\ - beq _0801E976\n\ - cmp r1, 0x8\n\ - beq _0801E976\n\ - cmp r0, 0x8\n\ - bne _0801E9B4\n\ -_0801E976:\n\ - ldr r0, _0801E9A4 @ =gHitMarker\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 6\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801E9B4\n\ - cmp r4, 0x1\n\ - beq _0801E98C\n\ - cmp r5, 0x80\n\ - bne _0801E9B4\n\ -_0801E98C:\n\ - ldr r4, _0801E9A8 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801E9AC @ =BattleScript_PSNPrevention\n\ -_0801E998:\n\ - str r0, [r4]\n\ - ldr r1, _0801E9B0 @ =gBattleCommunication\n\ - movs r0, 0x2\n\ - strb r0, [r1, 0x5]\n\ - bl _0801F5FA\n\ - .align 2, 0\n\ -_0801E9A4: .4byte gHitMarker\n\ -_0801E9A8: .4byte gBattlescriptCurrInstr\n\ -_0801E9AC: .4byte BattleScript_PSNPrevention\n\ -_0801E9B0: .4byte gBattleCommunication\n\ -_0801E9B4:\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - movs r6, 0x58\n\ - muls r0, r6\n\ - mov r2, r9\n\ - adds r2, 0x4C\n\ - adds r5, r0, r2\n\ - ldr r4, [r5]\n\ - cmp r4, 0\n\ - bne _0801EA14\n\ - mov r3, r9\n\ - adds r1, r0, r3\n\ - adds r0, r1, 0\n\ - adds r0, 0x21\n\ - ldrb r3, [r0]\n\ - cmp r3, 0x3\n\ - beq _0801EA0A\n\ - adds r0, 0x1\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x3\n\ - beq _0801EA0A\n\ - cmp r3, 0x8\n\ - beq _0801EA0A\n\ - cmp r0, 0x8\n\ - beq _0801EA0A\n\ - adds r0, r1, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x11\n\ - beq _0801EA14\n\ - mov r4, r8\n\ - ldrb r0, [r4]\n\ - adds r1, r0, 0\n\ - muls r1, r6\n\ - adds r1, r2\n\ - ldr r0, [r1]\n\ - movs r2, 0x9\n\ - negs r2, r2\n\ - ands r0, r2\n\ - str r0, [r1]\n\ -_0801EA04:\n\ - movs r0, 0x1\n\ - mov r10, r0\n\ - b _0801EA14\n\ -_0801EA0A:\n\ - ldr r0, _0801EA58 @ =gMoveResultFlags\n\ - ldrb r1, [r0]\n\ - movs r2, 0x8\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ -_0801EA14:\n\ - mov r1, r10\n\ - cmp r1, 0x1\n\ - beq _0801EA1C\n\ - b _0801EB3C\n\ -_0801EA1C:\n\ - ldr r0, _0801EA5C @ =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r1, _0801EA60 @ =sStatusFlagsForMoveEffects\n\ - ldr r0, _0801EA64 @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r3, [r0]\n\ - cmp r3, 0x7\n\ - bne _0801EA70\n\ - bl Random\n\ - ldr r2, _0801EA68 @ =gBattleMons\n\ - ldr r1, _0801EA6C @ =gEffectBattler\n\ - ldrb r3, [r1]\n\ - movs r1, 0x58\n\ - muls r3, r1\n\ - adds r2, 0x4C\n\ - adds r3, r2\n\ - movs r1, 0x3\n\ - ands r1, r0\n\ - adds r1, 0x2\n\ - ldr r0, [r3]\n\ - orrs r0, r1\n\ - str r0, [r3]\n\ - b _0801EA84\n\ - .align 2, 0\n\ -_0801EA58: .4byte gMoveResultFlags\n\ -_0801EA5C: .4byte gBattlescriptCurrInstr\n\ -_0801EA60: .4byte sStatusFlagsForMoveEffects\n\ -_0801EA64: .4byte gBattleCommunication\n\ -_0801EA68: .4byte gBattleMons\n\ -_0801EA6C: .4byte gEffectBattler\n\ -_0801EA70:\n\ - ldr r2, _0801EAD4 @ =gBattleMons\n\ - ldr r0, _0801EAD8 @ =gEffectBattler\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r1, r0\n\ - adds r2, 0x4C\n\ - adds r1, r2\n\ - ldr r0, [r1]\n\ - orrs r0, r3\n\ - str r0, [r1]\n\ -_0801EA84:\n\ - ldr r2, _0801EADC @ =gBattlescriptCurrInstr\n\ - ldr r1, _0801EAE0 @ =gMoveEffectBS_Ptrs\n\ - ldr r5, _0801EAE4 @ =gBattleCommunication\n\ - ldrb r0, [r5, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - str r0, [r2]\n\ - ldr r4, _0801EAE8 @ =gActiveBattler\n\ - ldr r1, _0801EAD8 @ =gEffectBattler\n\ - ldrb r0, [r1]\n\ - strb r0, [r4]\n\ - ldrb r1, [r1]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - ldr r1, _0801EAEC @ =gBattleMons+0x4C @ gBattleMons.status1\n\ - adds r0, r1\n\ - str r0, [sp]\n\ - movs r0, 0\n\ - movs r1, 0x28\n\ - movs r2, 0\n\ - movs r3, 0x4\n\ - bl BtlController_EmitSetMonData\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - ldr r2, _0801EAF0 @ =gHitMarker\n\ - ldr r1, [r2]\n\ - movs r0, 0x80\n\ - lsls r0, 6\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801EAF8\n\ - movs r0, 0x1\n\ - strb r0, [r5, 0x5]\n\ - ldr r0, _0801EAF4 @ =0xffffdfff\n\ - ands r1, r0\n\ - str r1, [r2]\n\ - b _0801EAFA\n\ - .align 2, 0\n\ -_0801EAD4: .4byte gBattleMons\n\ -_0801EAD8: .4byte gEffectBattler\n\ -_0801EADC: .4byte gBattlescriptCurrInstr\n\ -_0801EAE0: .4byte gMoveEffectBS_Ptrs\n\ -_0801EAE4: .4byte gBattleCommunication\n\ -_0801EAE8: .4byte gActiveBattler\n\ -_0801EAEC: .4byte gBattleMons+0x4C @ gBattleMons.status1\n\ -_0801EAF0: .4byte gHitMarker\n\ -_0801EAF4: .4byte 0xffffdfff\n\ -_0801EAF8:\n\ - strb r0, [r5, 0x5]\n\ -_0801EAFA:\n\ - ldr r0, _0801EB2C @ =gBattleCommunication\n\ - ldrb r2, [r0, 0x3]\n\ - adds r7, r0, 0\n\ - cmp r2, 0x2\n\ - beq _0801EB14\n\ - cmp r2, 0x6\n\ - beq _0801EB14\n\ - cmp r2, 0x5\n\ - beq _0801EB14\n\ - cmp r2, 0x3\n\ - beq _0801EB14\n\ - bl _0801F5FA\n\ -_0801EB14:\n\ - ldr r0, _0801EB30 @ =gSharedMem\n\ - ldrb r1, [r7, 0x3]\n\ - ldr r2, _0801EB34 @ =0x000160ca\n\ - adds r0, r2\n\ - strb r1, [r0]\n\ - ldr r2, _0801EB38 @ =gHitMarker\n\ - ldr r0, [r2]\n\ - movs r1, 0x80\n\ - lsls r1, 7\n\ - bl _0801F4F2\n\ - .align 2, 0\n\ -_0801EB2C: .4byte gBattleCommunication\n\ -_0801EB30: .4byte gSharedMem\n\ -_0801EB34: .4byte 0x000160ca\n\ -_0801EB38: .4byte gHitMarker\n\ -_0801EB3C:\n\ - mov r3, r10\n\ - cmp r3, 0\n\ - beq _0801EB46\n\ - bl _0801F5FA\n\ -_0801EB46:\n\ - bl _0801F5DC\n\ -_0801EB4A:\n\ - mov r0, r8\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r1, r0\n\ - mov r0, r9\n\ - adds r0, 0x50\n\ - adds r1, r0\n\ - ldr r2, _0801EB84 @ =sStatusFlagsForMoveEffects\n\ - ldrb r3, [r7, 0x3]\n\ - lsls r0, r3, 2\n\ - adds r0, r2\n\ - ldr r1, [r1]\n\ - ldr r0, [r0]\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - beq _0801EB6E\n\ - bl _0801F5DC\n\ -_0801EB6E:\n\ - subs r0, r3, 0x7\n\ - cmp r0, 0x34\n\ - bls _0801EB78\n\ - bl _0801F5FA\n\ -_0801EB78:\n\ - lsls r0, 2\n\ - ldr r1, _0801EB88 @ =_0801EB8C\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_0801EB84: .4byte sStatusFlagsForMoveEffects\n\ -_0801EB88: .4byte _0801EB8C\n\ - .align 2, 0\n\ -_0801EB8C:\n\ - .4byte _0801EC60\n\ - .4byte _0801ECD4\n\ - .4byte _0801EE4C\n\ - .4byte _0801ED60\n\ - .4byte _0801EDDC\n\ - .4byte _0801EE84\n\ - .4byte _0801EECC\n\ - .4byte _0801EFA8\n\ - .4byte _0801EFEC\n\ - .4byte _0801EFEC\n\ - .4byte _0801EFEC\n\ - .4byte _0801EFEC\n\ - .4byte _0801EFEC\n\ - .4byte _0801EFEC\n\ - .4byte _0801EFEC\n\ - .4byte _0801F040\n\ - .4byte _0801F040\n\ - .4byte _0801F040\n\ - .4byte _0801F040\n\ - .4byte _0801F040\n\ - .4byte _0801F040\n\ - .4byte _0801F040\n\ - .4byte _0801F13C\n\ - .4byte _0801F184\n\ - .4byte _0801F1A4\n\ - .4byte _0801F364\n\ - .4byte _0801F3A0\n\ - .4byte _0801F3BC\n\ - .4byte _0801F3D4\n\ - .4byte _0801F3EC\n\ - .4byte _0801F44C\n\ - .4byte _0801F464\n\ - .4byte _0801F094\n\ - .4byte _0801F094\n\ - .4byte _0801F094\n\ - .4byte _0801F094\n\ - .4byte _0801F094\n\ - .4byte _0801F094\n\ - .4byte _0801F094\n\ - .4byte _0801F0E8\n\ - .4byte _0801F0E8\n\ - .4byte _0801F0E8\n\ - .4byte _0801F0E8\n\ - .4byte _0801F0E8\n\ - .4byte _0801F0E8\n\ - .4byte _0801F0E8\n\ - .4byte _0801F4A8\n\ - .4byte _0801F500\n\ - .4byte _0801F5FA\n\ - .4byte _0801F5FA\n\ - .4byte _0801F5FA\n\ - .4byte _0801F5FA\n\ - .4byte _0801F5EC\n\ -_0801EC60:\n\ - mov r1, r8\n\ - ldrb r0, [r1]\n\ - movs r5, 0x58\n\ - adds r1, r0, 0\n\ - muls r1, r5\n\ - mov r2, r9\n\ - adds r0, r1, r2\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x14\n\ - bne _0801EC7A\n\ - bl _0801F5DC\n\ -_0801EC7A:\n\ - mov r4, r9\n\ - adds r4, 0x50\n\ - adds r0, r1, r4\n\ - ldr r0, [r0]\n\ - movs r1, 0x7\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801EC8E\n\ - bl _0801F5DC\n\ -_0801EC8E:\n\ - bl Random\n\ - mov r3, r8\n\ - ldrb r1, [r3]\n\ - adds r2, r1, 0\n\ - muls r2, r5\n\ - adds r2, r4\n\ - lsls r0, 16\n\ - movs r1, 0xC0\n\ - lsls r1, 10\n\ - ands r1, r0\n\ - lsrs r1, 16\n\ - adds r1, 0x2\n\ - ldr r0, [r2]\n\ - orrs r0, r1\n\ - str r0, [r2]\n\ - ldr r4, _0801ECC8 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r1, _0801ECCC @ =gMoveEffectBS_Ptrs\n\ - ldr r0, _0801ECD0 @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - bl _0801F5F8\n\ - .align 2, 0\n\ -_0801ECC8: .4byte gBattlescriptCurrInstr\n\ -_0801ECCC: .4byte gMoveEffectBS_Ptrs\n\ -_0801ECD0: .4byte gBattleCommunication\n\ -_0801ECD4:\n\ - mov r0, r8\n\ - ldrb r2, [r0]\n\ - movs r6, 0x58\n\ - adds r0, r2, 0\n\ - muls r0, r6\n\ - add r0, r9\n\ - adds r0, 0x20\n\ - ldrb r1, [r0]\n\ - cmp r1, 0x27\n\ - bne _0801ED18\n\ - cmp r4, 0x1\n\ - beq _0801ECF4\n\ - cmp r5, 0x80\n\ - beq _0801ECF4\n\ - bl _0801F5DC\n\ -_0801ECF4:\n\ - ldr r0, _0801ED0C @ =gLastUsedAbility\n\ - strb r1, [r0]\n\ - mov r1, r8\n\ - ldrb r0, [r1]\n\ - movs r1, 0x27\n\ - bl RecordAbilityBattle\n\ - ldr r1, _0801ED10 @ =gBattlescriptCurrInstr\n\ - ldr r0, _0801ED14 @ =BattleScript_FlinchPrevention\n\ - str r0, [r1]\n\ - bl _0801F5FA\n\ - .align 2, 0\n\ -_0801ED0C: .4byte gLastUsedAbility\n\ -_0801ED10: .4byte gBattlescriptCurrInstr\n\ -_0801ED14: .4byte BattleScript_FlinchPrevention\n\ -_0801ED18:\n\ - adds r0, r2, 0\n\ - bl GetBattlerTurnOrderNum\n\ - ldr r1, _0801ED54 @ =gCurrentTurnActionNumber\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - bhi _0801ED2E\n\ - bl _0801F5DC\n\ -_0801ED2E:\n\ - mov r2, r8\n\ - ldrb r0, [r2]\n\ - adds r2, r0, 0\n\ - muls r2, r6\n\ - mov r0, r9\n\ - adds r0, 0x50\n\ - adds r2, r0\n\ - ldr r1, _0801ED58 @ =sStatusFlagsForMoveEffects\n\ - ldr r0, _0801ED5C @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r1, [r2]\n\ - ldr r0, [r0]\n\ - orrs r1, r0\n\ - str r1, [r2]\n\ - bl _0801F5DC\n\ - .align 2, 0\n\ -_0801ED54: .4byte gCurrentTurnActionNumber\n\ -_0801ED58: .4byte sStatusFlagsForMoveEffects\n\ -_0801ED5C: .4byte gBattleCommunication\n\ -_0801ED60:\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - movs r5, 0x58\n\ - muls r0, r5\n\ - mov r4, r9\n\ - adds r4, 0x50\n\ - adds r2, r0, r4\n\ - ldr r1, [r2]\n\ - movs r0, 0x70\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801ED7C\n\ - bl _0801F5DC\n\ -_0801ED7C:\n\ - movs r0, 0x80\n\ - lsls r0, 5\n\ - orrs r1, r0\n\ - str r1, [r2]\n\ - ldr r1, _0801EDC8 @ =gLockedMoves\n\ - ldrb r0, [r3]\n\ - lsls r0, 1\n\ - adds r0, r1\n\ - ldr r1, _0801EDCC @ =gCurrentMove\n\ - ldrh r1, [r1]\n\ - strh r1, [r0]\n\ - bl Random\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - adds r2, r1, 0\n\ - muls r2, r5\n\ - adds r2, r4\n\ - movs r1, 0x3\n\ - ands r1, r0\n\ - adds r1, 0x2\n\ - lsls r1, 4\n\ - ldr r0, [r2]\n\ - orrs r0, r1\n\ - str r0, [r2]\n\ - ldr r4, _0801EDD0 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r1, _0801EDD4 @ =gMoveEffectBS_Ptrs\n\ - ldr r0, _0801EDD8 @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - bl _0801F5F8\n\ - .align 2, 0\n\ -_0801EDC8: .4byte gLockedMoves\n\ -_0801EDCC: .4byte gCurrentMove\n\ -_0801EDD0: .4byte gBattlescriptCurrInstr\n\ -_0801EDD4: .4byte gMoveEffectBS_Ptrs\n\ -_0801EDD8: .4byte gBattleCommunication\n\ -_0801EDDC:\n\ - ldr r5, _0801EE30 @ =gBattlerAttacker\n\ - ldrb r0, [r5]\n\ - bl GetBattlerPosition\n\ - movs r1, 0x1\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - bne _0801EE14\n\ - ldr r4, _0801EE34 @ =gPaydayMoney\n\ - ldrh r3, [r4]\n\ - ldr r2, _0801EE38 @ =gBattleMons\n\ - ldrb r1, [r5]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r2\n\ - adds r0, 0x2A\n\ - ldrb r1, [r0]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - adds r0, r3, r0\n\ - strh r0, [r4]\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - cmp r3, r0\n\ - bls _0801EE14\n\ - ldr r3, _0801EE3C @ =0x0000ffff\n\ - adds r0, r3, 0\n\ - strh r0, [r4]\n\ -_0801EE14:\n\ - ldr r4, _0801EE40 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r1, _0801EE44 @ =gMoveEffectBS_Ptrs\n\ - ldr r0, _0801EE48 @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - bl _0801F5F8\n\ - .align 2, 0\n\ -_0801EE30: .4byte gBattlerAttacker\n\ -_0801EE34: .4byte gPaydayMoney\n\ -_0801EE38: .4byte gBattleMons\n\ -_0801EE3C: .4byte 0x0000ffff\n\ -_0801EE40: .4byte gBattlescriptCurrInstr\n\ -_0801EE44: .4byte gMoveEffectBS_Ptrs\n\ -_0801EE48: .4byte gBattleCommunication\n\ -_0801EE4C:\n\ - mov r4, r8\n\ - ldrb r1, [r4]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - mov r1, r9\n\ - adds r1, 0x4C\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _0801EE62\n\ - b _0801F5DC\n\ -_0801EE62:\n\ - bl Random\n\ - ldr r4, _0801EE80 @ =gBattleCommunication\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - movs r1, 0x3\n\ - bl __umodsi3\n\ - adds r0, 0x3\n\ - strb r0, [r4, 0x3]\n\ - movs r0, 0\n\ - movs r1, 0\n\ - bl SetMoveEffect\n\ - b _0801F5FA\n\ - .align 2, 0\n\ -_0801EE80: .4byte gBattleCommunication\n\ -_0801EE84:\n\ - mov r0, r8\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - adds r2, r1, 0\n\ - muls r2, r0\n\ - mov r0, r9\n\ - adds r0, 0x50\n\ - adds r2, r0\n\ - ldr r0, [r2]\n\ - movs r1, 0x80\n\ - lsls r1, 5\n\ - orrs r0, r1\n\ - str r0, [r2]\n\ - ldr r1, _0801EEC0 @ =gLockedMoves\n\ - mov r2, r8\n\ - ldrb r0, [r2]\n\ - lsls r0, 1\n\ - adds r0, r1\n\ - ldr r1, _0801EEC4 @ =gCurrentMove\n\ - ldrh r1, [r1]\n\ - strh r1, [r0]\n\ - ldr r0, _0801EEC8 @ =gProtectStructs\n\ - ldrb r1, [r2]\n\ - lsls r1, 4\n\ - adds r1, r0\n\ - ldrb r0, [r1, 0x1]\n\ - movs r2, 0x4\n\ - orrs r0, r2\n\ - strb r0, [r1, 0x1]\n\ - b _0801F5DC\n\ - .align 2, 0\n\ -_0801EEC0: .4byte gLockedMoves\n\ -_0801EEC4: .4byte gCurrentMove\n\ -_0801EEC8: .4byte gProtectStructs\n\ -_0801EECC:\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - movs r6, 0x58\n\ - muls r0, r6\n\ - mov r4, r9\n\ - adds r4, 0x50\n\ - adds r0, r4\n\ - ldr r5, [r0]\n\ - movs r0, 0xE0\n\ - lsls r0, 8\n\ - ands r5, r0\n\ - cmp r5, 0\n\ - beq _0801EEE8\n\ - b _0801F5DC\n\ -_0801EEE8:\n\ - bl Random\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - adds r2, r1, 0\n\ - muls r2, r6\n\ - adds r2, r4\n\ - movs r1, 0x3\n\ - ands r1, r0\n\ - adds r1, 0x3\n\ - lsls r1, 13\n\ - ldr r0, [r2]\n\ - orrs r0, r1\n\ - str r0, [r2]\n\ - ldr r2, _0801EF80 @ =gSharedMem\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - lsls r0, 1\n\ - ldr r4, _0801EF84 @ =0x00016004\n\ - adds r0, r4\n\ - adds r0, r2\n\ - ldr r6, _0801EF88 @ =gCurrentMove\n\ - ldrh r1, [r6]\n\ - strb r1, [r0]\n\ - ldrb r0, [r3]\n\ - lsls r0, 1\n\ - ldr r1, _0801EF8C @ =0x00016005\n\ - adds r0, r1\n\ - adds r0, r2\n\ - ldrh r1, [r6]\n\ - lsrs r1, 8\n\ - strb r1, [r0]\n\ - ldrb r0, [r3]\n\ - ldr r3, _0801EF90 @ =0x00016020\n\ - adds r0, r3\n\ - adds r0, r2\n\ - ldr r1, _0801EF94 @ =gBattlerAttacker\n\ - ldrb r1, [r1]\n\ - strb r1, [r0]\n\ - ldr r4, _0801EF98 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r1, _0801EF9C @ =gMoveEffectBS_Ptrs\n\ - ldr r2, _0801EFA0 @ =gBattleCommunication\n\ - ldrb r0, [r2, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - str r0, [r4]\n\ - strb r5, [r2, 0x5]\n\ - ldr r1, _0801EFA4 @ =gTrappingMoves\n\ - ldrh r0, [r1]\n\ - ldrh r4, [r6]\n\ - cmp r0, r4\n\ - bne _0801EF5C\n\ - b _0801F5FA\n\ -_0801EF5C:\n\ - adds r3, r1, 0\n\ - adds r1, r6, 0\n\ -_0801EF60:\n\ - ldrb r0, [r2, 0x5]\n\ - adds r0, 0x1\n\ - strb r0, [r2, 0x5]\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x4\n\ - bls _0801EF70\n\ - b _0801F5FA\n\ -_0801EF70:\n\ - ldrb r0, [r2, 0x5]\n\ - lsls r0, 1\n\ - adds r0, r3\n\ - ldrh r0, [r0]\n\ - ldrh r4, [r1]\n\ - cmp r0, r4\n\ - bne _0801EF60\n\ - b _0801F5FA\n\ - .align 2, 0\n\ -_0801EF80: .4byte gSharedMem\n\ -_0801EF84: .4byte 0x00016004\n\ -_0801EF88: .4byte gCurrentMove\n\ -_0801EF8C: .4byte 0x00016005\n\ -_0801EF90: .4byte 0x00016020\n\ -_0801EF94: .4byte gBattlerAttacker\n\ -_0801EF98: .4byte gBattlescriptCurrInstr\n\ -_0801EF9C: .4byte gMoveEffectBS_Ptrs\n\ -_0801EFA0: .4byte gBattleCommunication\n\ -_0801EFA4: .4byte gTrappingMoves\n\ -_0801EFA8:\n\ - ldr r1, _0801EFD8 @ =gBattleMoveDamage\n\ - ldr r0, _0801EFDC @ =gHpDealt\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - bge _0801EFB4\n\ - adds r0, 0x3\n\ -_0801EFB4:\n\ - asrs r0, 2\n\ - str r0, [r1]\n\ - cmp r0, 0\n\ - bne _0801EFC0\n\ - movs r0, 0x1\n\ - str r0, [r1]\n\ -_0801EFC0:\n\ - ldr r4, _0801EFE0 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r1, _0801EFE4 @ =gMoveEffectBS_Ptrs\n\ - ldr r0, _0801EFE8 @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801EFD8: .4byte gBattleMoveDamage\n\ -_0801EFDC: .4byte gHpDealt\n\ -_0801EFE0: .4byte gBattlescriptCurrInstr\n\ -_0801EFE4: .4byte gMoveEffectBS_Ptrs\n\ -_0801EFE8: .4byte gBattleCommunication\n\ -_0801EFEC:\n\ - ldrb r1, [r7, 0x3]\n\ - adds r1, 0xF2\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - movs r0, 0x10\n\ - adds r2, r6, 0\n\ - movs r3, 0\n\ - bl ChangeStatBuffs\n\ - lsls r0, 24\n\ - lsrs r3, r0, 24\n\ - cmp r3, 0\n\ - beq _0801F008\n\ - b _0801F5DC\n\ -_0801F008:\n\ - ldr r2, _0801F02C @ =gSharedMem\n\ - ldrb r1, [r7, 0x3]\n\ - movs r0, 0x3F\n\ - ands r0, r1\n\ - ldr r4, _0801F030 @ =0x000160a4\n\ - adds r1, r2, r4\n\ - strb r0, [r1]\n\ - ldr r0, _0801F034 @ =0x000160a5\n\ - adds r2, r0\n\ - strb r3, [r2]\n\ - ldr r4, _0801F038 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F03C @ =BattleScript_StatUp\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F02C: .4byte gSharedMem\n\ -_0801F030: .4byte 0x000160a4\n\ -_0801F034: .4byte 0x000160a5\n\ -_0801F038: .4byte gBattlescriptCurrInstr\n\ -_0801F03C: .4byte BattleScript_StatUp\n\ -_0801F040:\n\ - movs r0, 0x70\n\ - negs r0, r0\n\ - ldrb r1, [r7, 0x3]\n\ - adds r1, 0xEB\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - adds r2, r6, 0\n\ - movs r3, 0\n\ - bl ChangeStatBuffs\n\ - lsls r0, 24\n\ - lsrs r3, r0, 24\n\ - cmp r3, 0\n\ - beq _0801F05E\n\ - b _0801F5DC\n\ -_0801F05E:\n\ - ldr r2, _0801F080 @ =gSharedMem\n\ - ldrb r1, [r7, 0x3]\n\ - movs r0, 0x3F\n\ - ands r0, r1\n\ - ldr r4, _0801F084 @ =0x000160a4\n\ - adds r1, r2, r4\n\ - strb r0, [r1]\n\ - ldr r0, _0801F088 @ =0x000160a5\n\ - adds r2, r0\n\ - strb r3, [r2]\n\ - ldr r4, _0801F08C @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F090 @ =BattleScript_StatDown\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F080: .4byte gSharedMem\n\ -_0801F084: .4byte 0x000160a4\n\ -_0801F088: .4byte 0x000160a5\n\ -_0801F08C: .4byte gBattlescriptCurrInstr\n\ -_0801F090: .4byte BattleScript_StatDown\n\ -_0801F094:\n\ - ldrb r1, [r7, 0x3]\n\ - adds r1, 0xDA\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - movs r0, 0x20\n\ - adds r2, r6, 0\n\ - movs r3, 0\n\ - bl ChangeStatBuffs\n\ - lsls r0, 24\n\ - lsrs r3, r0, 24\n\ - cmp r3, 0\n\ - beq _0801F0B0\n\ - b _0801F5DC\n\ -_0801F0B0:\n\ - ldr r2, _0801F0D4 @ =gSharedMem\n\ - ldrb r1, [r7, 0x3]\n\ - movs r0, 0x3F\n\ - ands r0, r1\n\ - ldr r4, _0801F0D8 @ =0x000160a4\n\ - adds r1, r2, r4\n\ - strb r0, [r1]\n\ - ldr r0, _0801F0DC @ =0x000160a5\n\ - adds r2, r0\n\ - strb r3, [r2]\n\ - ldr r4, _0801F0E0 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F0E4 @ =BattleScript_StatUp\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F0D4: .4byte gSharedMem\n\ -_0801F0D8: .4byte 0x000160a4\n\ -_0801F0DC: .4byte 0x000160a5\n\ -_0801F0E0: .4byte gBattlescriptCurrInstr\n\ -_0801F0E4: .4byte BattleScript_StatUp\n\ -_0801F0E8:\n\ - movs r0, 0x60\n\ - negs r0, r0\n\ - ldrb r1, [r7, 0x3]\n\ - adds r1, 0xD3\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - adds r2, r6, 0\n\ - movs r3, 0\n\ - bl ChangeStatBuffs\n\ - lsls r0, 24\n\ - lsrs r3, r0, 24\n\ - cmp r3, 0\n\ - beq _0801F106\n\ - b _0801F5DC\n\ -_0801F106:\n\ - ldr r2, _0801F128 @ =gSharedMem\n\ - ldrb r1, [r7, 0x3]\n\ - movs r0, 0x3F\n\ - ands r0, r1\n\ - ldr r4, _0801F12C @ =0x000160a4\n\ - adds r1, r2, r4\n\ - strb r0, [r1]\n\ - ldr r0, _0801F130 @ =0x000160a5\n\ - adds r2, r0\n\ - strb r3, [r2]\n\ - ldr r4, _0801F134 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F138 @ =BattleScript_StatDown\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F128: .4byte gSharedMem\n\ -_0801F12C: .4byte 0x000160a4\n\ -_0801F130: .4byte 0x000160a5\n\ -_0801F134: .4byte gBattlescriptCurrInstr\n\ -_0801F138: .4byte BattleScript_StatDown\n\ -_0801F13C:\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - movs r0, 0x58\n\ - adds r2, r1, 0\n\ - muls r2, r0\n\ - mov r0, r9\n\ - adds r0, 0x50\n\ - adds r2, r0\n\ - ldr r0, [r2]\n\ - movs r1, 0x80\n\ - lsls r1, 15\n\ - orrs r0, r1\n\ - str r0, [r2]\n\ - ldr r2, _0801F178 @ =gDisableStructs\n\ - mov r3, r8\n\ - ldrb r1, [r3]\n\ - lsls r0, r1, 3\n\ - subs r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - movs r1, 0x2\n\ - strb r1, [r0, 0x19]\n\ - ldr r1, _0801F17C @ =gLockedMoves\n\ - ldrb r0, [r3]\n\ - lsls r0, 1\n\ - adds r0, r1\n\ - ldr r1, _0801F180 @ =gCurrentMove\n\ - ldrh r1, [r1]\n\ - strh r1, [r0]\n\ - b _0801F5DC\n\ - .align 2, 0\n\ -_0801F178: .4byte gDisableStructs\n\ -_0801F17C: .4byte gLockedMoves\n\ -_0801F180: .4byte gCurrentMove\n\ -_0801F184:\n\ - ldr r0, _0801F1A0 @ =gBattlerAttacker\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - adds r2, r1, 0\n\ - muls r2, r0\n\ - mov r0, r9\n\ - adds r0, 0x50\n\ - adds r2, r0\n\ - ldr r0, [r2]\n\ - movs r1, 0x80\n\ - lsls r1, 16\n\ -_0801F19A:\n\ - orrs r0, r1\n\ - str r0, [r2]\n\ - b _0801F5DC\n\ - .align 2, 0\n\ -_0801F1A0: .4byte gBattlerAttacker\n\ -_0801F1A4:\n\ - ldr r4, _0801F254 @ =gBattlerAttacker\n\ - ldrb r0, [r4]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r6, r0, 24\n\ - ldrb r0, [r4]\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x1\n\ - bne _0801F1D8\n\ - ldr r0, _0801F258 @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - ldr r0, _0801F25C @ =0x00000902\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0801F214\n\ - ldr r0, _0801F260 @ =gTrainerBattleOpponent\n\ - ldrh r1, [r0]\n\ - movs r0, 0x80\n\ - lsls r0, 3\n\ - cmp r1, r0\n\ - beq _0801F1D8\n\ - b _0801F5DC\n\ -_0801F1D8:\n\ - ldr r0, _0801F258 @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - ldr r0, _0801F25C @ =0x00000902\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0801F214\n\ - ldr r0, _0801F260 @ =gTrainerBattleOpponent\n\ - ldrh r1, [r0]\n\ - movs r0, 0x80\n\ - lsls r0, 3\n\ - cmp r1, r0\n\ - beq _0801F214\n\ - ldr r0, _0801F264 @ =gWishFutureKnock\n\ - adds r0, 0x29\n\ - adds r0, r6, r0\n\ - ldrb r1, [r0]\n\ - ldr r3, _0801F268 @ =gBitTable\n\ - ldr r2, _0801F26C @ =gBattlerPartyIndexes\n\ - ldr r0, _0801F254 @ =gBattlerAttacker\n\ - ldrb r0, [r0]\n\ - lsls r0, 1\n\ - adds r0, r2\n\ - ldrh r0, [r0]\n\ - lsls r0, 2\n\ - adds r0, r3\n\ - ldr r0, [r0]\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - beq _0801F214\n\ - b _0801F5DC\n\ -_0801F214:\n\ - ldr r2, _0801F270 @ =gBattleMons\n\ - ldr r1, _0801F274 @ =gBattlerTarget\n\ - ldrb r0, [r1]\n\ - movs r3, 0x58\n\ - muls r0, r3\n\ - adds r4, r0, r2\n\ - ldrh r0, [r4, 0x2E]\n\ - adds r7, r1, 0\n\ - mov r9, r2\n\ - cmp r0, 0\n\ - beq _0801F284\n\ - adds r0, r4, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x3C\n\ - bne _0801F284\n\ - ldr r1, _0801F278 @ =gBattlescriptCurrInstr\n\ - ldr r0, _0801F27C @ =BattleScript_NoItemSteal\n\ - str r0, [r1]\n\ - ldr r1, _0801F280 @ =gLastUsedAbility\n\ - ldrb r0, [r7]\n\ - muls r0, r3\n\ - add r0, r9\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldrb r0, [r7]\n\ - ldrb r1, [r1]\n\ - bl RecordAbilityBattle\n\ - b _0801F5FA\n\ - .align 2, 0\n\ -_0801F254: .4byte gBattlerAttacker\n\ -_0801F258: .4byte gBattleTypeFlags\n\ -_0801F25C: .4byte 0x00000902\n\ -_0801F260: .4byte gTrainerBattleOpponent\n\ -_0801F264: .4byte gWishFutureKnock\n\ -_0801F268: .4byte gBitTable\n\ -_0801F26C: .4byte gBattlerPartyIndexes\n\ -_0801F270: .4byte gBattleMons\n\ -_0801F274: .4byte gBattlerTarget\n\ -_0801F278: .4byte gBattlescriptCurrInstr\n\ -_0801F27C: .4byte BattleScript_NoItemSteal\n\ -_0801F280: .4byte gLastUsedAbility\n\ -_0801F284:\n\ - ldr r4, _0801F340 @ =gBattlerAttacker\n\ - mov r10, r4\n\ - ldrb r1, [r4]\n\ - movs r0, 0x58\n\ - mov r8, r0\n\ - mov r0, r8\n\ - muls r0, r1\n\ - add r0, r9\n\ - ldrh r3, [r0, 0x2E]\n\ - cmp r3, 0\n\ - beq _0801F29C\n\ - b _0801F5DC\n\ -_0801F29C:\n\ - ldrb r0, [r7]\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - add r0, r9\n\ - ldrh r2, [r0, 0x2E]\n\ - adds r0, r2, 0\n\ - cmp r0, 0xAF\n\ - bne _0801F2B0\n\ - b _0801F5DC\n\ -_0801F2B0:\n\ - cmp r0, 0\n\ - bne _0801F2B6\n\ - b _0801F5DC\n\ -_0801F2B6:\n\ - lsls r0, r1, 1\n\ - ldr r5, _0801F344 @ =gSharedMem + 0x160F0\n\ - adds r0, r5\n\ - ldr r1, _0801F348 @ =gLastUsedItem\n\ - strh r2, [r0]\n\ - strh r2, [r1]\n\ - ldrb r0, [r7]\n\ - mov r4, r8\n\ - muls r4, r0\n\ - adds r0, r4, 0\n\ - add r0, r9\n\ - movs r6, 0\n\ - strh r3, [r0, 0x2E]\n\ - ldr r4, _0801F34C @ =gActiveBattler\n\ - mov r2, r10\n\ - ldrb r0, [r2]\n\ - strb r0, [r4]\n\ - str r1, [sp]\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - movs r2, 0\n\ - movs r3, 0x2\n\ - bl BtlController_EmitSetMonData\n\ - mov r3, r10\n\ - ldrb r0, [r3]\n\ - bl MarkBattlerForControllerExec\n\ - ldrb r0, [r7]\n\ - strb r0, [r4]\n\ - ldrb r0, [r7]\n\ - mov r4, r8\n\ - muls r4, r0\n\ - adds r0, r4, 0\n\ - mov r1, r9\n\ - adds r1, 0x2E\n\ - adds r0, r1\n\ - str r0, [sp]\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - movs r2, 0\n\ - movs r3, 0x2\n\ - bl BtlController_EmitSetMonData\n\ - ldrb r0, [r7]\n\ - bl MarkBattlerForControllerExec\n\ - ldr r4, _0801F350 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F354 @ =BattleScript_ItemSteal\n\ - str r0, [r4]\n\ - ldr r0, _0801F358 @ =0xfffe9f10\n\ - adds r5, r0\n\ - ldrb r0, [r7]\n\ - lsls r0, 1\n\ - ldr r1, _0801F35C @ =0x000160e8\n\ - adds r0, r1\n\ - adds r0, r5\n\ - strb r6, [r0]\n\ - ldrb r0, [r7]\n\ - lsls r0, 1\n\ - ldr r2, _0801F360 @ =0x000160e9\n\ - adds r0, r2\n\ - adds r0, r5\n\ - strb r6, [r0]\n\ - b _0801F5FA\n\ - .align 2, 0\n\ -_0801F340: .4byte gBattlerAttacker\n\ -_0801F344: .4byte gSharedMem + 0x160F0\n\ -_0801F348: .4byte gLastUsedItem\n\ -_0801F34C: .4byte gActiveBattler\n\ -_0801F350: .4byte gBattlescriptCurrInstr\n\ -_0801F354: .4byte BattleScript_ItemSteal\n\ -_0801F358: .4byte 0xfffe9f10\n\ -_0801F35C: .4byte 0x000160e8\n\ -_0801F360: .4byte 0x000160e9\n\ -_0801F364:\n\ - ldr r3, _0801F394 @ =gBattlerTarget\n\ - ldrb r1, [r3]\n\ - movs r0, 0x58\n\ - adds r2, r1, 0\n\ - muls r2, r0\n\ - mov r0, r9\n\ - adds r0, 0x50\n\ - adds r2, r0\n\ - ldr r0, [r2]\n\ - movs r1, 0x80\n\ - lsls r1, 19\n\ - orrs r0, r1\n\ - str r0, [r2]\n\ - ldr r2, _0801F398 @ =gDisableStructs\n\ - ldrb r1, [r3]\n\ - lsls r0, r1, 3\n\ - subs r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - ldr r1, _0801F39C @ =gBattlerAttacker\n\ - ldrb r1, [r1]\n\ - strb r1, [r0, 0x14]\n\ - b _0801F5DC\n\ - .align 2, 0\n\ -_0801F394: .4byte gBattlerTarget\n\ -_0801F398: .4byte gDisableStructs\n\ -_0801F39C: .4byte gBattlerAttacker\n\ -_0801F3A0:\n\ - ldr r0, _0801F3B8 @ =gBattlerTarget\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - adds r2, r1, 0\n\ - muls r2, r0\n\ - mov r0, r9\n\ - adds r0, 0x50\n\ - adds r2, r0\n\ - ldr r0, [r2]\n\ - movs r1, 0x80\n\ - lsls r1, 20\n\ - b _0801F19A\n\ - .align 2, 0\n\ -_0801F3B8: .4byte gBattlerTarget\n\ -_0801F3BC:\n\ - ldr r4, _0801F3CC @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F3D0 @ =BattleScript_AllStatsUp\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F3CC: .4byte gBattlescriptCurrInstr\n\ -_0801F3D0: .4byte BattleScript_AllStatsUp\n\ -_0801F3D4:\n\ - ldr r4, _0801F3E4 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F3E8 @ =BattleScript_RapidSpinAway\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F3E4: .4byte gBattlescriptCurrInstr\n\ -_0801F3E8: .4byte BattleScript_RapidSpinAway\n\ -_0801F3EC:\n\ - ldr r6, _0801F43C @ =gBattlerTarget\n\ - ldrb r0, [r6]\n\ - movs r2, 0x58\n\ - muls r0, r2\n\ - mov r1, r9\n\ - adds r1, 0x4C\n\ - adds r5, r0, r1\n\ - ldr r4, [r5]\n\ - movs r0, 0x40\n\ - ands r0, r4\n\ - cmp r0, 0\n\ - bne _0801F406\n\ - b _0801F5DC\n\ -_0801F406:\n\ - movs r0, 0x41\n\ - negs r0, r0\n\ - ands r4, r0\n\ - str r4, [r5]\n\ - ldr r4, _0801F440 @ =gActiveBattler\n\ - ldrb r0, [r6]\n\ - strb r0, [r4]\n\ - ldrb r0, [r4]\n\ - muls r0, r2\n\ - adds r0, r1\n\ - str r0, [sp]\n\ - movs r0, 0\n\ - movs r1, 0x28\n\ - movs r2, 0\n\ - movs r3, 0x4\n\ - bl BtlController_EmitSetMonData\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - ldr r4, _0801F444 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F448 @ =BattleScript_TargetPRLZHeal\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F43C: .4byte gBattlerTarget\n\ -_0801F440: .4byte gActiveBattler\n\ -_0801F444: .4byte gBattlescriptCurrInstr\n\ -_0801F448: .4byte BattleScript_TargetPRLZHeal\n\ -_0801F44C:\n\ - ldr r4, _0801F45C @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F460 @ =BattleScript_AtkDefDown\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F45C: .4byte gBattlescriptCurrInstr\n\ -_0801F460: .4byte BattleScript_AtkDefDown\n\ -_0801F464:\n\ - ldr r4, _0801F494 @ =gBattleMoveDamage\n\ - ldr r0, _0801F498 @ =gHpDealt\n\ - ldr r0, [r0]\n\ - movs r1, 0x3\n\ - bl __divsi3\n\ - str r0, [r4]\n\ - cmp r0, 0\n\ - bne _0801F47A\n\ - movs r0, 0x1\n\ - str r0, [r4]\n\ -_0801F47A:\n\ - ldr r4, _0801F49C @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r1, _0801F4A0 @ =gMoveEffectBS_Ptrs\n\ - ldr r0, _0801F4A4 @ =gBattleCommunication\n\ - ldrb r0, [r0, 0x3]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - b _0801F5F8\n\ - .align 2, 0\n\ -_0801F494: .4byte gBattleMoveDamage\n\ -_0801F498: .4byte gHpDealt\n\ -_0801F49C: .4byte gBattlescriptCurrInstr\n\ -_0801F4A0: .4byte gMoveEffectBS_Ptrs\n\ -_0801F4A4: .4byte gBattleCommunication\n\ -_0801F4A8:\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - movs r5, 0x58\n\ - muls r0, r5\n\ - mov r4, r9\n\ - adds r4, 0x50\n\ - adds r2, r0, r4\n\ - ldr r1, [r2]\n\ - movs r0, 0xC0\n\ - lsls r0, 4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0801F4C4\n\ - b _0801F5DC\n\ -_0801F4C4:\n\ - movs r0, 0x80\n\ - lsls r0, 5\n\ - orrs r1, r0\n\ - str r1, [r2]\n\ - ldr r1, _0801F4F8 @ =gLockedMoves\n\ - ldrb r0, [r3]\n\ - lsls r0, 1\n\ - adds r0, r1\n\ - ldr r1, _0801F4FC @ =gCurrentMove\n\ - ldrh r1, [r1]\n\ - strh r1, [r0]\n\ - bl Random\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - adds r2, r1, 0\n\ - muls r2, r5\n\ - adds r2, r4\n\ - movs r1, 0x1\n\ - ands r1, r0\n\ - adds r1, 0x2\n\ - lsls r1, 10\n\ - ldr r0, [r2]\n\ -_0801F4F2:\n\ - orrs r0, r1\n\ - str r0, [r2]\n\ - b _0801F5FA\n\ - .align 2, 0\n\ -_0801F4F8: .4byte gLockedMoves\n\ -_0801F4FC: .4byte gCurrentMove\n\ -_0801F500:\n\ - mov r5, r8\n\ - ldrb r3, [r5]\n\ - movs r4, 0x58\n\ - adds r0, r3, 0\n\ - muls r0, r4\n\ - mov r2, r9\n\ - adds r1, r0, r2\n\ - adds r0, r1, 0\n\ - adds r0, 0x20\n\ - ldrb r2, [r0]\n\ - cmp r2, 0x3C\n\ - bne _0801F540\n\ - ldrh r0, [r1, 0x2E]\n\ - cmp r0, 0\n\ - beq _0801F5DC\n\ - ldr r0, _0801F534 @ =gLastUsedAbility\n\ - strb r2, [r0]\n\ - ldr r1, _0801F538 @ =gBattlescriptCurrInstr\n\ - ldr r0, _0801F53C @ =BattleScript_NoItemSteal\n\ - str r0, [r1]\n\ - ldrb r0, [r5]\n\ - movs r1, 0x3C\n\ - bl RecordAbilityBattle\n\ - b _0801F5FA\n\ - .align 2, 0\n\ -_0801F534: .4byte gLastUsedAbility\n\ -_0801F538: .4byte gBattlescriptCurrInstr\n\ -_0801F53C: .4byte BattleScript_NoItemSteal\n\ -_0801F540:\n\ - ldrh r0, [r1, 0x2E]\n\ - cmp r0, 0\n\ - beq _0801F5DC\n\ - adds r0, r3, 0\n\ - bl GetBattlerSide\n\ - lsls r0, 24\n\ - lsrs r6, r0, 24\n\ - ldr r1, _0801F5B8 @ =gLastUsedItem\n\ - mov r3, r8\n\ - ldrb r0, [r3]\n\ - muls r0, r4\n\ - add r0, r9\n\ - ldrh r0, [r0, 0x2E]\n\ - strh r0, [r1]\n\ - ldrb r0, [r3]\n\ - muls r0, r4\n\ - add r0, r9\n\ - movs r5, 0\n\ - movs r1, 0\n\ - strh r1, [r0, 0x2E]\n\ - ldr r2, _0801F5BC @ =gWishFutureKnock\n\ - adds r2, 0x29\n\ - adds r2, r6, r2\n\ - ldr r3, _0801F5C0 @ =gBitTable\n\ - ldr r1, _0801F5C4 @ =gBattlerPartyIndexes\n\ - mov r4, r8\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r1\n\ - ldrh r0, [r0]\n\ - lsls r0, 2\n\ - adds r0, r3\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldr r4, _0801F5C8 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F5CC @ =BattleScript_KnockedOff\n\ - str r0, [r4]\n\ - ldr r1, _0801F5D0 @ =gSharedMem\n\ - mov r2, r8\n\ - ldrb r0, [r2]\n\ - lsls r0, 1\n\ - ldr r3, _0801F5D4 @ =0x000160e8\n\ - adds r0, r3\n\ - adds r0, r1\n\ - strb r5, [r0]\n\ - ldrb r0, [r2]\n\ - lsls r0, 1\n\ - ldr r4, _0801F5D8 @ =0x000160e9\n\ - adds r0, r4\n\ - adds r0, r1\n\ - strb r5, [r0]\n\ - b _0801F5FA\n\ - .align 2, 0\n\ -_0801F5B8: .4byte gLastUsedItem\n\ -_0801F5BC: .4byte gWishFutureKnock\n\ -_0801F5C0: .4byte gBitTable\n\ -_0801F5C4: .4byte gBattlerPartyIndexes\n\ -_0801F5C8: .4byte gBattlescriptCurrInstr\n\ -_0801F5CC: .4byte BattleScript_KnockedOff\n\ -_0801F5D0: .4byte gSharedMem\n\ -_0801F5D4: .4byte 0x000160e8\n\ -_0801F5D8: .4byte 0x000160e9\n\ -_0801F5DC:\n\ - ldr r1, _0801F5E8 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x1\n\ - str r0, [r1]\n\ - b _0801F5FA\n\ - .align 2, 0\n\ -_0801F5E8: .4byte gBattlescriptCurrInstr\n\ -_0801F5EC:\n\ - ldr r4, _0801F60C @ =gBattlescriptCurrInstr\n\ - ldr r0, [r4]\n\ - adds r0, 0x1\n\ - bl BattleScriptPush\n\ - ldr r0, _0801F610 @ =BattleScript_SAtkDown2\n\ -_0801F5F8:\n\ - str r0, [r4]\n\ -_0801F5FA:\n\ - add sp, 0x8\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_0801F60C: .4byte gBattlescriptCurrInstr\n\ -_0801F610: .4byte BattleScript_SAtkDown2\n\ - .syntax divided\n"); -} -#endif // NONMATCHING static void atk15_seteffectwithchance(void) { @@ -4991,7 +3011,7 @@ static void atk15_seteffectwithchance(void) } gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - gBattleStruct->unk16112 = 0; + gBattleStruct->multihitMoveEffect = 0; } static void atk16_seteffectprimary(void) @@ -5015,7 +3035,7 @@ static void atk18_clearstatusfromeffect(void) gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattlescriptCurrInstr += 2; - gBattleStruct->unk16112 = 0; + gBattleStruct->multihitMoveEffect = 0; } static void atk19_tryfaintmon(void) @@ -5057,12 +3077,12 @@ static void atk19_tryfaintmon(void) if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]) && gBattleMons[gActiveBattler].hp == 0) { - ewram160ACarr2(0, battlerId) = 0; - ewram160ACarr2(1, battlerId) = 0; - ewram16100arr2(0, battlerId) = 0; - ewram16100arr2(1, battlerId) = 0; - ewram16100arr2(2, battlerId) = 0; - ewram16100arr2(3, battlerId) = 0; + gSharedMem[BSTRUCT_OFF(lastTakenMove) + 2 * battlerId + 0] = 0; + gSharedMem[BSTRUCT_OFF(lastTakenMove) + 2 * battlerId + 1] = 0; + gSharedMem[BSTRUCT_OFF(lastTakenMoveFrom) + 4 * battlerId + 0] = 0; + gSharedMem[BSTRUCT_OFF(lastTakenMoveFrom) + 4 * battlerId + 1] = 0; + gSharedMem[BSTRUCT_OFF(lastTakenMoveFrom) + 4 * battlerId + 2] = 0; + gSharedMem[BSTRUCT_OFF(lastTakenMoveFrom) + 4 * battlerId + 3] = 0; gHitMarker |= HITMARKER_FAINTED(gActiveBattler); BattleScriptPush(gBattlescriptCurrInstr + 7); @@ -5098,7 +3118,7 @@ static void atk19_tryfaintmon(void) && gBattleMons[gBattlerAttacker].hp != 0 && gCurrentMove != MOVE_STRUGGLE) { - u8 moveIndex = ewram1608Carr(gBattlerAttacker); + u8 moveIndex = gSharedMem[BSTRUCT_OFF(ChosenMoveID) + gBattlerAttacker]; gBattleMons[gBattlerAttacker].pp[moveIndex] = 0; BattleScriptPush(gBattlescriptCurrInstr); @@ -5107,11 +3127,7 @@ static void atk19_tryfaintmon(void) BtlController_EmitSetMonData(0, moveIndex + 9, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]); MarkBattlerForControllerExec(gActiveBattler); - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = gBattleMons[gBattlerAttacker].moves[moveIndex]; - gBattleTextBuff1[3] = gBattleMons[gBattlerAttacker].moves[moveIndex] >> 8; - gBattleTextBuff1[4] = EOS; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex]); } } else @@ -5181,7 +3197,7 @@ static void atk1E_jumpifability(void) gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; RecordAbilityBattle(battlerId -1, gLastUsedAbility); - ewram160F8 = battlerId - 1; + gBattleStruct->unk160F8 = battlerId - 1; } else gBattlescriptCurrInstr += 7; @@ -5194,7 +3210,7 @@ static void atk1E_jumpifability(void) gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; RecordAbilityBattle(battlerId - 1, gLastUsedAbility); - ewram160F8 = battlerId - 1; + gBattleStruct->unk160F8 = battlerId - 1; } else gBattlescriptCurrInstr += 7; @@ -5207,7 +3223,7 @@ static void atk1E_jumpifability(void) gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; RecordAbilityBattle(battlerId, gLastUsedAbility); - ewram160F8 = battlerId; + gBattleStruct->unk160F8 = battlerId; } else gBattlescriptCurrInstr += 7; @@ -5334,7 +3350,7 @@ static void atk23_getexp(void) else { gBattleStruct->getexpStateTracker++; - gBattleStruct->unk16113 |= gBitTable[gBattlerPartyIndexes[gBank1]]; + gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBank1]]; } break; case 1: // calculate experience points to redistribute @@ -6014,7 +4030,7 @@ static void atk43_jumpifabilitypresent(void) static void atk44_endselectionscript(void) { - ewram16060(gBattlerAttacker) = 1; + gSharedMem[BSTRUCT_OFF(selectionScriptFinished) + gBattlerAttacker] = 1; } static void atk45_playanimation(void) @@ -6123,358 +4139,105 @@ static void atk47_setgraphicalstatchangevalues(void) gBattlescriptCurrInstr++; } -#ifdef NONMATCHING static void atk48_playstatchangeanimation(void) { - int curr_stat = 0; - u16 stat_animID = 0; - int changeable_stats = 0; - u32 stats_to_check; - u8 arg3; + u32 currStat = 0; + u16 statAnimId = 0; + s32 changeableStatsCount = 0; + u8 statsToCheck = 0; - gActiveBattler = GetBattlerForBattleScript(T2_READ_8(gBattlescriptCurrInstr + 1)); - stats_to_check = T2_READ_8(gBattlescriptCurrInstr + 2); - arg3 = T2_READ_8(gBattlescriptCurrInstr + 3); - if (arg3 & 1) + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + statsToCheck = gBattlescriptCurrInstr[2]; + + if (gBattlescriptCurrInstr[3] & STAT_CHANGE_NEGATIVE) // goes down { - u16 r1 = 0x15; - if (arg3 & 0x2) - r1 = 0x2D; - while (stats_to_check != 0) + s16 startingStatAnimId; + if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO) + startingStatAnimId = STAT_ANIM_MINUS2 - 1; + else + startingStatAnimId = STAT_ANIM_MINUS1 - 1; + + while (statsToCheck != 0) { - if (!(stats_to_check & 1)) - continue; - if (!(T2_READ_8(gBattlescriptCurrInstr + 3))) - { - u8 ability; - if (gSideTimers[GetBattlerPosition(gActiveBattler) & 1].mistTimer) - continue; - ability = gBattleMons[gActiveBattler].ability; - if (ability == ABILITY_CLEAR_BODY || ability == ABILITY_WHITE_SMOKE || (ability == ABILITY_KEEN_EYE && curr_stat == 6) || (ability == ABILITY_HYPER_CUTTER && curr_stat == 1)) - continue; - } - if (gBattleMons[gActiveBattler].statStages[curr_stat] > 0) + if (statsToCheck & 1) { - stat_animID = r1; - changeable_stats++; + if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT) + { + if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE) + { + statAnimId = startingStatAnimId + currStat; + changeableStatsCount++; + } + } + else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer + && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC) + && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)) + { + if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE) + { + statAnimId = startingStatAnimId + currStat; + changeableStatsCount++; + } + } } + statsToCheck >>= 1, currStat++; + } - stats_to_check >>= 1; - r1 += 1; - curr_stat++; + if (changeableStatsCount > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO) + statAnimId = STAT_ANIM_MULTIPLE_MINUS2; + else + statAnimId = STAT_ANIM_MULTIPLE_MINUS1; } - if (changeable_stats > 1 && T2_READ_8(gBattlescriptCurrInstr + 3) & 2) - stat_animID = 0x39; - else - stat_animID = 0x3A; } - else + else // goes up { - u16 r1 = 0x15; - if (arg3 & 0x2) - r1 = 0x2D; - while (stats_to_check != 0) + s16 startingStatAnimId; + if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO) + startingStatAnimId = STAT_ANIM_PLUS2 - 1; + else + startingStatAnimId = STAT_ANIM_PLUS1 - 1; + + while (statsToCheck != 0) { - if (!(stats_to_check & 1)) - continue; - if (gBattleMons[gActiveBattler].statStages[curr_stat] < 0xB) + if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE) { - stat_animID = r1; - changeable_stats++; + statAnimId = startingStatAnimId + currStat; + changeableStatsCount++; } + statsToCheck >>= 1, currStat++; + } - stats_to_check >>= 1; - r1 += 1; - curr_stat++; + if (changeableStatsCount > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO) + statAnimId = STAT_ANIM_MULTIPLE_PLUS2; + else + statAnimId = STAT_ANIM_MULTIPLE_PLUS1; } - if (changeable_stats > 1 && T2_READ_8(gBattlescriptCurrInstr + 3) & 2) - stat_animID = 0x37; - else - stat_animID = 0x38; } - if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1) - || changeable_stats == 0 || gBattleStruct->unk160DC != 0) + + if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount < 2) + { gBattlescriptCurrInstr += 4; - else + } + else if (changeableStatsCount != 0 && !gBattleStruct->statAnimPlayed) { - BtlController_EmitBattleAnimation(0, 1, stat_animID); + BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); MarkBattlerForControllerExec(gActiveBattler); - if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1) - gBattleStruct->unk160DC = 1; + if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount > 1) + gBattleStruct->statAnimPlayed = TRUE; + gBattlescriptCurrInstr += 4; + } + else + { gBattlescriptCurrInstr += 4; } } -#else -NAKED -static void atk48_playstatchangeanimation(void) -{ - asm(".syntax unified\n\ -push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x4\n\ - movs r7, 0\n\ - movs r0, 0\n\ - mov r8, r0\n\ - movs r3, 0\n\ - ldr r5, _08021670 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r5]\n\ - ldrb r0, [r0, 0x1]\n\ - str r3, [sp]\n\ - bl GetBattlerForBattleScript\n\ - ldr r2, _08021674 @ =gActiveBattler\n\ - strb r0, [r2]\n\ - ldr r0, [r5]\n\ - ldrb r4, [r0, 0x2]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - beq _08021710\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x15\n\ - cmp r0, 0\n\ - beq _0802163C\n\ - movs r1, 0x2D\n\ -_0802163C:\n\ - cmp r4, 0\n\ - beq _080216E4\n\ - movs r0, 0x1\n\ - mov r10, r0\n\ - ldr r0, _08021678 @ =gBattleMons+0x18 @ gBattleMons.statStages\n\ - mov r9, r0\n\ - lsls r5, r1, 16\n\ -_0802164A:\n\ - adds r0, r4, 0\n\ - mov r1, r10\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080216D6\n\ - ldr r0, _08021670 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0802167C\n\ - ldr r0, _08021674 @ =gActiveBattler\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r7, r0\n\ - b _080216C4\n\ - .align 2, 0\n\ -_08021670: .4byte gBattlescriptCurrInstr\n\ -_08021674: .4byte gActiveBattler\n\ -_08021678: .4byte gBattleMons+0x18 @ gBattleMons.statStages\n\ -_0802167C:\n\ - ldr r6, _08021700 @ =gActiveBattler\n\ - ldrb r0, [r6]\n\ - str r3, [sp]\n\ - bl GetBattlerPosition\n\ - mov r1, r10\n\ - ands r1, r0\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - ldr r1, _08021704 @ =gSideTimers\n\ - adds r0, r1\n\ - ldrb r0, [r0, 0x2]\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - bne _080216D6\n\ - ldr r0, _08021708 @ =gBattleMons\n\ - ldrb r2, [r6]\n\ - movs r1, 0x58\n\ - muls r2, r1\n\ - adds r0, r2, r0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x1D\n\ - beq _080216D6\n\ - cmp r0, 0x49\n\ - beq _080216D6\n\ - cmp r0, 0x33\n\ - bne _080216BA\n\ - cmp r7, 0x6\n\ - beq _080216D6\n\ -_080216BA:\n\ - cmp r0, 0x34\n\ - bne _080216C2\n\ - cmp r7, 0x1\n\ - beq _080216D6\n\ -_080216C2:\n\ - adds r0, r7, r2\n\ -_080216C4:\n\ - add r0, r9\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0\n\ - ble _080216D6\n\ - lsrs r0, r5, 16\n\ - mov r8, r0\n\ - adds r3, 0x1\n\ -_080216D6:\n\ - lsrs r4, 1\n\ - movs r1, 0x80\n\ - lsls r1, 9\n\ - adds r5, r1\n\ - adds r7, 0x1\n\ - cmp r4, 0\n\ - bne _0802164A\n\ -_080216E4:\n\ - ldr r0, _0802170C @ =gBattlescriptCurrInstr\n\ - mov r9, r0\n\ - cmp r3, 0x1\n\ - ble _08021772\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x39\n\ - mov r8, r1\n\ - cmp r0, 0\n\ - beq _08021772\n\ - movs r0, 0x3A\n\ - b _08021770\n\ - .align 2, 0\n\ -_08021700: .4byte gActiveBattler\n\ -_08021704: .4byte gSideTimers\n\ -_08021708: .4byte gBattleMons\n\ -_0802170C: .4byte gBattlescriptCurrInstr\n\ -_08021710:\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0xE\n\ - cmp r0, 0\n\ - beq _0802171C\n\ - movs r1, 0x26\n\ -_0802171C:\n\ - mov r9, r5\n\ - cmp r4, 0\n\ - beq _08021758\n\ - ldr r6, _0802178C @ =gBattleMons+0x18 @ gBattleMons.statStages\n\ - adds r5, r2, 0\n\ - lsls r2, r1, 16\n\ -_08021728:\n\ - movs r0, 0x1\n\ - ands r0, r4\n\ - cmp r0, 0\n\ - beq _0802174A\n\ - ldrb r1, [r5]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r7, r0\n\ - adds r0, r6\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0xB\n\ - bgt _0802174A\n\ - lsrs r1, r2, 16\n\ - mov r8, r1\n\ - adds r3, 0x1\n\ -_0802174A:\n\ - lsrs r4, 1\n\ - movs r0, 0x80\n\ - lsls r0, 9\n\ - adds r2, r0\n\ - adds r7, 0x1\n\ - cmp r4, 0\n\ - bne _08021728\n\ -_08021758:\n\ - cmp r3, 0x1\n\ - ble _08021772\n\ - mov r1, r9\n\ - ldr r0, [r1]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x37\n\ - mov r8, r1\n\ - cmp r0, 0\n\ - beq _08021772\n\ - movs r0, 0x38\n\ -_08021770:\n\ - mov r8, r0\n\ -_08021772:\n\ - mov r1, r9\n\ - ldr r2, [r1]\n\ - ldrb r1, [r2, 0x3]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08021790\n\ - cmp r3, 0x1\n\ - bgt _08021790\n\ - adds r0, r2, 0x4\n\ - mov r1, r9\n\ - b _080217E6\n\ - .align 2, 0\n\ -_0802178C: .4byte gBattleMons+0x18 @ gBattleMons.statStages\n\ -_08021790:\n\ - cmp r3, 0\n\ - beq _080217E0\n\ - ldr r0, _080217D0 @ =gSharedMem\n\ - ldr r1, _080217D4 @ =0x000160dc\n\ - adds r4, r0, r1\n\ - ldrb r0, [r4]\n\ - cmp r0, 0\n\ - bne _080217E0\n\ - movs r0, 0\n\ - movs r1, 0x1\n\ - mov r2, r8\n\ - str r3, [sp]\n\ - bl BtlController_EmitBattleAnimation\n\ - ldr r0, _080217D8 @ =gActiveBattler\n\ - ldrb r0, [r0]\n\ - bl MarkBattlerForControllerExec\n\ - ldr r0, _080217DC @ =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - beq _080217CC\n\ - cmp r3, 0x1\n\ - ble _080217CC\n\ - movs r0, 0x1\n\ - strb r0, [r4]\n\ -_080217CC:\n\ - ldr r1, _080217DC @ =gBattlescriptCurrInstr\n\ - b _080217E2\n\ - .align 2, 0\n\ -_080217D0: .4byte gSharedMem\n\ -_080217D4: .4byte 0x000160dc\n\ -_080217D8: .4byte gActiveBattler\n\ -_080217DC: .4byte gBattlescriptCurrInstr\n\ -_080217E0:\n\ - mov r1, r9\n\ -_080217E2:\n\ - ldr r0, [r1]\n\ - adds r0, 0x4\n\ -_080217E6:\n\ - str r0, [r1]\n\ - add sp, 0x4\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .syntax divided"); -} - -#endif // NONMATCHING - #define BattleScript_FlushMessageBox gUnknown_081D9B2D extern u8 BattleScript_RageIsBuilding[]; @@ -6673,7 +4436,7 @@ void atk49_moveend(void) } if (gBattleMoves[gChosenMove].effect != 0x7F || (gMoveResultFlags & 0x29)) - gUnknown_02024C2C[gBattlerAttacker] = gChosenMove; + gLastPrintedMoves[gBattlerAttacker] = gChosenMove; if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gSharedMem[0x160A6] & gBitTable[gBattlerAttacker]) @@ -6682,12 +4445,12 @@ void atk49_moveend(void) if (gHitMarker & HITMARKER_OBEYS) { gLastMoves[gBattlerAttacker] = gChosenMove; - gUnknown_02024C4C[gBattlerAttacker] = gCurrentMove; + gLastResultingMoves[gBattlerAttacker] = gCurrentMove; } else { gLastMoves[gBattlerAttacker] = 0xFFFF; - gUnknown_02024C4C[gBattlerAttacker] = 0xFFFF; + gLastResultingMoves[gBattlerAttacker] = 0xFFFF; } if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))) @@ -6867,7 +4630,7 @@ static void atk4C_getswitchedmondata(void) gActiveBattler = GetBattlerForBattleScript(T2_READ_8(gBattlescriptCurrInstr + 1)); - gBattlerPartyIndexes[gActiveBattler] = ewram16068arr(gActiveBattler); + gBattlerPartyIndexes[gActiveBattler] = gSharedMem[BSTRUCT_OFF(monToSwitchIntoId) + gActiveBattler]; BtlController_EmitGetMonData(0, 0, gBitTable[gBattlerPartyIndexes[gActiveBattler]]); MarkBattlerForControllerExec(gActiveBattler); @@ -7010,1080 +4773,294 @@ static void atk4F_jumpifcantswitch(void) void sub_8022A3C(u8 unkown) { - BATTLE_PARTY_ID(gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + gSharedMem[BSTRUCT_OFF(unk16064) + gActiveBattler] = gBattlerPartyIndexes[gActiveBattler]; BtlController_EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); } -/* +bool8 sub_8018018(u8 bank, u8, u8); + static void atk50_openpartyscreen(void) { - int i = 0; - int r9 = 0; - u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 2); + u32 flags; + u8 hitmarkerFaintBits; + u8 battlerId; + const u8 *jumpPtr; + + battlerId = 0; + flags = 0; + jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); - if (T2_READ_8(gBattlescriptCurrInstr + 1) == 5) + if (gBattlescriptCurrInstr[1] == 5) { if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) { - for (gActiveBattler = i; gActiveBattler < gBattlersCount; gActiveBattler++) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler))) + if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) + { + if (sub_8018018(gActiveBattler, PARTY_SIZE, PARTY_SIZE)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8022A3C(PARTY_SIZE); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + else { BtlController_EmitLinkStandbyMsg(0, 2); MarkBattlerForControllerExec(gActiveBattler); } - else if (sub_8018018(gActiveBattler, 6, 6) == 0 - && !gSpecialStatuses[gActiveBattler].flag40) + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 flag40_0, flag40_1, flag40_2, flag40_3; + + hitmarkerFaintBits = gHitMarker >> 28; + + if (gBitTable[0] & hitmarkerFaintBits) + { + gActiveBattler = 0; + if (sub_8018018(0, PARTY_SIZE, PARTY_SIZE)) { - sub_8022A3C(6); + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8022A3C(gBattleStruct->monToSwitchIntoId[2]); gSpecialStatuses[gActiveBattler].flag40 = 1; } else { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + flags |= 1; + } + } + if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) + { + gActiveBattler = 2; + if (sub_8018018(2, PARTY_SIZE, PARTY_SIZE)) + { gAbsentBattlerFlags |= gBitTable[gActiveBattler]; - gHitMarker &= (~HITMARKER_FAINTED(gActiveBattler)); + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8022A3C(gBattleStruct->monToSwitchIntoId[0]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else if (!(flags & 1)) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + if (gBitTable[1] & hitmarkerFaintBits) + { + gActiveBattler = 1; + if (sub_8018018(1, PARTY_SIZE, PARTY_SIZE)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8022A3C(gBattleStruct->monToSwitchIntoId[3]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + flags |= 2; + } + } + if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) + { + gActiveBattler = 3; + if (sub_8018018(3, PARTY_SIZE, PARTY_SIZE)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8022A3C(gBattleStruct->monToSwitchIntoId[1]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + else if (!(flags & 2)) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } + + flag40_0 = gSpecialStatuses[0].flag40; + if (!flag40_0) + { + flag40_2 = gSpecialStatuses[2].flag40; + if (!flag40_2 && hitmarkerFaintBits != 0) + { + if (gAbsentBattlerFlags & gBitTable[0]) + gActiveBattler = 2; + else + gActiveBattler = 0; + + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + + } + flag40_1 = gSpecialStatuses[1].flag40; + if (!flag40_1) + { + flag40_3 = gSpecialStatuses[3].flag40; + if (!flag40_3 && hitmarkerFaintBits != 0) + { + if (gAbsentBattlerFlags & gBitTable[1]) + gActiveBattler = 3; + else + gActiveBattler = 1; + BtlController_EmitLinkStandbyMsg(0, 2); MarkBattlerForControllerExec(gActiveBattler); } } } - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattlescriptCurrInstr += 6; + } + else if (gBattlescriptCurrInstr[1] == 6) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - if (!(gHitMarker >> 0x1C & gBitTable[0])) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - + hitmarkerFaintBits = gHitMarker >> 28; + if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) + { + gActiveBattler = 2; + if (sub_8018018(2, gBattleBufferB[0][1], PARTY_SIZE)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8022A3C(gBattleStruct->monToSwitchIntoId[0]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) + { + gActiveBattler = 3; + if (sub_8018018(3, gBattleBufferB[1][1], PARTY_SIZE)) + { + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + BtlController_EmitCmd42(0); + MarkBattlerForControllerExec(gActiveBattler); + } + else if (!gSpecialStatuses[gActiveBattler].flag40) + { + sub_8022A3C(gBattleStruct->monToSwitchIntoId[1]); + gSpecialStatuses[gActiveBattler].flag40 = 1; + } + } + gBattlescriptCurrInstr += 6; } - else if (sub_8018018(gActiveBattler, 6, 6) == 0 - && !gSpecialStatuses[gActiveBattler].flag40) + else { + gBattlescriptCurrInstr += 6; + } + } + else + { + gBattlescriptCurrInstr += 6; + } + + hitmarkerFaintBits = gHitMarker >> 28; + + gBank1 = 0; + while (!(gBitTable[gBank1] & hitmarkerFaintBits) + && gBank1 < gBattlersCount) + gBank1++; + + if (gBank1 == gBattlersCount) + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattlescriptCurrInstr[1] & 0x80) + hitmarkerFaintBits = 0; // Used here as the caseId for the EmitChoose function. + else + hitmarkerFaintBits = 1; + + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80)); + if (gSpecialStatuses[battlerId].flag40) + { + gBattlescriptCurrInstr += 6; + } + else if (sub_8018018(battlerId, PARTY_SIZE, PARTY_SIZE)) + { + gActiveBattler = battlerId; + gAbsentBattlerFlags |= gBitTable[gActiveBattler]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); + gBattlescriptCurrInstr = jumpPtr; + } + else + { + gActiveBattler = battlerId; + gSharedMem[BSTRUCT_OFF(unk16064) + gActiveBattler] = gBattlerPartyIndexes[gActiveBattler]; + BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, gSharedMem[BSTRUCT_OFF(monToSwitchIntoId) + (gActiveBattler ^ 2)], ABILITY_NONE, gBattleStruct->unk1606C[gActiveBattler]); + MarkBattlerForControllerExec(gActiveBattler); + + gBattlescriptCurrInstr += 6; + + if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.totalMonSwitchCounter < 0xFF) + gBattleResults.totalMonSwitchCounter++; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + { + if (gActiveBattler != battlerId) + { + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); + } + } } else { + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + gActiveBattler ^= BIT_FLANK; + BtlController_EmitLinkStandbyMsg(0, 2); + MarkBattlerForControllerExec(gActiveBattler); } } } } -*/ - -NAKED -static void atk50_openpartyscreen(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r9\n\ - mov r6, r8\n\ - push {r6,r7}\n\ - sub sp, 0x4\n\ - movs r7, 0\n\ - movs r0, 0\n\ - mov r9, r0\n\ - ldr r6, _08022B44 @ =gBattlescriptCurrInstr\n\ - ldr r1, [r6]\n\ - ldrb r2, [r1, 0x2]\n\ - ldrb r0, [r1, 0x3]\n\ - lsls r0, 8\n\ - orrs r2, r0\n\ - ldrb r0, [r1, 0x4]\n\ - lsls r0, 16\n\ - orrs r2, r0\n\ - ldrb r0, [r1, 0x5]\n\ - lsls r0, 24\n\ - orrs r2, r0\n\ - mov r8, r2\n\ - ldrb r2, [r1, 0x1]\n\ - adds r0, r2, 0\n\ - mov r12, r6\n\ - cmp r0, 0x5\n\ - beq _08022ACE\n\ - b _08022F74\n\ -_08022ACE:\n\ - ldr r0, _08022B48 @ =gBattleTypeFlags\n\ - ldrh r0, [r0]\n\ - movs r1, 0x41\n\ - ands r1, r0\n\ - cmp r1, 0x1\n\ - beq _08022BBC\n\ - ldr r1, _08022B4C @ =gActiveBattler\n\ - strb r7, [r1]\n\ - ldr r0, _08022B50 @ =gBattlersCount\n\ - ldrb r0, [r0]\n\ - cmp r7, r0\n\ - bcc _08022AE8\n\ - b _08022F62\n\ -_08022AE8:\n\ - ldr r7, _08022B54 @ =gHitMarker\n\ - ldr r6, _08022B58 @ =gBitTable\n\ - adds r4, r1, 0\n\ - ldr r0, _08022B5C @ =gAbsentBattlerFlags\n\ - mov r8, r0\n\ -_08022AF2:\n\ - ldrb r2, [r4]\n\ - lsls r0, r2, 2\n\ - adds r0, r6\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - ldr r0, [r7]\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08022B94\n\ - adds r0, r2, 0\n\ - movs r1, 0x6\n\ - movs r2, 0x6\n\ - bl sub_8018018\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08022B60\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r0, [r0]\n\ - mov r2, r8\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - ldr r0, [r7]\n\ - bics r0, r1\n\ - str r0, [r7]\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - b _08022BA2\n\ - .align 2, 0\n\ -_08022B44: .4byte gBattlescriptCurrInstr\n\ -_08022B48: .4byte gBattleTypeFlags\n\ -_08022B4C: .4byte gActiveBattler\n\ -_08022B50: .4byte gBattlersCount\n\ -_08022B54: .4byte gHitMarker\n\ -_08022B58: .4byte gBitTable\n\ -_08022B5C: .4byte gAbsentBattlerFlags\n\ -_08022B60:\n\ - ldr r5, _08022B90 @ =gSpecialStatuses\n\ - ldrb r0, [r4]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r5\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022BA2\n\ - movs r0, 0x6\n\ - bl sub_8022A3C\n\ - ldrb r1, [r4]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r5\n\ - ldrb r1, [r0]\n\ - movs r2, 0x40\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08022BA2\n\ - .align 2, 0\n\ -_08022B90: .4byte gSpecialStatuses\n\ -_08022B94:\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ -_08022BA2:\n\ - ldrb r0, [r4]\n\ - adds r0, 0x1\n\ - strb r0, [r4]\n\ - ldr r1, _08022BB8 @ =gBattlersCount\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - bcc _08022AF2\n\ - b _08022F62\n\ - .align 2, 0\n\ -_08022BB8: .4byte gBattlersCount\n\ -_08022BBC:\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - bne _08022BC4\n\ - b _08022F62\n\ -_08022BC4:\n\ - ldr r0, _08022C1C @ =gHitMarker\n\ - mov r8, r0\n\ - ldr r0, [r0]\n\ - lsrs r5, r0, 28\n\ - ldr r6, _08022C20 @ =gBitTable\n\ - ldr r0, [r6]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08022C7E\n\ - ldr r4, _08022C24 @ =gActiveBattler\n\ - strb r7, [r4]\n\ - movs r0, 0\n\ - movs r1, 0x6\n\ - movs r2, 0x6\n\ - bl sub_8018018\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08022C2C\n\ - ldr r2, _08022C28 @ =gAbsentBattlerFlags\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - mov r2, r8\n\ - ldr r0, [r2]\n\ - bics r0, r1\n\ - str r0, [r2]\n\ - movs r0, 0\n\ - bl BtlController_EmitCmd42\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - b _08022C7E\n\ - .align 2, 0\n\ -_08022C1C: .4byte gHitMarker\n\ -_08022C20: .4byte gBitTable\n\ -_08022C24: .4byte gActiveBattler\n\ -_08022C28: .4byte gAbsentBattlerFlags\n\ -_08022C2C:\n\ - ldr r6, _08022C60 @ =gSpecialStatuses\n\ - ldrb r0, [r4]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r6\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022C6C\n\ - ldr r0, _08022C64 @ =gSharedMem\n\ - ldr r1, _08022C68 @ =0x0001606a\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - bl sub_8022A3C\n\ - ldrb r1, [r4]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldrb r1, [r0]\n\ - movs r2, 0x40\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08022C7E\n\ - .align 2, 0\n\ -_08022C60: .4byte gSpecialStatuses\n\ -_08022C64: .4byte gSharedMem\n\ -_08022C68: .4byte 0x0001606a\n\ -_08022C6C:\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - movs r2, 0x1\n\ - mov r9, r2\n\ -_08022C7E:\n\ - ldr r6, _08022CD8 @ =gBitTable\n\ - ldr r0, [r6, 0x8]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08022D40\n\ - ldr r0, [r6]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - bne _08022D40\n\ - ldr r4, _08022CDC @ =gActiveBattler\n\ - movs r0, 0x2\n\ - strb r0, [r4]\n\ - movs r0, 0x2\n\ - movs r1, 0x6\n\ - movs r2, 0x6\n\ - bl sub_8018018\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08022CE8\n\ - ldr r2, _08022CE0 @ =gAbsentBattlerFlags\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldr r2, _08022CE4 @ =gHitMarker\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - ldr r0, [r2]\n\ - bics r0, r1\n\ - str r0, [r2]\n\ - movs r0, 0\n\ - bl BtlController_EmitCmd42\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - b _08022D40\n\ - .align 2, 0\n\ -_08022CD8: .4byte gBitTable\n\ -_08022CDC: .4byte gActiveBattler\n\ -_08022CE0: .4byte gAbsentBattlerFlags\n\ -_08022CE4: .4byte gHitMarker\n\ -_08022CE8:\n\ - ldr r6, _08022D1C @ =gSpecialStatuses\n\ - ldrb r0, [r4]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r6\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022D28\n\ - ldr r0, _08022D20 @ =gSharedMem\n\ - ldr r1, _08022D24 @ =0x00016068\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - bl sub_8022A3C\n\ - ldrb r1, [r4]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldrb r1, [r0]\n\ - movs r2, 0x40\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08022D40\n\ - .align 2, 0\n\ -_08022D1C: .4byte gSpecialStatuses\n\ -_08022D20: .4byte gSharedMem\n\ -_08022D24: .4byte 0x00016068\n\ -_08022D28:\n\ - movs r0, 0x1\n\ - mov r2, r9\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - bne _08022D40\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ -_08022D40:\n\ - ldr r6, _08022D90 @ =gBitTable\n\ - ldr r0, [r6, 0x4]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08022DF6\n\ - ldr r4, _08022D94 @ =gActiveBattler\n\ - movs r0, 0x1\n\ - strb r0, [r4]\n\ - movs r0, 0x1\n\ - movs r1, 0x6\n\ - movs r2, 0x6\n\ - bl sub_8018018\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08022DA0\n\ - ldr r2, _08022D98 @ =gAbsentBattlerFlags\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldr r2, _08022D9C @ =gHitMarker\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - ldr r0, [r2]\n\ - bics r0, r1\n\ - str r0, [r2]\n\ - movs r0, 0\n\ - bl BtlController_EmitCmd42\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - b _08022DF6\n\ - .align 2, 0\n\ -_08022D90: .4byte gBitTable\n\ -_08022D94: .4byte gActiveBattler\n\ -_08022D98: .4byte gAbsentBattlerFlags\n\ -_08022D9C: .4byte gHitMarker\n\ -_08022DA0:\n\ - ldr r6, _08022DD4 @ =gSpecialStatuses\n\ - ldrb r0, [r4]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r6\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022DE0\n\ - ldr r0, _08022DD8 @ =gSharedMem\n\ - ldr r1, _08022DDC @ =0x0001606b\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - bl sub_8022A3C\n\ - ldrb r1, [r4]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldrb r1, [r0]\n\ - movs r2, 0x40\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08022DF6\n\ - .align 2, 0\n\ -_08022DD4: .4byte gSpecialStatuses\n\ -_08022DD8: .4byte gSharedMem\n\ -_08022DDC: .4byte 0x0001606b\n\ -_08022DE0:\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - movs r0, 0x2\n\ - mov r2, r9\n\ - orrs r2, r0\n\ - mov r9, r2\n\ -_08022DF6:\n\ - ldr r6, _08022E50 @ =gBitTable\n\ - ldr r0, [r6, 0xC]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08022EB8\n\ - ldr r0, [r6, 0x4]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - bne _08022EB8\n\ - ldr r4, _08022E54 @ =gActiveBattler\n\ - movs r0, 0x3\n\ - strb r0, [r4]\n\ - movs r0, 0x3\n\ - movs r1, 0x6\n\ - movs r2, 0x6\n\ - bl sub_8018018\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08022E60\n\ - ldr r2, _08022E58 @ =gAbsentBattlerFlags\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldr r2, _08022E5C @ =gHitMarker\n\ - ldrb r0, [r4]\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - ldr r0, [r2]\n\ - bics r0, r1\n\ - str r0, [r2]\n\ - movs r0, 0\n\ - bl BtlController_EmitCmd42\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - b _08022EB8\n\ - .align 2, 0\n\ -_08022E50: .4byte gBitTable\n\ -_08022E54: .4byte gActiveBattler\n\ -_08022E58: .4byte gAbsentBattlerFlags\n\ -_08022E5C: .4byte gHitMarker\n\ -_08022E60:\n\ - ldr r6, _08022E94 @ =gSpecialStatuses\n\ - ldrb r0, [r4]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r6\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022EA0\n\ - ldr r0, _08022E98 @ =gSharedMem\n\ - ldr r1, _08022E9C @ =0x00016069\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - bl sub_8022A3C\n\ - ldrb r1, [r4]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldrb r1, [r0]\n\ - movs r2, 0x40\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08022EB8\n\ - .align 2, 0\n\ -_08022E94: .4byte gSpecialStatuses\n\ -_08022E98: .4byte gSharedMem\n\ -_08022E9C: .4byte 0x00016069\n\ -_08022EA0:\n\ - movs r0, 0x2\n\ - mov r2, r9\n\ - ands r2, r0\n\ - cmp r2, 0\n\ - bne _08022EB8\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ -_08022EB8:\n\ - ldr r1, _08022EE8 @ =gSpecialStatuses\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022F0C\n\ - adds r0, r1, 0\n\ - adds r0, 0x28\n\ - ldrb r0, [r0]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022F0C\n\ - cmp r5, 0\n\ - beq _08022F0C\n\ - ldr r0, _08022EEC @ =gAbsentBattlerFlags\n\ - ldrb r1, [r0]\n\ - ldr r0, _08022EF0 @ =gBitTable\n\ - ldr r0, [r0]\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - beq _08022EF8\n\ - ldr r1, _08022EF4 @ =gActiveBattler\n\ - movs r0, 0x2\n\ - strb r0, [r1]\n\ - b _08022EFC\n\ - .align 2, 0\n\ -_08022EE8: .4byte gSpecialStatuses\n\ -_08022EEC: .4byte gAbsentBattlerFlags\n\ -_08022EF0: .4byte gBitTable\n\ -_08022EF4: .4byte gActiveBattler\n\ -_08022EF8:\n\ - ldr r0, _08022F3C @ =gActiveBattler\n\ - strb r1, [r0]\n\ -_08022EFC:\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldr r0, _08022F3C @ =gActiveBattler\n\ - ldrb r0, [r0]\n\ - bl MarkBattlerForControllerExec\n\ -_08022F0C:\n\ - ldr r1, _08022F40 @ =gSpecialStatuses\n\ - ldrb r0, [r1, 0x14]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022F62\n\ - adds r0, r1, 0\n\ - adds r0, 0x3C\n\ - ldrb r0, [r0]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _08022F62\n\ - cmp r5, 0\n\ - beq _08022F62\n\ - ldr r0, _08022F44 @ =gAbsentBattlerFlags\n\ - ldrb r0, [r0]\n\ - ldr r1, _08022F48 @ =gBitTable\n\ - ldr r1, [r1, 0x4]\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08022F4C\n\ - ldr r1, _08022F3C @ =gActiveBattler\n\ - movs r0, 0x3\n\ - b _08022F50\n\ - .align 2, 0\n\ -_08022F3C: .4byte gActiveBattler\n\ -_08022F40: .4byte gSpecialStatuses\n\ -_08022F44: .4byte gAbsentBattlerFlags\n\ -_08022F48: .4byte gBitTable\n\ -_08022F4C:\n\ - ldr r1, _08022F6C @ =gActiveBattler\n\ - movs r0, 0x1\n\ -_08022F50:\n\ - strb r0, [r1]\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldr r0, _08022F6C @ =gActiveBattler\n\ - ldrb r0, [r0]\n\ - bl MarkBattlerForControllerExec\n\ -_08022F62:\n\ - ldr r1, _08022F70 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x6\n\ - str r0, [r1]\n\ - b _08023302\n\ - .align 2, 0\n\ -_08022F6C: .4byte gActiveBattler\n\ -_08022F70: .4byte gBattlescriptCurrInstr\n\ -_08022F74:\n\ - cmp r0, 0x6\n\ - beq _08022F7A\n\ - b _08023170\n\ -_08022F7A:\n\ - ldr r0, _08022FF0 @ =gBattleTypeFlags\n\ - ldrh r2, [r0]\n\ - movs r0, 0x40\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _08022F88\n\ - b _0802310C\n\ -_08022F88:\n\ - movs r0, 0x1\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - bne _08022F92\n\ - b _0802310C\n\ -_08022F92:\n\ - ldr r7, _08022FF4 @ =gHitMarker\n\ - ldr r0, [r7]\n\ - lsrs r5, r0, 28\n\ - ldr r4, _08022FF8 @ =gBitTable\n\ - ldr r0, [r4, 0x8]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _0802303A\n\ - ldr r0, [r4]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _0802303A\n\ - ldr r6, _08022FFC @ =gActiveBattler\n\ - movs r0, 0x2\n\ - strb r0, [r6]\n\ - ldr r0, _08023000 @ =gBattleBufferB\n\ - ldrb r1, [r0, 0x1]\n\ - movs r0, 0x2\n\ - movs r2, 0x6\n\ - bl sub_8018018\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08023008\n\ - ldr r2, _08023004 @ =gAbsentBattlerFlags\n\ - ldrb r0, [r6]\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldrb r0, [r6]\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - ldr r0, [r7]\n\ - bics r0, r1\n\ - str r0, [r7]\n\ - movs r0, 0\n\ - bl BtlController_EmitCmd42\n\ - ldrb r0, [r6]\n\ - bl MarkBattlerForControllerExec\n\ - b _0802303A\n\ - .align 2, 0\n\ -_08022FF0: .4byte gBattleTypeFlags\n\ -_08022FF4: .4byte gHitMarker\n\ -_08022FF8: .4byte gBitTable\n\ -_08022FFC: .4byte gActiveBattler\n\ -_08023000: .4byte gBattleBufferB\n\ -_08023004: .4byte gAbsentBattlerFlags\n\ -_08023008:\n\ - ldr r4, _08023098 @ =gSpecialStatuses\n\ - ldrb r0, [r6]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r4\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _0802303A\n\ - ldr r0, _0802309C @ =gSharedMem\n\ - ldr r1, _080230A0 @ =0x00016068\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - bl sub_8022A3C\n\ - ldrb r1, [r6]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r1, [r0]\n\ - movs r2, 0x40\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ -_0802303A:\n\ - ldr r4, _080230A4 @ =gBitTable\n\ - ldr r0, [r4, 0xC]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _080230EE\n\ - ldr r0, [r4, 0x4]\n\ - ands r5, r0\n\ - cmp r5, 0\n\ - beq _080230EE\n\ - ldr r5, _080230A8 @ =gActiveBattler\n\ - movs r0, 0x3\n\ - strb r0, [r5]\n\ - ldr r0, _080230AC @ =gBattleBufferB\n\ - ldr r2, _080230B0 @ =0x00000201\n\ - adds r0, r2\n\ - ldrb r1, [r0]\n\ - movs r0, 0x3\n\ - movs r2, 0x6\n\ - bl sub_8018018\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _080230BC\n\ - ldr r2, _080230B4 @ =gAbsentBattlerFlags\n\ - ldrb r0, [r5]\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldr r2, _080230B8 @ =gHitMarker\n\ - ldrb r0, [r5]\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - ldr r0, [r2]\n\ - bics r0, r1\n\ - str r0, [r2]\n\ - movs r0, 0\n\ - bl BtlController_EmitCmd42\n\ - ldrb r0, [r5]\n\ - bl MarkBattlerForControllerExec\n\ - b _080230EE\n\ - .align 2, 0\n\ -_08023098: .4byte gSpecialStatuses\n\ -_0802309C: .4byte gSharedMem\n\ -_080230A0: .4byte 0x00016068\n\ -_080230A4: .4byte gBitTable\n\ -_080230A8: .4byte gActiveBattler\n\ -_080230AC: .4byte gBattleBufferB\n\ -_080230B0: .4byte 0x00000201\n\ -_080230B4: .4byte gAbsentBattlerFlags\n\ -_080230B8: .4byte gHitMarker\n\ -_080230BC:\n\ - ldr r4, _080230FC @ =gSpecialStatuses\n\ - ldrb r0, [r5]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r4\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _080230EE\n\ - ldr r0, _08023100 @ =gSharedMem\n\ - ldr r1, _08023104 @ =0x00016069\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - bl sub_8022A3C\n\ - ldrb r1, [r5]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r1, [r0]\n\ - movs r2, 0x40\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ -_080230EE:\n\ - ldr r1, _08023108 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x6\n\ - str r0, [r1]\n\ - mov r12, r1\n\ - b _08023110\n\ - .align 2, 0\n\ -_080230FC: .4byte gSpecialStatuses\n\ -_08023100: .4byte gSharedMem\n\ -_08023104: .4byte 0x00016069\n\ -_08023108: .4byte gBattlescriptCurrInstr\n\ -_0802310C:\n\ - adds r0, r1, 0x6\n\ - str r0, [r6]\n\ -_08023110:\n\ - ldr r0, _08023160 @ =gHitMarker\n\ - ldr r0, [r0]\n\ - lsrs r5, r0, 28\n\ - ldr r1, _08023164 @ =gBank1\n\ - movs r0, 0\n\ - strb r0, [r1]\n\ - ldr r4, _08023168 @ =gBitTable\n\ - ldr r2, [r4]\n\ - ands r2, r5\n\ - ldr r6, _0802316C @ =gBattlersCount\n\ - cmp r2, 0\n\ - bne _0802314C\n\ - adds r7, r6, 0\n\ - ldrb r0, [r6]\n\ - cmp r2, r0\n\ - bcs _0802314C\n\ - adds r3, r1, 0\n\ -_08023132:\n\ - ldrb r0, [r3]\n\ - adds r0, 0x1\n\ - strb r0, [r3]\n\ - ldrb r2, [r3]\n\ - lsls r0, r2, 2\n\ - adds r0, r4\n\ - ldr r0, [r0]\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - bne _0802314C\n\ - ldrb r0, [r7]\n\ - cmp r2, r0\n\ - bcc _08023132\n\ -_0802314C:\n\ - ldrb r0, [r1]\n\ - ldrb r6, [r6]\n\ - cmp r0, r6\n\ - beq _08023156\n\ - b _08023302\n\ -_08023156:\n\ - mov r1, r8\n\ - mov r2, r12\n\ - str r1, [r2]\n\ - b _08023302\n\ - .align 2, 0\n\ -_08023160: .4byte gHitMarker\n\ -_08023164: .4byte gBank1\n\ -_08023168: .4byte gBitTable\n\ -_0802316C: .4byte gBattlersCount\n\ -_08023170:\n\ - movs r0, 0x80\n\ - ands r0, r2\n\ - movs r5, 0x1\n\ - cmp r0, 0\n\ - beq _0802317C\n\ - movs r5, 0\n\ -_0802317C:\n\ - movs r0, 0x7F\n\ - ands r0, r2\n\ - bl GetBattlerForBattleScript\n\ - lsls r0, 24\n\ - lsrs r7, r0, 24\n\ - ldr r1, _080231A4 @ =gSpecialStatuses\n\ - lsls r0, r7, 2\n\ - adds r0, r7\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - bge _080231A8\n\ - ldr r0, [r6]\n\ - adds r0, 0x6\n\ - str r0, [r6]\n\ - b _08023302\n\ - .align 2, 0\n\ -_080231A4: .4byte gSpecialStatuses\n\ -_080231A8:\n\ - adds r0, r7, 0\n\ - movs r1, 0x6\n\ - movs r2, 0x6\n\ - bl sub_8018018\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _080231F8\n\ - ldr r2, _080231E8 @ =gActiveBattler\n\ - strb r7, [r2]\n\ - ldr r3, _080231EC @ =gAbsentBattlerFlags\n\ - ldr r4, _080231F0 @ =gBitTable\n\ - ldrb r0, [r2]\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldr r0, [r0]\n\ - ldrb r1, [r3]\n\ - orrs r0, r1\n\ - strb r0, [r3]\n\ - ldr r3, _080231F4 @ =gHitMarker\n\ - ldrb r0, [r2]\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldr r1, [r0]\n\ - lsls r1, 28\n\ - ldr r0, [r3]\n\ - bics r0, r1\n\ - str r0, [r3]\n\ - mov r0, r8\n\ - str r0, [r6]\n\ - b _08023302\n\ - .align 2, 0\n\ -_080231E8: .4byte gActiveBattler\n\ -_080231EC: .4byte gAbsentBattlerFlags\n\ -_080231F0: .4byte gBitTable\n\ -_080231F4: .4byte gHitMarker\n\ -_080231F8:\n\ - ldr r4, _080232A0 @ =gActiveBattler\n\ - strb r7, [r4]\n\ - ldr r3, _080232A4 @ =gSharedMem\n\ - ldrb r0, [r4]\n\ - ldr r2, _080232A8 @ =0x00016064\n\ - adds r1, r0, r2\n\ - adds r1, r3\n\ - ldr r2, _080232AC @ =gBattlerPartyIndexes\n\ - lsls r0, 1\n\ - adds r0, r2\n\ - ldrh r0, [r0]\n\ - strb r0, [r1]\n\ - ldrb r1, [r4]\n\ - movs r0, 0x2\n\ - eors r0, r1\n\ - ldr r1, _080232B0 @ =0x00016068\n\ - adds r0, r1\n\ - adds r0, r3\n\ - ldrb r2, [r0]\n\ - ldrb r1, [r4]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - ldr r1, _080232B4 @ =0x0001606c\n\ - adds r3, r1\n\ - adds r0, r3\n\ - str r0, [sp]\n\ - movs r0, 0\n\ - adds r1, r5, 0\n\ - movs r3, 0\n\ - bl BtlController_EmitChoosePokemon\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - ldr r0, [r6]\n\ - adds r0, 0x6\n\ - str r0, [r6]\n\ - ldrb r0, [r4]\n\ - bl GetBattlerPosition\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - bne _0802325A\n\ - ldr r1, _080232B8 @ =gBattleResults\n\ - ldrb r0, [r1, 0x2]\n\ - cmp r0, 0xFE\n\ - bhi _0802325A\n\ - adds r0, 0x1\n\ - strb r0, [r1, 0x2]\n\ -_0802325A:\n\ - ldr r0, _080232BC @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x40\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080232C4\n\ - ldr r1, _080232A0 @ =gActiveBattler\n\ - movs r0, 0\n\ - strb r0, [r1]\n\ - ldr r0, _080232C0 @ =gBattlersCount\n\ - ldrb r0, [r0]\n\ - cmp r0, 0\n\ - beq _08023302\n\ - adds r4, r1, 0\n\ -_08023276:\n\ - ldrb r0, [r4]\n\ - cmp r0, r7\n\ - beq _0802328A\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ -_0802328A:\n\ - ldrb r0, [r4]\n\ - adds r0, 0x1\n\ - strb r0, [r4]\n\ - ldr r1, _080232C0 @ =gBattlersCount\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - bcc _08023276\n\ - b _08023302\n\ - .align 2, 0\n\ -_080232A0: .4byte gActiveBattler\n\ -_080232A4: .4byte gSharedMem\n\ -_080232A8: .4byte 0x00016064\n\ -_080232AC: .4byte gBattlerPartyIndexes\n\ -_080232B0: .4byte 0x00016068\n\ -_080232B4: .4byte 0x0001606c\n\ -_080232B8: .4byte gBattleResults\n\ -_080232BC: .4byte gBattleTypeFlags\n\ -_080232C0: .4byte gBattlersCount\n\ -_080232C4:\n\ - adds r0, r7, 0\n\ - bl GetBattlerPosition\n\ - movs r1, 0x1\n\ - eors r0, r1\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - bl GetBattlerAtPosition\n\ - ldr r4, _08023310 @ =gActiveBattler\n\ - strb r0, [r4]\n\ - ldr r0, _08023314 @ =gAbsentBattlerFlags\n\ - ldrb r1, [r0]\n\ - ldr r2, _08023318 @ =gBitTable\n\ - ldrb r3, [r4]\n\ - lsls r0, r3, 2\n\ - adds r0, r2\n\ - ldr r0, [r0]\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - beq _080232F4\n\ - movs r0, 0x2\n\ - eors r3, r0\n\ - strb r3, [r4]\n\ -_080232F4:\n\ - movs r0, 0\n\ - movs r1, 0x2\n\ - bl BtlController_EmitLinkStandbyMsg\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ -_08023302:\n\ - add sp, 0x4\n\ - pop {r3,r4}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_08023310: .4byte gActiveBattler\n\ -_08023314: .4byte gAbsentBattlerFlags\n\ -_08023318: .4byte gBitTable\n\ - .syntax divided"); -} static void atk51_switchhandleorder(void) { @@ -8098,7 +5075,7 @@ static void atk51_switchhandleorder(void) for (i = 0; i < gBattlersCount; i++) { if (gBattleBufferB[i][0] == 0x22) - ewram16068arr(i) = gBattleBufferB[i][1]; + gSharedMem[BSTRUCT_OFF(monToSwitchIntoId) + i] = gBattleBufferB[i][1]; } break; case 1: @@ -8107,15 +5084,15 @@ static void atk51_switchhandleorder(void) break; case 2: gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1]; - ewram16068arr(gActiveBattler) = gBattleBufferB[gActiveBattler][1]; + gSharedMem[BSTRUCT_OFF(monToSwitchIntoId) + gActiveBattler] = gBattleBufferB[gActiveBattler][1]; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - ewram1606Carr(0, gActiveBattler) &= 0xF; - ewram1606Carr(0, gActiveBattler) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); - ewram1606Carr(1, gActiveBattler) = gBattleBufferB[gActiveBattler][3]; - ewram1606Carr(0, (gActiveBattler ^ 2)) &= (0xF0); - ewram1606Carr(0, (gActiveBattler ^ 2)) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; - ewram1606Carr(2, (gActiveBattler ^ 2)) = gBattleBufferB[gActiveBattler][3]; + gSharedMem[BSTRUCT_OFF(unk1606C) + 3 * gActiveBattler + 0] &= 0xF; + gSharedMem[BSTRUCT_OFF(unk1606C) + 3 * gActiveBattler + 0] |= (gBattleBufferB[gActiveBattler][2] & 0xF0); + gSharedMem[BSTRUCT_OFF(unk1606C) + 3 * gActiveBattler + 1] = gBattleBufferB[gActiveBattler][3]; + gSharedMem[BSTRUCT_OFF(unk1606C) + 3 * (gActiveBattler ^ BIT_FLANK) + 0] &= (0xF0); + gSharedMem[BSTRUCT_OFF(unk1606C) + 3 * (gActiveBattler ^ BIT_FLANK) + 0] |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + gSharedMem[BSTRUCT_OFF(unk1606C) + 3 * (gActiveBattler ^ BIT_FLANK) + 2] = gBattleBufferB[gActiveBattler][3]; } else sub_8012258(gActiveBattler); @@ -8186,7 +5163,7 @@ static void atk52_switchineffects(void) for (i = 0; i < gBattlersCount; i++) { - *(HP_ON_SWITCHOUT + GetBattlerSide(i)) = gBattleMons[i].hp; + *((u16 *)&gSharedMem[BSTRUCT_OFF(HP_OnSwitchout) + 2 * GetBattlerSide(i)]) = gBattleMons[i].hp; } if (T2_READ_8(gBattlescriptCurrInstr + 1) == 5) @@ -8294,8 +5271,8 @@ void atk59_handlelearnnewmove(void) void sub_8023A80(void) { sub_802BBD4(0x18, 8, 0x1D, 0xD, 0); - Text_InitWindow(&gUnknown_03004210, BattleText_YesNo, 0x100, 0x19, 0x9); - Text_PrintWindow8002F44(&gUnknown_03004210); + Text_InitWindow(&gWindowTemplate_Contest_MoveDescription, BattleText_YesNo, 0x100, 0x19, 0x9); + Text_PrintWindow8002F44(&gWindowTemplate_Contest_MoveDescription); MenuCursor_Create814A5C0(0, 0xFFFF, 0xC, 0x2D9F, 0x20); } @@ -8476,330 +5453,62 @@ static void atk5C_hitanimation(void) gBattlescriptCurrInstr += 2; } -#define MONEY_UNKNOWN ((*(u8*)(ewram_addr + 0x17000 + 0x94))) - -#ifdef NONMATCHING static void atk5D_getmoneyreward(void) { - int i = 0; - u8 r5 = 0; + u32 i = 0; + u8 lvl = 0; u32 money_to_give; + + const struct TrainerMonNoItemDefaultMoves * party1; + const struct TrainerMonNoItemCustomMoves * party2; + const struct TrainerMonItemDefaultMoves * party3; + const struct TrainerMonItemCustomMoves * party4; + if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT) { - money_to_give = 2 * gBattleStruct->moneyMultiplier * MONEY_UNKNOWN; + money_to_give = 20 * eSecretBaseRecord->party.levels[0] * gBattleStruct->moneyMultiplier; } else { switch(gTrainers[gTrainerBattleOpponent].partyFlags) { case 0: - { - const struct TrainerMonNoItemDefaultMoves *data = gTrainers[gTrainerBattleOpponent].party.NoItemDefaultMoves; - r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].level; - } - break; - case 2: - { - const struct TrainerMonItemDefaultMoves *data = gTrainers[gTrainerBattleOpponent].party.ItemDefaultMoves; - r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].level; - } + { + party1 = gTrainers[gTrainerBattleOpponent].party.NoItemDefaultMoves; + lvl = party1[gTrainers[gTrainerBattleOpponent].partySize - 1].level; + } break; case 1: - case 3: - { - const struct TrainerMonItemCustomMoves *data = gTrainers[gTrainerBattleOpponent].party.ItemCustomMoves; - r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].level; - } - break; - } - for (; gTrainerMoney[i * 4] != 0xFF && gTrainerMoney[i * 4 + 1] != gTrainers[gTrainerBattleOpponent].trainerClass ; i++) {} - - money_to_give = (r5 << 2) * gBattleStruct->moneyMultiplier; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - money_to_give = 2 * gTrainerMoney[i * 4 + 1] * money_to_give; - else - money_to_give = 1 * gTrainerMoney[i * 4 + 1] * money_to_give; - } - - AddMoney(&gSaveBlock1.money, money_to_give); - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 1; - gBattleTextBuff1[2] = 4; - gBattleTextBuff1[3] = 5; - T2_WRITE_32(&gBattleTextBuff1[4], money_to_give); - gBattleTextBuff1[8] = 0xFF; - - gBattlescriptCurrInstr += 1; -} -#else -NAKED -static void atk5D_getmoneyreward(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r8\n\ - push {r7}\n\ - movs r6, 0\n\ - movs r5, 0\n\ - ldr r0, _08024048 @ =gTrainerBattleOpponent\n\ - ldrh r2, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 3\n\ - cmp r2, r1\n\ - bne _08024058\n\ - ldr r0, _0802404C @ =gSharedMem + 0x17000\n\ - adds r1, r0, 0\n\ - adds r1, 0x94\n\ - ldrb r2, [r1]\n\ - ldr r1, _08024050 @ =0xfffff056\n\ - adds r0, r1\n\ - ldrb r1, [r0]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r4, r2, 0\n\ - muls r4, r0\n\ - ldr r0, _08024054 @ =gSaveBlock1 + 0x490\n\ - mov r8, r0\n\ - b _08024140\n\ - .align 2, 0\n\ -_08024048: .4byte gTrainerBattleOpponent\n\ -_0802404C: .4byte gSharedMem + 0x17000\n\ -_08024050: .4byte 0xfffff056\n\ -_08024054: .4byte gSaveBlock1 + 0x490\n\ -_08024058:\n\ - ldr r2, _08024074 @ =gTrainers\n\ - ldrh r1, [r0]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r3, r0, 3\n\ - adds r4, r3, r2\n\ - ldrb r1, [r4]\n\ - cmp r1, 0x1\n\ - beq _080240AE\n\ - cmp r1, 0x1\n\ - bgt _08024078\n\ - cmp r1, 0\n\ - beq _08024082\n\ - b _080240C4\n\ - .align 2, 0\n\ -_08024074: .4byte gTrainers\n\ -_08024078:\n\ - cmp r1, 0x2\n\ - beq _08024098\n\ - cmp r1, 0x3\n\ - beq _080240AE\n\ - b _080240C4\n\ -_08024082:\n\ - adds r0, r2, 0\n\ - adds r0, 0x24\n\ - adds r0, r3, r0\n\ - ldr r1, [r0]\n\ - adds r0, r4, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - lsls r0, 3\n\ - adds r0, r1\n\ - subs r0, 0x8\n\ - b _080240C2\n\ -_08024098:\n\ - adds r0, r2, 0\n\ - adds r0, 0x24\n\ - adds r0, r3, r0\n\ - ldr r1, [r0]\n\ - adds r0, r4, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - lsls r0, 3\n\ - adds r0, r1\n\ - subs r0, 0x8\n\ - b _080240C2\n\ -_080240AE:\n\ - adds r0, r2, 0\n\ - adds r0, 0x24\n\ - adds r0, r3, r0\n\ - ldr r1, [r0]\n\ - adds r0, r4, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - lsls r0, 4\n\ - adds r0, r1\n\ - subs r0, 0x10\n\ -_080240C2:\n\ - ldrb r5, [r0, 0x2]\n\ -_080240C4:\n\ - ldr r0, _08024120 @ =gTrainerMoney\n\ - lsls r1, r6, 2\n\ - adds r3, r1, r0\n\ - ldrb r1, [r3]\n\ - mov r12, r0\n\ - lsls r4, r5, 2\n\ - ldr r5, _08024124 @ =gSharedMem\n\ - ldr r7, _08024128 @ =gBattleTypeFlags\n\ - ldr r0, _0802412C @ =gSaveBlock1 + 0x490\n\ - mov r8, r0\n\ - cmp r1, 0xFF\n\ - beq _080240FE\n\ - ldr r2, _08024130 @ =gTrainers\n\ - ldr r0, _08024134 @ =gTrainerBattleOpponent\n\ - ldrh r1, [r0]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 3\n\ - adds r0, r2\n\ - ldrb r2, [r0, 0x1]\n\ - adds r1, r3, 0\n\ -_080240EE:\n\ - ldrb r0, [r1]\n\ - cmp r0, r2\n\ - beq _080240FE\n\ - adds r1, 0x4\n\ - adds r6, 0x1\n\ - ldrb r0, [r1]\n\ - cmp r0, 0xFF\n\ - bne _080240EE\n\ -_080240FE:\n\ - ldr r1, _08024138 @ =0x00016056\n\ - adds r0, r5, r1\n\ - ldrb r0, [r0]\n\ - adds r3, r4, 0\n\ - muls r3, r0\n\ - lsls r0, r6, 2\n\ - add r0, r12\n\ - ldrb r2, [r0, 0x1]\n\ - ldrh r1, [r7]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0802413C\n\ - lsls r0, r2, 1\n\ - adds r4, r3, 0\n\ - muls r4, r0\n\ - b _08024140\n\ - .align 2, 0\n\ -_08024120: .4byte gTrainerMoney\n\ -_08024124: .4byte gSharedMem\n\ -_08024128: .4byte gBattleTypeFlags\n\ -_0802412C: .4byte gSaveBlock1 + 0x490\n\ -_08024130: .4byte gTrainers\n\ -_08024134: .4byte gTrainerBattleOpponent\n\ -_08024138: .4byte 0x00016056\n\ -_0802413C:\n\ - adds r4, r3, 0\n\ - muls r4, r2\n\ -_08024140:\n\ - mov r0, r8\n\ - adds r1, r4, 0\n\ - bl AddMoney\n\ - ldr r1, _0802418C @ =gBattleTextBuff1\n\ - movs r0, 0xFD\n\ - strb r0, [r1]\n\ - movs r0, 0x1\n\ - strb r0, [r1, 0x1]\n\ - movs r0, 0x4\n\ - strb r0, [r1, 0x2]\n\ - movs r0, 0x5\n\ - strb r0, [r1, 0x3]\n\ - strb r4, [r1, 0x4]\n\ - movs r0, 0xFF\n\ - lsls r0, 8\n\ - ands r0, r4\n\ - lsrs r0, 8\n\ - strb r0, [r1, 0x5]\n\ - movs r0, 0xFF\n\ - lsls r0, 16\n\ - ands r0, r4\n\ - lsrs r0, 16\n\ - strb r0, [r1, 0x6]\n\ - lsrs r0, r4, 24\n\ - strb r0, [r1, 0x7]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x8]\n\ - ldr r1, _08024190 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x1\n\ - str r0, [r1]\n\ - pop {r3}\n\ - mov r8, r3\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_0802418C: .4byte gBattleTextBuff1\n\ -_08024190: .4byte gBattlescriptCurrInstr\n\ - .syntax divided"); -} -#endif //NONMATCHING - -/* -static u32 GetTrainerMoneyToGive(u16 trainerId) -{ - u32 i = 0; - u32 lastMonLevel = 0; - u32 moneyReward = 0; - - if (trainerId == SECRET_BASE_OPPONENT) - { - moneyReward = 20 * eSecretBaseRecord->partyLevels[0] * gBattleStruct->moneyMultiplier; - } - else - { - switch (gTrainers[trainerId].partyFlags) { - case 0: - { - const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves; - lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; - } - break; - case F_TRAINER_PARTY_CUSTOM_MOVESET: - { - const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves; - lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; - } + party2 = gTrainers[gTrainerBattleOpponent].party.NoItemCustomMoves; + lvl = party2[gTrainers[gTrainerBattleOpponent].partySize - 1].level; + } break; - case F_TRAINER_PARTY_HELD_ITEM: - { - const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves; - lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; - } + case 2: + { + party3 = gTrainers[gTrainerBattleOpponent].party.ItemDefaultMoves; + lvl = party3[gTrainers[gTrainerBattleOpponent].partySize - 1].level; + } break; - case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: - { - const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves; - lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; - } + case 3: + { + party4 = gTrainers[gTrainerBattleOpponent].party.ItemCustomMoves; + lvl = party4[gTrainers[gTrainerBattleOpponent].partySize - 1].level; + } break; } - - for (; gTrainerMoneyTable[i].classId != 0xFF; i++) - { - if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass) + for (; gTrainerMoney[i].trainerClass != 0xFF; i++) { + if (gTrainerMoney[i].trainerClass == gTrainers[gTrainerBattleOpponent].trainerClass) break; } - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value; - else - moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + party4 = gTrainers[gTrainerBattleOpponent].party.ItemCustomMoves; // Needed to match. Has no effect. + money_to_give = 4 * lvl * gBattleStruct->moneyMultiplier * (gBattleTypeFlags & BATTLE_TYPE_DOUBLE ? 2 : 1) * gTrainerMoney[i].baseMoney; } - return moneyReward; -} - -static void atk5D_getmoneyreward(void) -{ - u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B); - - AddMoney(&gSaveBlock1Ptr->money, moneyReward); - - PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward) - - gBattlescriptCurrInstr++; + AddMoney(&gSaveBlock1.money, money_to_give); + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, money_to_give); + gBattlescriptCurrInstr += 1; } -*/ static void atk5E(void) { @@ -9042,7 +5751,7 @@ static void atk69_adjustsetdamage(void) //literally a copy of atk07 except there void atk6A_removeitem(void) { gActiveBattler = GetBattlerForBattleScript(T2_READ_8(gBattlescriptCurrInstr + 1)); - USED_HELD_ITEMS(gActiveBattler) = gBattleMons[gActiveBattler].item; + *((u16 *)&gSharedMem[BSTRUCT_OFF(usedHeldItems) + gActiveBattler * 2]) = gBattleMons[gActiveBattler].item; gBattleMons[gActiveBattler].item = 0; BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item); @@ -9060,435 +5769,147 @@ static void atk6B_atknameinbuff1(void) gBattlescriptCurrInstr++; } -#ifdef NONMATCHING extern const u8 BattleText_Format2[]; +extern const u8 BattleText_Dash[]; +extern const u8 BattleText_Plus[]; +extern const u8 *const gUnknown_0840165C[]; -// TODO: finish static void atk6C_drawlvlupbox(void) { - UNUSED u8 r1 = 0; - UNUSED u8 r7 = 0; + s16 r1 = 0; + s16 r7 = 0; + int i; + u8 * r5; + bool32 sign; switch (gBattleStruct->atk6C_statetracker) { case 0: - sub_802BBD4(0xB, 0, 0x1D, 0x7, r1); - StringCopy(gStringVar4, BattleText_Format2); - + sub_802BBD4(0xB, 0, 0x1D, 0x7, 0); + r5 = StringCopy(gStringVar4, BattleText_Format2); + for (i = 0; i < 6; i++) + { + sign = FALSE; + r5 = StringAppend(r5, gUnknown_0840165C[i]); + r1 = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], gLevelUpStatBoxStats[i]); + switch (i) + { + case 0: + r7 = r1 - gBattleResources_statsBeforeLvlUp->hp; + break; + case 1: + r7 = r1 - gBattleResources_statsBeforeLvlUp->spAtk; + break; + case 2: + r7 = r1 - gBattleResources_statsBeforeLvlUp->atk; + break; + case 3: + r7 = r1 - gBattleResources_statsBeforeLvlUp->spDef; + break; + case 4: + r7 = r1 - gBattleResources_statsBeforeLvlUp->def; + break; + case 5: + r7 = r1 - gBattleResources_statsBeforeLvlUp->spd; + break; + } + if (r7 < 0) + { + r7 = -r7; + sign++; + } + r5[0] = EXT_CTRL_CODE_BEGIN; + r5[1] = EXT_CTRL_CODE_CLEAR_TO; + r5[2] = ((i & 1) * 9 + 5) * 8 + 6; + r5 += 3; + if (sign) + r5 = StringCopy(r5, BattleText_Dash); + else + r5 = StringCopy(r5, BattleText_Plus); + r5[0] = EXT_CTRL_CODE_BEGIN; + r5[1] = EXT_CTRL_CODE_MIN_LETTER_SPACING; + r5[2] = 6; + r5 += 3; + r5 = ConvertIntToDecimalStringN(r5, r7, STR_CONV_MODE_RIGHT_ALIGN, 2); + r5[0] = EXT_CTRL_CODE_BEGIN; + r5[1] = EXT_CTRL_CODE_MIN_LETTER_SPACING; + r5[2] = 0; + r5 += 3; + if (i & 1) + { + r5[0] = CHAR_NEWLINE; + r5[1] = EOS; + r5 += 1; + } + else + { + r5[0] = EXT_CTRL_CODE_BEGIN; + r5[1] = EXT_CTRL_CODE_CLEAR; + r5[2] = 8; + r5 += 3; + *r5 = EOS; + } + } + Text_InitWindow(&gWindowTemplate_Contest_MoveDescription, gStringVar4, 0x100, 12, 1); + Text_PrintWindow8002F44(&gWindowTemplate_Contest_MoveDescription); + gBattleStruct->atk6C_statetracker++; + break; + case 1: + if (gMain.newKeys != 0) + { + PlaySE(SE_SELECT); + r5 = StringCopy(gStringVar4, BattleText_Format2); + for (i = 0; i < 6; i++) + { + sign = FALSE; + r5 = StringAppend(r5, gUnknown_0840165C[i]); + r1 = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], gLevelUpStatBoxStats[i]); + r5[0] = EXT_CTRL_CODE_BEGIN; + r5[1] = EXT_CTRL_CODE_CLEAR_TO; + r5[2] = ((i & 1) * 9 + 5) * 8 + 6; + r5 += 3; + r5[0] = EXT_CTRL_CODE_BEGIN; + r5[1] = EXT_CTRL_CODE_MIN_LETTER_SPACING; + r5[2] = 6; + r5 += 3; + r5 = ConvertIntToDecimalStringN(r5, r1, STR_CONV_MODE_RIGHT_ALIGN, 3); + r5[0] = EXT_CTRL_CODE_BEGIN; + r5[1] = EXT_CTRL_CODE_MIN_LETTER_SPACING; + r5[2] = 0; + r5 += 3; + if (i & 1) + { + r5[0] = CHAR_NEWLINE; + r5[1] = EOS; + r5 += 1; + } + else + { + r5[0] = EXT_CTRL_CODE_BEGIN; + r5[1] = EXT_CTRL_CODE_CLEAR; + r5[2] = 8; + r5 += 3; + *r5 = EOS; + } + } + Text_InitWindow(&gWindowTemplate_Contest_MoveDescription, gStringVar4, 0x100, 12, 1); + Text_PrintWindow8002F44(&gWindowTemplate_Contest_MoveDescription); + gBattleStruct->atk6C_statetracker++; + } + break; + case 2: + if (gMain.newKeys != 0) + { + PlaySE(SE_SELECT); + sub_802BBD4(11, 0, 29, 7, TRUE); + gBattleStruct->atk6C_statetracker++; + } + break; + case 3: + gBattlescriptCurrInstr++; + break; } } -#else -NAKED -static void atk6C_drawlvlupbox(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x4\n\ - movs r1, 0\n\ - movs r7, 0\n\ - ldr r0, _08024928 @ =gSharedMem\n\ - mov r10, r0\n\ - ldr r4, _0802492C @ =0x0001609c\n\ - add r4, r10\n\ - ldrb r0, [r4]\n\ - cmp r0, 0x1\n\ - bne _0802491C\n\ - b _08024AF4\n\ -_0802491C:\n\ - cmp r0, 0x1\n\ - bgt _08024930\n\ - cmp r0, 0\n\ - beq _0802493E\n\ - b _08024C38\n\ - .align 2, 0\n\ -_08024928: .4byte gSharedMem\n\ -_0802492C: .4byte 0x0001609c\n\ -_08024930:\n\ - cmp r0, 0x2\n\ - bne _08024936\n\ - b _08024C04\n\ -_08024936:\n\ - cmp r0, 0x3\n\ - bne _0802493C\n\ - b _08024C30\n\ -_0802493C:\n\ - b _08024C38\n\ -_0802493E:\n\ - str r1, [sp]\n\ - movs r0, 0xB\n\ - movs r1, 0\n\ - movs r2, 0x1D\n\ - movs r3, 0x7\n\ - bl sub_802BBD4\n\ - ldr r0, _0802499C @ =gStringVar4\n\ - ldr r1, _080249A0 @ =BattleText_Format2\n\ - bl StringCopy\n\ - adds r5, r0, 0\n\ - movs r1, 0\n\ - mov r8, r1\n\ -_0802495A:\n\ - movs r2, 0\n\ - mov r9, r2\n\ - ldr r0, _080249A4 @ =gUnknown_0840165C\n\ - mov r1, r8\n\ - lsls r4, r1, 2\n\ - adds r0, r4, r0\n\ - ldr r1, [r0]\n\ - adds r0, r5, 0\n\ - bl StringAppend\n\ - adds r5, r0, 0\n\ - ldr r0, _080249A8 @ =gSharedMem\n\ - ldr r2, _080249AC @ =0x00016018\n\ - adds r0, r2\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _080249B0 @ =gPlayerParty\n\ - adds r0, r1\n\ - ldr r1, _080249B4 @ =gLevelUpStatBoxStats\n\ - add r1, r8\n\ - ldrb r1, [r1]\n\ - bl GetMonData\n\ - lsls r0, 16\n\ - lsrs r1, r0, 16\n\ - mov r0, r8\n\ - cmp r0, 0x5\n\ - bhi _08024A1A\n\ - ldr r0, _080249B8 @ =_080249BC\n\ - adds r0, r4, r0\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_0802499C: .4byte gStringVar4\n\ -_080249A0: .4byte BattleText_Format2\n\ -_080249A4: .4byte gUnknown_0840165C\n\ -_080249A8: .4byte gSharedMem\n\ -_080249AC: .4byte 0x00016018\n\ -_080249B0: .4byte gPlayerParty\n\ -_080249B4: .4byte gLevelUpStatBoxStats\n\ -_080249B8: .4byte _080249BC\n\ - .align 2, 0\n\ -_080249BC:\n\ - .4byte _080249D4\n\ - .4byte _080249E0\n\ - .4byte _080249EC\n\ - .4byte _080249F8\n\ - .4byte _08024A04\n\ - .4byte _08024A10\n\ -_080249D4:\n\ - ldr r0, _080249DC @ =gSharedMem + 0x17180\n\ - ldrh r0, [r0]\n\ - b _08024A14\n\ - .align 2, 0\n\ -_080249DC: .4byte gSharedMem + 0x17180\n\ -_080249E0:\n\ - ldr r0, _080249E8 @ =gSharedMem + 0x17180\n\ - ldrh r0, [r0, 0x8]\n\ - b _08024A14\n\ - .align 2, 0\n\ -_080249E8: .4byte gSharedMem + 0x17180\n\ -_080249EC:\n\ - ldr r0, _080249F4 @ =gSharedMem + 0x17180\n\ - ldrh r0, [r0, 0x2]\n\ - b _08024A14\n\ - .align 2, 0\n\ -_080249F4: .4byte gSharedMem + 0x17180\n\ -_080249F8:\n\ - ldr r0, _08024A00 @ =gSharedMem + 0x17180\n\ - ldrh r0, [r0, 0xA]\n\ - b _08024A14\n\ - .align 2, 0\n\ -_08024A00: .4byte gSharedMem + 0x17180\n\ -_08024A04:\n\ - ldr r0, _08024A0C @ =gSharedMem + 0x17180\n\ - ldrh r0, [r0, 0x4]\n\ - b _08024A14\n\ - .align 2, 0\n\ -_08024A0C: .4byte gSharedMem + 0x17180\n\ -_08024A10:\n\ - ldr r0, _08024A54 @ =gSharedMem + 0x17180\n\ - ldrh r0, [r0, 0x6]\n\ -_08024A14:\n\ - subs r0, r1, r0\n\ - lsls r0, 16\n\ - lsrs r7, r0, 16\n\ -_08024A1A:\n\ - lsls r0, r7, 16\n\ - asrs r0, 16\n\ - cmp r0, 0\n\ - bge _08024A2C\n\ - negs r0, r0\n\ - lsls r0, 16\n\ - lsrs r7, r0, 16\n\ - movs r1, 0x1\n\ - add r9, r1\n\ -_08024A2C:\n\ - movs r0, 0xFC\n\ - strb r0, [r5]\n\ - movs r0, 0x13\n\ - strb r0, [r5, 0x1]\n\ - movs r1, 0x1\n\ - mov r2, r8\n\ - ands r1, r2\n\ - lsls r0, r1, 3\n\ - adds r0, r1\n\ - adds r0, 0x5\n\ - lsls r0, 3\n\ - adds r0, 0x6\n\ - strb r0, [r5, 0x2]\n\ - adds r5, 0x3\n\ - mov r0, r9\n\ - cmp r0, 0\n\ - beq _08024A5C\n\ - ldr r1, _08024A58 @ =BattleText_Dash\n\ - b _08024A5E\n\ - .align 2, 0\n\ -_08024A54: .4byte gSharedMem + 0x17180\n\ -_08024A58: .4byte BattleText_Dash\n\ -_08024A5C:\n\ - ldr r1, _08024AA4 @ =BattleText_Plus\n\ -_08024A5E:\n\ - adds r0, r5, 0\n\ - bl StringCopy\n\ - adds r5, r0, 0\n\ - movs r6, 0xFC\n\ - strb r6, [r5]\n\ - movs r4, 0x14\n\ - strb r4, [r5, 0x1]\n\ - movs r0, 0x6\n\ - strb r0, [r5, 0x2]\n\ - adds r5, 0x3\n\ - lsls r1, r7, 16\n\ - asrs r1, 16\n\ - adds r0, r5, 0\n\ - movs r2, 0x1\n\ - movs r3, 0x2\n\ - bl ConvertIntToDecimalStringN\n\ - adds r5, r0, 0\n\ - strb r6, [r5]\n\ - strb r4, [r5, 0x1]\n\ - movs r0, 0\n\ - strb r0, [r5, 0x2]\n\ - adds r5, 0x3\n\ - movs r0, 0x1\n\ - mov r1, r8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08024AA8\n\ - movs r0, 0xFE\n\ - strb r0, [r5]\n\ - movs r0, 0xFF\n\ - strb r0, [r5, 0x1]\n\ - adds r5, 0x1\n\ - b _08024AB8\n\ - .align 2, 0\n\ -_08024AA4: .4byte BattleText_Plus\n\ -_08024AA8:\n\ - strb r6, [r5]\n\ - movs r0, 0x11\n\ - strb r0, [r5, 0x1]\n\ - movs r0, 0x8\n\ - strb r0, [r5, 0x2]\n\ - adds r5, 0x3\n\ - movs r0, 0xFF\n\ - strb r0, [r5]\n\ -_08024AB8:\n\ - movs r2, 0x1\n\ - add r8, r2\n\ - mov r0, r8\n\ - cmp r0, 0x5\n\ - bgt _08024AC4\n\ - b _0802495A\n\ -_08024AC4:\n\ - ldr r4, _08024AE4 @ =gUnknown_03004210\n\ - ldr r1, _08024AE8 @ =gStringVar4\n\ - adds r2, 0xFF\n\ - movs r0, 0x1\n\ - str r0, [sp]\n\ - adds r0, r4, 0\n\ - movs r3, 0xC\n\ - bl Text_InitWindow\n\ - adds r0, r4, 0\n\ - bl Text_PrintWindow8002F44\n\ - ldr r1, _08024AEC @ =gSharedMem\n\ - ldr r2, _08024AF0 @ =0x0001609c\n\ - adds r1, r2\n\ - b _08024BEA\n\ - .align 2, 0\n\ -_08024AE4: .4byte gUnknown_03004210\n\ -_08024AE8: .4byte gStringVar4\n\ -_08024AEC: .4byte gSharedMem\n\ -_08024AF0: .4byte 0x0001609c\n\ -_08024AF4:\n\ - ldr r0, _08024B94 @ =gMain\n\ - ldrh r0, [r0, 0x2E]\n\ - cmp r0, 0\n\ - bne _08024AFE\n\ - b _08024C38\n\ -_08024AFE:\n\ - movs r0, 0x5\n\ - bl PlaySE\n\ - ldr r0, _08024B98 @ =gStringVar4\n\ - ldr r1, _08024B9C @ =BattleText_Format2\n\ - bl StringCopy\n\ - adds r5, r0, 0\n\ - movs r0, 0\n\ - mov r8, r0\n\ - mov r9, r0\n\ - movs r6, 0xFC\n\ - movs r7, 0x14\n\ - ldr r1, _08024BA0 @ =0x00016018\n\ - add r10, r1\n\ -_08024B1C:\n\ - ldr r1, _08024BA4 @ =gUnknown_0840165C\n\ - mov r2, r8\n\ - lsls r0, r2, 2\n\ - adds r0, r1\n\ - ldr r1, [r0]\n\ - adds r0, r5, 0\n\ - bl StringAppend\n\ - adds r5, r0, 0\n\ - mov r0, r10\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08024BA8 @ =gPlayerParty\n\ - adds r0, r1\n\ - ldr r1, _08024BAC @ =gLevelUpStatBoxStats\n\ - add r1, r8\n\ - ldrb r1, [r1]\n\ - bl GetMonData\n\ - adds r1, r0, 0\n\ - strb r6, [r5]\n\ - movs r0, 0x13\n\ - strb r0, [r5, 0x1]\n\ - movs r4, 0x1\n\ - mov r2, r8\n\ - ands r4, r2\n\ - lsls r0, r4, 3\n\ - adds r0, r4\n\ - adds r0, 0x5\n\ - lsls r0, 3\n\ - adds r0, 0x6\n\ - strb r0, [r5, 0x2]\n\ - adds r5, 0x3\n\ - strb r6, [r5]\n\ - strb r7, [r5, 0x1]\n\ - movs r0, 0x6\n\ - strb r0, [r5, 0x2]\n\ - adds r5, 0x3\n\ - lsls r1, 16\n\ - asrs r1, 16\n\ - adds r0, r5, 0\n\ - movs r2, 0x1\n\ - movs r3, 0x3\n\ - bl ConvertIntToDecimalStringN\n\ - adds r5, r0, 0\n\ - strb r6, [r5]\n\ - strb r7, [r5, 0x1]\n\ - mov r0, r9\n\ - strb r0, [r5, 0x2]\n\ - adds r5, 0x3\n\ - cmp r4, 0\n\ - beq _08024BB0\n\ - movs r0, 0xFE\n\ - strb r0, [r5]\n\ - movs r0, 0xFF\n\ - strb r0, [r5, 0x1]\n\ - adds r5, 0x1\n\ - b _08024BC0\n\ - .align 2, 0\n\ -_08024B94: .4byte gMain\n\ -_08024B98: .4byte gStringVar4\n\ -_08024B9C: .4byte BattleText_Format2\n\ -_08024BA0: .4byte 0x00016018\n\ -_08024BA4: .4byte gUnknown_0840165C\n\ -_08024BA8: .4byte gPlayerParty\n\ -_08024BAC: .4byte gLevelUpStatBoxStats\n\ -_08024BB0:\n\ - strb r6, [r5]\n\ - movs r0, 0x11\n\ - strb r0, [r5, 0x1]\n\ - movs r0, 0x8\n\ - strb r0, [r5, 0x2]\n\ - adds r5, 0x3\n\ - movs r0, 0xFF\n\ - strb r0, [r5]\n\ -_08024BC0:\n\ - movs r1, 0x1\n\ - add r8, r1\n\ - mov r2, r8\n\ - cmp r2, 0x5\n\ - ble _08024B1C\n\ - ldr r4, _08024BF4 @ =gUnknown_03004210\n\ - ldr r1, _08024BF8 @ =gStringVar4\n\ - movs r2, 0x80\n\ - lsls r2, 1\n\ - movs r0, 0x1\n\ - str r0, [sp]\n\ - adds r0, r4, 0\n\ - movs r3, 0xC\n\ - bl Text_InitWindow\n\ - adds r0, r4, 0\n\ - bl Text_PrintWindow8002F44\n\ - ldr r1, _08024BFC @ =gSharedMem\n\ - ldr r0, _08024C00 @ =0x0001609c\n\ - adds r1, r0\n\ -_08024BEA:\n\ - ldrb r0, [r1]\n\ - adds r0, 0x1\n\ - strb r0, [r1]\n\ - b _08024C38\n\ - .align 2, 0\n\ -_08024BF4: .4byte gUnknown_03004210\n\ -_08024BF8: .4byte gStringVar4\n\ -_08024BFC: .4byte gSharedMem\n\ -_08024C00: .4byte 0x0001609c\n\ -_08024C04:\n\ - ldr r0, _08024C2C @ =gMain\n\ - ldrh r0, [r0, 0x2E]\n\ - cmp r0, 0\n\ - beq _08024C38\n\ - movs r0, 0x5\n\ - bl PlaySE\n\ - movs r0, 0x1\n\ - str r0, [sp]\n\ - movs r0, 0xB\n\ - movs r1, 0\n\ - movs r2, 0x1D\n\ - movs r3, 0x7\n\ - bl sub_802BBD4\n\ - ldrb r0, [r4]\n\ - adds r0, 0x1\n\ - strb r0, [r4]\n\ - b _08024C38\n\ - .align 2, 0\n\ -_08024C2C: .4byte gMain\n\ -_08024C30:\n\ - ldr r1, _08024C48 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x1\n\ - str r0, [r1]\n\ -_08024C38:\n\ - add sp, 0x4\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_08024C48: .4byte gBattlescriptCurrInstr\n\ - .syntax divided"); -} - -#endif // NONMATCHING - static void atk6D_resetsentmonsvalue(void) { ResetSentPokesToOpponentValue(); @@ -9574,7 +5995,7 @@ static void atk74_hpthresholds2(void) { gActiveBattler = GetBattlerForBattleScript(T2_READ_8(gBattlescriptCurrInstr + 1)); opposing_bank = gActiveBattler ^ 1; - hp_switchout = ewram160BCarr(GetBattlerSide(opposing_bank)); //gBattleStruct->HP_OnSwitchout[GetBattlerSide(opposing_bank)]; + hp_switchout = gSharedMem[BSTRUCT_OFF(HP_OnSwitchout) + GetBattlerSide(opposing_bank) * 2]; result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout; if (gBattleMons[opposing_bank].hp >= hp_switchout) @@ -9648,7 +6069,7 @@ static void atk76_various(void) else gActiveBattler = 2; - choiced_move = CHOICED_MOVE(gActiveBattler); + choiced_move = &gBattleStruct->choicedMove[gActiveBattler]; for (i = 0; i < 4; i++) { if (gBattleMons[gActiveBattler].moves[i] == *choiced_move) @@ -9666,7 +6087,7 @@ static void atk76_various(void) static void atk77_setprotectlike(void) //protect and endure { bool8 not_last_turn = 1; - u16 last_move = gUnknown_02024C4C[gBattlerAttacker]; + u16 last_move = gLastResultingMoves[gBattlerAttacker]; if (last_move != MOVE_PROTECT && last_move != MOVE_DETECT && last_move != MOVE_ENDURE) gDisableStructs[gBattlerAttacker].protectUses = 0; @@ -9788,9 +6209,9 @@ static void atk7B_tryhealhalfhealth(void) static void atk7C_trymirrormove(void) { - u16 r7 = ewram160ACarr2(0, gBattlerAttacker) | (ewram160ACarr2(1, gBattlerAttacker) << 8); - u16 r6 = ewram16100arr2(0, gBattlerAttacker) | (ewram16100arr2(1, gBattlerAttacker) << 8); - u16 r5 = ewram16100arr2(2, gBattlerAttacker) | (ewram16100arr2(3, gBattlerAttacker) << 8); + u16 r7 = gSharedMem[BSTRUCT_OFF(lastTakenMove) + 2 * gBattlerAttacker + 0] | (gSharedMem[BSTRUCT_OFF(lastTakenMove) + 2 * gBattlerAttacker + 1] << 8); + u16 r6 = gSharedMem[BSTRUCT_OFF(lastTakenMoveFrom) + 4 * gBattlerAttacker + 0] | (gSharedMem[BSTRUCT_OFF(lastTakenMoveFrom) + 4 * gBattlerAttacker + 1] << 8); + u16 r5 = gSharedMem[BSTRUCT_OFF(lastTakenMoveFrom) + 4 * gBattlerAttacker + 2] | (gSharedMem[BSTRUCT_OFF(lastTakenMoveFrom) + 4 * gBattlerAttacker + 3] << 8); if (r7 != 0 && r7 != 0xFFFF) { @@ -10290,12 +6711,7 @@ static void atk8D_setmultihitcounter(void) static void atk8E_initmultihitstring(void) { - ewram160E0(0) = 0xFD; - ewram160E0(1) = 1; - ewram160E0(2) = 1; - ewram160E0(3) = 1; - ewram160E0(4) = 0; - ewram160E0(5) = 0xFF; + PREPARE_BYTE_NUMBER_BUFFER(gBattleStruct->unk160E0, 1, 0); gBattlescriptCurrInstr++; } @@ -10303,7 +6719,7 @@ static bool8 sub_80264C0(void) { if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) { - ewram16064arr(gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; + gSharedMem[BSTRUCT_OFF(unk16064) + gBattlerTarget] = gBattlerPartyIndexes[gBattlerTarget]; } else { @@ -10313,7 +6729,7 @@ static bool8 sub_80264C0(void) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); return 0; } - ewram16064arr(gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; + gSharedMem[BSTRUCT_OFF(unk16064) + gBattlerTarget] = gBattlerPartyIndexes[gBattlerTarget]; } gBattlescriptCurrInstr = BattleScript_SuccessForceOut; return 1; @@ -10394,7 +6810,7 @@ static void atk8F_forcerandomswitch(void) } while (i == gBattlerPartyIndexes[gBattlerTarget] || !MON_CAN_BATTLE(&party[i])); } } - ewram16068arr(gBattlerTarget) = i; + gSharedMem[BSTRUCT_OFF(monToSwitchIntoId) + gBattlerTarget] = i; if (!IsLinkDoubleBattle()) sub_8012258(gBattlerTarget); sub_8094B6C(gBattlerTarget, i, 0); @@ -11200,201 +7616,50 @@ static void atk9D_mimicattackcopy(void) } } -#if DEBUG -NAKED -static void atk9E_metronome(void) -{ - asm("\ - push {r4, r5, r6, r7, lr}\n\ - mov r7, r8\n\ - push {r7}\n\ - ldr r6, ._3076 @ gBattlerAttacker\n\ - ldrb r2, [r6]\n\ - lsl r1, r2, #0x1\n\ - ldr r0, ._3076 + 4 @ \n\ - add r3, r1, r0\n\ - ldr r5, ._3076 + 8 @ \n\ - mov r4, #0x58\n\ - add r0, r2, #0\n\ - mul r0, r0, r4\n\ - add r1, r0, r5\n\ - ldrh r0, [r1, #0xe]\n\ - cmp r0, #0\n\ - bne ._3071 @cond_branch\n\ - ldrh r2, [r1, #0x10]\n\ - cmp r2, #0\n\ - beq ._3071 @cond_branch\n\ - ldrh r0, [r1, #0x12]\n\ - cmp r0, #0\n\ - beq ._3071 @cond_branch\n\ - ldrh r0, [r3]\n\ - cmp r0, #0\n\ - bne ._3072 @cond_branch\n\ - strh r2, [r3]\n\ -._3072:\n\ - ldr r1, ._3076 + 12 @ \n\ - ldrh r0, [r3]\n\ - strh r0, [r1]\n\ - ldrb r0, [r6]\n\ - mul r0, r0, r4\n\ - add r0, r0, r5\n\ - ldrh r5, [r0, #0x10]\n\ - ldrh r2, [r0, #0x12]\n\ - add r7, r1, #0\n\ - cmp r5, r2\n\ - bcs ._3073 @cond_branch\n\ - ldrh r0, [r3]\n\ - cmp r0, r2\n\ - beq ._3074 @cond_branch\n\ - add r0, r0, #0x1\n\ - b ._3079\n\ -._3077:\n\ - .align 2, 0\n\ -._3076:\n\ - .word gBattlerAttacker\n\ - .word +0x20160b4\n\ - .word gBattleMons\n\ - .word gCurrentMove\n\ -._3073:\n\ - ldrh r4, [r3]\n\ - add r1, r4, #0\n\ - mov r0, #0xb1\n\ - lsl r0, r0, #0x1\n\ - cmp r1, r0\n\ - bne ._3078 @cond_branch\n\ - mov r0, #0x1\n\ - b ._3079\n\ -._3078:\n\ - cmp r1, r2\n\ - bne ._3080 @cond_branch\n\ -._3074:\n\ - strh r5, [r3]\n\ - b ._3081\n\ -._3080:\n\ - add r0, r4, #1\n\ -._3079:\n\ - strh r0, [r3]\n\ -._3081:\n\ - ldr r4, ._3083 @ gHitMarker\n\ - ldr r2, [r4]\n\ - ldr r0, ._3083 + 4 @ 0xfffffbff\n\ - and r2, r2, r0\n\ - str r2, [r4]\n\ - ldr r6, ._3083 + 8 @ gBattlescriptCurrInstr\n\ - ldr r5, ._3083 + 12 @ gBattleScriptsForMoveEffects\n\ - ldr r3, ._3083 + 16 @ gBattleMoves\n\ - ldrh r1, [r7]\n\ - lsl r0, r1, #0x1\n\ - add r0, r0, r1\n\ - lsl r0, r0, #0x2\n\ - add r0, r0, r3\n\ - ldrb r0, [r0]\n\ - lsl r0, r0, #0x2\n\ - add r0, r0, r5\n\ - ldr r0, [r0]\n\ - str r0, [r6]\n\ - mov r0, #0x80\n\ - lsl r0, r0, #0x4\n\ - orr r2, r2, r0\n\ - str r2, [r4]\n\ - ldrh r0, [r7]\n\ - b ._3082\n\ -._3084:\n\ - .align 2, 0\n\ -._3083:\n\ - .word gHitMarker\n\ - .word 0xfffffbff\n\ - .word gBattlescriptCurrInstr\n\ - .word gBattleScriptsForMoveEffects\n\ - .word gBattleMoves\n\ -._3071:\n\ - ldr r7, ._3090 @ gCurrentMove\n\ - mov r6, #0xb1\n\ - lsl r6, r6, #0x1\n\ - ldr r5, ._3090 + 4 @ sMovesForbiddenToCopy\n\ - ldr r0, ._3090 + 8 @ gBattlescriptCurrInstr\n\ - mov r8, r0\n\ -._3089:\n\ - bl Random\n\ - ldr r2, ._3090 + 12 @ 0x1ff\n\ - add r1, r2, #0\n\ - and r0, r0, r1\n\ - add r0, r0, #0x1\n\ - strh r0, [r7]\n\ - cmp r0, r6\n\ - bhi ._3089 @cond_branch\n\ - mov r0, #0x3\n\ -._3086:\n\ - sub r0, r0, #0x1\n\ - cmp r0, #0\n\ - bge ._3086 @cond_branch\n\ - ldr r4, ._3090 @ gCurrentMove\n\ - ldrh r2, [r4]\n\ - ldr r3, ._3090 + 16 @ 0xffff\n\ - sub r0, r5, #2\n\ -._3088:\n\ - add r0, r0, #0x2\n\ - ldrh r1, [r0]\n\ - cmp r1, r2\n\ - beq ._3087 @cond_branch\n\ - cmp r1, r3\n\ - bne ._3088 @cond_branch\n\ -._3087:\n\ - ldr r0, ._3090 + 16 @ 0xffff\n\ - cmp r1, r0\n\ - bne ._3089 @cond_branch\n\ - ldr r2, ._3090 + 20 @ gHitMarker\n\ - ldr r0, [r2]\n\ - ldr r1, ._3090 + 24 @ 0xfffffbff\n\ - and r0, r0, r1\n\ - str r0, [r2]\n\ - ldr r3, ._3090 + 28 @ gBattleScriptsForMoveEffects\n\ - ldr r2, ._3090 + 32 @ gBattleMoves\n\ - ldrh r1, [r4]\n\ - lsl r0, r1, #0x1\n\ - add r0, r0, r1\n\ - lsl r0, r0, #0x2\n\ - add r0, r0, r2\n\ - ldrb r0, [r0]\n\ - lsl r0, r0, #0x2\n\ - add r0, r0, r3\n\ - ldr r0, [r0]\n\ - mov r1, r8\n\ - str r0, [r1]\n\ - ldrh r0, [r4]\n\ -._3082:\n\ - mov r1, #0x0\n\ - bl GetMoveTarget\n\ - ldr r1, ._3090 + 36 @ gBattlerTarget\n\ - strb r0, [r1]\n\ - pop {r3}\n\ - mov r8, r3\n\ - pop {r4, r5, r6, r7}\n\ - pop {r0}\n\ - bx r0\n\ -._3091:\n\ - .align 2, 0\n\ -._3090:\n\ - .word gCurrentMove\n\ - .word sMovesForbiddenToCopy\n\ - .word gBattlescriptCurrInstr\n\ - .word 0x1ff\n\ - .word 0xffff\n\ - .word gHitMarker\n\ - .word 0xfffffbff\n\ - .word gBattleScriptsForMoveEffects\n\ - .word gBattleMoves\n\ - .word gBattlerTarget"); -} -#else -static void atk9E_metronome(void) +void atk9E_metronome(void) { +#if DEBUG + u16 * r3 = (u16 *)&gSharedMem[BSTRUCT_OFF(lastTakenMove) + 8 + (2 * gBattlerAttacker)]; + if ( + gBattleMons[gBattlerAttacker].moves[1] == MOVE_NONE + && gBattleMons[gBattlerAttacker].moves[2] != MOVE_NONE + && gBattleMons[gBattlerAttacker].moves[3] != MOVE_NONE + ) + { + if (*r3 == MOVE_NONE) + *r3 = gBattleMons[gBattlerAttacker].moves[2]; + gCurrentMove = *r3; + if (gBattleMons[gBattlerAttacker].moves[2] < gBattleMons[gBattlerAttacker].moves[3]) + { + if (*r3 == gBattleMons[gBattlerAttacker].moves[3]) + *r3 = gBattleMons[gBattlerAttacker].moves[2]; + else + (*r3)++; + } + else + { + asm("":::"r4"); // Force correct register use + if (*r3 == NUM_MOVES - 1) + *r3 = 1; + else if (*r3 == gBattleMons[gBattlerAttacker].moves[3]) + *r3 = gBattleMons[gBattlerAttacker].moves[2]; + else + (*r3)++; + } + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + asm("":::"r5"); // Force correct register use + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + gHitMarker |= HITMARKER_NO_PPDEDUCT; + gBattlerTarget = GetMoveTarget(gCurrentMove, 0); + return; + } +#endif //DEBUG while (1) { s32 i; gCurrentMove = (Random() & 0x1FF) + 1; - if (gCurrentMove >= 355) + if (gCurrentMove >= NUM_MOVES) continue; for (i = 0; i < MAX_MON_MOVES; ++i); // redundant i = -1; @@ -11415,7 +7680,6 @@ static void atk9E_metronome(void) } } } -#endif static void atk9F_dmgtolevel(void) { @@ -11529,10 +7793,11 @@ static void atkA5_painsplitdmgcalc(void) { s32 hp_diff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2; s32 to_store = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hp_diff; - gBattleStruct->unk16014 = sBYTE0_32(to_store); - gBattleStruct->unk16015 = sBYTE1_32(to_store); - gBattleStruct->unk16016 = sBYTE2_32(to_store); - gBattleStruct->unk16017 = sBYTE3_32(to_store); + + gSharedMem[BSTRUCT_OFF(painSplitHP) + 0] = sBYTE0_32(to_store); + gSharedMem[BSTRUCT_OFF(painSplitHP) + 1] = sBYTE1_32(to_store); + gSharedMem[BSTRUCT_OFF(painSplitHP) + 2] = sBYTE2_32(to_store); + gSharedMem[BSTRUCT_OFF(painSplitHP) + 3] = sBYTE3_32(to_store); gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hp_diff; gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; @@ -11543,312 +7808,71 @@ static void atkA5_painsplitdmgcalc(void) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } -#ifdef NONMATCHING static void atkA6_settypetorandomresistance(void) { - if (gLastLandedMoves[gBattlerAttacker] == 0 || gLastLandedMoves[gBattlerAttacker] == 0xFFFF || (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker]) && !gProtectStructs[gBattlerAttacker].physicalDmg && !gProtectStructs[gBattlerAttacker].specialDmg)) + if (gLastLandedMoves[gBattlerAttacker] == 0 + || gLastLandedMoves[gBattlerAttacker] == 0xFFFF) + { + // The attacker has not yet been hit with a move gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker]) + && !(gProtectStructs[gBattlerAttacker].physicalDmg != 0 || gProtectStructs[gBattlerAttacker].specialDmg != 0)) + { + // The attacker is about to be hit with the effects of a two-turn move + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } else { - int type = 0, rands = 0; - do + s32 i, j, rands; + + // Try up to 1000 times + for (rands = 0; rands < 1000; rands++) { - while (((type = (Random() & 0x7F)) > 0x70)); - type *= 3; - if (gTypeEffectiveness[type] == gLastHitByType[gBattlerAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBattlerAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBattlerAttacker].type2 != gTypeEffectiveness[type + 1]) + while (((i = (Random() & 0x7F)) > 0x150u / 3)); + + i *= 3; + + if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker] + && TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE + && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i))) { - gBattleMons[gBattlerAttacker].type1 = type; - gBattleMons[gBattlerAttacker].type2 = type; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 3; - gBattleTextBuff1[2] = type; - gBattleTextBuff1[3] = 0xFF; + // Success + SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i)); + gBattlescriptCurrInstr += 5; return; } - rands++; - } while (rands <= 999); + } - type = 0, rands = 0; - do + // Random selection failed, so go through linearly + for (j = 0, rands = 0; rands < 0x150u; j += 3, rands += 3) { - if (gTypeEffectiveness[type] == 0xFE || gTypeEffectiveness[type] != 0xFF) + switch (TYPE_EFFECT_ATK_TYPE(j)) { - if (gTypeEffectiveness[type] == gLastHitByType[gBattlerAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBattlerAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBattlerAttacker].type2 != gTypeEffectiveness[type + 1]) + case TYPE_ENDTABLE: + case TYPE_FORESIGHT: + break; + default: + if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker] + && TYPE_EFFECT_MULTIPLIER(j) <= TYPE_MUL_NOT_EFFECTIVE + && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i))) { - gBattleMons[gBattlerAttacker].type1 = gTypeEffectiveness[rands + 1]; - gBattleMons[gBattlerAttacker].type2 = gTypeEffectiveness[rands + 1]; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 3; - gBattleTextBuff1[2] = gTypeEffectiveness[rands + 1]; - gBattleTextBuff1[3] = 0xFF; + SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(rands)); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands)) + gBattlescriptCurrInstr += 5; return; } + break; } - type += 3, rands += 3; - } while (rands < 336); + } gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } -#else -NAKED -static void atkA6_settypetorandomresistance(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - ldr r1, _08027FA8 @ =gLastLandedMoves\n\ - ldr r4, _08027FAC @ =gBattlerAttacker\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r2, r0, r1\n\ - ldrh r1, [r2]\n\ - cmp r1, 0\n\ - beq _08027F8C\n\ - ldr r0, _08027FB0 @ =0x0000ffff\n\ - cmp r1, r0\n\ - beq _08027F8C\n\ - ldrh r0, [r2]\n\ - bl IsTwoTurnsMove\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08028024\n\ - ldr r2, _08027FB4 @ =gProtectStructs\n\ - ldrb r0, [r4]\n\ - lsls r1, r0, 4\n\ - adds r0, r2, 0x4\n\ - adds r0, r1, r0\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - bne _08028024\n\ - adds r0, r2, 0\n\ - adds r0, 0x8\n\ - adds r0, r1, r0\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - bne _08028024\n\ -_08027F8C:\n\ - ldr r3, _08027FB8 @ =gBattlescriptCurrInstr\n\ - ldr r2, [r3]\n\ - ldrb r1, [r2, 0x1]\n\ - ldrb r0, [r2, 0x2]\n\ - lsls r0, 8\n\ - orrs r1, r0\n\ - ldrb r0, [r2, 0x3]\n\ - lsls r0, 16\n\ - orrs r1, r0\n\ - ldrb r0, [r2, 0x4]\n\ - lsls r0, 24\n\ - orrs r1, r0\n\ - str r1, [r3]\n\ - b _08028110\n\ - .align 2, 0\n\ -_08027FA8: .4byte gLastLandedMoves\n\ -_08027FAC: .4byte gBattlerAttacker\n\ -_08027FB0: .4byte 0x0000ffff\n\ -_08027FB4: .4byte gProtectStructs\n\ -_08027FB8: .4byte gBattlescriptCurrInstr\n\ -_08027FBC:\n\ - mov r0, r12\n\ - strb r5, [r0]\n\ - mov r1, r10\n\ - ldrb r0, [r1]\n\ - muls r0, r2\n\ - adds r0, r7\n\ - adds r0, 0x22\n\ - strb r5, [r0]\n\ - ldr r1, _08027FE0 @ =gBattleTextBuff1\n\ - movs r0, 0xFD\n\ - strb r0, [r1]\n\ - movs r0, 0x3\n\ - strb r0, [r1, 0x1]\n\ - strb r5, [r1, 0x2]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x3]\n\ - ldr r1, _08027FE4 @ =gBattlescriptCurrInstr\n\ - b _08028012\n\ - .align 2, 0\n\ -_08027FE0: .4byte gBattleTextBuff1\n\ -_08027FE4: .4byte gBattlescriptCurrInstr\n\ -_08027FE8:\n\ - mov r0, r8\n\ - adds r0, 0x1\n\ - adds r0, r3\n\ - ldrb r2, [r0]\n\ - strb r2, [r4]\n\ - mov r4, r10\n\ - ldrb r0, [r4]\n\ - muls r0, r6\n\ - ldr r7, _0802801C @ =gBattleMons\n\ - adds r0, r7\n\ - adds r0, 0x22\n\ - strb r2, [r0]\n\ - ldr r1, _08028020 @ =gBattleTextBuff1\n\ - movs r0, 0xFD\n\ - strb r0, [r1]\n\ - movs r0, 0x3\n\ - strb r0, [r1, 0x1]\n\ - strb r2, [r1, 0x2]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x3]\n\ - mov r1, r12\n\ -_08028012:\n\ - ldr r0, [r1]\n\ - adds r0, 0x5\n\ - str r0, [r1]\n\ - b _08028110\n\ - .align 2, 0\n\ -_0802801C: .4byte gBattleMons\n\ -_08028020: .4byte gBattleTextBuff1\n\ -_08028024:\n\ - movs r4, 0\n\ - mov r8, r4\n\ - movs r7, 0x7F\n\ - mov r9, r7\n\ -_0802802C:\n\ - bl Random\n\ - mov r4, r9\n\ - ands r4, r0\n\ - cmp r4, 0x70\n\ - bhi _0802802C\n\ - lsls r0, r4, 1\n\ - adds r4, r0, r4\n\ - ldr r6, _08028120 @ =gTypeEffectiveness\n\ - adds r3, r4, r6\n\ - ldr r1, _08028124 @ =gLastHitByType\n\ - ldr r2, _08028128 @ =gBattlerAttacker\n\ - ldrb r5, [r2]\n\ - lsls r0, r5, 1\n\ - adds r0, r1\n\ - ldrb r1, [r3]\n\ - mov r10, r2\n\ - ldrh r0, [r0]\n\ - cmp r1, r0\n\ - bne _08028088\n\ - adds r0, r4, 0x2\n\ - adds r0, r6\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x5\n\ - bhi _08028088\n\ - ldr r7, _0802812C @ =gBattleMons\n\ - movs r2, 0x58\n\ - adds r0, r5, 0\n\ - muls r0, r2\n\ - adds r3, r0, r7\n\ - movs r0, 0x21\n\ - adds r0, r3\n\ - mov r12, r0\n\ - adds r0, r4, 0x1\n\ - adds r0, r6\n\ - ldrb r5, [r0]\n\ - mov r1, r12\n\ - ldrb r0, [r1]\n\ - adds r1, r5, 0\n\ - cmp r0, r1\n\ - beq _08028088\n\ - adds r0, r3, 0\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, r1\n\ - bne _08027FBC\n\ -_08028088:\n\ - movs r7, 0x1\n\ - add r8, r7\n\ - ldr r0, _08028130 @ =0x000003e7\n\ - cmp r8, r0\n\ - ble _0802802C\n\ - movs r0, 0\n\ - mov r8, r0\n\ - ldr r1, _08028134 @ =gBattlescriptCurrInstr\n\ - mov r12, r1\n\ - ldr r3, _08028120 @ =gTypeEffectiveness\n\ - adds r0, r4, 0x1\n\ - adds r0, r3\n\ - mov r9, r0\n\ - adds r5, r3, 0\n\ -_080280A4:\n\ - ldrb r1, [r5]\n\ - cmp r1, 0xFF\n\ - bgt _080280AE\n\ - cmp r1, 0xFE\n\ - bge _080280E8\n\ -_080280AE:\n\ - mov r4, r10\n\ - ldrb r2, [r4]\n\ - lsls r0, r2, 1\n\ - ldr r7, _08028124 @ =gLastHitByType\n\ - adds r0, r7\n\ - ldrh r0, [r0]\n\ - cmp r1, r0\n\ - bne _080280E8\n\ - ldrb r0, [r5, 0x2]\n\ - cmp r0, 0x5\n\ - bhi _080280E8\n\ - movs r6, 0x58\n\ - adds r0, r2, 0\n\ - muls r0, r6\n\ - ldr r1, _0802812C @ =gBattleMons\n\ - adds r2, r0, r1\n\ - adds r4, r2, 0\n\ - adds r4, 0x21\n\ - ldrb r0, [r4]\n\ - mov r7, r9\n\ - ldrb r1, [r7]\n\ - cmp r0, r1\n\ - beq _080280E8\n\ - adds r0, r2, 0\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, r1\n\ - beq _080280E8\n\ - b _08027FE8\n\ -_080280E8:\n\ - adds r5, 0x3\n\ - movs r0, 0x3\n\ - add r8, r0\n\ - ldr r0, _08028138 @ =0x0000014f\n\ - cmp r8, r0\n\ - bls _080280A4\n\ - mov r1, r12\n\ - ldr r2, [r1]\n\ - ldrb r1, [r2, 0x1]\n\ - ldrb r0, [r2, 0x2]\n\ - lsls r0, 8\n\ - orrs r1, r0\n\ - ldrb r0, [r2, 0x3]\n\ - lsls r0, 16\n\ - orrs r1, r0\n\ - ldrb r0, [r2, 0x4]\n\ - lsls r0, 24\n\ - orrs r1, r0\n\ - mov r4, r12\n\ - str r1, [r4]\n\ -_08028110:\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_08028120: .4byte gTypeEffectiveness\n\ -_08028124: .4byte gLastHitByType\n\ -_08028128: .4byte gBattlerAttacker\n\ -_0802812C: .4byte gBattleMons\n\ -_08028130: .4byte 0x000003e7\n\ -_08028134: .4byte gBattlescriptCurrInstr\n\ -_08028138: .4byte 0x0000014f\n\ - .syntax divided"); -} -#endif // NONMATCHING - static void atkA7_setalwayshitflag(void) { gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS); @@ -11867,14 +7891,14 @@ struct move_pp static void atkA8_copymovepermanently(void) { gChosenMove = 0xFFFF; - if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) && gUnknown_02024C2C[gBattlerTarget] != MOVE_STRUGGLE && gUnknown_02024C2C[gBattlerTarget] != 0 && gUnknown_02024C2C[gBattlerTarget] != 0xFFFF && gUnknown_02024C2C[gBattlerTarget] != MOVE_SKETCH) + if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED) && gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE && gLastPrintedMoves[gBattlerTarget] != 0 && gLastPrintedMoves[gBattlerTarget] != 0xFFFF && gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH) { int i; for (i = 0; i < 4; i++) { if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH) continue; - if (gBattleMons[gBattlerAttacker].moves[i] == gUnknown_02024C2C[gBattlerTarget]) + if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget]) break; } if (i != 4) //sketch fail @@ -11882,8 +7906,8 @@ static void atkA8_copymovepermanently(void) else //sketch worked { struct move_pp moves_data; - gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gUnknown_02024C2C[gBattlerTarget]; - gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknown_02024C2C[gBattlerTarget]].pp; + gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget]; + gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp; gActiveBattler = gBattlerAttacker; for (i = 0; i < 4; i++) { @@ -11895,8 +7919,8 @@ static void atkA8_copymovepermanently(void) MarkBattlerForControllerExec(gActiveBattler); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = gUnknown_02024C2C[gBattlerTarget]; - gBattleTextBuff1[3] = gUnknown_02024C2C[gBattlerTarget] >> 8; + gBattleTextBuff1[2] = gLastPrintedMoves[gBattlerTarget]; + gBattleTextBuff1[3] = gLastPrintedMoves[gBattlerTarget] >> 8; gBattleTextBuff1[4] = 0xFF; gBattlescriptCurrInstr += 5; } @@ -12370,7 +8394,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void) gBattlerTarget = GetBattlerAtPosition(2); } - if (gActionForBanks[gBattlerTarget] == 0 && gBattlerAttacker == ewram16010arr(gBattlerTarget) && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + if (gActionForBanks[gBattlerTarget] == 0 && gBattlerAttacker == gSharedMem[BSTRUCT_OFF(moveTarget) + gBattlerTarget] && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) && gBattleMons[gBattlerAttacker].hp && !gDisableStructs[gBattlerTarget].truantCounter && gChosenMovesByBanks[gBattlerTarget] == MOVE_PURSUIT) { int i; @@ -12439,12 +8463,12 @@ static void atkBE_rapidspinfree(void) //rapid spin if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED) { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); - gBattlerTarget = ewram16020arr(gBattlerAttacker); - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = ewram16004arr(0, gBattlerAttacker); - gBattleTextBuff1[3] = ewram16004arr(1, gBattlerAttacker); - gBattleTextBuff1[4] = 0xFF; + gBattlerTarget = gSharedMem[BSTRUCT_OFF(wrappedBy) + gBattlerAttacker]; + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = gSharedMem[BSTRUCT_OFF(wrappedMove) + 2 * gBattlerAttacker + 0]; + gBattleTextBuff1[3] = gSharedMem[BSTRUCT_OFF(wrappedMove) + 2 * gBattlerAttacker + 1]; + gBattleTextBuff1[4] = B_BUFF_EOS; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WrapFree; } @@ -12585,11 +8609,11 @@ static void atkC4_trydobeatup(void) } if (gBattleCommunication[0] < PARTY_SIZE) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 4; + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX; gBattleTextBuff1[2] = gBattlerAttacker; gBattleTextBuff1[3] = gBattleCommunication[0]; - gBattleTextBuff1[4] = 0xFF; + gBattleTextBuff1[4] = B_BUFF_EOS; gBattlescriptCurrInstr += 9; gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; @@ -12806,7 +8830,7 @@ static void atkD2_tryswapitems(void) else { u16 oldItemAtk, *newItemAtk; - newItemAtk = (u16 *)(ewram160F0 + 2 * gBattlerAttacker); + newItemAtk = (u16 *)(gBattleStruct->changedItems + gBattlerAttacker); oldItemAtk = gBattleMons[gBattlerAttacker].item; *newItemAtk = gBattleMons[gBattlerTarget].item; @@ -12821,10 +8845,10 @@ static void atkD2_tryswapitems(void) BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item); MarkBattlerForControllerExec(gBattlerTarget); - ewram160E8arr2(0, gBattlerTarget) = 0; - ewram160E8arr2(1, gBattlerTarget) = 0; - ewram160E8arr2(0, gBattlerAttacker) = 0; - ewram160E8arr2(1, gBattlerAttacker) = 0; + gSharedMem[BSTRUCT_OFF(choicedMove) + 2 * gBattlerTarget + 0] = 0; + gSharedMem[BSTRUCT_OFF(choicedMove) + 2 * gBattlerTarget + 1] = 0; + gSharedMem[BSTRUCT_OFF(choicedMove) + 2 * gBattlerAttacker + 0] = 0; + gSharedMem[BSTRUCT_OFF(choicedMove) + 2 * gBattlerAttacker + 1] = 0; gBattlescriptCurrInstr += 5; @@ -12868,7 +8892,7 @@ static void atkD4_trywish(void) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); break; case 1: //heal effect - gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff1[1] = 4; gBattleTextBuff1[2] = gBattlerTarget; gBattleTextBuff1[3] = gWishFutureKnock.wishMonId[gBattlerTarget]; @@ -13094,7 +9118,7 @@ static void atkE1_trygetintimidatetarget(void) { u8 side; - gBattleStruct->scriptingActive = ewram160DD; + gBattleStruct->scriptingActive = gBattleStruct->intimidateBank; side = GetBattlerSide(gBattleStruct->scriptingActive); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 9; @@ -13122,7 +9146,7 @@ static void atkE2_switchoutabilities(void) { case ABILITY_NATURAL_CURE: gBattleMons[gActiveBattler].status1 = 0; - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[ewram16064arr(gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1); + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[gSharedMem[BSTRUCT_OFF(unk16064) + gActiveBattler]], 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); break; } @@ -13274,7 +9298,7 @@ static void atkEA_tryrecycleitem(void) { u16* used_item; gActiveBattler = gBattlerAttacker; - used_item = USED_HELD_ITEM(gActiveBattler); + used_item = ((u16 *)&gSharedMem[BSTRUCT_OFF(usedHeldItems) + gActiveBattler * 2]); if (*used_item && gBattleMons[gActiveBattler].item == 0) { gLastUsedItem = *used_item; @@ -13376,7 +9400,7 @@ void atkEF_handleballthrow(void) u32 odds; u8 catch_rate; if (gLastUsedItem == ITEM_SAFARI_BALL) - catch_rate = gBattleStruct->unk16089 * 1275 / 100; //correct the name to safariFleeRate + catch_rate = gBattleStruct->safariCatchFactor * 1275 / 100; //correct the name to safariFleeRate else catch_rate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate; if (gLastUsedItem > 5) @@ -13435,7 +9459,7 @@ void atkEF_handleballthrow(void) { if (gLastUsedItem == ITEM_MASTER_BALL) { - gBattleResults.unk5_1 = 1; + gBattleResults.usedMasterBall = 1; } else { @@ -13543,94 +9567,49 @@ static void atkF2_displaydexinfo(void) } } -NAKED void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0) { - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - ldr r4, [sp, 0x20]\n\ - lsls r0, 24\n\ - lsrs r6, r0, 24\n\ - lsls r1, 24\n\ - lsrs r1, 24\n\ - mov r12, r1\n\ - lsls r2, 24\n\ - lsrs r5, r2, 24\n\ - lsls r3, 24\n\ - lsrs r7, r3, 24\n\ - lsls r4, 24\n\ - lsrs r4, 24\n\ - mov r8, r4\n\ - mov r2, r12\n\ - cmp r2, r7\n\ - bgt _0802BC5A\n\ - lsls r1, r6, 1\n\ - ldr r0, _0802BC20 @ =0x0600c000\n\ - adds r1, r0\n\ - mov r9, r1\n\ -_0802BC06:\n\ - adds r1, r6, 0\n\ - adds r0, r2, 0x1\n\ - mov r10, r0\n\ - cmp r1, r5\n\ - bgt _0802BC54\n\ - lsls r0, r2, 6\n\ - mov r4, r9\n\ - adds r3, r4, r0\n\ -_0802BC16:\n\ - cmp r2, r12\n\ - bne _0802BC28\n\ - ldr r0, _0802BC24 @ =0x00001022\n\ - b _0802BC36\n\ - .align 2, 0\n\ -_0802BC20: .4byte 0x0600c000\n\ -_0802BC24: .4byte 0x00001022\n\ -_0802BC28:\n\ - cmp r2, r7\n\ - bne _0802BC34\n\ - ldr r0, _0802BC30 @ =0x00001028\n\ - b _0802BC36\n\ - .align 2, 0\n\ -_0802BC30: .4byte 0x00001028\n\ -_0802BC34:\n\ - ldr r0, _0802BC68 @ =0x00001025\n\ -_0802BC36:\n\ - cmp r1, r6\n\ - beq _0802BC42\n\ - adds r0, 0x1\n\ - cmp r1, r5\n\ - bne _0802BC42\n\ - adds r0, 0x1\n\ -_0802BC42:\n\ - mov r4, r8\n\ - cmp r4, 0\n\ - beq _0802BC4A\n\ - movs r0, 0\n\ -_0802BC4A:\n\ - strh r0, [r3]\n\ - adds r3, 0x2\n\ - adds r1, 0x1\n\ - cmp r1, r5\n\ - ble _0802BC16\n\ -_0802BC54:\n\ - mov r2, r10\n\ - cmp r2, r7\n\ - ble _0802BC06\n\ -_0802BC5A:\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_0802BC68: .4byte 0x00001025\n\ - .syntax divided"); + int i; + int j; + int tile; + + for (i = r1; i <= r3; i++) + { + for (j = r0; j <= r2; j++) + { + u16 * dest = ((u16 *)(BG_VRAM + (24 * 0x800) + (0x2 * j) + (0x40 * i))); + if (i == r1) + { + if (j == r0) + tile = 0x1022; + else if (j == r2) + tile = 0x1024; + else + tile = 0x1023; + } + else if (i == r3) + { + if (j == r0) + tile = 0x1028; + else if (j == r2) + tile = 0x102A; + else + tile = 0x1029; + } + else + { + if (j == r0) + tile = 0x1025; + else if (j == r2) + tile = 0x1027; + else + tile = 0x1026; + } + if (sp0) + tile = 0; + *dest = tile; + } + } } void sub_802BC6C(void) |