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authorscnorton <scnorton@biociphers.org>2017-06-21 12:43:59 -0400
committerscnorton <scnorton@biociphers.org>2017-06-21 12:43:59 -0400
commit99f9d40be14633630503ebcd75787fc7fdfe1486 (patch)
treec3962867c76bca0f06311bc39791aa42889e877d /src/battle_setup.c
parent294cbd8beb08b14a24385a78f1a8435f5fbe2f8c (diff)
parent42ae04c74fe07d05175efb4df143dbcf1b2752bc (diff)
Merge remote-tracking branch 'origin/master' into field_specials
Diffstat (limited to 'src/battle_setup.c')
-rw-r--r--src/battle_setup.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c
index e4e83dfa1..adcbe8eaa 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -49,7 +49,7 @@ EWRAM_DATA u8 *gTrainerBattleEndScript = NULL;
extern u16 gBattleTypeFlags;
extern u16 gScriptLastTalked;
-extern u8 gUnknown_02024D26;
+extern u8 gBattleOutcome;
extern struct MapObject gMapObjects[];
@@ -574,7 +574,7 @@ void HandleWildBattleEnd(void)
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
ResetOamRange(0, 128);
- if (battle_exit_is_player_defeat(gUnknown_02024D26) == TRUE)
+ if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
@@ -590,7 +590,7 @@ void HandleScriptedWildBattleEnd(void)
CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
ResetOamRange(0, 128);
- if (battle_exit_is_player_defeat(gUnknown_02024D26) == TRUE)
+ if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
SetMainCallback2(CB2_WhiteOut);
else
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
@@ -1051,7 +1051,7 @@ void sub_808260C(void)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
}
- else if (battle_exit_is_player_defeat(gUnknown_02024D26) == TRUE)
+ else if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
@@ -1068,7 +1068,7 @@ void do_choose_name_or_words_screen(void)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
}
- else if (battle_exit_is_player_defeat(gUnknown_02024D26) == TRUE)
+ else if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}