summaryrefslogtreecommitdiff
path: root/src/data/field_map_obj/anim_func_ptrs.h
diff options
context:
space:
mode:
authorMarcus Huderle <huderlem@gmail.com>2018-05-29 17:52:57 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-05-29 17:52:57 -0500
commitb921b268c1962eb139a73608437c1c7501ca5ae6 (patch)
treeacd6ec7cb0ca648b8b7bc2e17f2f0f8646d16e30 /src/data/field_map_obj/anim_func_ptrs.h
parente9d1d07cfb458ece0ad4b9c3acc0240aa98455f2 (diff)
Rename movement_type and movement_action func table filenames
Diffstat (limited to 'src/data/field_map_obj/anim_func_ptrs.h')
-rw-r--r--src/data/field_map_obj/anim_func_ptrs.h1356
1 files changed, 0 insertions, 1356 deletions
diff --git a/src/data/field_map_obj/anim_func_ptrs.h b/src/data/field_map_obj/anim_func_ptrs.h
deleted file mode 100644
index e1c295bb8..000000000
--- a/src/data/field_map_obj/anim_func_ptrs.h
+++ /dev/null
@@ -1,1356 +0,0 @@
-#ifndef POKERUBY_ANIM_FUNC_PTRS_H
-#define POKERUBY_ANIM_FUNC_PTRS_H
-
-u8 MovementAction_FaceDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_PauseSpriteAnim(struct MapObject *, struct Sprite *);
-u8 MovementAction_FaceUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_FaceLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_FaceRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkSlowDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkSlowDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkSlowUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkSlowUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkSlowLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkSlowLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkSlowRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkSlowRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkNormalDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkNormalDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkNormalUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkNormalUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkNormalLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkNormalLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkNormalRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkNormalRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_Jump2Down_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_Jump2Down_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_Jump2Up_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_Jump2Up_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_Jump2Left_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_Jump2Left_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_Jump2Right_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_Jump2Right_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_Delay1_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_Delay_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_Finish(struct MapObject *, struct Sprite *);
-u8 MovementAction_Delay2_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_Delay4_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_Delay8_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_Delay16_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceSlowDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceSlow_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceSlowUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceSlowRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceNormalDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceNormalUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceNormalRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastestDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastestUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastestRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastestDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastestDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastestUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastestUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastestLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastestLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastestRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkFastestRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_SlideDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_SlideDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_SlideUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_SlideUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_SlideLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_SlideLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_SlideRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_SlideRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_PlayerRunDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_PlayerRunDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_PlayerRunUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_PlayerRunUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_PlayerRunLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_PlayerRunLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_PlayerRunRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_PlayerRunRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_StartAnimInDirection_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WaitSpriteAnim(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpSpecialDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpSpecialDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpSpecialUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpSpecialUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpSpecialLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpSpecialLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpSpecialRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpSpecialRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_FacePlayer_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_FaceAwayPlayer_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_LockFacingDirection_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_UnlockFacingDirection_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceDownUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceDownUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceUpDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceUpDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceLeftRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceLeftRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceRightLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_JumpInPlaceRightLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_FaceOriginalDirection_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_NurseJoyBowDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_DisableAnimation_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RestoreAnimation_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_SetInvisible_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_SetVisible_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_EmoteExclamationMark_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_EmoteQuestionMark_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_EmoteHeart_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RevealTrainer_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RevealTrainer_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_RockSmashBreak_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_RockSmashBreak_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_RockSmashBreak_Step2(struct MapObject *, struct Sprite *);
-u8 MovementAction_CutTree_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_CutTree_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_CutTree_Step2(struct MapObject *, struct Sprite *);
-u8 MovementAction_SetFixedPriority_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_ClearFixedPriority_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_InitAffineAnim_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_ClearAffineAnim_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkDownAffine0_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkDownAffine0_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkDownAffine1_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkDownAffine1_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieFaceDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieFaceUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieFaceLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieFaceRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_UnusedAcroActionDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_UnusedAcroActionUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_UnusedAcroActionLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_UnusedAcroActionRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveRight_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct MapObject *, struct Sprite *);
-u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct MapObject *, struct Sprite *);
-
-u8 (*const gMovementActionFuncs_FaceDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_FaceUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_FaceLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_FaceRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Jump2Down[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Jump2Up[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Jump2Left[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Jump2Right[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Delay1[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Delay2[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Delay4[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Delay8[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Delay16[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_SlideDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_SlideUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_SlideLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_SlideRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_FacePlayer[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_DisableAnimation[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_SetInvisible[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_SetVisible[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_EmoteHeart[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_RevealTrainer[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_CutTree[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkDownAffine0[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkDownAffine1[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct MapObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct MapObject *, struct Sprite *);
-
-u8 (*const *const gMovementActionFuncs[])(struct MapObject *, struct Sprite *) = {
- gMovementActionFuncs_FaceDown, // MOVEMENT_ACTION_FACE_DOWN
- gMovementActionFuncs_FaceUp, // MOVEMENT_ACTION_FACE_UP
- gMovementActionFuncs_FaceLeft, // MOVEMENT_ACTION_FACE_LEFT
- gMovementActionFuncs_FaceRight, // MOVEMENT_ACTION_FACE_RIGHT
- gMovementActionFuncs_WalkSlowDown, // MOVEMENT_ACTION_WALK_DOWN_SLOW
- gMovementActionFuncs_WalkSlowUp, // MOVEMENT_ACTION_WALK_UP_SLOW
- gMovementActionFuncs_WalkSlowLeft, // MOVEMENT_ACTION_WALK_LEFT_SLOW
- gMovementActionFuncs_WalkSlowRight, // MOVEMENT_ACTION_WALK_RIGHT_SLOW
- gMovementActionFuncs_WalkNormalDown, // MOVEMENT_ACTION_WALK_DOWN_NORMAL
- gMovementActionFuncs_WalkNormalUp, // MOVEMENT_ACTION_WALK_UP_NORMAL
- gMovementActionFuncs_WalkNormalLeft, // MOVEMENT_ACTION_WALK_LEFT_NORMAL
- gMovementActionFuncs_WalkNormalRight, // MOVEMENT_ACTION_WALK_RIGHT_NORMAL
- gMovementActionFuncs_Jump2Down, // MOVEMENT_ACTION_JUMP_2_DOWN
- gMovementActionFuncs_Jump2Up, // MOVEMENT_ACTION_JUMP_2_UP
- gMovementActionFuncs_Jump2Left, // MOVEMENT_ACTION_JUMP_2_LEFT
- gMovementActionFuncs_Jump2Right, // MOVEMENT_ACTION_JUMP_2_RIGHT
- gMovementActionFuncs_Delay1, // MOVEMENT_ACTION_DELAY_1
- gMovementActionFuncs_Delay2, // MOVEMENT_ACTION_DELAY_2
- gMovementActionFuncs_Delay4, // MOVEMENT_ACTION_DELAY_4
- gMovementActionFuncs_Delay8, // MOVEMENT_ACTION_DELAY_8
- gMovementActionFuncs_Delay16, // MOVEMENT_ACTION_DELAY_16
- gMovementActionFuncs_WalkFastDown, // MOVEMENT_ACTION_WALK_FAST_DOWN
- gMovementActionFuncs_WalkFastUp, // MOVEMENT_ACTION_WALK_FAST_UP
- gMovementActionFuncs_WalkFastLeft, // MOVEMENT_ACTION_WALK_FAST_LEFT
- gMovementActionFuncs_WalkFastRight, // MOVEMENT_ACTION_WALK_FAST_RIGHT
- gMovementActionFuncs_WalkInPlaceSlowDown, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN
- gMovementActionFuncs_WalkInPlaceSlowUp, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP
- gMovementActionFuncs_WalkInPlaceSlowLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT
- gMovementActionFuncs_WalkInPlaceSlowRight, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT
- gMovementActionFuncs_WalkInPlaceNormalDown, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN
- gMovementActionFuncs_WalkInPlaceNormalUp, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP
- gMovementActionFuncs_WalkInPlaceNormalLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT
- gMovementActionFuncs_WalkInPlaceNormalRight, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT
- gMovementActionFuncs_WalkInPlaceFastDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN
- gMovementActionFuncs_WalkInPlaceFastUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP
- gMovementActionFuncs_WalkInPlaceFastLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT
- gMovementActionFuncs_WalkInPlaceFastRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT
- gMovementActionFuncs_WalkInPlaceFastestDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN
- gMovementActionFuncs_WalkInPlaceFastestUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP
- gMovementActionFuncs_WalkInPlaceFastestLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT
- gMovementActionFuncs_WalkInPlaceFastestRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT
- gMovementActionFuncs_RideWaterCurrentDown, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN
- gMovementActionFuncs_RideWaterCurrentUp, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP
- gMovementActionFuncs_RideWaterCurrentLeft, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT
- gMovementActionFuncs_RideWaterCurrentRight, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT
- gMovementActionFuncs_WalkFastestDown, // MOVEMENT_ACTION_WALK_FASTEST_DOWN
- gMovementActionFuncs_WalkFastestUp, // MOVEMENT_ACTION_WALK_FASTEST_UP
- gMovementActionFuncs_WalkFastestLeft, // MOVEMENT_ACTION_WALK_FASTEST_LEFT
- gMovementActionFuncs_WalkFastestRight, // MOVEMENT_ACTION_WALK_FASTEST_RIGHT
- gMovementActionFuncs_SlideDown, // MOVEMENT_ACITON_SLIDE_DOWN
- gMovementActionFuncs_SlideUp, // MOVEMENT_ACITON_SLIDE_UP
- gMovementActionFuncs_SlideLeft, // MOVEMENT_ACITON_SLIDE_LEFT
- gMovementActionFuncs_SlideRight, // MOVEMENT_ACITON_SLIDE_RIGHT
- gMovementActionFuncs_PlayerRunDown, // MOVEMENT_ACTION_PLAYER_RUN_DOWN
- gMovementActionFuncs_PlayerRunUp, // MOVEMENT_ACTION_PLAYER_RUN_UP
- gMovementActionFuncs_PlayerRunLeft, // MOVEMENT_ACTION_PLAYER_RUN_LEFT
- gMovementActionFuncs_PlayerRunRight, // MOVEMENT_ACTION_PLAYER_RUN_RIGHT
- gMovementActionFuncs_StartAnimInDirection, // MOVEMENT_ACTION_START_ANIM_IN_DIRECTION
- gMovementActionFuncs_JumpSpecialDown, // MOVEMENT_ACTION_JUMP_SPECIAL_DOWN
- gMovementActionFuncs_JumpSpecialUp, // MOVEMENT_ACTION_JUMP_SPECIAL_UP
- gMovementActionFuncs_JumpSpecialLeft, // MOVEMENT_ACTION_JUMP_SPECIAL_LEFT
- gMovementActionFuncs_JumpSpecialRight, // MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT
- gMovementActionFuncs_FacePlayer, // MOVEMENT_ACTION_FACE_PLAYER
- gMovementActionFuncs_FaceAwayPlayer, // MOVEMENT_ACTION_FACE_AWAY_PLAYER
- gMovementActionFuncs_LockFacingDirection, // MOVEMENT_ACTION_LOCK_FACING_DIRECTION
- gMovementActionFuncs_UnlockFacingDirection, // MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION
- gMovementActionFuncs_JumpDown, // MOVEMENT_ACITON_JUMP_DOWN
- gMovementActionFuncs_JumpUp, // MOVEMENT_ACITON_JUMP_UP
- gMovementActionFuncs_JumpLeft, // MOVEMENT_ACITON_JUMP_LEFT
- gMovementActionFuncs_JumpRight, // MOVEMENT_ACITON_JUMP_RIGHT
- gMovementActionFuncs_JumpInPlaceDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN
- gMovementActionFuncs_JumpInPlaceUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP
- gMovementActionFuncs_JumpInPlaceLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT
- gMovementActionFuncs_JumpInPlaceRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT
- gMovementActionFuncs_JumpInPlaceDownUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP
- gMovementActionFuncs_JumpInPlaceUpDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN
- gMovementActionFuncs_JumpInPlaceLeftRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT
- gMovementActionFuncs_JumpInPlaceRightLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT
- gMovementActionFuncs_FaceOriginalDirection, // MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION
- gMovementActionFuncs_NurseJoyBowDown, // MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN
- gMovementActionFuncs_EnableJumpLandingGroundEffect, // MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT
- gMovementActionFuncs_DisableJumpLandingGroundEffect, // MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT
- gMovementActionFuncs_DisableAnimation, // MOVEMENT_ACTION_DISABLE_ANIMATION
- gMovementActionFuncs_RestoreAnimation, // MOVEMENT_ACTION_RESTORE_ANIMATION
- gMovementActionFuncs_SetInvisible, // MOVEMENT_ACTION_SET_INVISIBLE
- gMovementActionFuncs_SetVisible, // MOVEMENT_ACTION_SET_VISIBLE
- gMovementActionFuncs_EmoteExclamationMark, // MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK
- gMovementActionFuncs_EmoteQuestionMark, // MOVEMENT_ACTION_EMOTE_QUESTION_MARK
- gMovementActionFuncs_EmoteHeart, // MOVEMENT_ACTION_EMOTE_HEART
- gMovementActionFuncs_RevealTrainer, // MOVEMENT_ACTION_REVEAL_TRAINER
- gMovementActionFuncs_RockSmashBreak, // MOVEMENT_ACTION_ROCK_SMASH_BREAK
- gMovementActionFuncs_CutTree, // MOVEMENT_ACTION_CUT_TREE
- gMovementActionFuncs_SetFixedPriority, // MOVEMENT_ACTION_SET_FIXED_PRIORITY
- gMovementActionFuncs_ClearFixedPriority, // MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY
- gMovementActionFuncs_InitAffineAnim, // MOVEMENT_ACTION_INIT_AFFINE_ANIM
- gMovementActionFuncs_ClearAffineAnim, // MOVEMENT_ACTION_CLEAR_AFFINE_ANIM
- gMovementActionFuncs_WalkDownAffine0, // MOVEMENT_ACTION_WALK_DOWN_AFFINE_0
- gMovementActionFuncs_WalkDownAffine1, // MOVEMENT_ACTION_WALK_DOWN_AFFINE_1
- gMovementActionFuncs_AcroWheelieFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN
- gMovementActionFuncs_AcroWheelieFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP
- gMovementActionFuncs_AcroWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT
- gMovementActionFuncs_AcroWheelieFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT
- gMovementActionFuncs_AcroPopWheelieDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN
- gMovementActionFuncs_AcroPopWheelieUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP
- gMovementActionFuncs_AcroPopWheelieLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT
- gMovementActionFuncs_AcroPopWheelieRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT
- gMovementActionFuncs_AcroEndWheelieFaceDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN
- gMovementActionFuncs_AcroEndWheelieFaceUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP
- gMovementActionFuncs_AcroEndWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT
- gMovementActionFuncs_AcroEndWheelieFaceRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT
- gMovementActionFuncs_AcroWheelieHopFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN
- gMovementActionFuncs_AcroWheelieHopFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP
- gMovementActionFuncs_AcroWheelieHopFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT
- gMovementActionFuncs_AcroWheelieHopFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT
- gMovementActionFuncs_AcroWheelieHopDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN
- gMovementActionFuncs_AcroWheelieHopUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP
- gMovementActionFuncs_AcroWheelieHopLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT
- gMovementActionFuncs_AcroWheelieHopRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT
- gMovementActionFuncs_AcroWheelieJumpDown, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN
- gMovementActionFuncs_AcroWheelieJumpUp, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP
- gMovementActionFuncs_AcroWheelieJumpLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT
- gMovementActionFuncs_AcroWheelieJumpRight, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT
- gMovementActionFuncs_AcroWheelieInPlaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN
- gMovementActionFuncs_AcroWheelieInPlaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP
- gMovementActionFuncs_AcroWheelieInPlaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT
- gMovementActionFuncs_AcroWheelieInPlaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT
- gMovementActionFuncs_AcroPopWheelieMoveDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN
- gMovementActionFuncs_AcroPopWheelieMoveUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP
- gMovementActionFuncs_AcroPopWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT
- gMovementActionFuncs_AcroPopWheelieMoveRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT
- gMovementActionFuncs_AcroWheelieMoveDown, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN
- gMovementActionFuncs_AcroWheelieMoveUp, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP
- gMovementActionFuncs_AcroWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT
- gMovementActionFuncs_AcroWheelieMoveRight, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT
- gMovementActionFuncs_AcroEndWheelieMoveDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN
- gMovementActionFuncs_AcroEndWheelieMoveUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP
- gMovementActionFuncs_AcroEndWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT
- gMovementActionFuncs_AcroEndWheelieMoveRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT
-};
-
-
-u8 (*const gMovementActionFuncs_FaceDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_FaceDown_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_FaceUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_FaceUp_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_FaceLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_FaceLeft_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_FaceRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_FaceRight_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gUnknown_083759C0[])(u8) = {
- GetMoveDirectionAnimNum,
- GetMoveDirectionFastAnimNum,
- GetMoveDirectionFastAnimNum,
- GetMoveDirectionFasterAnimNum,
- GetMoveDirectionFastestAnimNum
-};
-
-u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkSlowDown_Step0,
- MovementAction_WalkSlowDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkSlowUp_Step0,
- MovementAction_WalkSlowUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkSlowLeft_Step0,
- MovementAction_WalkSlowLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkSlowRight_Step0,
- MovementAction_WalkSlowRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkNormalDown_Step0,
- MovementAction_WalkNormalDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkNormalUp_Step0,
- MovementAction_WalkNormalUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkNormalLeft_Step0,
- MovementAction_WalkNormalLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkNormalRight_Step0,
- MovementAction_WalkNormalRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-const s16 gUnknown_08375A34[] = {0, 1, 1};
-const s16 gUnknown_08375A3A[] = {0, 0, 1};
-
-u8 (*const gMovementActionFuncs_Jump2Down[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Jump2Down_Step0,
- MovementAction_Jump2Down_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_Jump2Up[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Jump2Up_Step0,
- MovementAction_Jump2Up_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_Jump2Left[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Jump2Left_Step0,
- MovementAction_Jump2Left_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_Jump2Right[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Jump2Right_Step0,
- MovementAction_Jump2Right_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_Delay1[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Delay1_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_Delay2[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Delay2_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_Delay4[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Delay4_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_Delay8[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Delay8_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_Delay16[])(struct MapObject *, struct Sprite *) = {
- MovementAction_Delay16_Step0,
- MovementAction_Delay_Step1,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_WalkFastDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkFastDown_Step0,
- MovementAction_WalkFastDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkFastUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkFastUp_Step0,
- MovementAction_WalkFastUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkFastLeft_Step0,
- MovementAction_WalkFastLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkFastRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkFastRight_Step0,
- MovementAction_WalkFastRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceSlowDown_Step0,
- MovementAction_WalkInPlaceSlow_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceSlowUp_Step0,
- MovementAction_WalkInPlaceSlow_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceSlowLeft_Step0,
- MovementAction_WalkInPlaceSlow_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceSlowRight_Step0,
- MovementAction_WalkInPlaceSlow_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceNormalDown_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceNormalUp_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceNormalLeft_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceNormalRight_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastDown_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastUp_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastLeft_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastRight_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestDown_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestUp_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestLeft_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestRight_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_RideWaterCurrentDown_Step0,
- MovementAction_RideWaterCurrentDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_RideWaterCurrentUp_Step0,
- MovementAction_RideWaterCurrentUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_RideWaterCurrentLeft_Step0,
- MovementAction_RideWaterCurrentLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_RideWaterCurrentRight_Step0,
- MovementAction_RideWaterCurrentRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkFastestDown_Step0,
- MovementAction_WalkFastestDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkFastestUp_Step0,
- MovementAction_WalkFastestUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkFastestLeft_Step0,
- MovementAction_WalkFastestLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkFastestRight_Step0,
- MovementAction_WalkFastestRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_SlideDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_SlideDown_Step0,
- MovementAction_SlideDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_SlideUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_SlideUp_Step0,
- MovementAction_SlideUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_SlideLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_SlideLeft_Step0,
- MovementAction_SlideLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_SlideRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_SlideRight_Step0,
- MovementAction_SlideRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_PlayerRunDown_Step0,
- MovementAction_PlayerRunDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_PlayerRunUp_Step0,
- MovementAction_PlayerRunUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_PlayerRunLeft_Step0,
- MovementAction_PlayerRunLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_PlayerRunRight_Step0,
- MovementAction_PlayerRunRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct MapObject *, struct Sprite *) = {
- MovementAction_StartAnimInDirection_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpSpecialDown_Step0,
- MovementAction_JumpSpecialDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpSpecialUp_Step0,
- MovementAction_JumpSpecialUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpSpecialLeft_Step0,
- MovementAction_JumpSpecialLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpSpecialRight_Step0,
- MovementAction_JumpSpecialRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_FacePlayer[])(struct MapObject *, struct Sprite *) = {
- MovementAction_FacePlayer_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct MapObject *, struct Sprite *) = {
- MovementAction_FaceAwayPlayer_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct MapObject *, struct Sprite *) = {
- MovementAction_LockFacingDirection_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct MapObject *, struct Sprite *) = {
- MovementAction_UnlockFacingDirection_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpDown_Step0,
- MovementAction_JumpDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpUp_Step0,
- MovementAction_JumpUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpLeft_Step0,
- MovementAction_JumpLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpRight_Step0,
- MovementAction_JumpRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceDown_Step0,
- MovementAction_JumpInPlaceDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceUp_Step0,
- MovementAction_JumpInPlaceUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceLeft_Step0,
- MovementAction_JumpInPlaceLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceRight_Step0,
- MovementAction_JumpInPlaceRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceDownUp_Step0,
- MovementAction_JumpInPlaceDownUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceUpDown_Step0,
- MovementAction_JumpInPlaceUpDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceLeftRight_Step0,
- MovementAction_JumpInPlaceLeftRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_JumpInPlaceRightLeft_Step0,
- MovementAction_JumpInPlaceRightLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct MapObject *, struct Sprite *) = {
- MovementAction_FaceOriginalDirection_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_NurseJoyBowDown_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct MapObject *, struct Sprite *) = {
- MovementAction_EnableJumpLandingGroundEffect_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct MapObject *, struct Sprite *) = {
- MovementAction_DisableJumpLandingGroundEffect_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_DisableAnimation[])(struct MapObject *, struct Sprite *) = {
- MovementAction_DisableAnimation_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct MapObject *, struct Sprite *) = {
- MovementAction_RestoreAnimation_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_SetInvisible[])(struct MapObject *, struct Sprite *) = {
- MovementAction_SetInvisible_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_SetVisible[])(struct MapObject *, struct Sprite *) = {
- MovementAction_SetVisible_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct MapObject *, struct Sprite *) = {
- MovementAction_EmoteExclamationMark_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct MapObject *, struct Sprite *) = {
- MovementAction_EmoteQuestionMark_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_EmoteHeart[])(struct MapObject *, struct Sprite *) = {
- MovementAction_EmoteHeart_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_RevealTrainer[])(struct MapObject *, struct Sprite *) = {
- MovementAction_RevealTrainer_Step0,
- MovementAction_RevealTrainer_Step1,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct MapObject *, struct Sprite *) = {
- MovementAction_RockSmashBreak_Step0,
- MovementAction_RockSmashBreak_Step1,
- MovementAction_RockSmashBreak_Step2,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_CutTree[])(struct MapObject *, struct Sprite *) = {
- MovementAction_CutTree_Step0,
- MovementAction_CutTree_Step1,
- MovementAction_CutTree_Step2,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct MapObject *, struct Sprite *) = {
- MovementAction_SetFixedPriority_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct MapObject *, struct Sprite *) = {
- MovementAction_ClearFixedPriority_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct MapObject *, struct Sprite *) = {
- MovementAction_InitAffineAnim_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct MapObject *, struct Sprite *) = {
- MovementAction_ClearAffineAnim_Step0,
- MovementAction_Finish
-};
-
-u8 (*const gMovementActionFuncs_WalkDownAffine0[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkDownAffine0_Step0,
- MovementAction_WalkDownAffine0_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_WalkDownAffine1[])(struct MapObject *, struct Sprite *) = {
- MovementAction_WalkDownAffine1_Step0,
- MovementAction_WalkDownAffine1_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieFaceDown_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieFaceUp_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieFaceLeft_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieFaceRight_Step0,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieDown_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieUp_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieLeft_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieRight_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieFaceDown_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieFaceUp_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieFaceLeft_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieFaceRight_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
-};
-
-u8 (*const gMovementActionFuncs_UnusedAcroActionDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_UnusedAcroActionDown_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
-};
-
-u8 (*const gMovementActionFuncs_UnusedAcroActionUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_UnusedAcroActionUp_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
-};
-
-u8 (*const gMovementActionFuncs_UnusedAcroActionLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_UnusedAcroActionLeft_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
-};
-
-u8 (*const gMovementActionFuncs_UnusedAcroActionRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_UnusedAcroActionRight_Step0,
- MovementAction_WaitSpriteAnim,
- MovementAction_PauseSpriteAnim,
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopFaceDown_Step0,
- MovementAction_AcroWheelieHopFaceDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopFaceUp_Step0,
- MovementAction_AcroWheelieHopFaceUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopFaceLeft_Step0,
- MovementAction_AcroWheelieHopFaceLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopFaceRight_Step0,
- MovementAction_AcroWheelieHopFaceRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopDown_Step0,
- MovementAction_AcroWheelieHopDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopUp_Step0,
- MovementAction_AcroWheelieHopUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopLeft_Step0,
- MovementAction_AcroWheelieHopLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieHopRight_Step0,
- MovementAction_AcroWheelieHopRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieJumpDown_Step0,
- MovementAction_AcroWheelieJumpDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieJumpUp_Step0,
- MovementAction_AcroWheelieJumpUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieJumpLeft_Step0,
- MovementAction_AcroWheelieJumpLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieJumpRight_Step0,
- MovementAction_AcroWheelieJumpRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieInPlaceDown_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieInPlaceUp_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieInPlaceLeft_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieInPlaceRight_Step0,
- MovementAction_WalkInPlace_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieMoveDown_Step0,
- MovementAction_AcroPopWheelieMoveDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieMoveUp_Step0,
- MovementAction_AcroPopWheelieMoveUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieMoveLeft_Step0,
- MovementAction_AcroPopWheelieMoveLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroPopWheelieMoveRight_Step0,
- MovementAction_AcroPopWheelieMoveRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieMoveDown_Step0,
- MovementAction_AcroWheelieMoveDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieMoveUp_Step0,
- MovementAction_AcroWheelieMoveUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieMoveLeft_Step0,
- MovementAction_AcroWheelieMoveLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroWheelieMoveRight_Step0,
- MovementAction_AcroWheelieMoveRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieMoveDown_Step0,
- MovementAction_AcroEndWheelieMoveDown_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieMoveUp_Step0,
- MovementAction_AcroEndWheelieMoveUp_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieMoveLeft_Step0,
- MovementAction_AcroEndWheelieMoveLeft_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct MapObject *, struct Sprite *) = {
- MovementAction_AcroEndWheelieMoveRight_Step0,
- MovementAction_AcroEndWheelieMoveRight_Step1,
- MovementAction_PauseSpriteAnim
-};
-
-#endif //POKERUBY_ANIM_FUNC_PTRS_H