diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-05-29 17:52:57 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-05-29 17:52:57 -0500 |
commit | b921b268c1962eb139a73608437c1c7501ca5ae6 (patch) | |
tree | acd6ec7cb0ca648b8b7bc2e17f2f0f8646d16e30 /src/data/field_map_obj/anim_func_ptrs.h | |
parent | e9d1d07cfb458ece0ad4b9c3acc0240aa98455f2 (diff) |
Rename movement_type and movement_action func table filenames
Diffstat (limited to 'src/data/field_map_obj/anim_func_ptrs.h')
-rw-r--r-- | src/data/field_map_obj/anim_func_ptrs.h | 1356 |
1 files changed, 0 insertions, 1356 deletions
diff --git a/src/data/field_map_obj/anim_func_ptrs.h b/src/data/field_map_obj/anim_func_ptrs.h deleted file mode 100644 index e1c295bb8..000000000 --- a/src/data/field_map_obj/anim_func_ptrs.h +++ /dev/null @@ -1,1356 +0,0 @@ -#ifndef POKERUBY_ANIM_FUNC_PTRS_H -#define POKERUBY_ANIM_FUNC_PTRS_H - -u8 MovementAction_FaceDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_PauseSpriteAnim(struct MapObject *, struct Sprite *); -u8 MovementAction_FaceUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_FaceLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_FaceRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkSlowDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkSlowDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkSlowUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkSlowUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkSlowLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkSlowLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkSlowRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkSlowRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkNormalDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkNormalDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkNormalUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkNormalUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkNormalLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkNormalLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkNormalRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkNormalRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_Jump2Down_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_Jump2Down_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_Jump2Up_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_Jump2Up_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_Jump2Left_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_Jump2Left_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_Jump2Right_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_Jump2Right_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_Delay1_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_Delay_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_Finish(struct MapObject *, struct Sprite *); -u8 MovementAction_Delay2_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_Delay4_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_Delay8_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_Delay16_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlowDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlow_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlowUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceSlowRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceNormalDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceNormalUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceNormalRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlaceFastestRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RideWaterCurrentRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastestDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastestDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastestUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastestUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastestLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastestLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastestRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkFastestRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_SlideDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_SlideDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_SlideUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_SlideUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_SlideLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_SlideLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_SlideRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_SlideRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_PlayerRunDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_PlayerRunDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_PlayerRunUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_PlayerRunUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_PlayerRunLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_PlayerRunLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_PlayerRunRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_PlayerRunRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_StartAnimInDirection_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WaitSpriteAnim(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpSpecialDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpSpecialDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpSpecialUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpSpecialUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpSpecialLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpSpecialLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpSpecialRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpSpecialRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_FacePlayer_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_FaceAwayPlayer_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_LockFacingDirection_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_UnlockFacingDirection_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceDownUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceDownUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceUpDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceUpDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeftRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeftRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceRightLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_JumpInPlaceRightLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_FaceOriginalDirection_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_NurseJoyBowDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_DisableAnimation_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RestoreAnimation_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_SetInvisible_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_SetVisible_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_EmoteExclamationMark_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_EmoteQuestionMark_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_EmoteHeart_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RevealTrainer_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RevealTrainer_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_RockSmashBreak_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_RockSmashBreak_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_RockSmashBreak_Step2(struct MapObject *, struct Sprite *); -u8 MovementAction_CutTree_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_CutTree_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_CutTree_Step2(struct MapObject *, struct Sprite *); -u8 MovementAction_SetFixedPriority_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_ClearFixedPriority_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_InitAffineAnim_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_ClearAffineAnim_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkDownAffine0_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkDownAffine0_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkDownAffine1_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkDownAffine1_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieFaceDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieFaceUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieFaceLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieFaceRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_UnusedAcroActionDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_UnusedAcroActionUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_UnusedAcroActionLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_UnusedAcroActionRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieHopRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_WalkInPlace_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveRight_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct MapObject *, struct Sprite *); -u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct MapObject *, struct Sprite *); - -u8 (*const gMovementActionFuncs_FaceDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Jump2Down[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Jump2Up[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Jump2Left[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Jump2Right[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay1[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay2[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay4[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay8[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_Delay16[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SlideDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SlideUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SlideLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SlideRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FacePlayer[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_DisableAnimation[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SetInvisible[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SetVisible[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_EmoteHeart[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RevealTrainer[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_CutTree[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkDownAffine0[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_WalkDownAffine1[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct MapObject *, struct Sprite *); -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct MapObject *, struct Sprite *); - -u8 (*const *const gMovementActionFuncs[])(struct MapObject *, struct Sprite *) = { - gMovementActionFuncs_FaceDown, // MOVEMENT_ACTION_FACE_DOWN - gMovementActionFuncs_FaceUp, // MOVEMENT_ACTION_FACE_UP - gMovementActionFuncs_FaceLeft, // MOVEMENT_ACTION_FACE_LEFT - gMovementActionFuncs_FaceRight, // MOVEMENT_ACTION_FACE_RIGHT - gMovementActionFuncs_WalkSlowDown, // MOVEMENT_ACTION_WALK_DOWN_SLOW - gMovementActionFuncs_WalkSlowUp, // MOVEMENT_ACTION_WALK_UP_SLOW - gMovementActionFuncs_WalkSlowLeft, // MOVEMENT_ACTION_WALK_LEFT_SLOW - gMovementActionFuncs_WalkSlowRight, // MOVEMENT_ACTION_WALK_RIGHT_SLOW - gMovementActionFuncs_WalkNormalDown, // MOVEMENT_ACTION_WALK_DOWN_NORMAL - gMovementActionFuncs_WalkNormalUp, // MOVEMENT_ACTION_WALK_UP_NORMAL - gMovementActionFuncs_WalkNormalLeft, // MOVEMENT_ACTION_WALK_LEFT_NORMAL - gMovementActionFuncs_WalkNormalRight, // MOVEMENT_ACTION_WALK_RIGHT_NORMAL - gMovementActionFuncs_Jump2Down, // MOVEMENT_ACTION_JUMP_2_DOWN - gMovementActionFuncs_Jump2Up, // MOVEMENT_ACTION_JUMP_2_UP - gMovementActionFuncs_Jump2Left, // MOVEMENT_ACTION_JUMP_2_LEFT - gMovementActionFuncs_Jump2Right, // MOVEMENT_ACTION_JUMP_2_RIGHT - gMovementActionFuncs_Delay1, // MOVEMENT_ACTION_DELAY_1 - gMovementActionFuncs_Delay2, // MOVEMENT_ACTION_DELAY_2 - gMovementActionFuncs_Delay4, // MOVEMENT_ACTION_DELAY_4 - gMovementActionFuncs_Delay8, // MOVEMENT_ACTION_DELAY_8 - gMovementActionFuncs_Delay16, // MOVEMENT_ACTION_DELAY_16 - gMovementActionFuncs_WalkFastDown, // MOVEMENT_ACTION_WALK_FAST_DOWN - gMovementActionFuncs_WalkFastUp, // MOVEMENT_ACTION_WALK_FAST_UP - gMovementActionFuncs_WalkFastLeft, // MOVEMENT_ACTION_WALK_FAST_LEFT - gMovementActionFuncs_WalkFastRight, // MOVEMENT_ACTION_WALK_FAST_RIGHT - gMovementActionFuncs_WalkInPlaceSlowDown, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN - gMovementActionFuncs_WalkInPlaceSlowUp, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP - gMovementActionFuncs_WalkInPlaceSlowLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT - gMovementActionFuncs_WalkInPlaceSlowRight, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT - gMovementActionFuncs_WalkInPlaceNormalDown, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN - gMovementActionFuncs_WalkInPlaceNormalUp, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP - gMovementActionFuncs_WalkInPlaceNormalLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT - gMovementActionFuncs_WalkInPlaceNormalRight, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT - gMovementActionFuncs_WalkInPlaceFastDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN - gMovementActionFuncs_WalkInPlaceFastUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP - gMovementActionFuncs_WalkInPlaceFastLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT - gMovementActionFuncs_WalkInPlaceFastRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT - gMovementActionFuncs_WalkInPlaceFastestDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN - gMovementActionFuncs_WalkInPlaceFastestUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP - gMovementActionFuncs_WalkInPlaceFastestLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT - gMovementActionFuncs_WalkInPlaceFastestRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT - gMovementActionFuncs_RideWaterCurrentDown, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN - gMovementActionFuncs_RideWaterCurrentUp, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP - gMovementActionFuncs_RideWaterCurrentLeft, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT - gMovementActionFuncs_RideWaterCurrentRight, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT - gMovementActionFuncs_WalkFastestDown, // MOVEMENT_ACTION_WALK_FASTEST_DOWN - gMovementActionFuncs_WalkFastestUp, // MOVEMENT_ACTION_WALK_FASTEST_UP - gMovementActionFuncs_WalkFastestLeft, // MOVEMENT_ACTION_WALK_FASTEST_LEFT - gMovementActionFuncs_WalkFastestRight, // MOVEMENT_ACTION_WALK_FASTEST_RIGHT - gMovementActionFuncs_SlideDown, // MOVEMENT_ACITON_SLIDE_DOWN - gMovementActionFuncs_SlideUp, // MOVEMENT_ACITON_SLIDE_UP - gMovementActionFuncs_SlideLeft, // MOVEMENT_ACITON_SLIDE_LEFT - gMovementActionFuncs_SlideRight, // MOVEMENT_ACITON_SLIDE_RIGHT - gMovementActionFuncs_PlayerRunDown, // MOVEMENT_ACTION_PLAYER_RUN_DOWN - gMovementActionFuncs_PlayerRunUp, // MOVEMENT_ACTION_PLAYER_RUN_UP - gMovementActionFuncs_PlayerRunLeft, // MOVEMENT_ACTION_PLAYER_RUN_LEFT - gMovementActionFuncs_PlayerRunRight, // MOVEMENT_ACTION_PLAYER_RUN_RIGHT - gMovementActionFuncs_StartAnimInDirection, // MOVEMENT_ACTION_START_ANIM_IN_DIRECTION - gMovementActionFuncs_JumpSpecialDown, // MOVEMENT_ACTION_JUMP_SPECIAL_DOWN - gMovementActionFuncs_JumpSpecialUp, // MOVEMENT_ACTION_JUMP_SPECIAL_UP - gMovementActionFuncs_JumpSpecialLeft, // MOVEMENT_ACTION_JUMP_SPECIAL_LEFT - gMovementActionFuncs_JumpSpecialRight, // MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT - gMovementActionFuncs_FacePlayer, // MOVEMENT_ACTION_FACE_PLAYER - gMovementActionFuncs_FaceAwayPlayer, // MOVEMENT_ACTION_FACE_AWAY_PLAYER - gMovementActionFuncs_LockFacingDirection, // MOVEMENT_ACTION_LOCK_FACING_DIRECTION - gMovementActionFuncs_UnlockFacingDirection, // MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION - gMovementActionFuncs_JumpDown, // MOVEMENT_ACITON_JUMP_DOWN - gMovementActionFuncs_JumpUp, // MOVEMENT_ACITON_JUMP_UP - gMovementActionFuncs_JumpLeft, // MOVEMENT_ACITON_JUMP_LEFT - gMovementActionFuncs_JumpRight, // MOVEMENT_ACITON_JUMP_RIGHT - gMovementActionFuncs_JumpInPlaceDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN - gMovementActionFuncs_JumpInPlaceUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP - gMovementActionFuncs_JumpInPlaceLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT - gMovementActionFuncs_JumpInPlaceRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT - gMovementActionFuncs_JumpInPlaceDownUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP - gMovementActionFuncs_JumpInPlaceUpDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN - gMovementActionFuncs_JumpInPlaceLeftRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT - gMovementActionFuncs_JumpInPlaceRightLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT - gMovementActionFuncs_FaceOriginalDirection, // MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION - gMovementActionFuncs_NurseJoyBowDown, // MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN - gMovementActionFuncs_EnableJumpLandingGroundEffect, // MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT - gMovementActionFuncs_DisableJumpLandingGroundEffect, // MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT - gMovementActionFuncs_DisableAnimation, // MOVEMENT_ACTION_DISABLE_ANIMATION - gMovementActionFuncs_RestoreAnimation, // MOVEMENT_ACTION_RESTORE_ANIMATION - gMovementActionFuncs_SetInvisible, // MOVEMENT_ACTION_SET_INVISIBLE - gMovementActionFuncs_SetVisible, // MOVEMENT_ACTION_SET_VISIBLE - gMovementActionFuncs_EmoteExclamationMark, // MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK - gMovementActionFuncs_EmoteQuestionMark, // MOVEMENT_ACTION_EMOTE_QUESTION_MARK - gMovementActionFuncs_EmoteHeart, // MOVEMENT_ACTION_EMOTE_HEART - gMovementActionFuncs_RevealTrainer, // MOVEMENT_ACTION_REVEAL_TRAINER - gMovementActionFuncs_RockSmashBreak, // MOVEMENT_ACTION_ROCK_SMASH_BREAK - gMovementActionFuncs_CutTree, // MOVEMENT_ACTION_CUT_TREE - gMovementActionFuncs_SetFixedPriority, // MOVEMENT_ACTION_SET_FIXED_PRIORITY - gMovementActionFuncs_ClearFixedPriority, // MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY - gMovementActionFuncs_InitAffineAnim, // MOVEMENT_ACTION_INIT_AFFINE_ANIM - gMovementActionFuncs_ClearAffineAnim, // MOVEMENT_ACTION_CLEAR_AFFINE_ANIM - gMovementActionFuncs_WalkDownAffine0, // MOVEMENT_ACTION_WALK_DOWN_AFFINE_0 - gMovementActionFuncs_WalkDownAffine1, // MOVEMENT_ACTION_WALK_DOWN_AFFINE_1 - gMovementActionFuncs_AcroWheelieFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN - gMovementActionFuncs_AcroWheelieFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP - gMovementActionFuncs_AcroWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT - gMovementActionFuncs_AcroWheelieFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT - gMovementActionFuncs_AcroPopWheelieDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN - gMovementActionFuncs_AcroPopWheelieUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP - gMovementActionFuncs_AcroPopWheelieLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT - gMovementActionFuncs_AcroPopWheelieRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT - gMovementActionFuncs_AcroEndWheelieFaceDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN - gMovementActionFuncs_AcroEndWheelieFaceUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP - gMovementActionFuncs_AcroEndWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT - gMovementActionFuncs_AcroEndWheelieFaceRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT - gMovementActionFuncs_AcroWheelieHopFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN - gMovementActionFuncs_AcroWheelieHopFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP - gMovementActionFuncs_AcroWheelieHopFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT - gMovementActionFuncs_AcroWheelieHopFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT - gMovementActionFuncs_AcroWheelieHopDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN - gMovementActionFuncs_AcroWheelieHopUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP - gMovementActionFuncs_AcroWheelieHopLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT - gMovementActionFuncs_AcroWheelieHopRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT - gMovementActionFuncs_AcroWheelieJumpDown, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN - gMovementActionFuncs_AcroWheelieJumpUp, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP - gMovementActionFuncs_AcroWheelieJumpLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT - gMovementActionFuncs_AcroWheelieJumpRight, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT - gMovementActionFuncs_AcroWheelieInPlaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN - gMovementActionFuncs_AcroWheelieInPlaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP - gMovementActionFuncs_AcroWheelieInPlaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT - gMovementActionFuncs_AcroWheelieInPlaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT - gMovementActionFuncs_AcroPopWheelieMoveDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN - gMovementActionFuncs_AcroPopWheelieMoveUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP - gMovementActionFuncs_AcroPopWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT - gMovementActionFuncs_AcroPopWheelieMoveRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT - gMovementActionFuncs_AcroWheelieMoveDown, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN - gMovementActionFuncs_AcroWheelieMoveUp, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP - gMovementActionFuncs_AcroWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT - gMovementActionFuncs_AcroWheelieMoveRight, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT - gMovementActionFuncs_AcroEndWheelieMoveDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN - gMovementActionFuncs_AcroEndWheelieMoveUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP - gMovementActionFuncs_AcroEndWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT - gMovementActionFuncs_AcroEndWheelieMoveRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT -}; - - -u8 (*const gMovementActionFuncs_FaceDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_FaceDown_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_FaceUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_FaceUp_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_FaceLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_FaceLeft_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_FaceRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_FaceRight_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gUnknown_083759C0[])(u8) = { - GetMoveDirectionAnimNum, - GetMoveDirectionFastAnimNum, - GetMoveDirectionFastAnimNum, - GetMoveDirectionFasterAnimNum, - GetMoveDirectionFastestAnimNum -}; - -u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkSlowDown_Step0, - MovementAction_WalkSlowDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkSlowUp_Step0, - MovementAction_WalkSlowUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkSlowLeft_Step0, - MovementAction_WalkSlowLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkSlowRight_Step0, - MovementAction_WalkSlowRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkNormalDown_Step0, - MovementAction_WalkNormalDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkNormalUp_Step0, - MovementAction_WalkNormalUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkNormalLeft_Step0, - MovementAction_WalkNormalLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkNormalRight_Step0, - MovementAction_WalkNormalRight_Step1, - MovementAction_PauseSpriteAnim -}; - -const s16 gUnknown_08375A34[] = {0, 1, 1}; -const s16 gUnknown_08375A3A[] = {0, 0, 1}; - -u8 (*const gMovementActionFuncs_Jump2Down[])(struct MapObject *, struct Sprite *) = { - MovementAction_Jump2Down_Step0, - MovementAction_Jump2Down_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_Jump2Up[])(struct MapObject *, struct Sprite *) = { - MovementAction_Jump2Up_Step0, - MovementAction_Jump2Up_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_Jump2Left[])(struct MapObject *, struct Sprite *) = { - MovementAction_Jump2Left_Step0, - MovementAction_Jump2Left_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_Jump2Right[])(struct MapObject *, struct Sprite *) = { - MovementAction_Jump2Right_Step0, - MovementAction_Jump2Right_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_Delay1[])(struct MapObject *, struct Sprite *) = { - MovementAction_Delay1_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_Delay2[])(struct MapObject *, struct Sprite *) = { - MovementAction_Delay2_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_Delay4[])(struct MapObject *, struct Sprite *) = { - MovementAction_Delay4_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_Delay8[])(struct MapObject *, struct Sprite *) = { - MovementAction_Delay8_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_Delay16[])(struct MapObject *, struct Sprite *) = { - MovementAction_Delay16_Step0, - MovementAction_Delay_Step1, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_WalkFastDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkFastDown_Step0, - MovementAction_WalkFastDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkFastUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkFastUp_Step0, - MovementAction_WalkFastUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkFastLeft_Step0, - MovementAction_WalkFastLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkFastRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkFastRight_Step0, - MovementAction_WalkFastRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceSlowDown_Step0, - MovementAction_WalkInPlaceSlow_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceSlowUp_Step0, - MovementAction_WalkInPlaceSlow_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceSlowLeft_Step0, - MovementAction_WalkInPlaceSlow_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceSlowRight_Step0, - MovementAction_WalkInPlaceSlow_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceNormalDown_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceNormalUp_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceNormalLeft_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceNormalRight_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastDown_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastUp_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastLeft_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastRight_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastestDown_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastestUp_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastestLeft_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkInPlaceFastestRight_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_RideWaterCurrentDown_Step0, - MovementAction_RideWaterCurrentDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_RideWaterCurrentUp_Step0, - MovementAction_RideWaterCurrentUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_RideWaterCurrentLeft_Step0, - MovementAction_RideWaterCurrentLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_RideWaterCurrentRight_Step0, - MovementAction_RideWaterCurrentRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkFastestDown_Step0, - MovementAction_WalkFastestDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkFastestUp_Step0, - MovementAction_WalkFastestUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkFastestLeft_Step0, - MovementAction_WalkFastestLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkFastestRight_Step0, - MovementAction_WalkFastestRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_SlideDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_SlideDown_Step0, - MovementAction_SlideDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_SlideUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_SlideUp_Step0, - MovementAction_SlideUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_SlideLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_SlideLeft_Step0, - MovementAction_SlideLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_SlideRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_SlideRight_Step0, - MovementAction_SlideRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_PlayerRunDown_Step0, - MovementAction_PlayerRunDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_PlayerRunUp_Step0, - MovementAction_PlayerRunUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_PlayerRunLeft_Step0, - MovementAction_PlayerRunLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_PlayerRunRight_Step0, - MovementAction_PlayerRunRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct MapObject *, struct Sprite *) = { - MovementAction_StartAnimInDirection_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpSpecialDown_Step0, - MovementAction_JumpSpecialDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpSpecialUp_Step0, - MovementAction_JumpSpecialUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpSpecialLeft_Step0, - MovementAction_JumpSpecialLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpSpecialRight_Step0, - MovementAction_JumpSpecialRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_FacePlayer[])(struct MapObject *, struct Sprite *) = { - MovementAction_FacePlayer_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct MapObject *, struct Sprite *) = { - MovementAction_FaceAwayPlayer_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct MapObject *, struct Sprite *) = { - MovementAction_LockFacingDirection_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct MapObject *, struct Sprite *) = { - MovementAction_UnlockFacingDirection_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpDown_Step0, - MovementAction_JumpDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpUp_Step0, - MovementAction_JumpUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpLeft_Step0, - MovementAction_JumpLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpRight_Step0, - MovementAction_JumpRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpInPlaceDown_Step0, - MovementAction_JumpInPlaceDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpInPlaceUp_Step0, - MovementAction_JumpInPlaceUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpInPlaceLeft_Step0, - MovementAction_JumpInPlaceLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpInPlaceRight_Step0, - MovementAction_JumpInPlaceRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpInPlaceDownUp_Step0, - MovementAction_JumpInPlaceDownUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpInPlaceUpDown_Step0, - MovementAction_JumpInPlaceUpDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpInPlaceLeftRight_Step0, - MovementAction_JumpInPlaceLeftRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_JumpInPlaceRightLeft_Step0, - MovementAction_JumpInPlaceRightLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct MapObject *, struct Sprite *) = { - MovementAction_FaceOriginalDirection_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_NurseJoyBowDown_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct MapObject *, struct Sprite *) = { - MovementAction_EnableJumpLandingGroundEffect_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct MapObject *, struct Sprite *) = { - MovementAction_DisableJumpLandingGroundEffect_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_DisableAnimation[])(struct MapObject *, struct Sprite *) = { - MovementAction_DisableAnimation_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct MapObject *, struct Sprite *) = { - MovementAction_RestoreAnimation_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_SetInvisible[])(struct MapObject *, struct Sprite *) = { - MovementAction_SetInvisible_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_SetVisible[])(struct MapObject *, struct Sprite *) = { - MovementAction_SetVisible_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct MapObject *, struct Sprite *) = { - MovementAction_EmoteExclamationMark_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct MapObject *, struct Sprite *) = { - MovementAction_EmoteQuestionMark_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_EmoteHeart[])(struct MapObject *, struct Sprite *) = { - MovementAction_EmoteHeart_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_RevealTrainer[])(struct MapObject *, struct Sprite *) = { - MovementAction_RevealTrainer_Step0, - MovementAction_RevealTrainer_Step1, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct MapObject *, struct Sprite *) = { - MovementAction_RockSmashBreak_Step0, - MovementAction_RockSmashBreak_Step1, - MovementAction_RockSmashBreak_Step2, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_CutTree[])(struct MapObject *, struct Sprite *) = { - MovementAction_CutTree_Step0, - MovementAction_CutTree_Step1, - MovementAction_CutTree_Step2, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct MapObject *, struct Sprite *) = { - MovementAction_SetFixedPriority_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct MapObject *, struct Sprite *) = { - MovementAction_ClearFixedPriority_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct MapObject *, struct Sprite *) = { - MovementAction_InitAffineAnim_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct MapObject *, struct Sprite *) = { - MovementAction_ClearAffineAnim_Step0, - MovementAction_Finish -}; - -u8 (*const gMovementActionFuncs_WalkDownAffine0[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkDownAffine0_Step0, - MovementAction_WalkDownAffine0_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_WalkDownAffine1[])(struct MapObject *, struct Sprite *) = { - MovementAction_WalkDownAffine1_Step0, - MovementAction_WalkDownAffine1_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieFaceDown_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieFaceUp_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieFaceLeft_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieFaceRight_Step0, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieDown_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieUp_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieLeft_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieRight_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieFaceDown_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieFaceUp_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieFaceLeft_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieFaceRight_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_UnusedAcroActionDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_UnusedAcroActionDown_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_UnusedAcroActionUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_UnusedAcroActionUp_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_UnusedAcroActionLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_UnusedAcroActionLeft_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_UnusedAcroActionRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_UnusedAcroActionRight_Step0, - MovementAction_WaitSpriteAnim, - MovementAction_PauseSpriteAnim, -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopFaceDown_Step0, - MovementAction_AcroWheelieHopFaceDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopFaceUp_Step0, - MovementAction_AcroWheelieHopFaceUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopFaceLeft_Step0, - MovementAction_AcroWheelieHopFaceLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopFaceRight_Step0, - MovementAction_AcroWheelieHopFaceRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopDown_Step0, - MovementAction_AcroWheelieHopDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopUp_Step0, - MovementAction_AcroWheelieHopUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopLeft_Step0, - MovementAction_AcroWheelieHopLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieHopRight_Step0, - MovementAction_AcroWheelieHopRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieJumpDown_Step0, - MovementAction_AcroWheelieJumpDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieJumpUp_Step0, - MovementAction_AcroWheelieJumpUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieJumpLeft_Step0, - MovementAction_AcroWheelieJumpLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieJumpRight_Step0, - MovementAction_AcroWheelieJumpRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieInPlaceDown_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieInPlaceUp_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieInPlaceLeft_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieInPlaceRight_Step0, - MovementAction_WalkInPlace_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieMoveDown_Step0, - MovementAction_AcroPopWheelieMoveDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieMoveUp_Step0, - MovementAction_AcroPopWheelieMoveUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieMoveLeft_Step0, - MovementAction_AcroPopWheelieMoveLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroPopWheelieMoveRight_Step0, - MovementAction_AcroPopWheelieMoveRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieMoveDown_Step0, - MovementAction_AcroWheelieMoveDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieMoveUp_Step0, - MovementAction_AcroWheelieMoveUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieMoveLeft_Step0, - MovementAction_AcroWheelieMoveLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroWheelieMoveRight_Step0, - MovementAction_AcroWheelieMoveRight_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieMoveDown_Step0, - MovementAction_AcroEndWheelieMoveDown_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieMoveUp_Step0, - MovementAction_AcroEndWheelieMoveUp_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieMoveLeft_Step0, - MovementAction_AcroEndWheelieMoveLeft_Step1, - MovementAction_PauseSpriteAnim -}; - -u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct MapObject *, struct Sprite *) = { - MovementAction_AcroEndWheelieMoveRight_Step0, - MovementAction_AcroEndWheelieMoveRight_Step1, - MovementAction_PauseSpriteAnim -}; - -#endif //POKERUBY_ANIM_FUNC_PTRS_H |