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authorMarcus Huderle <huderlem@gmail.com>2017-11-25 20:58:46 -0800
committerMarcus Huderle <huderlem@gmail.com>2017-11-26 12:57:31 -0800
commit90dcfa4f1c53d6bab795fd1514868dc25e7f5f76 (patch)
tree46de7c64ea8154b2071aa1eed68b794e7e098f02 /src/data/text/move_descriptions_en.h
parent85ab103fa6940af7355117f2197d67eb1ce10dc4 (diff)
Migrate move_descriptions to src/data/text
Diffstat (limited to 'src/data/text/move_descriptions_en.h')
-rw-r--r--src/data/text/move_descriptions_en.h1772
1 files changed, 1772 insertions, 0 deletions
diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h
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+static const u8 gMoveDescription_Pound[] = _(
+ "Pounds the foe with\n"
+ "forelegs or tail.");
+
+static const u8 gMoveDescription_KarateChop[] = _(
+ "A chopping attack with a\n"
+ "high critical-hit ratio.");
+
+static const u8 gMoveDescription_DoubleSlap[] = _(
+ "Repeatedly slaps the foe\n"
+ "2 to 5 times.");
+
+static const u8 gMoveDescription_CometPunch[] = _(
+ "Repeatedly punches the foe\n"
+ "2 to 5 times.");
+
+static const u8 gMoveDescription_MegaPunch[] = _(
+ "A strong punch thrown with\n"
+ "incredible power.");
+
+static const u8 gMoveDescription_PayDay[] = _(
+ "Throws coins at the foe.\n"
+ "Money is recovered after.");
+
+static const u8 gMoveDescription_FirePunch[] = _(
+ "A fiery punch that may burn\n"
+ "the foe.");
+
+static const u8 gMoveDescription_IcePunch[] = _(
+ "An icy punch that may\n"
+ "freeze the foe.");
+
+static const u8 gMoveDescription_ThunderPunch[] = _(
+ "An electrified punch that\n"
+ "may paralyze the foe.");
+
+static const u8 gMoveDescription_Scratch[] = _(
+ "Scratches the foe with\n"
+ "sharp claws.");
+
+static const u8 gMoveDescription_ViceGrip[] = _(
+ "Grips the foe with large and\n"
+ "powerful pincers.");
+
+static const u8 gMoveDescription_Guillotine[] = _(
+ "A powerful pincer attack\n"
+ "that may cause fainting.");
+
+static const u8 gMoveDescription_RazorWind[] = _(
+ "A 2-turn move that strikes\n"
+ "the foe on the 2nd turn.");
+
+static const u8 gMoveDescription_SwordsDance[] = _(
+ "A fighting dance that\n"
+ "sharply raises ATTACK.");
+
+static const u8 gMoveDescription_Cut[] = _(
+ "Cuts the foe with sharp\n"
+ "scythes, claws, etc.");
+
+static const u8 gMoveDescription_Gust[] = _(
+ "Strikes the foe with a gust\n"
+ "of wind whipped up by wings.");
+
+static const u8 gMoveDescription_WingAttack[] = _(
+ "Strikes the foe with wings\n"
+ "spread wide.");
+
+static const u8 gMoveDescription_Whirlwind[] = _(
+ "Blows away the foe with\n"
+ "wind and ends the battle.");
+
+static const u8 gMoveDescription_Fly[] = _(
+ "Flies up on the first turn,\n"
+ "then strikes the next turn.");
+
+static const u8 gMoveDescription_Bind[] = _(
+ "Binds and squeezes the foe\n"
+ "for 2 to 5 turns.");
+
+static const u8 gMoveDescription_Slam[] = _(
+ "Slams the foe with a long\n"
+ "tail, vine, etc.");
+
+static const u8 gMoveDescription_VineWhip[] = _(
+ "Strikes the foe with\n"
+ "slender, whiplike vines.");
+
+static const u8 gMoveDescription_Stomp[] = _(
+ "Stomps the enemy with a big\n"
+ "foot. May cause flinching.");
+
+static const u8 gMoveDescription_DoubleKick[] = _(
+ "A double-kicking attack\n"
+ "that strikes the foe twice.");
+
+static const u8 gMoveDescription_MegaKick[] = _(
+ "An extremely powerful kick\n"
+ "with intense force.");
+
+static const u8 gMoveDescription_JumpKick[] = _(
+ "A strong jumping kick. May\n"
+ "miss and hurt the kicker.");
+
+static const u8 gMoveDescription_RollingKick[] = _(
+ "A fast kick delivered from\n"
+ "a rapid spin.");
+
+static const u8 gMoveDescription_SandAttack[] = _(
+ "Reduces the foe’s accuracy\n"
+ "by hurling sand in its face.");
+
+static const u8 gMoveDescription_Headbutt[] = _(
+ "A ramming attack that may\n"
+ "cause flinching.");
+
+static const u8 gMoveDescription_HornAttack[] = _(
+ "Jabs the foe with sharp\n"
+ "horns.");
+
+static const u8 gMoveDescription_FuryAttack[] = _(
+ "Jabs the foe 2 to 5 times\n"
+ "with sharp horns, etc.");
+
+static const u8 gMoveDescription_HornDrill[] = _(
+ "A one-hit KO attack that\n"
+ "uses a horn like a drill.");
+
+static const u8 gMoveDescription_Tackle[] = _(
+ "Charges the foe with a full-\n"
+ "body tackle.");
+
+static const u8 gMoveDescription_BodySlam[] = _(
+ "A full-body slam that may\n"
+ "cause paralysis.");
+
+static const u8 gMoveDescription_Wrap[] = _(
+ "Wraps and squeezes the foe\n"
+ "2 to 5 times with vines, etc.");
+
+static const u8 gMoveDescription_TakeDown[] = _(
+ "A reckless charge attack\n"
+ "that also hurts the user.");
+
+static const u8 gMoveDescription_Thrash[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 gMoveDescription_DoubleEdge[] = _(
+ "A life-risking tackle that\n"
+ "also hurts the user.");
+
+static const u8 gMoveDescription_TailWhip[] = _(
+ "Wags the tail to lower the\n"
+ "foe’s DEFENSE.");
+
+static const u8 gMoveDescription_PoisonSting[] = _(
+ "A toxic attack with barbs,\n"
+ "etc., that may poison.");
+
+static const u8 gMoveDescription_Twineedle[] = _(
+ "Stingers on the forelegs\n"
+ "jab the foe twice.");
+
+static const u8 gMoveDescription_PinMissile[] = _(
+ "Sharp pins are fired to\n"
+ "strike 2 to 5 times.");
+
+static const u8 gMoveDescription_Leer[] = _(
+ "Frightens the foe with a\n"
+ "leer to lower DEFENSE.");
+
+static const u8 gMoveDescription_Bite[] = _(
+ "Bites with vicious fangs.\n"
+ "May cause flinching.");
+
+static const u8 gMoveDescription_Growl[] = _(
+ "Growls cutely to reduce the\n"
+ "foe’s ATTACK.");
+
+static const u8 gMoveDescription_Roar[] = _(
+ "Makes the foe flee to end\n"
+ "the battle.");
+
+static const u8 gMoveDescription_Sing[] = _(
+ "A soothing song lulls the\n"
+ "foe into a deep slumber.");
+
+static const u8 gMoveDescription_Supersonic[] = _(
+ "Emits bizarre sound waves\n"
+ "that may confuse the foe.");
+
+static const u8 gMoveDescription_SonicBoom[] = _(
+ "Launches shock waves that\n"
+ "always inflict 20 HP damage.");
+
+static const u8 gMoveDescription_Disable[] = _(
+ "Psychically disables one of\n"
+ "the foe’s moves.");
+
+static const u8 gMoveDescription_Acid[] = _(
+ "Sprays a hide-melting acid.\n"
+ "May lower DEFENSE.");
+
+static const u8 gMoveDescription_Ember[] = _(
+ "A weak fire attack that may\n"
+ "inflict a burn.");
+
+static const u8 gMoveDescription_Flamethrower[] = _(
+ "A powerful fire attack that\n"
+ "may inflict a burn.");
+
+static const u8 gMoveDescription_Mist[] = _(
+ "Creates a mist that stops\n"
+ "reduction of abilities.");
+
+static const u8 gMoveDescription_WaterGun[] = _(
+ "Squirts water to attack\n"
+ "the foe.");
+
+static const u8 gMoveDescription_HydroPump[] = _(
+ "Blasts water at high power\n"
+ "to strike the foe.");
+
+static const u8 gMoveDescription_Surf[] = _(
+ "Creates a huge wave, then\n"
+ "crashes it down on the foe.");
+
+static const u8 gMoveDescription_IceBeam[] = _(
+ "Blasts the foe with an icy\n"
+ "beam that may freeze it.");
+
+static const u8 gMoveDescription_Blizzard[] = _(
+ "Hits the foe with an icy\n"
+ "storm that may freeze it.");
+
+static const u8 gMoveDescription_Psybeam[] = _(
+ "Fires a peculiar ray that\n"
+ "may confuse the foe.");
+
+static const u8 gMoveDescription_BubbleBeam[] = _(
+ "Forcefully sprays bubbles\n"
+ "that may lower SPEED.");
+
+static const u8 gMoveDescription_AuroraBeam[] = _(
+ "Fires a rainbow-colored\n"
+ "beam that may lower ATTACK.");
+
+static const u8 gMoveDescription_HyperBeam[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 gMoveDescription_Peck[] = _(
+ "Attacks the foe with a\n"
+ "jabbing beak, etc.");
+
+static const u8 gMoveDescription_DrillPeck[] = _(
+ "A corkscrewing attack with\n"
+ "the beak acting as a drill.");
+
+static const u8 gMoveDescription_Submission[] = _(
+ "A reckless body slam that\n"
+ "also hurts the user.");
+
+static const u8 gMoveDescription_LowKick[] = _(
+ "A kick that inflicts more\n"
+ "damage on heavier foes.");
+
+static const u8 gMoveDescription_Counter[] = _(
+ "Retaliates any physical hit\n"
+ "with double the power.");
+
+static const u8 gMoveDescription_SeismicToss[] = _(
+ "Inflicts damage identical\n"
+ "to the user’s level.");
+
+static const u8 gMoveDescription_Strength[] = _(
+ "Builds enormous power,\n"
+ "then slams the foe.");
+
+static const u8 gMoveDescription_Absorb[] = _(
+ "An attack that absorbs\n"
+ "half the damage inflicted.");
+
+static const u8 gMoveDescription_MegaDrain[] = _(
+ "An attack that absorbs\n"
+ "half the damage inflicted.");
+
+static const u8 gMoveDescription_LeechSeed[] = _(
+ "Plants a seed on the foe to\n"
+ "steal HP on every turn.");
+
+static const u8 gMoveDescription_Growth[] = _(
+ "Forces the body to grow\n"
+ "and heightens SP. ATK.");
+
+static const u8 gMoveDescription_RazorLeaf[] = _(
+ "Cuts the enemy with leaves.\n"
+ "High critical-hit ratio.");
+
+static const u8 gMoveDescription_SolarBeam[] = _(
+ "Absorbs light in one turn,\n"
+ "then attacks next turn.");
+
+static const u8 gMoveDescription_PoisonPowder[] = _(
+ "Scatters a toxic powder\n"
+ "that may poison the foe.");
+
+static const u8 gMoveDescription_StunSpore[] = _(
+ "Scatters a powder that may\n"
+ "paralyze the foe.");
+
+static const u8 gMoveDescription_SleepPowder[] = _(
+ "Scatters a powder that may\n"
+ "cause the foe to sleep.");
+
+static const u8 gMoveDescription_PetalDance[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 gMoveDescription_StringShot[] = _(
+ "Binds the foe with string\n"
+ "to reduce its SPEED.");
+
+static const u8 gMoveDescription_DragonRage[] = _(
+ "Launches shock waves that\n"
+ "always inflict 40 HP damage.");
+
+static const u8 gMoveDescription_FireSpin[] = _(
+ "Traps the foe in a ring of\n"
+ "fire for 2 to 5 turns.");
+
+static const u8 gMoveDescription_ThunderShock[] = _(
+ "An electrical attack that\n"
+ "may paralyze the foe.");
+
+static const u8 gMoveDescription_Thunderbolt[] = _(
+ "A strong electrical attack\n"
+ "that may paralyze the foe.");
+
+static const u8 gMoveDescription_ThunderWave[] = _(
+ "A weak jolt of electricity\n"
+ "that paralyzes the foe.");
+
+static const u8 gMoveDescription_Thunder[] = _(
+ "A lightning attack that may\n"
+ "cause paralysis.");
+
+static const u8 gMoveDescription_RockThrow[] = _(
+ "Throws small rocks to\n"
+ "strike the foe.");
+
+static const u8 gMoveDescription_Earthquake[] = _(
+ "A powerful quake, but has\n"
+ "no effect on flying foes.");
+
+static const u8 gMoveDescription_Fissure[] = _(
+ "A one-hit KO move that\n"
+ "drops the foe in a fissure.");
+
+static const u8 gMoveDescription_Dig[] = _(
+ "Digs underground the first\n"
+ "turn and strikes next turn.");
+
+static const u8 gMoveDescription_Toxic[] = _(
+ "Poisons the foe with an\n"
+ "intensifying toxin.");
+
+static const u8 gMoveDescription_Confusion[] = _(
+ "A psychic attack that may\n"
+ "cause confusion.");
+
+static const u8 gMoveDescription_Psychic[] = _(
+ "A powerful psychic attack\n"
+ "that may lower SP. DEF.");
+
+static const u8 gMoveDescription_Hypnosis[] = _(
+ "A hypnotizing move that\n"
+ "may induce sleep.");
+
+static const u8 gMoveDescription_Meditate[] = _(
+ "Meditates in a peaceful\n"
+ "fashion to raise ATTACK.");
+
+static const u8 gMoveDescription_Agility[] = _(
+ "Relaxes the body to sharply\n"
+ "boost SPEED.");
+
+static const u8 gMoveDescription_QuickAttack[] = _(
+ "An extremely fast attack\n"
+ "that always strikes first.");
+
+static const u8 gMoveDescription_Rage[] = _(
+ "Raises the user’s ATTACK\n"
+ "every time it is hit.");
+
+static const u8 gMoveDescription_Teleport[] = _(
+ "A psychic move for fleeing\n"
+ "from battle instantly.");
+
+static const u8 gMoveDescription_NightShade[] = _(
+ "Inflicts damage identical\n"
+ "to the user’s level.");
+
+static const u8 gMoveDescription_Mimic[] = _(
+ "Copies a move used by the\n"
+ "foe during one battle.");
+
+static const u8 gMoveDescription_Screech[] = _(
+ "Emits a screech to sharply\n"
+ "reduce the foe’s DEFENSE.");
+
+static const u8 gMoveDescription_DoubleTeam[] = _(
+ "Creates illusory copies to\n"
+ "raise evasiveness.");
+
+static const u8 gMoveDescription_Recover[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 gMoveDescription_Harden[] = _(
+ "Stiffens the body’s \n"
+ "muscles to raise DEFENSE.");
+
+static const u8 gMoveDescription_Minimize[] = _(
+ "Minimizes the user’s size\n"
+ "to raise evasiveness.");
+
+static const u8 gMoveDescription_Smokescreen[] = _(
+ "Lowers the foe’s accuracy\n"
+ "using smoke, ink, etc.");
+
+static const u8 gMoveDescription_ConfuseRay[] = _(
+ "A sinister ray that\n"
+ "confuses the foe.");
+
+static const u8 gMoveDescription_Withdraw[] = _(
+ "Withdraws the body into its\n"
+ "hard shell to raise DEFENSE.");
+
+static const u8 gMoveDescription_DefenseCurl[] = _(
+ "Curls up to conceal weak\n"
+ "spots and raise DEFENSE.");
+
+static const u8 gMoveDescription_Barrier[] = _(
+ "Creates a barrier that\n"
+ "sharply raises DEFENSE.");
+
+static const u8 gMoveDescription_LightScreen[] = _(
+ "Creates a wall of light that\n"
+ "lowers SP. ATK damage.");
+
+static const u8 gMoveDescription_Haze[] = _(
+ "Creates a black haze that\n"
+ "eliminates all stat changes.");
+
+static const u8 gMoveDescription_Reflect[] = _(
+ "Creates a wall of light that\n"
+ "weakens physical attacks.");
+
+static const u8 gMoveDescription_FocusEnergy[] = _(
+ "Focuses power to raise the\n"
+ "critical-hit ratio.");
+
+static const u8 gMoveDescription_Bide[] = _(
+ "Endures attack for 2\n"
+ "turns to retaliate double.");
+
+static const u8 gMoveDescription_Metronome[] = _(
+ "Waggles a finger to use any\n"
+ "POKéMON move at random.");
+
+static const u8 gMoveDescription_MirrorMove[] = _(
+ "Counters the foe’s attack\n"
+ "with the same move.");
+
+static const u8 gMoveDescription_SelfDestruct[] = _(
+ "Inflicts severe damage but\n"
+ "makes the user faint.");
+
+static const u8 gMoveDescription_EggBomb[] = _(
+ "An egg is forcibly hurled at\n"
+ "the foe.");
+
+static const u8 gMoveDescription_Lick[] = _(
+ "Licks with a long tongue to\n"
+ "injure. May also paralyze.");
+
+static const u8 gMoveDescription_Smog[] = _(
+ "An exhaust-gas attack\n"
+ "that may also poison.");
+
+static const u8 gMoveDescription_Sludge[] = _(
+ "Sludge is hurled to inflict\n"
+ "damage. May also poison.");
+
+static const u8 gMoveDescription_BoneClub[] = _(
+ "Clubs the foe with a bone.\n"
+ "May cause flinching.");
+
+static const u8 gMoveDescription_FireBlast[] = _(
+ "A fiery blast that scorches\n"
+ "all. May cause a burn.");
+
+static const u8 gMoveDescription_Waterfall[] = _(
+ "Charges the foe with speed\n"
+ "to climb waterfalls.");
+
+static const u8 gMoveDescription_Clamp[] = _(
+ "Traps and squeezes the\n"
+ "foe for 2 to 5 turns.");
+
+static const u8 gMoveDescription_Swift[] = _(
+ "Sprays star-shaped rays\n"
+ "that never miss.");
+
+static const u8 gMoveDescription_SkullBash[] = _(
+ "Tucks in the head, then\n"
+ "attacks on the next turn.");
+
+static const u8 gMoveDescription_SpikeCannon[] = _(
+ "Launches sharp spikes that\n"
+ "strike 2 to 5 times.");
+
+static const u8 gMoveDescription_Constrict[] = _(
+ "Constricts to inflict pain.\n"
+ "May lower SPEED.");
+
+static const u8 gMoveDescription_Amnesia[] = _(
+ "Forgets about something\n"
+ "and sharply raises SP. DEF.");
+
+static const u8 gMoveDescription_Kinesis[] = _(
+ "Distracts the foe.\n"
+ "May lower accuracy.");
+
+static const u8 gMoveDescription_SoftBoiled[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 gMoveDescription_HiJumpKick[] = _(
+ "A jumping knee kick. If it\n"
+ "misses, the user is hurt.");
+
+static const u8 gMoveDescription_Glare[] = _(
+ "Intimidates and frightens\n"
+ "the foe into paralysis.");
+
+static const u8 gMoveDescription_DreamEater[] = _(
+ "Takes one half the damage\n"
+ "inflicted on a sleeping foe.");
+
+static const u8 gMoveDescription_PoisonGas[] = _(
+ "Envelops the foe in a toxic\n"
+ "gas that may poison.");
+
+static const u8 gMoveDescription_Barrage[] = _(
+ "Hurls round objects at the\n"
+ "foe 2 to 5 times.");
+
+static const u8 gMoveDescription_LeechLife[] = _(
+ "An attack that steals half\n"
+ "the damage inflicted.");
+
+static const u8 gMoveDescription_LovelyKiss[] = _(
+ "Demands a kiss with a scary\n"
+ "face that induces sleep.");
+
+static const u8 gMoveDescription_SkyAttack[] = _(
+ "Searches out weak spots,\n"
+ "then strikes the next turn.");
+
+static const u8 gMoveDescription_Transform[] = _(
+ "Alters the user’s cells to\n"
+ "become a copy of the foe.");
+
+static const u8 gMoveDescription_Bubble[] = _(
+ "An attack using bubbles.\n"
+ "May lower the foe’s SPEED.");
+
+static const u8 gMoveDescription_DizzyPunch[] = _(
+ "A rhythmic punch that may\n"
+ "confuse the foe.");
+
+static const u8 gMoveDescription_Spore[] = _(
+ "Scatters a cloud of spores\n"
+ "that always induce sleep.");
+
+static const u8 gMoveDescription_Flash[] = _(
+ "Looses a powerful blast of\n"
+ "light that cuts accuracy.");
+
+static const u8 gMoveDescription_Psywave[] = _(
+ "Attacks with a psychic\n"
+ "wave of varying intensity.");
+
+static const u8 gMoveDescription_Splash[] = _(
+ "It’s just a splash...\n"
+ "Has no effect whatsoever.");
+
+static const u8 gMoveDescription_AcidArmor[] = _(
+ "Liquifies the user’s body\n"
+ "to sharply raise DEFENSE.");
+
+static const u8 gMoveDescription_Crabhammer[] = _(
+ "Hammers with a pincer. Has a\n"
+ "high critical-hit ratio.");
+
+static const u8 gMoveDescription_Explosion[] = _(
+ "Inflicts severe damage but\n"
+ "makes the user faint.");
+
+static const u8 gMoveDescription_FurySwipes[] = _(
+ "Rakes the foe with sharp\n"
+ "claws, etc., 2 to 5 times.");
+
+static const u8 gMoveDescription_Bonemerang[] = _(
+ "Throws a bone boomerang\n"
+ "that strikes twice.");
+
+static const u8 gMoveDescription_Rest[] = _(
+ "The user sleeps for 2 turns,\n"
+ "restoring HP and status.");
+
+static const u8 gMoveDescription_RockSlide[] = _(
+ "Large boulders are hurled.\n"
+ "May cause flinching.");
+
+static const u8 gMoveDescription_HyperFang[] = _(
+ "Attacks with sharp fangs.\n"
+ "May cause flinching.");
+
+static const u8 gMoveDescription_Sharpen[] = _(
+ "Reduces the polygon count\n"
+ "and raises ATTACK.");
+
+static const u8 gMoveDescription_Conversion[] = _(
+ "Changes the user’s type\n"
+ "into an own move’s type.");
+
+static const u8 gMoveDescription_TriAttack[] = _(
+ "Fires three types of beams\n"
+ "at the same time.");
+
+static const u8 gMoveDescription_SuperFang[] = _(
+ "Attacks with sharp fangs\n"
+ "and cuts half the foe’s HP.");
+
+static const u8 gMoveDescription_Slash[] = _(
+ "Slashes with claws, etc. Has\n"
+ "a high critical-hit ratio.");
+
+static const u8 gMoveDescription_Substitute[] = _(
+ "Creates a decoy using 1/4\n"
+ "of the user’s maximum HP.");
+
+static const u8 gMoveDescription_Struggle[] = _(
+ "Used only if all PP are gone.\n"
+ "Also hurts the user a little.");
+
+static const u8 gMoveDescription_Sketch[] = _(
+ "Copies the foe’s last move\n"
+ "permanently.");
+
+static const u8 gMoveDescription_TripleKick[] = _(
+ "Kicks the foe 3 times in a\n"
+ "row with rising intensity.");
+
+static const u8 gMoveDescription_Thief[] = _(
+ "While attacking, it may\n"
+ "steal the foe’s held item.");
+
+static const u8 gMoveDescription_SpiderWeb[] = _(
+ "Ensnares the foe to stop it\n"
+ "from fleeing or switching.");
+
+static const u8 gMoveDescription_MindReader[] = _(
+ "Senses the foe’s action to\n"
+ "ensure the next move’s hit.");
+
+static const u8 gMoveDescription_Nightmare[] = _(
+ "Inflicts 1/4 damage on a\n"
+ "sleeping foe every turn.");
+
+static const u8 gMoveDescription_FlameWheel[] = _(
+ "A fiery charge attack that\n"
+ "may inflict a burn.");
+
+static const u8 gMoveDescription_Snore[] = _(
+ "A loud attack that can be\n"
+ "used only while asleep.");
+
+static const u8 gMoveDescription_Curse[] = _(
+ "A move that functions\n"
+ "differently for GHOSTS.");
+
+static const u8 gMoveDescription_Flail[] = _(
+ "Inflicts more damage when\n"
+ "the user’s HP is down.");
+
+static const u8 gMoveDescription_Conversion2[] = _(
+ "Makes the user resistant\n"
+ "to the last attack’s type.");
+
+static const u8 gMoveDescription_Aeroblast[] = _(
+ "Launches a vacuumed blast.\n"
+ "High critical-hit ratio.");
+
+static const u8 gMoveDescription_CottonSpore[] = _(
+ "Spores cling to the foe,\n"
+ "sharply reducing SPEED.");
+
+static const u8 gMoveDescription_Reversal[] = _(
+ "Inflicts more damage when\n"
+ "the user’s HP is down.");
+
+static const u8 gMoveDescription_Spite[] = _(
+ "Spitefully cuts the PP\n"
+ "of the foe’s last move.");
+
+static const u8 gMoveDescription_PowderSnow[] = _(
+ "Blasts the foe with a snowy\n"
+ "gust. May cause freezing.");
+
+static const u8 gMoveDescription_Protect[] = _(
+ "Evades attack, but may fail\n"
+ "if used in succession.");
+
+static const u8 gMoveDescription_MachPunch[] = _(
+ "A punch is thrown at wicked\n"
+ "speed to strike first.");
+
+static const u8 gMoveDescription_ScaryFace[] = _(
+ "Frightens with a scary face\n"
+ "to sharply reduce SPEED.");
+
+static const u8 gMoveDescription_FaintAttack[] = _(
+ "Draws the foe close, then\n"
+ "strikes without fail.");
+
+static const u8 gMoveDescription_SweetKiss[] = _(
+ "Demands a kiss with a cute\n"
+ "look. May cause confusion.");
+
+static const u8 gMoveDescription_BellyDrum[] = _(
+ "Maximizes ATTACK while\n"
+ "sacrificing HP.");
+
+static const u8 gMoveDescription_SludgeBomb[] = _(
+ "Sludge is hurled to inflict\n"
+ "damage. May also poison.");
+
+static const u8 gMoveDescription_MudSlap[] = _(
+ "Hurls mud in the foe’s face\n"
+ "to reduce its accuracy.");
+
+static const u8 gMoveDescription_Octazooka[] = _(
+ "Fires a lump of ink to\n"
+ "damage and cut accuracy.");
+
+static const u8 gMoveDescription_Spikes[] = _(
+ "Sets spikes that hurt a \n"
+ "foe switching out.");
+
+static const u8 gMoveDescription_ZapCannon[] = _(
+ "Powerful and sure to cause\n"
+ "paralysis, but inaccurate.");
+
+static const u8 gMoveDescription_Foresight[] = _(
+ "Negates the foe’s efforts\n"
+ "to heighten evasiveness.");
+
+static const u8 gMoveDescription_DestinyBond[] = _(
+ "If the user faints, the foe\n"
+ "is also made to faint.");
+
+static const u8 gMoveDescription_PerishSong[] = _(
+ "Any POKéMON hearing this\n"
+ "song faints in 3 turns.");
+
+static const u8 gMoveDescription_IcyWind[] = _(
+ "A chilling attack that\n"
+ "lowers the foe’s SPEED.");
+
+static const u8 gMoveDescription_Detect[] = _(
+ "Evades attack, but may fail\n"
+ "if used in succession.");
+
+static const u8 gMoveDescription_BoneRush[] = _(
+ "Strikes the foe with a bone\n"
+ "in hand 2 to 5 times.");
+
+static const u8 gMoveDescription_LockOn[] = _(
+ "Locks on to the foe to\n"
+ "ensure the next move hits.");
+
+static const u8 gMoveDescription_Outrage[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 gMoveDescription_Sandstorm[] = _(
+ "Causes a sandstorm that\n"
+ "rages for several turns.");
+
+static const u8 gMoveDescription_GigaDrain[] = _(
+ "An attack that steals half\n"
+ "the damage inflicted.");
+
+static const u8 gMoveDescription_Endure[] = _(
+ "Endures any attack for\n"
+ "1 turn, leaving at least 1HP.");
+
+static const u8 gMoveDescription_Charm[] = _(
+ "Charms the foe and sharply\n"
+ "reduces its ATTACK.");
+
+static const u8 gMoveDescription_Rollout[] = _(
+ "An attack lasting 5 turns\n"
+ "with rising intensity.");
+
+static const u8 gMoveDescription_FalseSwipe[] = _(
+ "An attack that leaves the\n"
+ "foe with at least 1 HP.");
+
+static const u8 gMoveDescription_Swagger[] = _(
+ "Confuses the foe, but also\n"
+ "sharply raises ATTACK.");
+
+static const u8 gMoveDescription_MilkDrink[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 gMoveDescription_Spark[] = _(
+ "An electrified tackle that\n"
+ "may paralyze the foe.");
+
+static const u8 gMoveDescription_FuryCutter[] = _(
+ "An attack that intensifies\n"
+ "on each successive hit.");
+
+static const u8 gMoveDescription_SteelWing[] = _(
+ "Strikes the foe with hard\n"
+ "wings spread wide.");
+
+static const u8 gMoveDescription_MeanLook[] = _(
+ "Fixes the foe with a mean\n"
+ "look that prevents escape.");
+
+static const u8 gMoveDescription_Attract[] = _(
+ "Makes the opposite gender\n"
+ "less likely to attack.");
+
+static const u8 gMoveDescription_SleepTalk[] = _(
+ "Uses an own move randomly\n"
+ "while asleep.");
+
+static const u8 gMoveDescription_HealBell[] = _(
+ "Chimes soothingly to heal\n"
+ "all status abnormalities.");
+
+static const u8 gMoveDescription_Return[] = _(
+ "An attack that increases\n"
+ "in power with friendship.");
+
+static const u8 gMoveDescription_Present[] = _(
+ "A gift in the form of a\n"
+ "bomb. May restore HP.");
+
+static const u8 gMoveDescription_Frustration[] = _(
+ "An attack that is stronger\n"
+ "if the TRAINER is disliked.");
+
+static const u8 gMoveDescription_Safeguard[] = _(
+ "A mystical force prevents\n"
+ "all status problems.");
+
+static const u8 gMoveDescription_PainSplit[] = _(
+ "Adds the user and foe’s HP,\n"
+ "then shares them equally.");
+
+static const u8 gMoveDescription_SacredFire[] = _(
+ "A mystical fire attack that\n"
+ "may inflict a burn.");
+
+static const u8 gMoveDescription_Magnitude[] = _(
+ "A ground-shaking attack\n"
+ "of random intensity.");
+
+static const u8 gMoveDescription_DynamicPunch[] = _(
+ "Powerful and sure to cause\n"
+ "confusion, but inaccurate.");
+
+static const u8 gMoveDescription_Megahorn[] = _(
+ "A brutal ramming attack\n"
+ "using out-thrust horns.");
+
+static const u8 gMoveDescription_DragonBreath[] = _(
+ "Strikes the foe with an\n"
+ "incredible blast of breath.");
+
+static const u8 gMoveDescription_BatonPass[] = _(
+ "Switches out the user while\n"
+ "keeping effects in play.");
+
+static const u8 gMoveDescription_Encore[] = _(
+ "Makes the foe repeat its\n"
+ "last move over 2 to 6 turns.");
+
+static const u8 gMoveDescription_Pursuit[] = _(
+ "Inflicts bad damage if used\n"
+ "on a foe switching out.");
+
+static const u8 gMoveDescription_RapidSpin[] = _(
+ "Spins the body at high\n"
+ "speed to strike the foe.");
+
+static const u8 gMoveDescription_SweetScent[] = _(
+ "Allures the foe to reduce\n"
+ "evasiveness.");
+
+static const u8 gMoveDescription_IronTail[] = _(
+ "Attacks with a rock-hard\n"
+ "tail. May lower DEFENSE.");
+
+static const u8 gMoveDescription_MetalClaw[] = _(
+ "A claw attack that may\n"
+ "raise the user’s ATTACK.");
+
+static const u8 gMoveDescription_VitalThrow[] = _(
+ "Makes the user’s move last,\n"
+ "but it never misses.");
+
+static const u8 gMoveDescription_MorningSun[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 gMoveDescription_Synthesis[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 gMoveDescription_Moonlight[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 gMoveDescription_HiddenPower[] = _(
+ "The effectiveness varies\n"
+ "with the user.");
+
+static const u8 gMoveDescription_CrossChop[] = _(
+ "A double-chopping attack.\n"
+ "High critical-hit ratio.");
+
+static const u8 gMoveDescription_Twister[] = _(
+ "Whips up a vicious twister\n"
+ "to tear at the foe.");
+
+static const u8 gMoveDescription_RainDance[] = _(
+ "Boosts the power of WATER-\n"
+ "type moves for 5 turns.");
+
+static const u8 gMoveDescription_SunnyDay[] = _(
+ "Boosts the power of FIRE-\n"
+ "type moves for 5 turns.");
+
+static const u8 gMoveDescription_Crunch[] = _(
+ "Crunches with sharp fangs.\n"
+ "May lower SP. DEF.");
+
+static const u8 gMoveDescription_MirrorCoat[] = _(
+ "Counters the foe’s special\n"
+ "attack at double the power.");
+
+static const u8 gMoveDescription_PsychUp[] = _(
+ "Copies the foe’s effect(s)\n"
+ "and gives to the user.");
+
+static const u8 gMoveDescription_ExtremeSpeed[] = _(
+ "An extremely fast and\n"
+ "powerful attack.");
+
+static const u8 gMoveDescription_AncientPower[] = _(
+ "An attack that may raise\n"
+ "all stats.");
+
+static const u8 gMoveDescription_ShadowBall[] = _(
+ "Hurls a black blob that may\n"
+ "lower the foe’s SP. DEF.");
+
+static const u8 gMoveDescription_FutureSight[] = _(
+ "Heightens inner power to\n"
+ "strike 2 turns later.");
+
+static const u8 gMoveDescription_RockSmash[] = _(
+ "A rock-crushing attack\n"
+ "that may lower DEFENSE.");
+
+static const u8 gMoveDescription_Whirlpool[] = _(
+ "Traps and hurts the foe in\n"
+ "a whirlpool for 2 to 5 turns.");
+
+static const u8 gMoveDescription_BeatUp[] = _(
+ "Summons party POKéMON to\n"
+ "join in the attack.");
+
+static const u8 gMoveDescription_FakeOut[] = _(
+ "A 1st-turn, 1st-strike move\n"
+ "that causes flinching.");
+
+static const u8 gMoveDescription_Uproar[] = _(
+ "Causes an uproar for 2 to 5\n"
+ "turns and prevents sleep.");
+
+static const u8 gMoveDescription_Stockpile[] = _(
+ "Charges up power for up to\n"
+ "3 turns.");
+
+static const u8 gMoveDescription_SpitUp[] = _(
+ "Releases stockpiled power\n"
+ "(the more the better).");
+
+static const u8 gMoveDescription_Swallow[] = _(
+ "Absorbs stockpiled power\n"
+ "and restores HP.");
+
+static const u8 gMoveDescription_HeatWave[] = _(
+ "Exhales a hot breath on the\n"
+ "foe. May inflict a burn.");
+
+static const u8 gMoveDescription_Hail[] = _(
+ "Summons a hailstorm that\n"
+ "strikes every turn.");
+
+static const u8 gMoveDescription_Torment[] = _(
+ "Torments the foe and stops\n"
+ "successive use of a move.");
+
+static const u8 gMoveDescription_Flatter[] = _(
+ "Confuses the foe, but\n"
+ "raises its SP. ATK.");
+
+static const u8 gMoveDescription_WillOWisp[] = _(
+ "Inflicts a burn on the foe\n"
+ "with intense fire.");
+
+static const u8 gMoveDescription_Memento[] = _(
+ "The user faints and lowers\n"
+ "the foe’s abilities.");
+
+static const u8 gMoveDescription_Facade[] = _(
+ "Boosts ATTACK when burned,\n"
+ "paralyzed, or poisoned.");
+
+static const u8 gMoveDescription_FocusPunch[] = _(
+ "A powerful loyalty attack.\n"
+ "The user flinches if hit.");
+
+static const u8 gMoveDescription_SmellingSalt[] = _(
+ "Powerful against paralyzed\n"
+ "foes, but also heals them.");
+
+static const u8 gMoveDescription_FollowMe[] = _(
+ "Draws attention to make\n"
+ "foes attack only the user.");
+
+static const u8 gMoveDescription_NaturePower[] = _(
+ "The type of attack varies\n"
+ "depending on the location.");
+
+static const u8 gMoveDescription_Charge[] = _(
+ "Charges power to boost the\n"
+ "electric move used next.");
+
+static const u8 gMoveDescription_Taunt[] = _(
+ "Taunts the foe into only\n"
+ "using attack moves.");
+
+static const u8 gMoveDescription_HelpingHand[] = _(
+ "Boosts the power of the\n"
+ "recipient’s moves.");
+
+static const u8 gMoveDescription_Trick[] = _(
+ "Tricks the foe into trading\n"
+ "held items.");
+
+static const u8 gMoveDescription_RolePlay[] = _(
+ "Mimics the target and\n"
+ "copies its special ability.");
+
+static const u8 gMoveDescription_Wish[] = _(
+ "A wish that restores HP.\n"
+ "It takes time to work.");
+
+static const u8 gMoveDescription_Assist[] = _(
+ "Attacks randomly with one\n"
+ "of the partner’s moves.");
+
+static const u8 gMoveDescription_Ingrain[] = _(
+ "Lays roots that restore HP.\n"
+ "The user can’t switch out.");
+
+static const u8 gMoveDescription_Superpower[] = _(
+ "Boosts strength sharply,\n"
+ "but lowers abilities.");
+
+static const u8 gMoveDescription_MagicCoat[] = _(
+ "Reflects special effects\n"
+ "back to the attacker.");
+
+static const u8 gMoveDescription_Recycle[] = _(
+ "Recycles a used item for\n"
+ "one more use.");
+
+static const u8 gMoveDescription_Revenge[] = _(
+ "An attack that gains power\n"
+ "if injured by the foe.");
+
+static const u8 gMoveDescription_BrickBreak[] = _(
+ "Destroys barriers such as\n"
+ "REFLECT and causes damage.");
+
+static const u8 gMoveDescription_Yawn[] = _(
+ "Lulls the foe into yawning,\n"
+ "then sleeping next turn.");
+
+static const u8 gMoveDescription_KnockOff[] = _(
+ "Knocks down the foe’s held\n"
+ "item to prevent its use.");
+
+static const u8 gMoveDescription_Endeavor[] = _(
+ "Gains power if the user’s HP\n"
+ "is lower than the foe’s HP.");
+
+static const u8 gMoveDescription_Eruption[] = _(
+ "The higher the user’s HP,\n"
+ "the more damage caused.");
+
+static const u8 gMoveDescription_SkillSwap[] = _(
+ "The user swaps special\n"
+ "abilities with the target.");
+
+static const u8 gMoveDescription_Imprison[] = _(
+ "Prevents foes from using\n"
+ "moves known by the user.");
+
+static const u8 gMoveDescription_Refresh[] = _(
+ "Heals poisoning, paralysis,\n"
+ "or a burn.");
+
+static const u8 gMoveDescription_Grudge[] = _(
+ "If the user faints, deletes\n"
+ "the PP of the final move.");
+
+static const u8 gMoveDescription_Snatch[] = _(
+ "Steals the effects of the\n"
+ "move the foe uses next.");
+
+static const u8 gMoveDescription_SecretPower[] = _(
+ "An attack with effects\n"
+ "that vary by location.");
+
+static const u8 gMoveDescription_Dive[] = _(
+ "Dives underwater the first\n"
+ "turn and strikes next turn.");
+
+static const u8 gMoveDescription_ArmThrust[] = _(
+ "Straight-arm punches that\n"
+ "strike the foe 2 to 5 times.");
+
+static const u8 gMoveDescription_Camouflage[] = _(
+ "Alters the POKéMON’s type\n"
+ "depending on the location.");
+
+static const u8 gMoveDescription_TailGlow[] = _(
+ "Flashes a light that sharply\n"
+ "raises SP. ATK.");
+
+static const u8 gMoveDescription_LusterPurge[] = _(
+ "Attacks with a burst of\n"
+ "light. May lower SP. DEF.");
+
+static const u8 gMoveDescription_MistBall[] = _(
+ "Attacks with a flurry of\n"
+ "down. May lower SP. ATK.");
+
+static const u8 gMoveDescription_FeatherDance[] = _(
+ "Envelops the foe with down\n"
+ "to sharply reduce ATTACK.");
+
+static const u8 gMoveDescription_TeeterDance[] = _(
+ "Confuses all POKéMON on\n"
+ "the scene.");
+
+static const u8 gMoveDescription_BlazeKick[] = _(
+ "A kick with a high critical-\n"
+ "hit ratio. May cause a burn.");
+
+static const u8 gMoveDescription_MudSport[] = _(
+ "Covers the user in mud to\n"
+ "raise electrical resistance.");
+
+static const u8 gMoveDescription_IceBall[] = _(
+ "A 5-turn attack that gains\n"
+ "power on successive hits.");
+
+static const u8 gMoveDescription_NeedleArm[] = _(
+ "Attacks with thorny arms.\n"
+ "May cause flinching.");
+
+static const u8 gMoveDescription_SlackOff[] = _(
+ "Slacks off and restores\n"
+ "half the maximum HP.");
+
+static const u8 gMoveDescription_HyperVoice[] = _(
+ "A loud attack that uses\n"
+ "sound waves to injure.");
+
+static const u8 gMoveDescription_PoisonFang[] = _(
+ "A sharp-fanged attack.\n"
+ "May badly poison the foe.");
+
+static const u8 gMoveDescription_CrushClaw[] = _(
+ "Tears at the foe with sharp\n"
+ "claws. May lower DEFENSE.");
+
+static const u8 gMoveDescription_BlastBurn[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 gMoveDescription_HydroCannon[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 gMoveDescription_MeteorMash[] = _(
+ "Fires a meteor-like punch.\n"
+ "May raise ATTACK.");
+
+static const u8 gMoveDescription_Astonish[] = _(
+ "An attack that may shock\n"
+ "the foe into flinching.");
+
+static const u8 gMoveDescription_WeatherBall[] = _(
+ "The move’s type and power\n"
+ "change with the weather.");
+
+static const u8 gMoveDescription_Aromatherapy[] = _(
+ "Heals all status problems\n"
+ "with a soothing scent.");
+
+static const u8 gMoveDescription_FakeTears[] = _(
+ "Feigns crying to sharply\n"
+ "lower the foe’s SP. DEF.");
+
+static const u8 gMoveDescription_AirCutter[] = _(
+ "Hacks with razorlike wind.\n"
+ "High critical-hit ratio.");
+
+static const u8 gMoveDescription_Overheat[] = _(
+ "Allows a full-power attack,\n"
+ "but sharply lowers SP. ATK.");
+
+static const u8 gMoveDescription_OdorSleuth[] = _(
+ "Negates the foe’s efforts\n"
+ "to heighten evasiveness.");
+
+static const u8 gMoveDescription_RockTomb[] = _(
+ "Stops the foe from moving\n"
+ "with rocks and cuts SPEED.");
+
+static const u8 gMoveDescription_SilverWind[] = _(
+ "A powdery attack that may\n"
+ "raise abilities.");
+
+static const u8 gMoveDescription_MetalSound[] = _(
+ "Emits a horrible screech\n"
+ "that sharply lowers SP. DEF.");
+
+static const u8 gMoveDescription_GrassWhistle[] = _(
+ "Lulls the foe into sleep\n"
+ "with a pleasant melody.");
+
+static const u8 gMoveDescription_Tickle[] = _(
+ "Makes the foe laugh to\n"
+ "lower ATTACK and DEFENSE.");
+
+static const u8 gMoveDescription_CosmicPower[] = _(
+ "Raises DEFENSE and SP. DEF\n"
+ "with a mystic power.");
+
+static const u8 gMoveDescription_WaterSpout[] = _(
+ "Inflicts more damage if the\n"
+ "user’s HP is high.");
+
+static const u8 gMoveDescription_SignalBeam[] = _(
+ "A strange beam attack that\n"
+ "may confuse the foe.");
+
+static const u8 gMoveDescription_ShadowPunch[] = _(
+ "An unavoidable punch that\n"
+ "is thrown from shadows.");
+
+static const u8 gMoveDescription_Extrasensory[] = _(
+ "Attacks with a peculiar\n"
+ "power. May cause flinching.");
+
+static const u8 gMoveDescription_SkyUppercut[] = _(
+ "An uppercut thrown as if\n"
+ "leaping into the sky.");
+
+static const u8 gMoveDescription_SandTomb[] = _(
+ "Traps and hurts the foe in\n"
+ "quicksand for 2 to 5 turns.");
+
+static const u8 gMoveDescription_SheerCold[] = _(
+ "A chilling attack that\n"
+ "causes fainting if it hits.");
+
+static const u8 gMoveDescription_MuddyWater[] = _(
+ "Attacks with muddy water.\n"
+ "May lower accuracy.");
+
+static const u8 gMoveDescription_BulletSeed[] = _(
+ "Shoots 2 to 5 seeds in a row\n"
+ "to strike the foe.");
+
+static const u8 gMoveDescription_AerialAce[] = _(
+ "An extremely speedy and\n"
+ "unavoidable attack.");
+
+static const u8 gMoveDescription_IcicleSpear[] = _(
+ "Attacks the foe by firing\n"
+ "2 to 5 icicles in a row.");
+
+static const u8 gMoveDescription_IronDefense[] = _(
+ "Hardens the body’s surface\n"
+ "to sharply raise DEFENSE.");
+
+static const u8 gMoveDescription_Block[] = _(
+ "Blocks the foe’s way to\n"
+ "prevent escape.");
+
+static const u8 gMoveDescription_Howl[] = _(
+ "Howls to raise the spirit\n"
+ "and boosts ATTACK.");
+
+static const u8 gMoveDescription_DragonClaw[] = _(
+ "Slashes the foe with sharp\n"
+ "claws.");
+
+static const u8 gMoveDescription_FrenzyPlant[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 gMoveDescription_BulkUp[] = _(
+ "Bulks up the body to boost\n"
+ "both ATTACK and DEFENSE.");
+
+static const u8 gMoveDescription_Bounce[] = _(
+ "Bounces up, then down the\n"
+ "next turn. May paralyze.");
+
+static const u8 gMoveDescription_MudShot[] = _(
+ "Hurls mud at the foe and\n"
+ "reduces SPEED.");
+
+static const u8 gMoveDescription_PoisonTail[] = _(
+ "Has a high critical-hit\n"
+ "ratio. May also poison.");
+
+static const u8 gMoveDescription_Covet[] = _(
+ "Cutely begs to obtain an\n"
+ "item held by the foe.");
+
+static const u8 gMoveDescription_VoltTackle[] = _(
+ "A life-risking tackle that\n"
+ "slightly hurts the user.");
+
+static const u8 gMoveDescription_MagicalLeaf[] = _(
+ "Attacks with a strange leaf\n"
+ "that cannot be evaded.");
+
+static const u8 gMoveDescription_WaterSport[] = _(
+ "The user becomes soaked to\n"
+ "raise resistance to fire.");
+
+static const u8 gMoveDescription_CalmMind[] = _(
+ "Raises SP. ATK and SP. DEF\n"
+ "by focusing the mind.");
+
+static const u8 gMoveDescription_LeafBlade[] = _(
+ "Slashes with a sharp leaf.\n"
+ "High critical-hit ratio.");
+
+static const u8 gMoveDescription_DragonDance[] = _(
+ "A mystical dance that ups\n"
+ "ATTACK and SPEED.");
+
+static const u8 gMoveDescription_RockBlast[] = _(
+ "Hurls boulders at the foe\n"
+ "2 to 5 times in a row.");
+
+static const u8 gMoveDescription_ShockWave[] = _(
+ "A fast and unavoidable\n"
+ "electric attack.");
+
+static const u8 gMoveDescription_WaterPulse[] = _(
+ "Attacks with ultrasonic\n"
+ "waves. May confuse the foe");
+
+static const u8 gMoveDescription_DoomDesire[] = _(
+ "Summons strong sunlight to\n"
+ "attack 2 turns later.");
+
+static const u8 gMoveDescription_PsychoBoost[] = _(
+ "Allows a full-power attack,\n"
+ "but sharply lowers SP. ATK.");
+
+const u8 * const gMoveDescriptions[] = {
+ gMoveDescription_Pound,
+ gMoveDescription_KarateChop,
+ gMoveDescription_DoubleSlap,
+ gMoveDescription_CometPunch,
+ gMoveDescription_MegaPunch,
+ gMoveDescription_PayDay,
+ gMoveDescription_FirePunch,
+ gMoveDescription_IcePunch,
+ gMoveDescription_ThunderPunch,
+ gMoveDescription_Scratch,
+ gMoveDescription_ViceGrip,
+ gMoveDescription_Guillotine,
+ gMoveDescription_RazorWind,
+ gMoveDescription_SwordsDance,
+ gMoveDescription_Cut,
+ gMoveDescription_Gust,
+ gMoveDescription_WingAttack,
+ gMoveDescription_Whirlwind,
+ gMoveDescription_Fly,
+ gMoveDescription_Bind,
+ gMoveDescription_Slam,
+ gMoveDescription_VineWhip,
+ gMoveDescription_Stomp,
+ gMoveDescription_DoubleKick,
+ gMoveDescription_MegaKick,
+ gMoveDescription_JumpKick,
+ gMoveDescription_RollingKick,
+ gMoveDescription_SandAttack,
+ gMoveDescription_Headbutt,
+ gMoveDescription_HornAttack,
+ gMoveDescription_FuryAttack,
+ gMoveDescription_HornDrill,
+ gMoveDescription_Tackle,
+ gMoveDescription_BodySlam,
+ gMoveDescription_Wrap,
+ gMoveDescription_TakeDown,
+ gMoveDescription_Thrash,
+ gMoveDescription_DoubleEdge,
+ gMoveDescription_TailWhip,
+ gMoveDescription_PoisonSting,
+ gMoveDescription_Twineedle,
+ gMoveDescription_PinMissile,
+ gMoveDescription_Leer,
+ gMoveDescription_Bite,
+ gMoveDescription_Growl,
+ gMoveDescription_Roar,
+ gMoveDescription_Sing,
+ gMoveDescription_Supersonic,
+ gMoveDescription_SonicBoom,
+ gMoveDescription_Disable,
+ gMoveDescription_Acid,
+ gMoveDescription_Ember,
+ gMoveDescription_Flamethrower,
+ gMoveDescription_Mist,
+ gMoveDescription_WaterGun,
+ gMoveDescription_HydroPump,
+ gMoveDescription_Surf,
+ gMoveDescription_IceBeam,
+ gMoveDescription_Blizzard,
+ gMoveDescription_Psybeam,
+ gMoveDescription_BubbleBeam,
+ gMoveDescription_AuroraBeam,
+ gMoveDescription_HyperBeam,
+ gMoveDescription_Peck,
+ gMoveDescription_DrillPeck,
+ gMoveDescription_Submission,
+ gMoveDescription_LowKick,
+ gMoveDescription_Counter,
+ gMoveDescription_SeismicToss,
+ gMoveDescription_Strength,
+ gMoveDescription_Absorb,
+ gMoveDescription_MegaDrain,
+ gMoveDescription_LeechSeed,
+ gMoveDescription_Growth,
+ gMoveDescription_RazorLeaf,
+ gMoveDescription_SolarBeam,
+ gMoveDescription_PoisonPowder,
+ gMoveDescription_StunSpore,
+ gMoveDescription_SleepPowder,
+ gMoveDescription_PetalDance,
+ gMoveDescription_StringShot,
+ gMoveDescription_DragonRage,
+ gMoveDescription_FireSpin,
+ gMoveDescription_ThunderShock,
+ gMoveDescription_Thunderbolt,
+ gMoveDescription_ThunderWave,
+ gMoveDescription_Thunder,
+ gMoveDescription_RockThrow,
+ gMoveDescription_Earthquake,
+ gMoveDescription_Fissure,
+ gMoveDescription_Dig,
+ gMoveDescription_Toxic,
+ gMoveDescription_Confusion,
+ gMoveDescription_Psychic,
+ gMoveDescription_Hypnosis,
+ gMoveDescription_Meditate,
+ gMoveDescription_Agility,
+ gMoveDescription_QuickAttack,
+ gMoveDescription_Rage,
+ gMoveDescription_Teleport,
+ gMoveDescription_NightShade,
+ gMoveDescription_Mimic,
+ gMoveDescription_Screech,
+ gMoveDescription_DoubleTeam,
+ gMoveDescription_Recover,
+ gMoveDescription_Harden,
+ gMoveDescription_Minimize,
+ gMoveDescription_Smokescreen,
+ gMoveDescription_ConfuseRay,
+ gMoveDescription_Withdraw,
+ gMoveDescription_DefenseCurl,
+ gMoveDescription_Barrier,
+ gMoveDescription_LightScreen,
+ gMoveDescription_Haze,
+ gMoveDescription_Reflect,
+ gMoveDescription_FocusEnergy,
+ gMoveDescription_Bide,
+ gMoveDescription_Metronome,
+ gMoveDescription_MirrorMove,
+ gMoveDescription_SelfDestruct,
+ gMoveDescription_EggBomb,
+ gMoveDescription_Lick,
+ gMoveDescription_Smog,
+ gMoveDescription_Sludge,
+ gMoveDescription_BoneClub,
+ gMoveDescription_FireBlast,
+ gMoveDescription_Waterfall,
+ gMoveDescription_Clamp,
+ gMoveDescription_Swift,
+ gMoveDescription_SkullBash,
+ gMoveDescription_SpikeCannon,
+ gMoveDescription_Constrict,
+ gMoveDescription_Amnesia,
+ gMoveDescription_Kinesis,
+ gMoveDescription_SoftBoiled,
+ gMoveDescription_HiJumpKick,
+ gMoveDescription_Glare,
+ gMoveDescription_DreamEater,
+ gMoveDescription_PoisonGas,
+ gMoveDescription_Barrage,
+ gMoveDescription_LeechLife,
+ gMoveDescription_LovelyKiss,
+ gMoveDescription_SkyAttack,
+ gMoveDescription_Transform,
+ gMoveDescription_Bubble,
+ gMoveDescription_DizzyPunch,
+ gMoveDescription_Spore,
+ gMoveDescription_Flash,
+ gMoveDescription_Psywave,
+ gMoveDescription_Splash,
+ gMoveDescription_AcidArmor,
+ gMoveDescription_Crabhammer,
+ gMoveDescription_Explosion,
+ gMoveDescription_FurySwipes,
+ gMoveDescription_Bonemerang,
+ gMoveDescription_Rest,
+ gMoveDescription_RockSlide,
+ gMoveDescription_HyperFang,
+ gMoveDescription_Sharpen,
+ gMoveDescription_Conversion,
+ gMoveDescription_TriAttack,
+ gMoveDescription_SuperFang,
+ gMoveDescription_Slash,
+ gMoveDescription_Substitute,
+ gMoveDescription_Struggle,
+ gMoveDescription_Sketch,
+ gMoveDescription_TripleKick,
+ gMoveDescription_Thief,
+ gMoveDescription_SpiderWeb,
+ gMoveDescription_MindReader,
+ gMoveDescription_Nightmare,
+ gMoveDescription_FlameWheel,
+ gMoveDescription_Snore,
+ gMoveDescription_Curse,
+ gMoveDescription_Flail,
+ gMoveDescription_Conversion2,
+ gMoveDescription_Aeroblast,
+ gMoveDescription_CottonSpore,
+ gMoveDescription_Reversal,
+ gMoveDescription_Spite,
+ gMoveDescription_PowderSnow,
+ gMoveDescription_Protect,
+ gMoveDescription_MachPunch,
+ gMoveDescription_ScaryFace,
+ gMoveDescription_FaintAttack,
+ gMoveDescription_SweetKiss,
+ gMoveDescription_BellyDrum,
+ gMoveDescription_SludgeBomb,
+ gMoveDescription_MudSlap,
+ gMoveDescription_Octazooka,
+ gMoveDescription_Spikes,
+ gMoveDescription_ZapCannon,
+ gMoveDescription_Foresight,
+ gMoveDescription_DestinyBond,
+ gMoveDescription_PerishSong,
+ gMoveDescription_IcyWind,
+ gMoveDescription_Detect,
+ gMoveDescription_BoneRush,
+ gMoveDescription_LockOn,
+ gMoveDescription_Outrage,
+ gMoveDescription_Sandstorm,
+ gMoveDescription_GigaDrain,
+ gMoveDescription_Endure,
+ gMoveDescription_Charm,
+ gMoveDescription_Rollout,
+ gMoveDescription_FalseSwipe,
+ gMoveDescription_Swagger,
+ gMoveDescription_MilkDrink,
+ gMoveDescription_Spark,
+ gMoveDescription_FuryCutter,
+ gMoveDescription_SteelWing,
+ gMoveDescription_MeanLook,
+ gMoveDescription_Attract,
+ gMoveDescription_SleepTalk,
+ gMoveDescription_HealBell,
+ gMoveDescription_Return,
+ gMoveDescription_Present,
+ gMoveDescription_Frustration,
+ gMoveDescription_Safeguard,
+ gMoveDescription_PainSplit,
+ gMoveDescription_SacredFire,
+ gMoveDescription_Magnitude,
+ gMoveDescription_DynamicPunch,
+ gMoveDescription_Megahorn,
+ gMoveDescription_DragonBreath,
+ gMoveDescription_BatonPass,
+ gMoveDescription_Encore,
+ gMoveDescription_Pursuit,
+ gMoveDescription_RapidSpin,
+ gMoveDescription_SweetScent,
+ gMoveDescription_IronTail,
+ gMoveDescription_MetalClaw,
+ gMoveDescription_VitalThrow,
+ gMoveDescription_MorningSun,
+ gMoveDescription_Synthesis,
+ gMoveDescription_Moonlight,
+ gMoveDescription_HiddenPower,
+ gMoveDescription_CrossChop,
+ gMoveDescription_Twister,
+ gMoveDescription_RainDance,
+ gMoveDescription_SunnyDay,
+ gMoveDescription_Crunch,
+ gMoveDescription_MirrorCoat,
+ gMoveDescription_PsychUp,
+ gMoveDescription_ExtremeSpeed,
+ gMoveDescription_AncientPower,
+ gMoveDescription_ShadowBall,
+ gMoveDescription_FutureSight,
+ gMoveDescription_RockSmash,
+ gMoveDescription_Whirlpool,
+ gMoveDescription_BeatUp,
+ gMoveDescription_FakeOut,
+ gMoveDescription_Uproar,
+ gMoveDescription_Stockpile,
+ gMoveDescription_SpitUp,
+ gMoveDescription_Swallow,
+ gMoveDescription_HeatWave,
+ gMoveDescription_Hail,
+ gMoveDescription_Torment,
+ gMoveDescription_Flatter,
+ gMoveDescription_WillOWisp,
+ gMoveDescription_Memento,
+ gMoveDescription_Facade,
+ gMoveDescription_FocusPunch,
+ gMoveDescription_SmellingSalt,
+ gMoveDescription_FollowMe,
+ gMoveDescription_NaturePower,
+ gMoveDescription_Charge,
+ gMoveDescription_Taunt,
+ gMoveDescription_HelpingHand,
+ gMoveDescription_Trick,
+ gMoveDescription_RolePlay,
+ gMoveDescription_Wish,
+ gMoveDescription_Assist,
+ gMoveDescription_Ingrain,
+ gMoveDescription_Superpower,
+ gMoveDescription_MagicCoat,
+ gMoveDescription_Recycle,
+ gMoveDescription_Revenge,
+ gMoveDescription_BrickBreak,
+ gMoveDescription_Yawn,
+ gMoveDescription_KnockOff,
+ gMoveDescription_Endeavor,
+ gMoveDescription_Eruption,
+ gMoveDescription_SkillSwap,
+ gMoveDescription_Imprison,
+ gMoveDescription_Refresh,
+ gMoveDescription_Grudge,
+ gMoveDescription_Snatch,
+ gMoveDescription_SecretPower,
+ gMoveDescription_Dive,
+ gMoveDescription_ArmThrust,
+ gMoveDescription_Camouflage,
+ gMoveDescription_TailGlow,
+ gMoveDescription_LusterPurge,
+ gMoveDescription_MistBall,
+ gMoveDescription_FeatherDance,
+ gMoveDescription_TeeterDance,
+ gMoveDescription_BlazeKick,
+ gMoveDescription_MudSport,
+ gMoveDescription_IceBall,
+ gMoveDescription_NeedleArm,
+ gMoveDescription_SlackOff,
+ gMoveDescription_HyperVoice,
+ gMoveDescription_PoisonFang,
+ gMoveDescription_CrushClaw,
+ gMoveDescription_BlastBurn,
+ gMoveDescription_HydroCannon,
+ gMoveDescription_MeteorMash,
+ gMoveDescription_Astonish,
+ gMoveDescription_WeatherBall,
+ gMoveDescription_Aromatherapy,
+ gMoveDescription_FakeTears,
+ gMoveDescription_AirCutter,
+ gMoveDescription_Overheat,
+ gMoveDescription_OdorSleuth,
+ gMoveDescription_RockTomb,
+ gMoveDescription_SilverWind,
+ gMoveDescription_MetalSound,
+ gMoveDescription_GrassWhistle,
+ gMoveDescription_Tickle,
+ gMoveDescription_CosmicPower,
+ gMoveDescription_WaterSpout,
+ gMoveDescription_SignalBeam,
+ gMoveDescription_ShadowPunch,
+ gMoveDescription_Extrasensory,
+ gMoveDescription_SkyUppercut,
+ gMoveDescription_SandTomb,
+ gMoveDescription_SheerCold,
+ gMoveDescription_MuddyWater,
+ gMoveDescription_BulletSeed,
+ gMoveDescription_AerialAce,
+ gMoveDescription_IcicleSpear,
+ gMoveDescription_IronDefense,
+ gMoveDescription_Block,
+ gMoveDescription_Howl,
+ gMoveDescription_DragonClaw,
+ gMoveDescription_FrenzyPlant,
+ gMoveDescription_BulkUp,
+ gMoveDescription_Bounce,
+ gMoveDescription_MudShot,
+ gMoveDescription_PoisonTail,
+ gMoveDescription_Covet,
+ gMoveDescription_VoltTackle,
+ gMoveDescription_MagicalLeaf,
+ gMoveDescription_WaterSport,
+ gMoveDescription_CalmMind,
+ gMoveDescription_LeafBlade,
+ gMoveDescription_DragonDance,
+ gMoveDescription_RockBlast,
+ gMoveDescription_ShockWave,
+ gMoveDescription_WaterPulse,
+ gMoveDescription_DoomDesire,
+ gMoveDescription_PsychoBoost,
+};