diff options
author | Missingmew <nintendo6496@googlemail.com> | 2020-05-20 23:21:40 +0200 |
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committer | Missingmew <nintendo6496@googlemail.com> | 2020-05-20 23:21:40 +0200 |
commit | 8488e786b4369de37fa393ef8ad9c0f055bed96a (patch) | |
tree | 31df86246d58a603f0db29932dce34cf37fa6325 /src/decompress.c | |
parent | f302fcc134bf354c3655e3423be68fd7a99cb396 (diff) |
Decompile unref_sub_800D42C and add very likely explanation
Diffstat (limited to 'src/decompress.c')
-rw-r--r-- | src/decompress.c | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/src/decompress.c b/src/decompress.c index d6c52439f..9f8916d52 100644 --- a/src/decompress.c +++ b/src/decompress.c @@ -111,3 +111,147 @@ void Unused_LZDecompressWramIndirect(const void **src, void *dest) { LZ77UnCompWram(*src, dest); } + +void unref_sub_800D42C(int object_size, int object_count, unsigned char *src_tiles, unsigned char *dest_tiles) +{ + /* + This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images + are stitched together to be displayed on the battle screen. + Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way + that the result will have each object centered in a 8x8 tile canvas. + */ + int i, j, k, l; + unsigned char *src = src_tiles, *dest = dest_tiles; + unsigned char bottom_off; + + if (object_size & 1) + { + // Object size is odd + bottom_off = (object_size >> 1) + 4; + for (l = 0; l < object_count; l++) + { + // Clear all unused rows of tiles plus the half-tile required due to centering + for (j = 0; j < 8-object_size; j++) + { + for (k = 0; k < 8; k++) + { + for (i = 0; i < 16; i++) + { + if (j % 2 == 0) + { + // Clear top half of top tile and bottom half of bottom tile when on even j + ((dest+i) + (k << 5))[((j >> 1) << 8)] = 0; + ((bottom_off << 8) + (dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0; + } + else + { + // Clear bottom half of top tile and top half of tile following bottom tile when on odd j + ((dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0; + ((bottom_off << 8) + (dest+i) + (k << 5) + 256)[((j >> 1) << 8)] = 0; + } + } + } + } + + // Clear the columns to the left and right that wont be used completely + // Unlike the previous loops, this will clear the later used space as well + for (j = 0; j < 2; j++) + { + for (i = 0; i < 8; i++) + { + for (k = 0; k < 32; k++) + { + // Left side + ((dest+k) + (i << 8))[(j << 5)] = 0; + // Right side + ((dest+k) + (i << 8))[(j << 5)+192] = 0; + } + } + } + + // Skip the top row and first tile on the second row for objects of size 5 + if (object_size == 5) dest += 0x120; + + // Copy tile data + for (j = 0; j < object_size; j++) + { + for (k = 0; k < object_size; k++) + { + for (i = 0; i < 4; i++) + { + // Offset the tile by +4px in both x and y directions + (dest + (i << 2))[18] = (src + (i << 2))[0]; + (dest + (i << 2))[19] = (src + (i << 2))[1]; + (dest + (i << 2))[48] = (src + (i << 2))[2]; + (dest + (i << 2))[49] = (src + (i << 2))[3]; + + (dest + (i << 2))[258] = (src + (i << 2))[16]; + (dest + (i << 2))[259] = (src + (i << 2))[17]; + (dest + (i << 2))[288] = (src + (i << 2))[18]; + (dest + (i << 2))[289] = (src + (i << 2))[19]; + } + src += 32; + dest += 32; + } + + // At the end of a row, skip enough tiles to get to the beginning of the next row + if (object_size == 7) dest += 0x20; + else if (object_size == 5) dest += 0x60; + } + + // Skip remaining unused space to go to the beginning of the next object + if (object_size == 7) dest += 0x100; + else if (object_size == 5) dest += 0x1e0; + } + } + else + { + // Object size is even + for (i = 0; i < object_count; i++) + { + // For objects of size 6, the first and last row and column will be cleared + // While the remaining space will be filled with actual data + if (object_size == 6) + { + for (k = 0; k < 256; k++) { + *dest = 0; + dest++; + } + } + + for (j = 0; j < object_size; j++) + { + if (object_size == 6) + { + for (k = 0; k < 32; k++) { + *dest = 0; + dest++; + } + } + + // Copy tile data + for (k = 0; k < 32 * object_size; k++) { + *dest = *src; + src++; + dest++; + } + + if (object_size == 6) + { + for (k = 0; k < 32; k++) { + *dest = 0; + dest++; + } + } + } + + if (object_size == 6) + { + for (k = 0; k < 256; k++) { + *dest = 0; + dest++; + } + } + } + } +} |